1. More graphics options. Why is there no in-game ability to toggle helm displays off? I'd prefer there be no shafts of light clogged by motes, or personal/group auras, or roiling atmosphere from bonfires and the Lady of the Forest. I could also think about upgrading...
2. Different main character. Noble reason: I thought the endings were powerful enough to stand on their own. Selfish reason: Male Warden + King Alistair will not (easily)transfer into any "canon" updates.
3. Please use fewer patriarchal references to people, and fewer patriarchal mouthpieces in general. Why are the canon female heroes always dead or invisible? So far they're all deceased martyrs in the codex. Easily overlooked. None of the living women npcs in DA were proactive save for Branka, who carried on the stereotype of a madwoman who was irresponsible with her power; and Anora, who despite being the queen was relegated to the stereotype of a princess who needed to be rescued first. The Lady of the Forest was impressive, but not human. Ser Cauthrien was never her own woman and her possible redemption was tacked-on. Eleanor Cousland was a noble fighter, yet she too was quickly martyred. There should've been female templars. Was there some law in the Chantry which forbade women from being zealous warriors? Female PCs can be templars so there should be some npc women who do the same. Their armor graphics already exist. There should be more female fighters in the battle and army cutscenes. They were well-represented among mages(dresses) and elves(archers) but they were easy to miss among the melee human, dwarven, and Grey Warden forces unless we squinted. Not one of them was shown wading into the bloody melee.
4. Better balance of M/M and F/F depictions alongside the M/F couplings. Make same-sex instances/mentions unavoidable just like the str8 pairings. It is too easy to ignore any adult same-sex intimacy in DA. Branka/Hespith was the exception, and theirs' was not a beneficial example at all. Zevran did not get to hit on the male npcs and that was a homophobic move in spite of his character. (Correct me if he does. I've yet to witness that occasion.) There were too many unavoidable opposite-sex couples/flirtations in DA compared to the scant bit of attention that same-sex interactions were given. Fix this by making the leading male and leading female both be canonically bisexual, and that's just for starters.
5. Different locale. Except for the Mages' tower, Fereldan proved itself too ugly. I can't understand why it came out so. Jade Empire was a prettier fantasy RPG in BioWare's past and I'm sure they took liberties with the architecture they based their settings on back then. But almost every place in this game looked horrible.
6. Expand the combat tactics or write decent AI behaviors for a change.
7. Rape victims are not exclusively female and should not be portrayed as such. I assume there will be further rapes or at least their mention in future installments. The perpetrators do not always need to be male. And the participants are not always opposite-sex.
8. More Flemeth! More Kate Mulgrew!
9. A bolder music composition. The main theme, Lake Calenhad, main camp, the post-coronation, and the credits were the only good pieces that were worth mentioning. KOTOR, JE, and ME's soundtracks were much stronger throughout.
10. If they must cut corners by skimping on camera-perspectives during conversations with npcs then they should at least turn the camera on the tailored-party instead of the ugly, long-winded, cockney, random character we're facing.
Modifié par TheDauntless, 01 janvier 2010 - 02:21 .