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If you kill the rachni queen in ME1 are there no rachni reaper forces in ME1


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#26
Tekkez

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Yearlongjester wrote...

Tekkez wrote...

Yearlongjester wrote...

Why couldn't they just have the damn cloned queen regardless, and the mission becomes radically different if you saved the queen from ME1? BOOM, still get ravagers, still get mission, but those who made a decision get to see the consequences of your actions. Actual queen comes swooping in and takes care of that BS.

BTW Bioware, the point of having these choices was to have them mean something. We should've gotten different missions depending on what we did in your previous games.



Unfortunately Bioware doesn't have an endless pot of gold to fund that kind of game.

Then what was the point of giving us choice if it didn't mean ****?



I'm not saying they shouldn't have implemented stuff differently.

But what you're asking is about 2 games worth of content.

#27
jumpingkaede

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Tekkez wrote...

Yearlongjester wrote...

Why couldn't they just have the damn cloned queen regardless, and the mission becomes radically different if you saved the queen from ME1? BOOM, still get ravagers, still get mission, but those who made a decision get to see the consequences of your actions. Actual queen comes swooping in and takes care of that BS.

BTW Bioware, the point of having these choices was to have them mean something. We should've gotten different missions depending on what we did in your previous games.


Unfortunately Bioware doesn't have an endless pot of gold to fund that kind of game.


I'm not an expert in game development, maybe you are I dunno, but how much more effort would it have been to do this?

On Priority Earth: Using the in-game engine.

1.  If you saved the Rachni Queen, have some Rachni Workers or one of those big blue ones drop in and take out a few Ravagers.  Could be done as a game-engine cutscene.  Result:  You fight fewer Ravagers.

2.  If you didn't save the Rachni Queen, don't have that cutsene.  Result:  Same number of Ravagers.

#28
Dendio1

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Tekkez wrote...

Yearlongjester wrote...

Tekkez wrote...

Yearlongjester wrote...

Why couldn't they just have the damn cloned queen regardless, and the mission becomes radically different if you saved the queen from ME1? BOOM, still get ravagers, still get mission, but those who made a decision get to see the consequences of your actions. Actual queen comes swooping in and takes care of that BS.

BTW Bioware, the point of having these choices was to have them mean something. We should've gotten different missions depending on what we did in your previous games.



Unfortunately Bioware doesn't have an endless pot of gold to fund that kind of game.

Then what was the point of giving us choice if it didn't mean ****?



I'm not saying they shouldn't have implemented stuff differently.

But what you're asking is about 2 games worth of content.


Finally some semblance of reason!

They did what they could to show choices do matter. However you cannot ask them to make a different game for every choice from each iteration. Given how much they needed to tackle, EMS was a good way of taking choices into account without having to spend endless development time on scenarios that portions of their player base wont see.

The game would be way too short if they fully fleshed out every decision. There were tough choices to make about what to present and how much time each permutation deserved.

I would have loved morinth to get some screen time, but I understand that alot of people chose samara or  didn't even know you could recruit morinth. I dealt with it and enjoyed the game.

Modifié par Dendio1, 13 avril 2012 - 07:44 .


#29
hippanda

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The only two parts of ME3 that take your ME1/ME2 decisions into account (Tuchanka and Rannoch) are also the parts of the game that are near-universally acclaimed. Coincidence? I think not.

All other decisions were either retconned or reduced to meaningless war asset numbers that had zero impact on how the game ultimately played out.

#30
SiriusXI

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Dendio1 wrote...

Tekkez wrote...

Yearlongjester wrote...

Tekkez wrote...

Yearlongjester wrote...

Why couldn't they just have the damn cloned queen regardless, and the mission becomes radically different if you saved the queen from ME1? BOOM, still get ravagers, still get mission, but those who made a decision get to see the consequences of your actions. Actual queen comes swooping in and takes care of that BS.

BTW Bioware, the point of having these choices was to have them mean something. We should've gotten different missions depending on what we did in your previous games.





Unfortunately Bioware doesn't have an endless pot of gold to fund that kind of game.

Then what was the point of giving us choice if it didn't mean ****?



I'm not saying they shouldn't have implemented stuff differently.

But what you're asking is about 2 games worth of content.


Finally some semblance of reason!

They did what they could to show choices do matter. However you cannot ask them to make a different game for every choice from each iteration. Given how much they needed to tackle, EMS was a good way of taking choices into account without having to spend endless development time on scenarios that portions of their player base wont see.

The game would be way too short if they fully fleshed out every decision. There were tough choices to make about what to present and how much time each permutation deserved.

I would have loved morinth to get some screen time, but I understand that alot of people chose samara or  didn't even know you could recruit morinth. I dealt with it and enjoyed the game.



I think for the "epic" conclusion they could have given us a bigger
game. Just look at DA:O !! 100+ HOURS !! of gameplay. THAT is awesome
and it wasn't the end of the series, but the beginning.
Try repeating that:

100+ hours
100+ hours
100+ hours

ME3 has about 35 if you play slowly. I did it in 30 hours on insanity... and I tried to get every dialogue possible!!

Modifié par SiriusXI, 13 avril 2012 - 07:55 .


#31
Segameister

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Tekkez wrote...

Even if you kill the Queen in ME1.. there's still loads of side missions with Rachni.

So it isn't that much of a stretch for them to be in ME3 also.

I'd rather the ending changed and Tali deserving more than a 5 minute photoshop.


Agreed, perhaps now that BW is going to do some more scenes they can change that one to include her face in the Rannock cutscene.