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Holes in Indoctrination Theory (IT)- KEEP IT CIVIL


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#1001
NM_Che56

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Vashete85 wrote...

The VI can detect indoctrinated people... And talk shepard without problems. TIM was in the citadel when he left his base, he sabotage the citadel and closed it...

When he talks with Shepard, TIM can control Shepard machine side (That's the reason that TIM can control more actions than Anderson). TIM only control basic movements of Anderson if you saw that scene...

The kid said that TIM can't choose cause it was adoctrinated. If you were adoctrinated, you can't choose your final decision... and reapers didn't let you to open the citadel...


1) Impotant to distinguish between being indoctrinated versus under going it.
2) the closing of the arms and TIM's whereabouts are not germane to IT.
3) you assume it was the machine side.  Maybe it was symbolic of the reapers gaining control through indoctrination.
4) see 1.  Control could be submission to indoctrination or something else that's bad. 

#1002
dreman9999

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STEEEEVE wrote...

dreman9999 wrote...

NoSpin wrote...

Something that everyone seems to have a hard time understanding.... Indoctrination=/= indoctrination process.

Why doesn't the VI detect Shep? He isn't indoctrinated YET. Why does Shep have those dreams/see the kid? The indoctrination process, the reapers trying to gain entry into his mind.

Shepard is only indoctrinated if you choose Synthesis or Control, you finally believing that your goals and those of the reapers are the same. The whole scene on the "citadel" is Harbinger himself "charging the beam". He's going all out on his indoctrination attempt now, and after spending the whole game slowly gaining entry he finally reaches the point where indoctrination fails or succeeds- the final choices.

Indoctrination comes in stages...This has been stated from ME1. Remeber Dr . kenson on arrival and who when you first met her she act totally normal?
Remeber Rana Thanoptis from ME1? http://masseffect.wi...Rana_Thanoptis 

Let also not forget the the project theVI were on falled because of reaper sleeper agents in there ranks. Thes are Vi with the abilaty to detact indoctination but the failed. It clear that the reapers have away around it.


That explaination is weak sauce.  TIM wasn't fully indoctrinated either.  IT just. doesn't. work. 

No it'snot ..It facts from the game. To say that the explination is weak is to say the process of indoctrination is not explained in the games. It is in detail...
 

Also, TIM have never been seen in the same room as the VI. On thessia, you see hin via holagram, and when you get the VI back ,he never is on the base. The Vi never comferms if TIM is indoctrinated.

#1003
dreman9999

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SubAstris wrote...

NoSpin wrote...

Something that everyone seems to have a hard time understanding.... Indoctrination=/= indoctrination process.

Why doesn't the VI detect Shep? He isn't indoctrinated YET. Why does Shep have those dreams/see the kid? The indoctrination process, the reapers trying to gain entry into his mind.

Shepard is only indoctrinated if you choose Synthesis or Control, you finally believing that your goals and those of the reapers are the same. The whole scene on the "citadel" is Harbinger himself "charging the beam". He's going all out on his indoctrination attempt now, and after spending the whole game slowly gaining entry he finally reaches the point where indoctrination fails or succeeds- the final choices.


The fact that he does see the kid, according to IT, is because the Reapers have sufficient control of his mind to insert such images, yes. How is this not indoctrination exactly?

That's not an advance stage....It still in the early stages. It not advance enough that they have influnce on Shepard's advance thinking patterns. It's subtle.

#1004
SubAstris

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dreman9999 wrote...

SubAstris wrote...

NoSpin wrote...

Something that everyone seems to have a hard time understanding.... Indoctrination=/= indoctrination process.

Why doesn't the VI detect Shep? He isn't indoctrinated YET. Why does Shep have those dreams/see the kid? The indoctrination process, the reapers trying to gain entry into his mind.

Shepard is only indoctrinated if you choose Synthesis or Control, you finally believing that your goals and those of the reapers are the same. The whole scene on the "citadel" is Harbinger himself "charging the beam". He's going all out on his indoctrination attempt now, and after spending the whole game slowly gaining entry he finally reaches the point where indoctrination fails or succeeds- the final choices.


The fact that he does see the kid, according to IT, is because the Reapers have sufficient control of his mind to insert such images, yes. How is this not indoctrination exactly?

That's not an advance stage....It still in the early stages. It not advance enough that they have influnce on Shepard's advance thinking patterns. It's subtle.



How is conjuring up imaginary beings such as the child constitute them not having control of his advance thinking patterns? That is quite a thing to do, it is a full-blown hallucination.

#1005
dreman9999

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SubAstris wrote...

dreman9999 wrote...

SubAstris wrote...

NoSpin wrote...

Something that everyone seems to have a hard time understanding.... Indoctrination=/= indoctrination process.

Why doesn't the VI detect Shep? He isn't indoctrinated YET. Why does Shep have those dreams/see the kid? The indoctrination process, the reapers trying to gain entry into his mind.

Shepard is only indoctrinated if you choose Synthesis or Control, you finally believing that your goals and those of the reapers are the same. The whole scene on the "citadel" is Harbinger himself "charging the beam". He's going all out on his indoctrination attempt now, and after spending the whole game slowly gaining entry he finally reaches the point where indoctrination fails or succeeds- the final choices.


The fact that he does see the kid, according to IT, is because the Reapers have sufficient control of his mind to insert such images, yes. How is this not indoctrination exactly?

That's not an advance stage....It still in the early stages. It not advance enough that they have influnce on Shepard's advance thinking patterns. It's subtle.



How is conjuring up imaginary beings such as the child constitute them not having control of his advance thinking patterns? That is quite a thing to do, it is a full-blown hallucination.

The key word I used was "advance".....I said  they did not influenced advanced thinking patterns, yet.

Modifié par dreman9999, 16 avril 2012 - 02:39 .


#1006
SubAstris

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dreman9999 wrote...

SubAstris wrote...

dreman9999 wrote...

SubAstris wrote...

NoSpin wrote...

Something that everyone seems to have a hard time understanding.... Indoctrination=/= indoctrination process.

Why doesn't the VI detect Shep? He isn't indoctrinated YET. Why does Shep have those dreams/see the kid? The indoctrination process, the reapers trying to gain entry into his mind.

Shepard is only indoctrinated if you choose Synthesis or Control, you finally believing that your goals and those of the reapers are the same. The whole scene on the "citadel" is Harbinger himself "charging the beam". He's going all out on his indoctrination attempt now, and after spending the whole game slowly gaining entry he finally reaches the point where indoctrination fails or succeeds- the final choices.


The fact that he does see the kid, according to IT, is because the Reapers have sufficient control of his mind to insert such images, yes. How is this not indoctrination exactly?

That's not an advance stage....It still in the early stages. It not advance enough that they have influnce on Shepard's advance thinking patterns. It's subtle.



How is conjuring up imaginary beings such as the child constitute them not having control of his advance thinking patterns? That is quite a thing to do, it is a full-blown hallucination.

The key word I used was "advance".....I said  they did not influenced advanced thinking patterns.


And what exactly would "advanced thinking patterns" include?

#1007
dreman9999

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SubAstris wrote...

dreman9999 wrote...

SubAstris wrote...

dreman9999 wrote...

SubAstris wrote...

NoSpin wrote...

Something that everyone seems to have a hard time understanding.... Indoctrination=/= indoctrination process.

Why doesn't the VI detect Shep? He isn't indoctrinated YET. Why does Shep have those dreams/see the kid? The indoctrination process, the reapers trying to gain entry into his mind.

Shepard is only indoctrinated if you choose Synthesis or Control, you finally believing that your goals and those of the reapers are the same. The whole scene on the "citadel" is Harbinger himself "charging the beam". He's going all out on his indoctrination attempt now, and after spending the whole game slowly gaining entry he finally reaches the point where indoctrination fails or succeeds- the final choices.


The fact that he does see the kid, according to IT, is because the Reapers have sufficient control of his mind to insert such images, yes. How is this not indoctrination exactly?

That's not an advance stage....It still in the early stages. It not advance enough that they have influnce on Shepard's advance thinking patterns. It's subtle.



How is conjuring up imaginary beings such as the child constitute them not having control of his advance thinking patterns? That is quite a thing to do, it is a full-blown hallucination.

The key word I used was "advance".....I said  they did not influenced advanced thinking patterns.


And what exactly would "advanced thinking patterns" include?

The way you normal think...You know...Like this.....


#1008
SubAstris

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dreman9999 wrote...

SubAstris wrote...

dreman9999 wrote...

SubAstris wrote...

dreman9999 wrote...

SubAstris wrote...

NoSpin wrote...

Something that everyone seems to have a hard time understanding.... Indoctrination=/= indoctrination process.

Why doesn't the VI detect Shep? He isn't indoctrinated YET. Why does Shep have those dreams/see the kid? The indoctrination process, the reapers trying to gain entry into his mind.

Shepard is only indoctrinated if you choose Synthesis or Control, you finally believing that your goals and those of the reapers are the same. The whole scene on the "citadel" is Harbinger himself "charging the beam". He's going all out on his indoctrination attempt now, and after spending the whole game slowly gaining entry he finally reaches the point where indoctrination fails or succeeds- the final choices.


The fact that he does see the kid, according to IT, is because the Reapers have sufficient control of his mind to insert such images, yes. How is this not indoctrination exactly?

That's not an advance stage....It still in the early stages. It not advance enough that they have influnce on Shepard's advance thinking patterns. It's subtle.



How is conjuring up imaginary beings such as the child constitute them not having control of his advance thinking patterns? That is quite a thing to do, it is a full-blown hallucination.

The key word I used was "advance".....I said  they did not influenced advanced thinking patterns.


And what exactly would "advanced thinking patterns" include?

The way you normal think...You know...Like this.....



Nonetheless, inserting a fully-formed hallucination still seems very invasive for a beginning thought pattern, don't you think?

#1009
dreman9999

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SubAstris wrote...



Nonetheless, inserting a fully-formed hallucination still seems very invasive for a beginning thought pattern, don't you think?

But it's a subconcious thought pattern. It's not one that directly inflence's Shep's advance thought patterns. It's subtle...Like what indoctrination is decribed to be.

Modifié par dreman9999, 16 avril 2012 - 03:14 .


#1010
NM_Che56

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Read this.  The Arrival is part of the lore if you played it or not.

http://www.computera...ough-decisions/
 
Where does Mass Effect 3 kick off?

Casey Hudson: It's a few months after the ending of Mass Effect 2. The DLC 'Arrival' is basically the last piece of story that bridges the two games. Admiral Hackett sends you to investigate this mass relay where the Reapers are going to make their entry point into the galaxy because their original plan - the Citadel - is closed off.
You have to sacrifice thousands of people in order to slam that door shut on the Reapers. So Shepard's kind of stuck trying to explain all this stuff. But as you're doing that the Reapers actually arrive and take the Earth.
It's not an alien invasion story where you're fighting off the invasion; they are unstoppable, you narrowly escape, and your goal is to figure out how to rally the forces of the whole galaxy. That's what it's going to take in order to return and take back the Earth.

#1011
dreman9999

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Master Che wrote...

Read this.  The Arrival is part of the lore if you played it or not.

http://www.computera...ough-decisions/
 
Where does Mass Effect 3 kick off?

Casey Hudson: It's a few months after the ending of Mass Effect 2. The DLC 'Arrival' is basically the last piece of story that bridges the two games. Admiral Hackett sends you to investigate this mass relay where the Reapers are going to make their entry point into the galaxy because their original plan - the Citadel - is closed off.
You have to sacrifice thousands of people in order to slam that door shut on the Reapers. So Shepard's kind of stuck trying to explain all this stuff. But as you're doing that the Reapers actually arrive and take the Earth.
It's not an alien invasion story where you're fighting off the invasion; they are unstoppable, you narrowly escape, and your goal is to figure out how to rally the forces of the whole galaxy. That's what it's going to take in order to return and take back the Earth.

....Someone was saying it's not?:huh:

#1012
dreman9999

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BUMP

#1013
SubAstris

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Seeing that many supposed evidences for IT involve plot inconsistencies/holes etc to prove that the ending was not real, how would an IT theorist correctly identify a genuine plot hole in the ending scene, which is an accidental mistake by BW, from apparent evidence for IT which says that is deliberate?

#1014
dreman9999

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SubAstris wrote...

Seeing that many supposed evidences for IT involve plot inconsistencies/holes etc to prove that the ending was not real, how would an IT theorist correctly identify a genuine plot hole in the ending scene, which is an accidental mistake by BW, from apparent evidence for IT which says that is deliberate?

What plot inconsistencies? What support it are thing stated in the codex and stated in the game...This..http://social.biowar...75/blog/212630/ 
The only ones who would think it's inconsistanr arethe one who don't pay attention to the plot.

#1015
rachellouise

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well if shepard is visualizing indoctrination, it contradicts the point made several times by IT supporters, people do not know they are being indoctrinated.

If it is the reapers constructing this other 'reality' for you, then they /are/ controlling via suggestion. Therefore, shepard is already indoctrinated.

Modifié par rachellouise, 16 avril 2012 - 04:13 .


#1016
SubAstris

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dreman9999 wrote...

SubAstris wrote...

Seeing that many supposed evidences for IT involve plot inconsistencies/holes etc to prove that the ending was not real, how would an IT theorist correctly identify a genuine plot hole in the ending scene, which is an accidental mistake by BW, from apparent evidence for IT which says that is deliberate?

What plot inconsistencies? What support it are thing stated in the codex and stated in the game...This..http://social.biowar...75/blog/212630/ 
The only ones who would think it's inconsistanr arethe one who don't pay attention to the plot.


Or aren't conspiracy theorists...but anyway, take an example like Joker fleeing Earth, how do you ascertain that this is not a genuine plot hole rather than evidence for IT? What is your decision-making process on such matters, taken on its own?

#1017
SubAstris

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It seems as though the whole IT is based on people's confirmation bias, just like for conspiracy theorists. Things which have plausible meaning, or could be genuine plot holes, are skewed to fit in with the theory. That is not how something solid should work

#1018
SovereignWillReturn

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We're trying to find plot holes in a fan-made theory that calls out and fills the plot holes made by the original plot hole filled script?

Stay classy guis.

#1019
ExtendedCut

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Just from the perspective of a noob, so this has probably already been mentioned in one of the 7 trillion threads about IT on BSN, (and SubAstris just alluded to it) but the only real problem I see with IT is not any plot-holes, per se, but has to do with the players' point-of-view and the fact that the players' WANT IT to be true.

I would associate this in the exact same way as real-life "Bigfoot Watchers" - there is tons of evidence that could be made to support the fact that Bigfoot exists, but almost every bit of that evidence can be explained in a scientific manner as something that has nothing to do with Bigfoot.

Note - I'm not saying Bigfoot doesn't exist, just as I'm not saying that IT doesn't exist. I'm just saying that much of the so-called evidence for Bigfoot and/or IT can be looked at from multiple perspectives, depending on the observers' biases and wishes and hopes.

For example, maybe the evidence of Bigfoot's footprints that seem to pop-up relatively often could just be bear's footprints - with their hind footprint over-laying part of the front footprint. But "Bigfooters" WANT to believe that it actually is a Bigfoot footprint.

And along the same lines, for example, maybe the little kid that dies on Earth in the shuttle was just a little kid (in the minds of Bioware's writers) and the Starkid just used that projection because he can "read Shepard's mind" and knew that Shepard would relate to the form of that little kid. Maybe.

I hope IT is true as much as anyone else, I'm just saying that much of the accumulated evidence could have been simply mis-interpreted because we WANT to believe that IT is true.

Modifié par ExtendedCut, 16 avril 2012 - 06:22 .


#1020
Hawk227

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SubAstris wrote...

No, TIM can try and persuade him. They can't ,however, just force him to believe in control, as you have noted. Shephard needs convincing (that is how indoctrination occurs, by thinking that the Reapers' goal and yours are the same).

What would "mindshocking" TIM do? I already said that TIM is trying for the last time to convince Shephard that control is the best option, and so fall for indoctrination as well. Making TIM shock back into life would not be effective. And even though TIM has already said that he is done with Shephard, that is said at much earlier parts of the game, when TIM is feeling confident and about defeating Shephard and carrying on his master plan. However by this stage everything seems to be going wrong, it is an outburst by TIM


I don't understand what you're arguing. I thought I was the one that is in favor of IT. How does shepard get indoctrinated in your scenario? Simply by being persuaded by TIM in the real world? I don't think that's how it works. By picking control later? That's my point!

In ME1, when Saren starts thinking Shepard is right, he gets mindshocked, its a way to force them back on topic. TIM has Shepard in some sort of stasis hold, if he's just worried why not kill them and move on?

I knew that one of the main writers said a dark ending was considered, but whether it was actually put into the game, have you got much or any evidence for that? BTW having a Deus Ex ending would cost so much less time and resources than inserting all these evidences for indoctrination that could take a hell of a long time to do, esp. if they are meant to be as subtle as IT theorists say they are without anyone really knowing until the end.

I was referring to the game 10 years ago where the protagonist can merge with helios, join the illuminati, or destroy all technology

I think you are taking it too far that saying Reaper cables=indoctrination. They can be part of the indoctrination purpose, but certainly not necessary. But let's assume they are indicative of indoctrination, shouldn't they be removed by the breathing scene since Shephard has now apparently resisted indoctrination?

I don't think its literally necessary for indoctrination, I just think its a symbolic nod to the player. Those cables have a specific connotation. Why would they be gone? they didn't disappear when you freed the the Rachni queen.

There can be broken walls there, but the fact is there aren't any at all in this so-called "no man's land", it is essentially a flat concrete plain. Now where all this rubble comes from, I guess non-existent buildings or a rapid
wind which swept a lot of rubble right to where Shephard is lying, but none of those things seem very likely, do they?


There is not much on the final run, that's true, just a little on the left kind of close to where you get hit. But the same textures are used on broken concrete slabs earlier in the mission (right after your speech)

And the Citadel is not made of metal...


Fine. It's an unknown resilient material. Some sort of fancy polymer or alloy. The codex also says its nearly indestructible to conventional weapons. How does something blow parts of it into rubble without killing shepard. Why does the rubble have the same textures as concrete in london?

What is a more realistic reference, referring to something you just saw and were easily visible or way back in the middle of the game? Ermmm...


Just saw where? In the tunnel with the keeper? How did shepard end up in there? Up high on the crucible? I needed a high res picture, directions, and to squint to see those cables. It's either a literal nod (a landmark) to the player or a symbolic hint to the player. The literal nod requires you saw a tiny bit of cable up high, or somehow ended up in a keeper tunnel. The symbolic hint requires you remembered freeing legion... or the rachni queen... or played almost any reaper mission.

I would bring up the mass effect fields, yes you might not like it but it is plausible. Who said BW don't make mistakes? Also there is a good literary reason for no breathing equipment, it can seem rather cumbersome and you don't want to hear muffled dialogue for the most important lines of the entire trilogy. Even if it was logical that breathing equipment was needed, I would personally have gone with the more dramatic flourish, drama takes precedent over lore here.

Furthermore, idk about  the reliability of these tweets from community manager Jessica Merizan, but one of them indicates explicitly that Shephard was on the Citadel and no re-entry took place. Thoughts?


Then why have it in space? Why not make an obvious mass effect field? Its not the biggest problem, but its annoying.

Jessica is a nice lady and she's handled the PR firestorm admirably, but I don't trust her on lore stuff. At one point she thought the Normandy crashed on earth, then on mars. She's just going with what she thinks.

#1021
Hawk227

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SubAstris wrote...

It seems as though the whole IT is based on people's confirmation bias, just like for conspiracy theorists. Things which have plausible meaning, or could be genuine plot holes, are skewed to fit in with the theory. That is not how something solid should work


I'm a little sympathetic to this argument. When the alternative is a dream, anything that doesn't make sense can be plopped in there. But, the last 20 minutes has a huge title wave of plotholes. One or 2 would be okay, but there's a bunch. At some point it stops being a coincidence. IT explains all of them pretty well and in a way that is logically consistent with the theory. I think the people framing the theory have been careful not to claim evidence for something that doesn't make sense either way. IT can't explain stargazer, so we leave him alone. IT also adds more weight to preceding elements (like Arrival and the Geth consensus) that look forgotten without it.

The Bioware is lazy argument is poor because there's no precedent for it. They did an awesome job till the last 15 minutes. They were capable of subtle, cryptic, nuanced storytelling with Jokers sister but couldn't handle something as important as the ending without everything falling apart? Really?

#1022
Hawk227

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M. Hanky wrote...

Hawk227 wrote...

M. Hanky wrote...

Hawk227 wrote...

Am I invisible? He's not indoctrinated yet! Until he/you adopts the reaper worldview (control/synthesis) he's not indoctrinated.

and this would be the only sound arguement made against this particular hole with IT overall, but it doesn't address the many other issues with IT.


Like?

PS: I'm going to bed, happy to address them tomorrow.

Everything that happens after his supposed indoctrination. What evidence is out there that the Normandy's crash landing is some ellaborate daydream of Shepard's hopes and dreams? It's far more likely that it's crappy writing. This thread is about pointing out plot holes in the IT. if you're going to bother to explain this one, please do so in a manner other than "it doesn't make sense that Joker's running away, IT is the ONLY explaination" because there's always another explaination.


I explained this earlier... in this thread... to your original query. Shepards mind doesn't know it was an hallucination. He thinks its all real. When he triggers his choice, his mind (maybe with reaper help?) gives him satisfaction and closure by showing him what he would expect to happen (the crucible firing, relays blowing up) but also what he hopes will happen (his friends surviving on a reaper free garden planet).

From a storytelling perspective, it does the same thing for the player (since it's really US being indoctrinated), but its filled with weird inconsistencies to put us off and get us thinking (joker abandoning the fight, with your two perfectly healthy squadmates who didn't go up the beam with you). These inconsistencies are literary breadcrumbs to get you thinking about what's really going on.

#1023
SubAstris

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Hawk227 wrote...

SubAstris wrote...

No, TIM can try and persuade him. They can't ,however, just force him to believe in control, as you have noted. Shephard needs convincing (that is how indoctrination occurs, by thinking that the Reapers' goal and yours are the same).

What would "mindshocking" TIM do? I already said that TIM is trying for the last time to convince Shephard that control is the best option, and so fall for indoctrination as well. Making TIM shock back into life would not be effective. And even though TIM has already said that he is done with Shephard, that is said at much earlier parts of the game, when TIM is feeling confident and about defeating Shephard and carrying on his master plan. However by this stage everything seems to be going wrong, it is an outburst by TIM


I don't understand what you're arguing. I thought I was the one that is in favor of IT. How does shepard get indoctrinated in your scenario? Simply by being persuaded by TIM in the real world? I don't think that's how it works. By picking control later? That's my point!

In ME1, when Saren starts thinking Shepard is right, he gets mindshocked, its a way to force them back on topic. TIM has Shepard in some sort of stasis hold, if he's just worried why not kill them and move on?

I knew that one of the main writers said a dark ending was considered, but whether it was actually put into the game, have you got much or any evidence for that? BTW having a Deus Ex ending would cost so much less time and resources than inserting all these evidences for indoctrination that could take a hell of a long time to do, esp. if they are meant to be as subtle as IT theorists say they are without anyone really knowing until the end.

I was referring to the game 10 years ago where the protagonist can merge with helios, join the illuminati, or destroy all technology

I think you are taking it too far that saying Reaper cables=indoctrination. They can be part of the indoctrination purpose, but certainly not necessary. But let's assume they are indicative of indoctrination, shouldn't they be removed by the breathing scene since Shephard has now apparently resisted indoctrination?

I don't think its literally necessary for indoctrination, I just think its a symbolic nod to the player. Those cables have a specific connotation. Why would they be gone? they didn't disappear when you freed the the Rachni queen.

There can be broken walls there, but the fact is there aren't any at all in this so-called "no man's land", it is essentially a flat concrete plain. Now where all this rubble comes from, I guess non-existent buildings or a rapid
wind which swept a lot of rubble right to where Shephard is lying, but none of those things seem very likely, do they?


There is not much on the final run, that's true, just a little on the left kind of close to where you get hit. But the same textures are used on broken concrete slabs earlier in the mission (right after your speech)

And the Citadel is not made of metal...


Fine. It's an unknown resilient material. Some sort of fancy polymer or alloy. The codex also says its nearly indestructible to conventional weapons. How does something blow parts of it into rubble without killing shepard. Why does the rubble have the same textures as concrete in london?

What is a more realistic reference, referring to something you just saw and were easily visible or way back in the middle of the game? Ermmm...


Just saw where? In the tunnel with the keeper? How did shepard end up in there? Up high on the crucible? I needed a high res picture, directions, and to squint to see those cables. It's either a literal nod (a landmark) to the player or a symbolic hint to the player. The literal nod requires you saw a tiny bit of cable up high, or somehow ended up in a keeper tunnel. The symbolic hint requires you remembered freeing legion... or the rachni queen... or played almost any reaper mission.

I would bring up the mass effect fields, yes you might not like it but it is plausible. Who said BW don't make mistakes? Also there is a good literary reason for no breathing equipment, it can seem rather cumbersome and you don't want to hear muffled dialogue for the most important lines of the entire trilogy. Even if it was logical that breathing equipment was needed, I would personally have gone with the more dramatic flourish, drama takes precedent over lore here.

Furthermore, idk about  the reliability of these tweets from community manager Jessica Merizan, but one of them indicates explicitly that Shephard was on the Citadel and no re-entry took place. Thoughts?


Then why have it in space? Why not make an obvious mass effect field? Its not the biggest problem, but its annoying.

Jessica is a nice lady and she's handled the PR firestorm admirably, but I don't trust her on lore stuff. At one point she thought the Normandy crashed on earth, then on mars. She's just going with what she thinks.



What I mean is that TIM wants to persuade Shep to believe his idea that control is the best method. Now bear with me. Assuming that the literal ending is the right one, it follows that TIM nor even the Reapers who now control him don't know what decision awaits (Shep with the Catalyst). They are not asking him to go with control later, because they don't know about later. The Reapers still want him in their thrall now. However, as I have said, the game changes with the arrival of the Catalyst, where the false promises given to TIM by Reapers become reality. When I choosing "control" would lead to Shephard's indoctrination, I really meant that if Shep is persuaded by TIM in that scene, he will become more indoctrinated and do the Reaper's bidding. I meant no reference to the Catalyst scene when talking about choosing "control"- that might not have been completely clear.

Who's "them" when referring to TIM having Shep in a stasis hold?

I was talking about Dark Energy, have you got any evidence from the writers that it was taken seriously as the ending and implemented before being scrapped?

You can't have your cake and eat it. If the cables are a symbol of indoctrination, and Shephard has just broken his hold on it , it follows that they, like other elements of indoctrination, must be by the end. You can't just slip from a symbolic to a literal meaning just because it fits IT, which is what you saying here.

I realise that similar textures are used for both Earth and Citadel (although this would contradict the Codex, I guess it was done for the sake of ease), however the very fact that there are no such piles near the beam and where you fell unconscious (and so woke up) seems to indicate that you were not there.

Similar textures are reused because BW doesn't want to spend ages making different textures, hence why a lot of the worlds feature the same concrete for instance. Nor do we know what state Shephard is in necessarily at the end, it could be his last breath, he does seem rather out of it. We just don't know...but on the assumption that IT requires a lot more assumptions it is safe to say that it is more likely he is on the Citadel still.

Again the point is missed; cables aren't found on Earth, why not if they are meant to be there. And remember, don't mix supposed symbolism and literal meaning at will to fit your theory

I'm just getting evidence from Weekes, he says the Citadel has kinetic barriers. Now of course we don't actually see them, but are we then, as you think, to assume that there weren't any?

#1024
SubAstris

SubAstris
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Hawk227 wrote...

SubAstris wrote...

It seems as though the whole IT is based on people's confirmation bias, just like for conspiracy theorists. Things which have plausible meaning, or could be genuine plot holes, are skewed to fit in with the theory. That is not how something solid should work


I'm a little sympathetic to this argument. When the alternative is a dream, anything that doesn't make sense can be plopped in there. But, the last 20 minutes has a huge title wave of plotholes. One or 2 would be okay, but there's a bunch. At some point it stops being a coincidence. IT explains all of them pretty well and in a way that is logically consistent with the theory. I think the people framing the theory have been careful not to claim evidence for something that doesn't make sense either way. IT can't explain stargazer, so we leave him alone. IT also adds more weight to preceding elements (like Arrival and the Geth consensus) that look forgotten without it.

The Bioware is lazy argument is poor because there's no precedent for it. They did an awesome job till the last 15 minutes. They were capable of subtle, cryptic, nuanced storytelling with Jokers sister but couldn't handle something as important as the ending without everything falling apart? Really?





I am sure that if you analysed the whole of Mass Effect in as much detail as you have the last 10 minutes you would find a whole raft of plot holes, inconsistencies etc. , but all those things have been somewhat overlooked by the ending. I'm not saying the ending doesn't have a greater amount of them than the rest of the story, because it most certainly does, but you have to remember that endings are one of the hardest things to do in a video game or any story for that matter, esp. one as epic as ME. It is very conceivable that even a company that is known for their storytelling would make such a mistake, even the best do it. Furthermore, BW is certainly not without criticism; if you look at what people thought about the second Dragon Age (I haven't actually played the game but what I gather people were pretty mad with it) and look the overall user scores for their latest games you can see a general decline in their scores.

IT seems to be a panacea because it thrives mainly on plot holes. I could equally assert that the bit after the Harbinger's beam took place in a parallel universe, which would seem to explain some of the inconsistencies, and in fact much of the evidence for IT.

How does the Stargazer not make sense if the ending is interpretated literally, it would make perfect sense yet with IT it makes very little. Must be strong evidence against IT? It seems to fail utterly in my opinion after Shep's final decision is made. Also why at the end of the game would there be a message saying that "Shep has stopped the Reaper threat" if there are still around and there is a fight to still fight?

Again, writing a short and relatively simple character arc for Joker and his sister is easier to do than a grand ending, this should be obvious. One writing team would concentrate on the former, many different teams the latter making the likelihood that mistakes are made greater

#1025
balance5050

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I.T. = Hope