Yearlongjester wrote...
Then what was the point of giving us choice if it didn't mean ****?Tekkez wrote...
Yearlongjester wrote...
Why couldn't they just have the damn cloned queen regardless, and the mission becomes radically different if you saved the queen from ME1? BOOM, still get ravagers, still get mission, but those who made a decision get to see the consequences of your actions. Actual queen comes swooping in and takes care of that BS.
BTW Bioware, the point of having these choices was to have them mean something. We should've gotten different missions depending on what we did in your previous games.
Unfortunately Bioware doesn't have an endless pot of gold to fund that kind of game.
I'm not saying they shouldn't have implemented stuff differently.
But what you're asking is about 2 games worth of content.





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