When you replayed everything again, did you find yourself enjoying the 99% of the remaining game or you could not forget how bad/confusing the 1% ending was?
To the players who replayed after watching the ending...
Débuté par
SilentWolfie
, avril 13 2012 06:57
#1
Posté 13 avril 2012 - 06:57
#2
Posté 13 avril 2012 - 06:59
Sure. I play it as a shooter skipping all the dialogs.
#3
Posté 13 avril 2012 - 07:00
i enjoyed it, to me its about the journey, not the destination
#4
Posté 13 avril 2012 - 07:00
I stop playing once we kill the Reaper in front of the beam. ALT+F4 is greater than Star Brat. If I can't return the game, then I might as well replay it and get my money's worth. But I will never pre-order anything from Bioware again. I will only buy their games well after they are released and reviewed by the fans.
#5
Posté 13 avril 2012 - 07:00
I played it and stopped at the cerberus base.
#6
Posté 13 avril 2012 - 07:01
Of course. The ending is so utterly disconnected from everything else you might as well ignore it.
#7
Posté 13 avril 2012 - 07:01
arial wrote...
i enjoyed it, to me its about the journey, not the destination
So how are you enjoying that lifeboat?
#8
Posté 13 avril 2012 - 07:02
replayed the game over five times now, still makes no sense
#9
Posté 13 avril 2012 - 07:04
^^^This^^^arial wrote...
i enjoyed it, to me its about the journey, not the destination
#10
Posté 13 avril 2012 - 07:04
I replayed until I got to the Reaper destroyer in front of the beam. Then I had better things to do.
#11
Posté 13 avril 2012 - 07:06
I let Marauder Shields kill me, and The Cycle continued once more.
#12
Posté 13 avril 2012 - 07:06
all my re-runs go to the rush for the beam, then i start another character... the ending is bad enough once.....
#13
Posté 13 avril 2012 - 07:07
I died to marauder shields and hit exit game.
#14
Posté 13 avril 2012 - 07:11
The ending left me so empty that I have been unable to replay the game. Instead; I have been enjoying the multiplayer.
#15
Posté 13 avril 2012 - 07:11
Apathy1989 wrote...
I played it and stopped at the cerberus base.
This. I did exactly the same thing.
#16
Posté 13 avril 2012 - 07:15
I replayed to see if I could find any possibility of the ending making sense...I failed
#17
Posté 13 avril 2012 - 07:17
arial wrote...
i enjoyed it, to me its about the journey, not the destination
Yes but we all know what the destination is now. And in knowing that, we can never really enjoy the journey as much as we once did.
#18
Posté 13 avril 2012 - 07:18
I enjoyed the game, and Marauder Shields killed me. Twice. I took it as a sign.
#19
Posté 13 avril 2012 - 07:20
I replayed it, start to finish. Partially because I was curious how my choices pay off, partially because I wanted to see if the ending feels any less disconnected if you know what to expect.
The game feels a little bumpy at the very start, but then it always did. Starting from Mars, it's great fun. Getting to see the same scenes get a different flavour with another squadmate, seeing just how different Tuchanka and Rannoch can be. Up until Cerberus HQ I was really enjoying myself. Sure you have that lingering feeling that you know where it goes, but they actually wrote those earlier acts well enough to defend themselves.
Things start going downhill with the Cerberus HQ. It's nothing obvious yet, but the mood starts to shift. The last conversation there, when you learn about Citadel moving to Earth, is the first noticable "uh-oh" moment. Even after things really stop making sense, and both sides start making rookie mistakes - like Reapers not disabling the silly backdoor, or our Alliance folks talking about having to do things quick instead of actually doing them before Harbringer gets there - you can still enjoy the few quiet moments. The mood, however, is completely wrong. Each title in trilogy had a really desperate feel to it at times, but London is different. London feels hopeless.
Everything from the Harbringer beam onwards is rage inducing. I tried to see their point. I tried to approach it with low expectations. I tried to make it fit. It's just not doable. From the encounter with TIM, to Hackett contacting you after presuming you died, to Shepard limping around is just no fun to watch. The less said about the StarChild, the better. Ending with him in will be horrid, no matter the amount of clarification, closure and personalisation.
In short - yet again I felt that I was beaten, stomped on and mutilated, accepted my defeat, and then for a bizarre reason my enemy decided to let my people live because he got bored with his old solution. Telling that Crucible changed his thinking is bull, he still defends his old ways and says he simply won't make reapers go away without a catch. Whatever you do, you feel like you accomplished nothing in the end.
But yeah, I enjoyed the prologue, the first act, the second and a lot of the third. Any following playthrough I make will probably end at Kai Leng. And I'm obviously still wary of Bioware. The ending couldn't be an accident. Whatever their reason was, it's bad on purpose, it's too deliberately broken.
The game feels a little bumpy at the very start, but then it always did. Starting from Mars, it's great fun. Getting to see the same scenes get a different flavour with another squadmate, seeing just how different Tuchanka and Rannoch can be. Up until Cerberus HQ I was really enjoying myself. Sure you have that lingering feeling that you know where it goes, but they actually wrote those earlier acts well enough to defend themselves.
Things start going downhill with the Cerberus HQ. It's nothing obvious yet, but the mood starts to shift. The last conversation there, when you learn about Citadel moving to Earth, is the first noticable "uh-oh" moment. Even after things really stop making sense, and both sides start making rookie mistakes - like Reapers not disabling the silly backdoor, or our Alliance folks talking about having to do things quick instead of actually doing them before Harbringer gets there - you can still enjoy the few quiet moments. The mood, however, is completely wrong. Each title in trilogy had a really desperate feel to it at times, but London is different. London feels hopeless.
Everything from the Harbringer beam onwards is rage inducing. I tried to see their point. I tried to approach it with low expectations. I tried to make it fit. It's just not doable. From the encounter with TIM, to Hackett contacting you after presuming you died, to Shepard limping around is just no fun to watch. The less said about the StarChild, the better. Ending with him in will be horrid, no matter the amount of clarification, closure and personalisation.
In short - yet again I felt that I was beaten, stomped on and mutilated, accepted my defeat, and then for a bizarre reason my enemy decided to let my people live because he got bored with his old solution. Telling that Crucible changed his thinking is bull, he still defends his old ways and says he simply won't make reapers go away without a catch. Whatever you do, you feel like you accomplished nothing in the end.
But yeah, I enjoyed the prologue, the first act, the second and a lot of the third. Any following playthrough I make will probably end at Kai Leng. And I'm obviously still wary of Bioware. The ending couldn't be an accident. Whatever their reason was, it's bad on purpose, it's too deliberately broken.
Modifié par pjotroos, 13 avril 2012 - 07:23 .
#20
Posté 13 avril 2012 - 07:20
With games like this I usually play through them once fast to see the main story, then I do every little side quest and so on the second time around. Still working on actually doing that second run now thanks to motivation issues.
#21
Posté 13 avril 2012 - 07:21
I quite enjoyed the replay. Could go back and do things I skipped over (like Grissom Academy). I actually just replayed through ME1 with a new character, so I'm interested to see how that'll change my game in ME2 and ME3.
Unfortunately, every once and I while, I found myself thinking about the ending
Unfortunately, every once and I while, I found myself thinking about the ending
#22
Posté 13 avril 2012 - 07:21
I have completed 2 full playthroughs, and 3 partials. Those partials are such because I can't forget the ending. The last 2 hours of the game sucks, with the last 15 minutes ruining the whole damn thing.
I'm running through the entire series, again. I'm 6 hours into ME2, at the moment, and just the thought of ME3 is taking the wind out of my sails. It's that bad.
I'm running through the entire series, again. I'm 6 hours into ME2, at the moment, and just the thought of ME3 is taking the wind out of my sails. It's that bad.
#23
Posté 13 avril 2012 - 07:22
well, yeah, the end did impact my other playthroughs, which is why I stop playing right at the beam. And it's made replaying the previous two games less fun, storywise, as well. Mostly because when I go back to the beginning, so many things in the end have me talking to the screen saying things like "if you think this makes no sense, just wait, it'll be completely unimportant later" lol.
But like someone upthread, I spent a lot of money on the game and I want to get my money's worth, via playing the thing since I don't feel like I got my money's worth game-story wise.
But like someone upthread, I spent a lot of money on the game and I want to get my money's worth, via playing the thing since I don't feel like I got my money's worth game-story wise.
#24
Posté 13 avril 2012 - 07:23
I am only able to replay the game if I imagine that the game ends after Anderson dies and ignore everything after that. It is as if the dreams Shepard had before now became a nightmare.
#25
Posté 13 avril 2012 - 07:24
Dialogue is impossible to get through, it's very gloomy, and based on the ending, rightfully so.
But when I was faced with that kind of dialogue in my first play through, I always expected to have the chance to prove them wrong. I feel cheated knowing I can't.
But when I was faced with that kind of dialogue in my first play through, I always expected to have the chance to prove them wrong. I feel cheated knowing I can't.





Retour en haut






