Dragon Age 2 - Top Ten Wish Lists
#151
Posté 17 janvier 2010 - 08:11
call it Dragon Age: Bloodlines
#152
Posté 17 janvier 2010 - 08:15
2. A different country, preferably Orlais or Tevinter.
3. More development and refinement of the tactics, talents and skills with greater variety in all.
#153
Posté 17 janvier 2010 - 08:43
Interesting thread idea. I think the bottom line is that people want to see more of everything that already exists: more characters, more locations, more spells and talents, more equipment, more monsters, more bosses, more big battles and so on and so forth.
But here are my ideas for ten changes/additions I'd like to see (a few have been mentioned before) that would change the game dramatically.:
1. More control over a characters height and weight. As well as long hair for characters.
2. Cloaks. Notably cloaks that sway about as you walk or in combat.
3. The ability to walk into water, not just puddles, but I am thinking swamps where you are waist deep in the mud and then a bunch of zombies (or other critters) rise up around you.
4. Hazardous environments, sort of like naturally occuring traps.
5. Multiplayer (but not MMO), by that I mean each player would control one of the four characters in the group.
6. Rune slots in ranged weapons (but not armour).
7. Some form of gambling in the game (I always loved FFVIII's Triple Triad).
8. A Day/Night cycle.
9. More weird stuff - like the trip to the Fade in the first game. Maybe parts of the game where you have to enter another characters mind, or enter the body of a massive boss to defeat it etc.
10. Parts of the game where you are taken out of your comfort zone. I loved the prison break bit, but you get your equipment back after one fight - make us work for it. How about parts of the game where you are limited to a smaller number of characters, or where you have to play as one of the secondary characters. Maybe an anti-magic dungeon where your spells and gear are ineffective. Or a dungeon where you have a time limit.
#154
Posté 17 janvier 2010 - 09:42
2. all choices reflected
3. it's DRAGON age - more dragons, let dragons play more of a crucial role, maybe intelligent dragons
4. yes, griffons! when i first read that they were extinct, i was kind of certain that the PC will end up finding the last griffon or something... but we never did, so.. bring on griffons!
5. nothing else comes to mind.. just more brilliant NPCs, companions, plots, dialogues, party banter,..
#155
Posté 09 février 2010 - 07:22
I already walk around New York in first person!bio_fan1 wrote...
8) Summonable/ownable pet dragon! Maybe just a baby one. Kind of like the mabari pet, but could breathe fire.
9) An option to go into 1st-person camera mode. Someone made a mod for GTA4 which allowed the player to see the entire world through Nikos eyes (instead of the default 3rd person view), and it really changed the feeling of the entire game for me, and took my immersion to a whole other level. Just walking around New York in 1st Person view is amazing. I think it would be great in DA as well. Combat could be very visceral.
#156
Posté 09 février 2010 - 07:37
#157
Posté 11 février 2010 - 01:59
#158
Posté 11 février 2010 - 03:43
- Morrigans storyline revealed
- same main character
- decisions of main character in DA:O matter
- more and deeper companion quests
- Shale
- new land (maybe anderfels, orlais or antiva)
- better party camp (storage chest!!!)
- ability to chop off arms and legs not only heads
#159
Posté 11 février 2010 - 05:18
For a dragon age 2 i'd like to see:
1. Better graphics
2. Expanding of the lore
3. The story of our warden has turned into a tale told by to children
4. More Orders. Maybe secret ones. I mean i can't believe the grey wardens are the only
powerful one. Only the circle of magi gave an impression of being able to rival the wardens rest seemed like wimpys
5. New classes
6. Maybe returning Companions of the Warden, Shale would make sense if she still didn't regain her mortality
7. A more compelling story, saving the world is awesome but i liked the touch of the human noble origin that part of your goal was revenge. A story more focused on your own selfish goals would be interesting and fresh.
8. More epic boss battles. Force us to use certain tactics to beat them
9. More Items!
i just listed randomly things that came to my mind. its not that graphics listed as number 1 are the most importand for me.
#160
Posté 11 février 2010 - 05:32
Relationship (Friend or Romance) closure and/or continuance. After a 60 hour + time investment, I thought they ended too abruptly. Once the Archdemon was defeated, the game felt way too rushed to end it seemed. No time for real goodbyes or reflecting with your "friends" on the experience, if the departure of your party character's was intended to be permanent. I just thought we were owed that since Bioware obviously wanted us to attach to them. An intimate gathering of you and your crew should have been built-in at least. Attempting to play the "mingler" among a royal court felt too generic and impersonal. It was not a proper celebration for a small group of warriors that had tasted battle together or shared love.
Mini-games in camp. At a minimum, it would be nice to be able to spar at will with your party members (like The Proving, but with no levelling; just for fun). If you felt like knocking the s#!t out of someone in your party, since the option was so obviously denied us, it would be your chance.
Cooperative Multiplayer: Co-op only; no competitive multiplayer, and certainly no MMO. Making just a 2 player Co-op would be a lot of fun and extend even futher the life of the game while the designers are busy with the next installment. A 4 player fully interactive Co-op experience with imported characters would be ideal. We know it can work and is very popular in the FPS communities, but I think we'd be asking too much with geometry and RPG level design considerations, as well as bandwidth limitations, at present. Co-op could consist, at a minimum, of host and guest. I wouldn't expect (but it would be very cool) to be able to import characters to another's game or vice versa, but at a minimum, you could build in a generic (non-speaking, non-decision maker) party member as a "henchman," who would only become available if multiplayer was selected. The henchman could have a streamlined set of choices when he/she came into the game, and would level according to the host. Maybe BW could allow 5 party members if you have a henchman and level enemies accordingly. They might even build custom levels/missions for a 2 or 4 person Co-op Team, built on the premise of "Special Ops" in Modern Warfare (just for acheivements, stars or trophies). It would be a lot of fun to hook up and play with some of you. Co-op would not be meant to replace the single player RPG experience, which is the strength of this game, but augment it for social purposes and maintaining skills until the next game.
Add a couple more badas$ "Active" Shield and/or Sword talents. I don't want too many more, just a few for the sake of playing a 60 + hour game. One should be a "Shield Edge Pummel" to the neck or face of an adversary with a chance to decap or snap his neck. A couple of active sword/shield combos would be nice. All, of course, with appropriate cool offs.
Give players the ability to quick map 3 or 4 more active talents. I'm on a console, so not sure if PC players suffer from the same limitation. I hate the radial menu, but have to use it of course. I just feel about 3 talents short of what I want for immediate access. It is reasonable to have go to the Radial menu after that.
More finishing moves DURING engagements.
Execution moves AFTER engagements. Build in a small ratio of downed enemies (crawlers), and give us 3 or 4 "Active" finishing moves (Sword, Shield, Stomp) to execute enemies.
Spectator camera. Build in the ability for spectator(s) to watch your game by invite. Many of my friends, who say they would never play RPGs, but secretly are intrigued, have said they wish they could come into the game as a spectator and watch the action. If it's a software issue, I'm sure the capability could be integrated into each disc so all active player would possess the files on board to host a spectator session. There's no real geometry issue, since the spectator camera would offset from the game camera and move accordingly. It might even sell more games.
Modifié par Barbarossa2010, 11 février 2010 - 05:40 .
#161
Posté 11 février 2010 - 07:51
10) Dead people stay dead.
9) People who you helped or put in certain positions (the Landsmeet, the king of the Dwarves, etc) should carry over.
8) Some, but not all, characters return. Especially if you can play the same PC. Perhaps make this based off your choices in the post coronation? For example, if you tell Zev to get lost he's gone, but if you say he should stay with you he does. If your PC doesn't import over, then they should have mentions or bit roles to play.
7) More political wrangling (dwarven noble FTW!). Not outside the realm of possiblitiy I think, if the game is potentially to be set in Orlais...
6) A heartrending scene where your mabari dies. I don't think a tainted Dog would have a long life expectancy.
5) Be able to play your PC(s) from DA:O. If save games are going to carry over, why not go all out? Especially if Godbaby is in the picture, your PC should have to deal with the fallout from that.
4) Godbaby is too big of a hook just to let go of. It should be included, somehow. Even if you didn't do the ritual, Morrigan then finds a way to bring back another Old God, or something to that effect. I can't see them plotting out two wholly different games either, one with Godbaby and one without. Though, kudos to Bioware if that does indeed turn out ot be possible! (this IS a wish list right? Wish in one hand and all that...)
3) ???
2) Profit!
1) Alistair should be avaliable as a party member if you didn't put him on the throne.
Yes, my fangirl side is showing again. Deal with it.
#162
Posté 13 février 2010 - 10:39
2. Continuation of Current Storyline
3. Qunari class
4. Animated Ending… Not those ‘Cue Cards’
5. Day/Night and Different Weather patterns
6. More complex side missions (blackstone/companion quest)
7. More Combat Options
8. New Lands
9. New Threat (not Darkspawn again)
10. Griffons
#163
Posté 13 février 2010 - 11:13
2.Darkspawn have black blood
3. play as a qunari
4. more companion dialogs
5. blood magic that ACTUALLY controls people ( in dialogue too)
#164
Posté 13 février 2010 - 02:05
#165
Posté 13 février 2010 - 04:34
1) An origin based off of 2 criteria:
1a) Bioware's generic "this is how we feel the game ended" (primarily for the players who never did the 1st game)
1b) Our ending of the game. If we romanced someone in the game (Lelianna, Alistair, Morrigan, ect), then let our children be the origin we start with in DA2 As a grey warden, I don't expect to see myself in the game, as we wardens don't live for more than 20-30 years before the taint turns us into ghouls/darkspawn ourselves (thus the reason why we venture forth into the Deep Roads during our last days), but our other parent? Yeah, l want to see them included.
2) Proper endings, not power point slide shows. Seriously, Bioware, you did a great job giving us in game cut-scenes, but when it came down to the really, really important area of the game, ya'll got cheap on us.
Modifié par DiatribeEQ, 13 février 2010 - 04:37 .
#166
Posté 13 février 2010 - 05:08
2) The Fade needs to be expanded and revamped. It was interesting to go there and some unique looking areas but it really needs to have a wider breadth of content. The Fade is the land of dreams so Mortals shape it there should be a huge range of terrain from weird forests to ancient elven cities. The sort of high fantasy and mythology that exists in Ferelden should be used here.
3) Area design some is good and some is lackluster it needs to be consistent. Similarly with textures they need to be improved especially on the Xbox 360 and attention paid to really designing some beautiful looking areas. ME1/2 really win in this regard but that just means I know Bioware have it in them.
4) Encounter design more variety. Less generic fights and more unique harder ones. Think BG2 different encounters in different places and occurring less often.
5) Monster variety We need more I don't want to see any of the old monsters disappear. Write your own mythology or delve mythology for various big beasties but the demons were extremley popular. Perhaps more undead vampires (i know) or skin stealers/doppelgangers. Another thing really the best monster in the game was the Broodmother due to the excellent build up and the fact it was unique to Dragon Age.
6) Side areas Think ME2
#167
Posté 14 février 2010 - 05:33
#168
Posté 14 février 2010 - 06:10
2. This goes for any game really, but the chance to play a character who isn't just out of their teens for once. I'm a first gen gamer - 42 now - and I tire of being made to play 20 year olds. Can I not just be a grizzled merc for a change?
3. Human commoner option.
4. Fewer dungeon-crawly parts. I don't want to make any level designers cry here, but I loathe the Deep Roads.
5. More town-based stuff. I enjoyed Denerim and its quests - but something on the scale of Athkatla would be cool.
#169
Posté 14 février 2010 - 08:13
2. Continuation of Morrigan's story.
Honestly, that's really the only element that peaks my curiosity. I would really like to see how that situation develops.
#170
Posté 14 février 2010 - 09:12
#171
Posté 14 février 2010 - 10:20
1) Slightly more open world.
Maybe not 'Oblivion' open, but I got a bit irritated by how the levels had me on rails.
You know, this ledge is only 4 foot high, I could quite easily jump down from it.
There's a path there, yet you tell me there's no point in going back that way...
I'd like a little bit more sense of how big the country is, rather than every once in a while being punched out of the map to 'generic forest clearing #2' or whatever.
2) More consistency on where I can change party members.
So..... I can change them out in Redcliffe Village, but not in Denerim Market? Porque why? It makes no sense - I'm outdoors and in public spaces in both areas, but I can in one and not in the other.
3) Larger Party - 4 and the dog - making the whole thing 6 in all, would be a good size. Yes, I expect there to be more/harder enemies to compliment the bigger party size, but that's fine with me.
4) A better handling of the User Interface - especially quest updates and items acquired. Dog gives me presents - UI says 'item' recieved. Why can I not find what has been dumped in my rucksack by my dog? If you've gone to the trouble of informing me you've put something in my inventory, why not go the extra mile by telling me what he heck it is?
Same thing with quests - 'quest updated' tells me .... bupkis..
5) Highlighting 'new' items/quests/codex entries, and then unhighlighting them the first time I scroll over them..... is not helpful.
Give me the option to unhighlight it once I've identified what it is - not always easy as its kind of cryptic a lot of the time.
Same with quest locations - I'll be needing to know the location again several hours from now. So when I use the handy quest-marker, it would be ever so cool to be able to find out where the quest takes place, once the initial sparkle has gone. Like, on the map...
6) Storage in camp. I'm ocd about named items - even if they're made of iron - and I'll happily keep them forever. By all means have a limit on item number, but at least let me stash some of my nicest daggers, please.
7) More to do in camp, maybe some more cutscenes of party interaction - maybe allowing you to sleep and/or cook a bit. It would be nice for party members to comment on your appearance ('why are you naked?') or follow up conversation about your decision in the last quest. It doesn't neccessarily need to be 'romance' but some more interaction in camp would be fun.
8) A voiced MC - my FemShep in ME1 is awesome, and often surpises me with her conversation and decisions. It really helps to flesh her out to hear her speak.
9) The ability to romance any person that's even vaguely humanoid.
Sten? - omfg - I so would... I love tall men
Even Oghren isn't too bad once you get to know him.
Wynn still has some nice moves, and its kind of agist to think that she's past it (especially when she teases Alistair about her past conquests).
Shale and Dog, no. But then it would gross Shale out, and dog's... erm... a dog.
10) More interactions between party members, and more things to talk about to your romantic partner. The idle banter totally made the game for me, more please, an for more than two at a time.
And, like others have pointed out, once you've gotten a char up to 100%, ther's not a whole bunch to talk about.
Hey! I made it to 10 after all!
Personally, I don't mind if DA2 has completely different characters and is set in a completely different time. I'm kind of second guessing myself, but I wouldn't be surprised if I wouldn't feel 'done' with my char after DA:A, but we'll see..
#172
Posté 14 février 2010 - 11:02
#173
Posté 14 février 2010 - 01:04
2. No importing of an Origins character. I want a clean slate, with new and even more fleshed out origin-stories. Also, I don't want my Cousland to become some messianic figure who, after already stopping the fourht blight, goes to a crusade of epicness in foregin lands solving every problem. That would feel extremely constrained. However, I would like it if some of my character's biggest decisions could still be imported.
3. Further improved presentation all-around.
4. Preferably be set in Orlais. Will include as much political intrigue as possible.
5. Grey Wardens may return, but only as a faction. A power among others, not the central theme of the game anymore. Same with the darkspawn.
6. Chantry in a bigger, more powerful role. This would work well if the setting was Orlais.
7. Even more party interaction. That was a huge strength of DAO, so I want this to remain a focus in the sequel. Also, I want a lot more companion specific quests.
8. Get Inon Zur to do the OST again!
9. More variation with the enemies. I would like to fight humans more, and it would be nice for them to have more varied behaviour. For example, have them become scared and start running in fear when they realize they are going to die.
10. A brand new feature: grand, Total War-style war scenes, where the player gets to command thousands upon thousands of units of his choosing. These sections should probably be a bit lighter than the ones in the Total War series, and include some of the cool RPG mechanics of DA. They could also be entirely optional, or you could choose to give the command to one of the NPC:s and take part in the grand battle yourself. Of course, these mass battles would finally include horses in DA!
Modifié par Wyndham711, 14 février 2010 - 01:04 .
#174
Posté 14 février 2010 - 04:59
DA:2
Next generation. I want to be the child of my hero who then has to deal with Morrigan's child.
Also agree with giving my character a voice actor. It gave Shepard sooo much more depth.
More conversation.
So many good points have been made in this thread.
#175
Posté 14 février 2010 - 06:20
2. Continuation of the romances from DA1. If you broke up, that should be acknowledged. If they dies, that should be remembered. If you're still together, there should be interaction that reflects that. It would be good if issues arose that could cause problems or make things stronger depending on your choices, so the relationship evolves.
3.Sidequests where quest choices in DA1 have further ramifications in DA2.
4. What was in the untranslated ancient documents? How will the contents affect Fereldan, or even Thedas?
5. More about Orleis, the Qunari, the Deep Roads, or the Wardens of the Anderfels. A good way to get Alistair back into play would be a journey of necessity to one of these places. In games where Alistair is unavailable, this would be Anora or Logain if it was about treaties, etc. and the PC alone or with a companion from Awakening if it was to the Anderfels.
6. More about important NPCs from DA1 and some opportunities to see how they're doing. I'm thinking of Teagan specifically, but I'd really like to have a chat with some of the smaller characters like Sgt. Kylon, as well.
7. More about the origin of the blight and the wardens.
8-10. More questions are certain to be both answered and raised in Awakenings. I leave these open for those.
Modifié par errant_knight, 14 février 2010 - 10:33 .





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