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Holes in Indoctrination Theory (IT)- KEEP IT CIVIL


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#876
EpyonX3

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TheCrazyHobo wrote...


Well seeings as you didn't understand what I said, I'll try again.  The Geth play a major role in the final hours of Mass Effect 3 (for most people) and would most likely "earn their place" in Galactic Society.  This would also be an easy thing to do seeings as most of the Galactic Community as dead and the highest population concentration is the Fleet around Earth.  Also, the Geth were made to serve and could easily serve and integrate into the wider galactic society.  It wouldn't be hard seeings as VI's are everywhere, they would simply take their place.  Also, Geth never intend to wipe out organic life, but serve it and preserve their own.  Seeing as overcoming racial prejudices is one the themes of the game, it wouldn't be hard lore wise.      


I understood what you said. I was just showing the darker side of the situation.

#877
TheCrazyHobo

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EpyonX3 wrote...

TheCrazyHobo wrote...


Well seeings as you didn't understand what I said, I'll try again.  The Geth play a major role in the final hours of Mass Effect 3 (for most people) and would most likely "earn their place" in Galactic Society.  This would also be an easy thing to do seeings as most of the Galactic Community as dead and the highest population concentration is the Fleet around Earth.  Also, the Geth were made to serve and could easily serve and integrate into the wider galactic society.  It wouldn't be hard seeings as VI's are everywhere, they would simply take their place.  Also, Geth never intend to wipe out organic life, but serve it and preserve their own.  Seeing as overcoming racial prejudices is one the themes of the game, it wouldn't be hard lore wise.      


I understood what you said. I was just showing the darker side of the situation.


Mass Effect has never really focues on the "dark side" of things.  If you, the Reapers would have invaded in ME1 and Shep would be fighting a guerilla war against  them to hopefully help the next cycle.....

#878
EpyonX3

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TheCrazyHobo wrote...

EpyonX3 wrote...

TheCrazyHobo wrote...


Well seeings as you didn't understand what I said, I'll try again.  The Geth play a major role in the final hours of Mass Effect 3 (for most people) and would most likely "earn their place" in Galactic Society.  This would also be an easy thing to do seeings as most of the Galactic Community as dead and the highest population concentration is the Fleet around Earth.  Also, the Geth were made to serve and could easily serve and integrate into the wider galactic society.  It wouldn't be hard seeings as VI's are everywhere, they would simply take their place.  Also, Geth never intend to wipe out organic life, but serve it and preserve their own.  Seeing as overcoming racial prejudices is one the themes of the game, it wouldn't be hard lore wise.      


I understood what you said. I was just showing the darker side of the situation.


Mass Effect has never really focues on the "dark side" of things.  If you, the Reapers would have invaded in ME1 and Shep would be fighting a guerilla war against  them to hopefully help the next cycle.....


You have a point. That would have made a better ending though.

#879
davishepard

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Problems with the delusional fanfiction known as IT:

1. Shepard is not indocrinated, neither in the process of indocrination, at anytime in any game.
2. Shepard interacts with Vendetta and Javik, and neither of them detects any sign of indocrination or process of indocrination at anytime in ME3.
3. Harbinger shoots to kill all the soldiers that were running to the Citadel Beam. He doesn't seem to care if Shepard is among them and if he would be killed by his laser, ruining all the trouble that IT believers think the Reapers have to force Shepard's will.
4. There's no reason to indocrinate Shepard. The cycle came to its end, the Reapers are... reaping. They couldn't care less to indocrinate a human during their war, no matter if this human is Shepard.

That's what I remember for now. I read many more nonsense in the IT "official thread", but you can't really debate with the people that post there.

Modifié par davishepard, 15 avril 2012 - 02:21 .


#880
balance5050

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davishepard wrote...

Problems with the delusional fanfiction known as IT:

1. Shepard is not indocrinated, neither in the process of indocrination, at anytime in any game.
2. Shepard interacts with Vendetta and Javik, and neither of them detects any sign of indocrination or process of indocrination at anytime in ME3.
3. Harbinger shoots to kill all the soldiers that were running to the Citadel Beam. He doesn't seem to care if Shepard is among them and if he would be killed by his laser, ruining all the trouble that IT believers think the Reapers have to force Shepard's will.
4. There's no reason to indocrinate Shepard. The cycle came to its end, the Reapers are... reaping. They couldn't care less to indocrinate a human during their war, no matter if this human is Shepard.

That's what I remember for now. I read many more nonsense in the IT "official thread", but you can't really debate with the people that post there.


1. Play "The Arrival", also you shoot Anderson against your will through indoctrination.
2. Both Vendetta and Javic have had to deal with "sleeper agents" so they aren't perfect "indoctrination detectors"
3. Harbinger came to intercept you specifically, play Mass Effect 2.
4. Shepard is the leader of the resistance, if they indoctrinate politicians and such, Shepard would be a prime target for indoctrination.

#881
davishepard

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balance5050 wrote...

1. Play "The Arrival", also you shoot Anderson against your will through indoctrination.
2. Both Vendetta and Javic have had to deal with "sleeper agents" so they aren't perfect "indoctrination detectors"
3. Harbinger came to intercept you specifically, play Mass Effect 2.
4. Shepard is the leader of the resistance, if they indoctrinate politicians and such, Shepard would be a prime target for indoctrination.

1. Shepard is not indocrinated in Arrival. You shot Anderson through an unexplained control power wielded by TIM, not indocrination.
2. Vendetta detects indocrination presence in the game, and it's not Shepard. How about you give some valid argument proving that he can commit mistakes? Same with Javik, that can READ people.
3. It s almost funny of you to think that I dind't played ME2. Almost as funny as you seem to not see the difference between what happens before the Reapers reach the Milky Way (ME2) and when they reach it and begins to conquer it. Shepard is not in the Reapers way of creating the Human Reaper (destroyed in ME2) or reaching the Milky Way (they just did it) anymore.
4. Anderson is the leader of the resistance in Earth. Shepard unites the Galaxy, and brings them to the final push. The victory would come in the battle result, not in indocrinating a single human (even being Shepard) that is dying on Earth.

#882
EthanDirtch

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Hawk227 wrote...

EthanDirtch wrote...

Again, bolded for emphasis. My post earlier discusses the fundamental question regarding the Indoctrination Theory: why? I
reiterate fully: Why bother (to continue, supposing it had already
begun) Indoctrinating Shepard, orchestrating this huge setup of events
involving a battle of wills (Anderson/TIM), meeting 'The Catalyst',
being given three choices to end the war, only for the war to not really
end anyway since it was all in Shepard's head? What do the Reapers gain
in doing this? Everything the Reapers have done in the series was for a
purpose. People they've indoctrinated always served a specifc role.
Even those who took years to indoctrinate played their parts.

We
go back to two characters who--as we understand it--have been under
'long term' Reaper Indoctrination. Most people can agree to these two
being Saren and The Illusive Man.

Unlike Shepard, neither of
these men ever even considered that FIGHTING the Reapers was the right
thing, that destroying them was even possible. Both tried to either ally
with the Reapers, or believed in the false hope of somehow  controlling
them (a false hope shared by Protheans in the previous cycle, as
explained by Vendetta). Neither ever considered fighting them, brushing
that option off as foolhardy, impossible, or wasteful of potential.
Shepard--had he been under Reaper indoctrination--would have been
steered away from fighting the Reapers. It would have been subtle; at
first Shep would want revenge, his resolve strong and his motivation
pure, then he would perhaps start to think the fight was impossible and
seek out other ways of winning, namely ways that did not involve
destroying Reapers, eventually leading him to actively sabotaging other
parties from accomplishing what he set out to do: beat the Reapers. Of
course the argument is that his will is strong, but as strong as it is,
he's still mortal, still just a man (or a woman). IT supposes he's been
under steady Reaper indoctrination since at the very least Arrival, if
not earlier. That's, what? More than 2 years in terms of story?

And,
going back to my question of 'why', to reiterate from my earlier post:
Why bother 'toying' with Shepard's psyche when they've already won the
fight, conventionally or otherwise?

The crux of my argument
obviously comes from the Acavyos Indoctrination Theory video that
supposes Shepard was already in his 'indoctrination-induced' state
before he enters the Conduit, with everything happening afterwards not
real. There are other theories, but this is the one I watched and thus
is the one I am using unless someone else wants to insert a different
take on the theory.


First of all, Arrival was only about 6 months before ME3. This is established repeatedly in the in the opening act of the game.

Second
off (And I've said this like 3 times already) Shepard wasn't
indoctrinated yet. Arrival opened a window into his mind. The dreams are
doubt creeping in (A lot of indoctrination is simply breaking resolve).
When he talks to the Prothean VI, he is not indoctrinated. When he gets
hit by Harbinger's beam, Shepard has reached the final fork in the
road. Will he succumb or prevail?

Strategically, the Reapers have
not won. The notion that they can't be defeated conventionally isn't
really true. They've sustained heavy losses (for them) so far. The
Turians/Krogans took out a bunch, Shepard took out 4. More were lost in
other battles. Now shepard has united the galaxy, something they've
never faced before, a strong united defense. Regardless, Shepard has the
(Crucible). Shepard is the savior of the galaxy, if they turn him now,
they undermine everything he built. They probably dissolve that
alliance, and throw the opposition into chaos.

The star child's dialog in Low EMS vs. High EMS endings hints at this.

www.youtube.com/watch Low EMS (13:30 for star child)

www.youtube.com/watch Hight EMS (13:30 for star child)

At
low EMS, the star child is annoyed with you. I talks to you like you're
an annoyance, then he gives you one choice and you see london burn.
This is because in this scenario, you didn't unite the galaxy. You
really aren't a threat, so the reapers have no use for you.

From a
storytelling perspective, indoctrination is the last weapon you haven't
faced. But it's a big deal, Saren and Tim were indoctrinated. Shepard
was knocked out for 2 days by Object Rho. It's kind of a copout if
shepard never has to confront it. But to indoctrinate shepard you have
to indoctrinate the player. Indoctrination is underhanded persuasion.
Saren and Tim thought they were doing the right thing. The end game is
trying to convince you that Control(TIM) or Synthesis(Saren) are the
right thing. To adopt the reaper worldview. If you wanna have a meta
gaming experience like this, you have to do certain things to prevent
ruining the experience. That includes not having shepard snap out of it
after picking destroy and going straight into a boss fight. That would
be on youtube within 48hrs and the experience (and speculation) would be
killed

You have to let the players figure out on their own what happened. That means going on BSN and arguing about it.


First, to your own first point, I apologize for the mistake in the timeline. You are correct, 'Arrival' only occured six months prior to the start of Mass Effect 3. Thank you for catching me on that!

Now, moving on to the rest of your argument, as it has been posted in your reply to my own reply: 

You state that 'Arrival' merely opened the door--so to speak--into Shepard's mind by his close proximity to the Reaper artifact for roughly 2 days, correct? But isn't the very fact that this hypothetical door has been opened that the Indoctrination process has already begun, even at its most subtle level? Sure, the results won't bear fruit for weeks, or months, or years for certain individuals allowing said individual to retain a certain level of normalcy and consistency with their personality. But even with characters whose indoctrination was carefully orchestrated over a long period of time, such as Saren, it was obvious that Saren was not willing to fight the Reapers, but ally with them. The Illusive Man, whose own Indoctrination went unsuspected for awhile (as an aside, we are assuming his Indoctrination started after recovering the human proto-reaper?) became convinced fighting the Reapers would be a waste of potential. What I'm getting at is that anyone whose Indoctrination has begun even at the smallest, quietest of whispers, quickly become convinced fighting the Reapers is pointless, whether it's because war against them is futile, or that they are an asset that cannot be passed up.

"Arrival opened a window into his mind. The dreams are
doubt creeping in (A lot of indoctrination is simply breaking resolve)." -Hawk227

But, again, supposing you are correct that in spite of all that, Shepard is in fact not yet Indoctrinated, that the Prothean VI accurately diagnosed that only Kai Leng--among those present in the area--is under Reaper thrall. Or, we can also speculate--key word--that the VI's indoctrination detection is flawed. Regardless, at this point, it's not revealed Shepard is indoctrinated.

So, let's fast forward a bit where it becomes muddied when the Indoctrination-induced hallucination begins.

In my previous posts I used Acavyos' video as the framework of my argument, that Shepard's fighting in his mind after having been hit by Harbinger's beam. The crux of my point was that there really was no necessity in furthering Shepard's Indoctrination by the time of this event. I reiterate that--and have to take on face value given what has been said by Hackett--even with the full might of the galaxy, they would not win conventionally and that all their hopes were pinned on the Crucible doing 'whatever' (as no one at this point--player or in-game characters--what 'whatever' exactly is). Even the Reapers believed this to be true, hence why they moved the Citadel, closed its arms, and brought a sizable force (I won't say the entirety as I'm personally unsure if they did in fact rally all remaining Reapers to Sol) to protect it. So, again, if Shepard and what ground forces were near were prevented from ever entering the Conduit to reach the Citadel, open its arms, and allow the Crucible--the only viable threat to the Reapers--to dock and thus be used, then what was the point in furthering Shepard's indoctrination? What was the gain? If he was hit by the beam, even if it was not a direct hit, why not hit him again? 

And, going back to the Reapers beating the galaxy, the bulk of the galactic forces were now in Sol, and whatever else left out there were token forces. At best, Hackett could realize the Citadel arms were not going to open and he would retreat, with the Crucible if possible but with the Crucible nearby the Reapers--in all likelihood--would destroy it as they likely have done once every 50,000 years whenever a galactic community or civilization was close to completing it. The only argument here is that 'in the off chance' that Hackett had enough foresight to retreat, manage to spirit  away the Crucible, make yet another play for Earth and the Citadel, and somehow find someone to succeed where Shepard could not. In the grand scheme of things, not impossible (given the fact that they almost made it with Shepard), and then use Shepard to somehow subvert their efforts. But, unlikely, again, because the chances of moving a slow and cumbersome object like the Crucible out of Reaper tentacles would be slim to none.

The only plausible way Indoctrination Theory could work in my mind would be after the confrontation with the Illusive Man. It's plausible at that point that the Illusive Man's new 'power of persuasion' (so to speak) had an effect on Shepard that allows him/her to believe Hackett is calling for help to activate the Crucible, and then onwards to meet 'The Catalyst', at which point the Catalyst attempts to sway Shepard one way or another. But this would supposes a few things: first, Shepard's in the Citadel already and either a) has defeated the Illusive Man, the Catalyst AI is real, or B) the Illusive Man is alive and is still controlling Shepard, and the Catalyst AI is false. Option B is ideal because it means the Illusive Man is stalling and keeping Shepard from completing his/her task. Option A would be baffling because why bring Shepard up to the "choices room" at all and allow Shepard the opportunity to break Indoctrination with 'Destroy'? Why not let Shepard bleed out, since the Crucible is not activated, the Reapers are winning the war conventionally, and no one else has entered the Citadel?

But, again, as has been said before by others, in this thread and elsewhere...this all presupposes that BioWare intentionally created a game with a false ending, and then allowing this kind of backlash to ferment for months before stating whether or not the ending was real, what really happened, why it happened, etc. So, in terms of the creative process, business process, media, and what not, it seems...unlikely. Even if they were not expecting the kind of reaction they have received. But I digress since this isn't an argument against in-game gameplay, cinematics, or in-game/in-story motivations.

In short: why persist with the indoctrination after hitting Shepard with the beam? Can his mind have been opened to Reaper indoctrination in Arrival and still be indoctrination free at least until immediately after meeting Vendetta? Against precedent, how can Shepard maintain unity of motivation and action with leaders such as Hackett and Anderson when others who have been under Reaper influence have shown to be directly opposed to fighting the Reapers? And, as others stated, how can Shepard's mind and personality remain intact if he wasn't "truly" indoctrinated until after the mission in Thessia?

#883
balance5050

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davishepard wrote...

balance5050 wrote...

1. Play "The Arrival", also you shoot Anderson against your will through indoctrination.
2. Both Vendetta and Javic have had to deal with "sleeper agents" so they aren't perfect "indoctrination detectors"
3. Harbinger came to intercept you specifically, play Mass Effect 2.
4. Shepard is the leader of the resistance, if they indoctrinate politicians and such, Shepard would be a prime target for indoctrination.

1. Shepard is not indocrinated in Arrival. You shot Anderson through an unexplained control power wielded by TIM, not indocrination.
2. Vendetta detects indocrination presence in the game, and it's not Shepard. How about you give some valid argument proving that he can commit mistakes? Same with Javik, that can READ people.
3. It s almost funny of you to think that I dind't played ME2. Almost as funny as you seem to not see the difference between what happens before the Reapers reach the Milky Way (ME2) and when they reach it and begins to conquer it. Shepard is not in the Reapers way of creating the Human Reaper (destroyed in ME2) or reaching the Milky Way (they just did it) anymore.
4. Anderson is the leader of the resistance in Earth. Shepard unites the Galaxy, and brings them to the final push. The victory would come in the battle result, not in indocrinating a single human (even being Shepard) that is dying on Earth.


1. It wasn't "unexplained", TIM has been studying indoctranation.

2. First of all, It can only detect reaper tech/implants and not the very subtle, psychological, inception type that Shep endures. Vendetta, explains to you there was a splinter group who sabotaged the crucible, they thought thwey could "control" the reapers, and they were later found out to be indoctrinated. Javic sasys every single member of his crew eventually became indoctrinated, and he had to kill them all one by one. 

3. "The arrival" takes place after the collector base. and Harbinger is still talking smack, In ME 3 he doesn't make an appearance in the game until the end when things get all wacky.

4. I agree, the victory will come as a battle result.

#884
TheCrazyHobo

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EpyonX3 wrote...

TheCrazyHobo wrote...

EpyonX3 wrote...

TheCrazyHobo wrote...


Well seeings as you didn't understand what I said, I'll try again.  The Geth play a major role in the final hours of Mass Effect 3 (for most people) and would most likely "earn their place" in Galactic Society.  This would also be an easy thing to do seeings as most of the Galactic Community as dead and the highest population concentration is the Fleet around Earth.  Also, the Geth were made to serve and could easily serve and integrate into the wider galactic society.  It wouldn't be hard seeings as VI's are everywhere, they would simply take their place.  Also, Geth never intend to wipe out organic life, but serve it and preserve their own.  Seeing as overcoming racial prejudices is one the themes of the game, it wouldn't be hard lore wise.      


I understood what you said. I was just showing the darker side of the situation.


Mass Effect has never really focues on the "dark side" of things.  If you, the Reapers would have invaded in ME1 and Shep would be fighting a guerilla war against  them to hopefully help the next cycle.....


You have a point. That would have made a better ending though.


I don't know, this game series kept on getting darker and darker since ME1, but they did give us a pretty boss ending after ME2.  ME3 is the darkest, of course, but it just kinda drags you down.  But, you know what they say:

“It's always darkest before the dawn”

#885
dreman9999

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Stegoceras wrote...

dreman9999 wrote...
Who says they offer destroy? It only seem that they are offering to give the illution of control. Shep can easilly wake from the dream. It offered as way to look at both sides..A 
bilaterally objective.It offer the control optin as the lesser of the 3 choices.


Not entirely sure what your aiming for here, but I'll try to respond;
Your saying that they need to give Shepard a destroy option to convince him that it's all real? So they would actually gamble their existence on hoping Shepard doesn't do what has been hammered into him for nearly 3 games? If they'd really need to have this destroy option why not have something fake that kills Shepard instead and lets the reapers go on their merry way? They have no reason to tell the truth anyways, unless Reapers have the inability to lie or something.

balance5050 wrote...

That's like asking, if they really wanted Shepard dead why didn't Harbinger kill him?

I always figured this as Harbinger presuming Shepard to be dead and taking off before seeing him get up.

1. Because they have no way to kill Shep in a dream and control is that anyway.

2. A reaper, which race can sense organics, assumes Shepard is dead when shep gets up right infront of him? Harbinger has to be blind to miss Shepard.

#886
dreman9999

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Iconoclaste wrote...

On the "everything after Harby's ray is dream", what is the use of having shown to Shepard what we see as "endings" in this specific, highly "discutable" fashion?

The fact that it's a dream...You know, dreams having a history of not make sense and all.

#887
dreman9999

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rachellouise wrote...

balance5050 wrote...

rachellouise wrote...

But talking to Saren and TIM, only makes them realize they're indoctrinated. There is no way to break free from the reapers, except taking their life.


Shepard never has to break free, just "resist" for awhile longer. Also, He may be indoc during the star kid scene, but his logical fallacies and lies are supposed to give something away that "something isn't right".

So if he's indoc, but able to see through the lie and still destroy the reapers (which has always been the goal), then the reapers aren't putting out the "indoc" signal anymore. Allowing Shep to wake up free of indoctrination.


If the reapers were able to control your dreams by suggestion, wouldn't you already be indoctrinated?

and why would they stop trying to indoctrinate him if he wasn't, so he could wake up. Why make 'destroy' able to do that? :/

It takes time....Indoctrination is subtle.

#888
dreman9999

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davishepard wrote...

Problems with the delusional fanfiction known as IT:

1. Shepard is not indocrinated, neither in the process of indocrination, at anytime in any game.
2. Shepard interacts with Vendetta and Javik, and neither of them detects any sign of indocrination or process of indocrination at anytime in ME3.
3. Harbinger shoots to kill all the soldiers that were running to the Citadel Beam. He doesn't seem to care if Shepard is among them and if he would be killed by his laser, ruining all the trouble that IT believers think the Reapers have to force Shepard's will.
4. There's no reason to indocrinate Shepard. The cycle came to its end, the Reapers are... reaping. They couldn't care less to indocrinate a human during their war, no matter if this human is Shepard.

That's what I remember for now. I read many more nonsense in the IT "official thread", but you can't really debate with the people that post there.

1.....This will help you understand...


fact 1. People are
indoctrinated by being near reaper tech. 

fact 2. People that
at are under the process of indoctrination here whispers.

Fact 3.Shepard is
near allot of reaper tech through out ME1 and ME2.

Fact 4. Shepard is
hit by an indoctrination field in the arrival dlc, in which he see's visions
and hears voices....http://www.youtube.com/watch?v=F5vKMfh6gBk

fact5.Indoctrination does not just go
away...http://masseffect.wikia.com/wiki/Rana_Thanoptis



'If Rana survived
Mass Effect and Mass Effect 2, she will appear in an ANN Report on
indoctrination. She has apparently murdered several top asari officials and
then committed suicide. While in custody, Thanoptis reported "voices"
in her head (a typical symptom of indoctrination) to investigators."



Fact 6. The reapers can manipulate
dreams...http://www.youtube.com/watch?feature=player_detailpage&v=ldIJFRvDUp4#t=690s

The reseachers on project rho in Arrival also taked about strange dreams  when they were being indoctrinated.

http://www.youtube.c...tYTITiTw#t=249s

Fact 7. Reapers can indoctrinatewith quantum intanglement.http://masseffect.wikia.com/wiki/Codex/Arrival:_The_Reapers'_Secrets 
"The third discovery is that the object broadcasts signals and information on many different spectra. One such pulse, suspected to be similar to a quantum entanglement communicator, reaches into Reaper territory. Another broadcast is infrasound, consistent with frequencies that trigger feelings of awe and fear in humans, a known factor in Reaper indoctrination. Kenson's laboratory is filled with equipment dedicated to monitoring any signal coming from the artifact in the hopes that some clue will prove the Reapers' undoing before it's too late. "

Fact8. You hear whispers in sheps dreams....http://www.youtube.com/watch?v=ZIKewKW9bb0&feature=related

2.Have you taked to Javik?

http://www.youtube.c...fW50ADew#t=768s

3.Can you expline why Shepardis still alive after that?

4.Crucible.....The reapers want to stop the crucible from being used. Shepard is not key to winning the final battle ...The crucible is. If they are trying to indoctrinate Shepard, it so he can stop the cruciblr from being used.

Modifié par dreman9999, 15 avril 2012 - 05:26 .


#889
Dendio1

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If shepard is indoctrinated, it would be from the pulse of object rho.

#890
Bill Casey

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davishepard wrote...

You shot Anderson through an unexplained control power wielded by TIM, not indocrination.


bahahahahahahahahahaha

#891
balance5050

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@dreman9999

Nice dude! Cleaning up house!

#892
dreman9999

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EthanDirtch wrote...

Hawk227 wrote...

EthanDirtch wrote...

Again, bolded for emphasis. My post earlier discusses the fundamental question regarding the Indoctrination Theory: why? I
reiterate fully: Why bother (to continue, supposing it had already
begun) Indoctrinating Shepard, orchestrating this huge setup of events
involving a battle of wills (Anderson/TIM), meeting 'The Catalyst',
being given three choices to end the war, only for the war to not really
end anyway since it was all in Shepard's head? What do the Reapers gain
in doing this? Everything the Reapers have done in the series was for a
purpose. People they've indoctrinated always served a specifc role.
Even those who took years to indoctrinate played their parts.

We
go back to two characters who--as we understand it--have been under
'long term' Reaper Indoctrination. Most people can agree to these two
being Saren and The Illusive Man.

Unlike Shepard, neither of
these men ever even considered that FIGHTING the Reapers was the right
thing, that destroying them was even possible. Both tried to either ally
with the Reapers, or believed in the false hope of somehow  controlling
them (a false hope shared by Protheans in the previous cycle, as
explained by Vendetta). Neither ever considered fighting them, brushing
that option off as foolhardy, impossible, or wasteful of potential.
Shepard--had he been under Reaper indoctrination--would have been
steered away from fighting the Reapers. It would have been subtle; at
first Shep would want revenge, his resolve strong and his motivation
pure, then he would perhaps start to think the fight was impossible and
seek out other ways of winning, namely ways that did not involve
destroying Reapers, eventually leading him to actively sabotaging other
parties from accomplishing what he set out to do: beat the Reapers. Of
course the argument is that his will is strong, but as strong as it is,
he's still mortal, still just a man (or a woman). IT supposes he's been
under steady Reaper indoctrination since at the very least Arrival, if
not earlier. That's, what? More than 2 years in terms of story?

And,
going back to my question of 'why', to reiterate from my earlier post:
Why bother 'toying' with Shepard's psyche when they've already won the
fight, conventionally or otherwise?

The crux of my argument
obviously comes from the Acavyos Indoctrination Theory video that
supposes Shepard was already in his 'indoctrination-induced' state
before he enters the Conduit, with everything happening afterwards not
real. There are other theories, but this is the one I watched and thus
is the one I am using unless someone else wants to insert a different
take on the theory.


First of all, Arrival was only about 6 months before ME3. This is established repeatedly in the in the opening act of the game.

Second
off (And I've said this like 3 times already) Shepard wasn't
indoctrinated yet. Arrival opened a window into his mind. The dreams are
doubt creeping in (A lot of indoctrination is simply breaking resolve).
When he talks to the Prothean VI, he is not indoctrinated. When he gets
hit by Harbinger's beam, Shepard has reached the final fork in the
road. Will he succumb or prevail?

Strategically, the Reapers have
not won. The notion that they can't be defeated conventionally isn't
really true. They've sustained heavy losses (for them) so far. The
Turians/Krogans took out a bunch, Shepard took out 4. More were lost in
other battles. Now shepard has united the galaxy, something they've
never faced before, a strong united defense. Regardless, Shepard has the
(Crucible). Shepard is the savior of the galaxy, if they turn him now,
they undermine everything he built. They probably dissolve that
alliance, and throw the opposition into chaos.

The star child's dialog in Low EMS vs. High EMS endings hints at this.

www.youtube.com/watch Low EMS (13:30 for star child)

www.youtube.com/watch Hight EMS (13:30 for star child)

At
low EMS, the star child is annoyed with you. I talks to you like you're
an annoyance, then he gives you one choice and you see london burn.
This is because in this scenario, you didn't unite the galaxy. You
really aren't a threat, so the reapers have no use for you.

From a
storytelling perspective, indoctrination is the last weapon you haven't
faced. But it's a big deal, Saren and Tim were indoctrinated. Shepard
was knocked out for 2 days by Object Rho. It's kind of a copout if
shepard never has to confront it. But to indoctrinate shepard you have
to indoctrinate the player. Indoctrination is underhanded persuasion.
Saren and Tim thought they were doing the right thing. The end game is
trying to convince you that Control(TIM) or Synthesis(Saren) are the
right thing. To adopt the reaper worldview. If you wanna have a meta
gaming experience like this, you have to do certain things to prevent
ruining the experience. That includes not having shepard snap out of it
after picking destroy and going straight into a boss fight. That would
be on youtube within 48hrs and the experience (and speculation) would be
killed

You have to let the players figure out on their own what happened. That means going on BSN and arguing about it.


First, to your own first point, I apologize for the mistake in the timeline. You are correct, 'Arrival' only occured six months prior to the start of Mass Effect 3. Thank you for catching me on that!

Now, moving on to the rest of your argument, as it has been posted in your reply to my own reply: 

You state that 'Arrival' merely opened the door--so to speak--into Shepard's mind by his close proximity to the Reaper artifact for roughly 2 days, correct? But isn't the very fact that this hypothetical door has been opened that the Indoctrination process has already begun, even at its most subtle level? Sure, the results won't bear fruit for weeks, or months, or years for certain individuals allowing said individual to retain a certain level of normalcy and consistency with their personality. But even with characters whose indoctrination was carefully orchestrated over a long period of time, such as Saren, it was obvious that Saren was not willing to fight the Reapers, but ally with them. The Illusive Man, whose own Indoctrination went unsuspected for awhile (as an aside, we are assuming his Indoctrination started after recovering the human proto-reaper?) became convinced fighting the Reapers would be a waste of potential. What I'm getting at is that anyone whose Indoctrination has begun even at the smallest, quietest of whispers, quickly become convinced fighting the Reapers is pointless, whether it's because war against them is futile, or that they are an asset that cannot be passed up.

"Arrival opened a window into his mind. The dreams are
doubt creeping in (A lot of indoctrination is simply breaking resolve)." -Hawk227

But, again, supposing you are correct that in spite of all that, Shepard is in fact not yet Indoctrinated, that the Prothean VI accurately diagnosed that only Kai Leng--among those present in the area--is under Reaper thrall. Or, we can also speculate--key word--that the VI's indoctrination detection is flawed. Regardless, at this point, it's not revealed Shepard is indoctrinated.

So, let's fast forward a bit where it becomes muddied when the Indoctrination-induced hallucination begins.

In my previous posts I used Acavyos' video as the framework of my argument, that Shepard's fighting in his mind after having been hit by Harbinger's beam. The crux of my point was that there really was no necessity in furthering Shepard's Indoctrination by the time of this event. I reiterate that--and have to take on face value given what has been said by Hackett--even with the full might of the galaxy, they would not win conventionally and that all their hopes were pinned on the Crucible doing 'whatever' (as no one at this point--player or in-game characters--what 'whatever' exactly is). Even the Reapers believed this to be true, hence why they moved the Citadel, closed its arms, and brought a sizable force (I won't say the entirety as I'm personally unsure if they did in fact rally all remaining Reapers to Sol) to protect it. So, again, if Shepard and what ground forces were near were prevented from ever entering the Conduit to reach the Citadel, open its arms, and allow the Crucible--the only viable threat to the Reapers--to dock and thus be used, then what was the point in furthering Shepard's indoctrination? What was the gain? If he was hit by the beam, even if it was not a direct hit, why not hit him again? 

And, going back to the Reapers beating the galaxy, the bulk of the galactic forces were now in Sol, and whatever else left out there were token forces. At best, Hackett could realize the Citadel arms were not going to open and he would retreat, with the Crucible if possible but with the Crucible nearby the Reapers--in all likelihood--would destroy it as they likely have done once every 50,000 years whenever a galactic community or civilization was close to completing it. The only argument here is that 'in the off chance' that Hackett had enough foresight to retreat, manage to spirit  away the Crucible, make yet another play for Earth and the Citadel, and somehow find someone to succeed where Shepard could not. In the grand scheme of things, not impossible (given the fact that they almost made it with Shepard), and then use Shepard to somehow subvert their efforts. But, unlikely, again, because the chances of moving a slow and cumbersome object like the Crucible out of Reaper tentacles would be slim to none.

The only plausible way Indoctrination Theory could work in my mind would be after the confrontation with the Illusive Man. It's plausible at that point that the Illusive Man's new 'power of persuasion' (so to speak) had an effect on Shepard that allows him/her to believe Hackett is calling for help to activate the Crucible, and then onwards to meet 'The Catalyst', at which point the Catalyst attempts to sway Shepard one way or another. But this would supposes a few things: first, Shepard's in the Citadel already and either a) has defeated the Illusive Man, the Catalyst AI is real, or B) the Illusive Man is alive and is still controlling Shepard, and the Catalyst AI is false. Option B is ideal because it means the Illusive Man is stalling and keeping Shepard from completing his/her task. Option A would be baffling because why bring Shepard up to the "choices room" at all and allow Shepard the opportunity to break Indoctrination with 'Destroy'? Why not let Shepard bleed out, since the Crucible is not activated, the Reapers are winning the war conventionally, and no one else has entered the Citadel?

But, again, as has been said before by others, in this thread and elsewhere...this all presupposes that BioWare intentionally created a game with a false ending, and then allowing this kind of backlash to ferment for months before stating whether or not the ending was real, what really happened, why it happened, etc. So, in terms of the creative process, business process, media, and what not, it seems...unlikely. Even if they were not expecting the kind of reaction they have received. But I digress since this isn't an argument against in-game gameplay, cinematics, or in-game/in-story motivations.

In short: why persist with the indoctrination after hitting Shepard with the beam? Can his mind have been opened to Reaper indoctrination in Arrival and still be indoctrination free at least until immediately after meeting Vendetta? Against precedent, how can Shepard maintain unity of motivation and action with leaders such as Hackett and Anderson when others who have been under Reaper influence have shown to be directly opposed to fighting the Reapers? And, as others stated, how can Shepard's mind and personality remain intact if he wasn't "truly" indoctrinated until after the mission in Thessia?

Beforeyou go on....Watch this....http://www.youtube.com/watch?feature=player_detailpage&v=tKafW50ADew#t=768s...
Note that Javik state they were betrayed by indoctinated agents.
Also, watch this....http://www.youtube.com/watch?feature=player_detailpage&v=zKiINCzwBT0#t=847s.
Note that the same type of VI is there.
Now listen to what the Prothean vi on thessia states...http://www.youtube.com/watch?feature=player_detailpage&v=tqrK0WYH6xE#t=69s...

#893
Bill Casey

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EthanDirtch wrote...

then allowing this kind of backlash to ferment for months before stating whether or not the ending was real, what really happened, why it happened, etc. So, in terms of the creative process, business process, media, and what not, it seems...unlikely.

No matter what the ending is, that is exactly what they are doing...
Right now...

They want the content to "speak for itself" and "don't want to comment either way"...

Modifié par Bill Casey, 15 avril 2012 - 05:39 .


#894
Hawk227

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EthanDirtch wrote...

Hawk227 wrote...

First of all, Arrival was only about 6 months before ME3. This is established repeatedly in the in the opening act of the game.

Second
off (And I've said this like 3 times already) Shepard wasn't
indoctrinated yet. Arrival opened a window into his mind. The dreams are
doubt creeping in (A lot of indoctrination is simply breaking resolve).
When he talks to the Prothean VI, he is not indoctrinated. When he gets
hit by Harbinger's beam, Shepard has reached the final fork in the
road. Will he succumb or prevail?

Strategically, the Reapers have
not won. The notion that they can't be defeated conventionally isn't
really true. They've sustained heavy losses (for them) so far. The
Turians/Krogans took out a bunch, Shepard took out 4. More were lost in
other battles. Now shepard has united the galaxy, something they've
never faced before, a strong united defense. Regardless, Shepard has the
(Crucible). Shepard is the savior of the galaxy, if they turn him now,
they undermine everything he built. They probably dissolve that
alliance, and throw the opposition into chaos.

The star child's dialog in Low EMS vs. High EMS endings hints at this.

www.youtube.com/watch Low EMS (13:30 for star child)

www.youtube.com/watch Hight EMS (13:30 for star child)

At
low EMS, the star child is annoyed with you. I talks to you like you're
an annoyance, then he gives you one choice and you see london burn.
This is because in this scenario, you didn't unite the galaxy. You
really aren't a threat, so the reapers have no use for you.

From a
storytelling perspective, indoctrination is the last weapon you haven't
faced. But it's a big deal, Saren and Tim were indoctrinated. Shepard
was knocked out for 2 days by Object Rho. It's kind of a copout if
shepard never has to confront it. But to indoctrinate shepard you have
to indoctrinate the player. Indoctrination is underhanded persuasion.
Saren and Tim thought they were doing the right thing. The end game is
trying to convince you that Control(TIM) or Synthesis(Saren) are the
right thing. To adopt the reaper worldview. If you wanna have a meta
gaming experience like this, you have to do certain things to prevent
ruining the experience. That includes not having shepard snap out of it
after picking destroy and going straight into a boss fight. That would
be on youtube within 48hrs and the experience (and speculation) would be
killed

You have to let the players figure out on their own what happened. That means going on BSN and arguing about it.


First, to your own first point, I apologize for the mistake in the timeline. You are correct, 'Arrival' only occured six months prior to the start of Mass Effect 3. Thank you for catching me on that!

Now, moving on to the rest of your argument, as it has been posted in your reply to my own reply: 

You state that 'Arrival' merely opened the door--so to speak--into Shepard's mind by his close proximity to the Reaper artifact for roughly 2 days, correct? But isn't the very fact that this hypothetical door has been opened that the Indoctrination process has already begun, even at its most subtle level? Sure, the results won't bear fruit for weeks, or months, or years for certain individuals allowing said individual to retain a certain level of normalcy and consistency with their personality. But even with characters whose indoctrination was carefully orchestrated over a long period of time, such as Saren, it was obvious that Saren was not willing to fight the Reapers, but ally with them. The Illusive Man, whose own Indoctrination went unsuspected for awhile (as an aside, we are assuming his Indoctrination started after recovering the human proto-reaper?) became convinced fighting the Reapers would be a waste of potential. What I'm getting at is that anyone whose Indoctrination has begun even at the smallest, quietest of whispers, quickly become convinced fighting the Reapers is pointless, whether it's because war against them is futile, or that they are an asset that cannot be passed up.

"Arrival opened a window into his mind. The dreams are
doubt creeping in (A lot of indoctrination is simply breaking resolve)." -Hawk227

But, again, supposing you are correct that in spite of all that, Shepard is in fact not yet Indoctrinated, that the Prothean VI accurately diagnosed that only Kai Leng--among those present in the area--is under Reaper thrall. Or, we can also speculate--key word--that the VI's indoctrination detection is flawed. Regardless, at this point, it's not revealed Shepard is indoctrinated.

So, let's fast forward a bit where it becomes muddied when the Indoctrination-induced hallucination begins.

In my previous posts I used Acavyos' video as the framework of my argument, that Shepard's fighting in his mind after having been hit by Harbinger's beam. The crux of my point was that there really was no necessity in furthering Shepard's Indoctrination by the time of this event. I reiterate that--and have to take on face value given what has been said by Hackett--even with the full might of the galaxy, they would not win conventionally and that all their hopes were pinned on the Crucible doing 'whatever' (as no one at this point--player or in-game characters--what 'whatever' exactly is). Even the Reapers believed this to be true, hence why they moved the Citadel, closed its arms, and brought a sizable force (I won't say the entirety as I'm personally unsure if they did in fact rally all remaining Reapers to Sol) to protect it. So, again, if Shepard and what ground forces were near were prevented from ever entering the Conduit to reach the Citadel, open its arms, and allow the Crucible--the only viable threat to the Reapers--to dock and thus be used, then what was the point in furthering Shepard's indoctrination? What was the gain? If he was hit by the beam, even if it was not a direct hit, why not hit him again? 

And, going back to the Reapers beating the galaxy, the bulk of the galactic forces were now in Sol, and whatever else left out there were token forces. At best, Hackett could realize the Citadel arms were not going to open and he would retreat, with the Crucible if possible but with the Crucible nearby the Reapers--in all likelihood--would destroy it as they likely have done once every 50,000 years whenever a galactic community or civilization was close to completing it. The only argument here is that 'in the off chance' that Hackett had enough foresight to retreat, manage to spirit  away the Crucible, make yet another play for Earth and the Citadel, and somehow find someone to succeed where Shepard could not. In the grand scheme of things, not impossible (given the fact that they almost made it with Shepard), and then use Shepard to somehow subvert their efforts. But, unlikely, again, because the chances of moving a slow and cumbersome object like the Crucible out of Reaper tentacles would be slim to none.

The only plausible way Indoctrination Theory could work in my mind would be after the confrontation with the Illusive Man. It's plausible at that point that the Illusive Man's new 'power of persuasion' (so to speak) had an effect on Shepard that allows him/her to believe Hackett is calling for help to activate the Crucible, and then onwards to meet 'The Catalyst', at which point the Catalyst attempts to sway Shepard one way or another. But this would supposes a few things: first, Shepard's in the Citadel already and either a) has defeated the Illusive Man, the Catalyst AI is real, or B) the Illusive Man is alive and is still controlling Shepard, and the Catalyst AI is false. Option B is ideal because it means the Illusive Man is stalling and keeping Shepard from completing his/her task. Option A would be baffling because why bring Shepard up to the "choices room" at all and allow Shepard the opportunity to break Indoctrination with 'Destroy'? Why not let Shepard bleed out, since the Crucible is not activated, the Reapers are winning the war conventionally, and no one else has entered the Citadel?

But, again, as has been said before by others, in this thread and elsewhere...this all presupposes that BioWare intentionally created a game with a false ending, and then allowing this kind of backlash to ferment for months before stating whether or not the ending was real, what really happened, why it happened, etc. So, in terms of the creative process, business process, media, and what not, it seems...unlikely. Even if they were not expecting the kind of reaction they have received. But I digress since this isn't an argument against in-game gameplay, cinematics, or in-game/in-story motivations.

In short: why persist with the indoctrination after hitting Shepard with the beam? Can his mind have been opened to Reaper indoctrination in Arrival and still be indoctrination free at least until immediately after meeting Vendetta? Against precedent, how can Shepard maintain unity of motivation and action with leaders such as Hackett and Anderson when others who have been under Reaper influence have shown to be directly opposed to fighting the Reapers? And, as others stated, how can Shepard's mind and personality remain intact if he wasn't "truly" indoctrinated until after the mission in Thessia?


I understand your argument (re: why bother?), and it carries some weight with me. But I feel like I've already answered that pretty well. I don't take it as granted that the Reapers can't be beaten conventionally. Furthermore, the crucible is still there for the taking, although why not just kill him and be done with it? I get what your saying. I think that Indoctrinating him has a big effect on the rest of the fleet. He's the one that united everybody. The fleet doesn't necessarily trust eachother but they they trust him. Killing him maybe makes him a martyr, but if you turn him... that's saying something.

As for the process of indoctrination, I don't think we really see Saren get turned. I think he's already turned by the time you meet him on Eden Prime. His interactions with Shepard make him reconsider his position, so Sovereign clamps down harder with implants etc.

Shepard is extremely strong willed. This is put forth a number of times, particularly in the ME1. Like I said, Indoctrination (in the case of Shepard, TIM, Saren) is a slow process of breaking resolve and persuading the subject that the Reaper world view is your world view. I think the bulk of ME3 is shepard slowly losing resolve. He has nightmares about the kid, he snaps at joker and joker tells him everyone is super worried about him. Everything post Harbinger beam is the persuasion side

I keep seeing people say "why offer the destroy option at all", but (to me) that misses the point of the hallucination. It's not a direct projection into his psyche, it's all symbolic. Harbinger is in Shepard's brain trying to persuade him, but the undoctrinated part of his brain is giving himself a way out (Destroy, which is a direct refutation of the Reaper Ideology). He's not indoctrinated unless you pick Control/Synthesis. That whole scene is the fork in the road.

I stated in a few posts a couple pages back how I feel about the marketing/business side of the argument, and for the sake of brevity I won't repeat it. Suffice it to say I find that an uncompelling argument, simply because the literal ending is so obviously awful it would be subject to the same complaints. Plus lots of speculation for everyone.

#895
Hawk227

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Bill Casey wrote...

EthanDirtch wrote...

then allowing this kind of backlash to ferment for months before stating whether or not the ending was real, what really happened, why it happened, etc. So, in terms of the creative process, business process, media, and what not, it seems...unlikely.

No matter what the ending is, that is exactly what they are doing...
Right now...

They want the content to "speak for itself" and "don't want to comment either way"...


Exactly, that's why that argument doesn't work for me. If they didn't want speculation and backlash, they could've given us a straight forward unambiguous ending where the Reapers all die and its not filled with obvious plotholes and inconsistencies and morally reprehensible choices. But they gave us this ending. Why? Were they delirious and forgotten everything they'd done before it, or was there something else going on.

Personally, I can't believe that the same team that wrote the rest of ME3 gave us that last twenty minutes, intended it literally, and thought it was good. I think there was something else going on. IT happens to explain not just all the plotholes but also gives more weight to previous plot points (making them forshadowing, in stead of irrelevant).

#896
Hawk227

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EpyonX3 wrote...

We don't know enough about the previous cycles to know the extent of the threat of synthetics. The furthest we can go is the last cycle. Javik describes his synthetics as dangerously aggressive machines that took over organics like parasytes. In his time, they were certainly a threat.


This is of course true and it boils down to the Technological Singularity argument. The problems with this (and to me they're big) is that it kind of comes out of left field and it undermines major portions of the story. Why have everything with Legion in ME2 and the Geth consensus where you specifically learn the Quarians attacked first? You have these interesting and moving interactions with EDI where you discuss what it means to be alive. The game is telling you that synthetics and organics can co-exist and then it pulls the rug out from under you in the end. Not to mention "technological singularity" is never mentioned in the entire game. From a narrative stand point (even if the contention is true) it makes no sense.

EpyonX3 wrote....



Go to 15:33. The geth
unit refused to shut down. In the following data cluster, the quarian
soldier yells, "we've got escaped geth!", shoots them and then says one
went for a weapon.

The geth escaped where ever they were being
held. They were not only refusing to shut off but they were trying to
escape and were unpredictably dangerous.

It's easy for us to say they were wrong now since so much time has past and we know the Geth's true motives.

But
for a people who basically saw their creations become self aware out of
no where and ignored you commands, the fear can be somewhat
understandable.


Okay, I'll concede the refusing to shut down point. Thanks for the video. I didn't have time to find it earlier.

The unpredictably dangerous claim is a stretch. The first data point the geth is clearly non-violent and says he's ready to serve. In the next data cluster, the quarians are massacring geth before a separate one finally goes for a gun. They tried repeatedly in those flashbacks to be peaceful. They were clearly defending themselves when they fought back. You can't try to annihilate a race, then retroactively say they're dangerous because they defended themselves. Just like you can't punish someone for something he hasn't done yet.

The geth even have a special remembrance of the Quarians that died protecting them

I'm starting to think you picked the renegade option to tell EDI that synthetics aren't alive and should just do what they're programmed for.

#897
dreman9999

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Hawk227 wrote...

EpyonX3 wrote...

We don't know enough about the previous cycles to know the extent of the threat of synthetics. The furthest we can go is the last cycle. Javik describes his synthetics as dangerously aggressive machines that took over organics like parasytes. In his time, they were certainly a threat.


This is of course true and it boils down to the Technological Singularity argument. The problems with this (and to me they're big) is that it kind of comes out of left field and it undermines major portions of the story. Why have everything with Legion in ME2 and the Geth consensus where you specifically learn the Quarians attacked first? You have these interesting and moving interactions with EDI where you discuss what it means to be alive. The game is telling you that synthetics and organics can co-exist and then it pulls the rug out from under you in the end. Not to mention "technological singularity" is never mentioned in the entire game. From a narrative stand point (even if the contention is true) it makes no sense.

EpyonX3 wrote....



Go to 15:33. The geth
unit refused to shut down. In the following data cluster, the quarian
soldier yells, "we've got escaped geth!", shoots them and then says one
went for a weapon.

The geth escaped where ever they were being
held. They were not only refusing to shut off but they were trying to
escape and were unpredictably dangerous.

It's easy for us to say they were wrong now since so much time has past and we know the Geth's true motives.

But
for a people who basically saw their creations become self aware out of
no where and ignored you commands, the fear can be somewhat
understandable.


Okay, I'll concede the refusing to shut down point. Thanks for the video. I didn't have time to find it earlier.

The unpredictably dangerous claim is a stretch. The first data point the geth is clearly non-violent and says he's ready to serve. In the next data cluster, the quarians are massacring geth before a separate one finally goes for a gun. They tried repeatedly in those flashbacks to be peaceful. They were clearly defending themselves when they fought back. You can't try to annihilate a race, then retroactively say they're dangerous because they defended themselves. Just like you can't punish someone for something he hasn't done yet.

The geth even have a special remembrance of the Quarians that died protecting them

I'm starting to think you picked the renegade option to tell EDI that synthetics aren't alive and should just do what they're programmed for.

He has a point. People easilly can freak out over something like this. You have to understand that not everyone agrees on the same idelialogy on life....Look at the debate on cloning...Most people still think clones don't have a soul, what do you think they think of machines having a soul?

Also, he not say they were right to do it, just that it's understandable.

Modifié par dreman9999, 15 avril 2012 - 06:35 .


#898
Hawk227

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SubAstris wrote...

I guess I just find it hard to believe that EA would make such a technical blunder, squandering guaranteed cash. They have already added elements to the ME series to make it appeal to a wider audience, why in that case craft such a symbolic, metamorphical ending (which I must say runs counter to the views of  even most hardcore IT theorist for most of the rest of the series) to alienate people? One of the big problems with IT is assuming it was pre-designed, why not realise the ending now whilst ME is fresh in people's mind?

Do you really think EA would go the extra mile to take a "gamble to break the 4th wall", as you put it, when mediocrity is enough (and is cheaper)?

I think it is easy to understand why the developer would think it is good when it might not be for gamers. They have spent 7 years on this whole franchise, that's a lot of working and thinking time devoted to one project. One can develop quite an insular approach under such conditions.
Furthermore, no one from BW is publicly going to slag off the game anyway

I don't think that the narrative is considerably less coherent or has loads more inconsistencies during the final assault til after the Anderson moment up until the Catalyst scene, which I agree has many errors.

And what exactly is your problem with the kid?


Apparently I'm the only one on this thread right now...

I have no idea what your first paragraph meant. Why not realise the ending while everything is fresh in there minds? Do you mean why not clarify the ending now instead of 3 months from now? Clearly its not ready. I've said before that I don't think an IT ending explicitly needs more DLC. At least, I can imagine why the devs might not think so. It's possible they never intended to show the rest of the battle, and to let us use our imaginations. They miscalculated, I never denied that.

You and I assume different levels of controlling from EA. I think BW has the reigns on creativity/story, while EA demands certain features for greater accessibility (Multiplayer).

I think everything after Shepard is hit by the beam is nonsensical and riddled with plotholes. They're well documented including here: docs.google.com/document/d/1QT4IUepvrU1pfv_B95oQj0H84DlCTUmzQ_uQh1voTUs/preview

I'll add to that that in the convo with TIM, one of the renegade dialog options is "If you can control them, go ahead... I won't stop you" followed by TIM saying "But..But.. I NEED YOU to believe!" How does that make sense outside of IT? I don't think it does.

I don't like the kid because (outside of IT) he's a hamhanded attempt at evoking emotion. Outside of IT he serves no other purpose, and he serves it poorly.

#899
Iconoclaste

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I just played through the endings a dozen times tonight. I did the "final run" to the beam on the left side, walking and looking around. The red ray does not blow rocks around, just a mess of dark spots leaving no rubble after. It just zaps the targets into nothingness. The red zapper just hits the ground a few meters in front of Shepard, it does not get him at all. Shepard would have fried like the others, and that's about it.

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dreman9999

dreman9999
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Iconoclaste wrote...

I just played through the endings a dozen times tonight. I did the "final run" to the beam on the left side, walking and looking around. The red ray does not blow rocks around, just a mess of dark spots leaving no rubble after. It just zaps the targets into nothingness. The red zapper just hits the ground a few meters in front of Shepard, it does not get him at all. Shepard would have fried like the others, and that's about it.

Don't take gameplay element as total accuracy to the relivence of the plot. Based on that logic, building are indisructible in ME.