SubAstris wrote...
No, TIM can try and persuade him. They can't ,however, just force him to believe in control, as you have noted. Shephard needs convincing (that is how indoctrination occurs, by thinking that the Reapers' goal and yours are the same).
What would "mindshocking" TIM do? I already said that TIM is trying for the last time to convince Shephard that control is the best option, and so fall for indoctrination as well. Making TIM shock back into life would not be effective. And even though TIM has already said that he is done with Shephard, that is said at much earlier parts of the game, when TIM is feeling confident and about defeating Shephard and carrying on his master plan. However by this stage everything seems to be going wrong, it is an outburst by TIM
I don't understand what you're arguing. I thought I was the one that is in favor of IT. How does shepard get indoctrinated in your scenario? Simply by being persuaded by TIM in the real world? I don't think that's how it works. By picking control later? That's my point!
In ME1, when Saren starts thinking Shepard is right, he gets mindshocked, its a way to force them back on topic. TIM has Shepard in some sort of stasis hold, if he's just worried why not kill them and move on?
I knew that one of the main writers said a dark ending was considered, but whether it was actually put into the game, have you got much or any evidence for that? BTW having a Deus Ex ending would cost so much less time and resources than inserting all these evidences for indoctrination that could take a hell of a long time to do, esp. if they are meant to be as subtle as IT theorists say they are without anyone really knowing until the end.
I was referring to the game 10 years ago where the protagonist can merge with helios, join the illuminati, or destroy all technology
I think you are taking it too far that saying Reaper cables=indoctrination. They can be part of the indoctrination purpose, but certainly not necessary. But let's assume they are indicative of indoctrination, shouldn't they be removed by the breathing scene since Shephard has now apparently resisted indoctrination?
I don't think its literally necessary for indoctrination, I just think its a symbolic nod to the player. Those cables have a specific connotation. Why would they be gone? they didn't disappear when you freed the the Rachni queen.
There can be broken walls there, but the fact is there aren't any at all in this so-called "no man's land", it is essentially a flat concrete plain. Now where all this rubble comes from, I guess non-existent buildings or a rapid
wind which swept a lot of rubble right to where Shephard is lying, but none of those things seem very likely, do they?
There is not much on the final run, that's true, just a little on the left kind of close to where you get hit. But the same textures are used on broken concrete slabs earlier in the mission (right after your speech)
And the Citadel is not made of metal...
Fine. It's an unknown resilient material. Some sort of fancy polymer or alloy. The codex also says its nearly indestructible to conventional weapons. How does something blow parts of it into rubble without killing shepard. Why does the rubble have the same textures as concrete in london?
What is a more realistic reference, referring to something you just saw and were easily visible or way back in the middle of the game? Ermmm...
Just saw where? In the tunnel with the keeper? How did shepard end up in there? Up high on the crucible? I needed a high res picture, directions, and to squint to see those cables. It's either a literal nod (a landmark) to the player or a symbolic hint to the player. The literal nod requires you saw a tiny bit of cable up high, or somehow ended up in a keeper tunnel. The symbolic hint requires you remembered freeing legion... or the rachni queen... or played almost any reaper mission.
I would bring up the mass effect fields, yes you might not like it but it is plausible. Who said BW don't make mistakes? Also there is a good literary reason for no breathing equipment, it can seem rather cumbersome and you don't want to hear muffled dialogue for the most important lines of the entire trilogy. Even if it was logical that breathing equipment was needed, I would personally have gone with the more dramatic flourish, drama takes precedent over lore here.
Furthermore, idk about the reliability of these tweets from community manager Jessica Merizan, but one of them indicates explicitly that Shephard was on the Citadel and no re-entry took place. Thoughts?
Then why have it in space? Why not make an obvious mass effect field? Its not the biggest problem, but its annoying.
Jessica is a nice lady and she's handled the PR firestorm admirably, but I don't trust her on lore stuff. At one point she thought the Normandy crashed on earth, then on mars. She's just going with what she thinks.