Hawk227 wrote...
SubAstris wrote...
I guess I just find it hard to believe that EA would make such a technical blunder, squandering guaranteed cash. They have already added elements to the ME series to make it appeal to a wider audience, why in that case craft such a symbolic, metamorphical ending (which I must say runs counter to the views of even most hardcore IT theorist for most of the rest of the series) to alienate people? One of the big problems with IT is assuming it was pre-designed, why not realise the ending now whilst ME is fresh in people's mind?
Do you really think EA would go the extra mile to take a "gamble to break the 4th wall", as you put it, when mediocrity is enough (and is cheaper)?
I think it is easy to understand why the developer would think it is good when it might not be for gamers. They have spent 7 years on this whole franchise, that's a lot of working and thinking time devoted to one project. One can develop quite an insular approach under such conditions.
Furthermore, no one from BW is publicly going to slag off the game anyway
I don't think that the narrative is considerably less coherent or has loads more inconsistencies during the final assault til after the Anderson moment up until the Catalyst scene, which I agree has many errors.
And what exactly is your problem with the kid?
Apparently I'm the only one on this thread right now...
I have no idea what your first paragraph meant. Why not realise the ending while everything is fresh in there minds? Do you mean why not clarify the ending now instead of 3 months from now? Clearly its not ready. I've said before that I don't think an IT ending explicitly needs more DLC. At least, I can imagine why the devs might not think so. It's possible they never intended to show the rest of the battle, and to let us use our imaginations. They miscalculated, I never denied that.
You and I assume different levels of controlling from EA. I think BW has the reigns on creativity/story, while EA demands certain features for greater accessibility (Multiplayer).
I think everything after Shepard is hit by the beam is nonsensical and riddled with plotholes. They're well documented including here: docs.google.com/document/d/1QT4IUepvrU1pfv_B95oQj0H84DlCTUmzQ_uQh1voTUs/preview
I'll add to that that in the convo with TIM, one of the renegade dialog options is "If you can control them, go ahead... I won't stop you" followed by TIM saying "But..But.. I NEED YOU to believe!" How does that make sense outside of IT? I don't think it does.
I don't like the kid because (outside of IT) he's a hamhanded attempt at evoking emotion. Outside of IT he serves no other purpose, and he serves it poorly.
IT, if it was really BW's intention from the off, would have been released by now, esp. since the team working on ME would be doing it now right/have done it by now. Delaying the release by would lose its impact dramatically. You say that IT doesn't need a new ending. But how does that work? A twist ending needs a point where the twist becomes completely apparent, otherwise you leave your audience stranded in confusion, which is what has happened there. BW are savvy game designers, they have made many games, and they realise that making such an ending just annoys everyone. That's another big problem with IT, it requires stupid marketing decisions from EA and Bioware which are unlikely to have happened.
We shall probably never truly know how much power EA exerts over BW, we can only guess based on the games themselves. As noted by a lot of people, there has been a trend in ME2 and ME3 to appeal to a more mainstream fan base, the COD community (who I have nothing against) etc., some elements of RPG have been stripped back. This indicates to me that EA has a degree of power over BW.
Interesting article. It has some good bits in it, others not so good and don't agree with.
I agree with you that the Illusive Man is basically a Reaper mouthpiece at this point, being indoctrinated. I don't however think that he is not real which most conspiracy, I mean IT, theorists believe.
I agree with the child being kind of "ham-fisted", why any sci-fi game developer BW would put a kid in (which gamers tend to hate) I don't know. It did seem forced, but you need to separate your general dislike of the character from the fact he does or doesn't exist in the narrative.





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