To the players who replayed after watching the ending...
#51
Posté 13 avril 2012 - 08:13
#52
Posté 13 avril 2012 - 08:16
#53
Posté 13 avril 2012 - 08:16
#54
Posté 13 avril 2012 - 08:16
tallrickruush wrote...
I have completed 2 full playthroughs, and 3 partials. Those partials are such because I can't forget the ending. The last 2 hours of the game sucks, with the last 15 minutes ruining the whole damn thing.
I'm running through the entire series, again. I'm 6 hours into ME2, at the moment, and just the thought of ME3 is taking the wind out of my sails. It's that bad.
I made it to Horizon before just... giving up.
#55
Posté 13 avril 2012 - 08:22
When it came to endings, I just ignored it as it felt like insult most of time ... Starkid = bully lol
#56
Posté 13 avril 2012 - 08:46
#57
Posté 13 avril 2012 - 09:24
arial wrote...
i enjoyed it, to me its about the journey, not the destination
The journey-destination relationship would be like driving across country---through misery and mishap and funny moments along the way---only to find out that Wally World is closed.
It makes you want to buy a (BB) gun and make John Candy take you on all the rides in the park.
Except that the end of this movie Roy Wally doesn't show up and forgive any slight lapse in judgement or sanity you might have had, ultimately deciding not to press charges. At the end of this movie, Roy Wally insults you and tells the SWAT team to open fire on your family.
Modifié par Byronic-Knight, 13 avril 2012 - 09:26 .
#58
Posté 13 avril 2012 - 09:29
The game is great and the coming dlc is going change some plot holes
#59
Posté 13 avril 2012 - 09:29
#60
Posté 13 avril 2012 - 09:32
The Angry One wrote...
arial wrote...
i enjoyed it, to me its about the journey, not the destination
So how are you enjoying that lifeboat?
That awkward moment when you make a generic Titanic reference.
#61
Posté 13 avril 2012 - 09:35
#62
Posté 13 avril 2012 - 09:36
Modifié par selphiegirl, 13 avril 2012 - 09:37 .
#63
Posté 13 avril 2012 - 09:36
Byronic-Knight wrote...
The journey-destination relationship would be like driving across country---through misery and mishap and funny moments along the way---only to find out that Wally World is closed.
It makes you want to buy a (BB) gun and make John Candy take you on all the rides in the park.
Except that the end of this movie Roy Wally doesn't show up and forgive any slight lapse in judgement or sanity you might have had, ultimately deciding not to press charges. At the end of this movie, Roy Wally insults you and tells the SWAT team to open fire on your family.
Hahaha this is excellent. Very apt analogy. Kudos to you, sir.
I wish BioWare would Pull A Roy Wally for us and change the ending
#64
Posté 13 avril 2012 - 09:39
Modifié par Sauruz, 13 avril 2012 - 09:39 .
#65
Posté 13 avril 2012 - 09:42
Also, I must admit that as wrong as she may well be, Jessica Merizan's posts on what she thinks may have happened have given me a slight boost to replaying the game. Yes, I know she could be totally wrong, but that doesn't change the fact that I REALLY like some of her ideas about the endings.
It says something when a PR person has a better grasp on what people want in the ending than the actual writers.
#66
Posté 13 avril 2012 - 09:44
Every time I make my ending choice, I make sure I'm in an XBL party with someone, so I can crack jokes at how bad the ending is while I pretend to watch it.
#67
Posté 13 avril 2012 - 09:53
As lovely as the journey is, every fetch quest is like a rusted-out car on the roadside since they're mostly tied to the Citadel Defence Force score. Sorry Bailey, Kelly, Kolyat, Aria et.all, turns out none of it's going to help.
I'm going to be stopping before the story gets to Thessia, mostly because I want space to get to know any DLC party members they may be giving us. I'll be checking out the extending endings with the saves from my previous, non-head-canon play-through, it's safer that way.
Modifié par Flidget, 13 avril 2012 - 09:55 .
#68
Posté 13 avril 2012 - 09:57
Don't get me wrong. There are so many great moments, amazing moments. The characters breath with real life and the benefit of 3 games worth of build. The choices are in so many ways amazing.
But you can only play the game the first time once. And that experience shapes every future play through.
I still get chills when I hit Virmire playing ME1, when the music plays for the confrontation with Wrex, when I rush off to go for the AA towers to rescue Kaiden/Ashley only to have to make the devastating choice, still leap forward in my seat when Saren appears and you have your first confrontation.
I still get the chills when you you realize Archangel is Garrus in ME2. I still am gripped with undescribible tension on the derelict reaper, I still crank the volume up way high when you and Joker see the new Normandy, I still LOVE the Suicide Mission and the feeling of real, serious odds at stake. The amazing LOTSB DLC, with the greatest confrontation possibly in the series.
All of those things above happen because my first experience with these games was amazing. Epic, powerful, emotional. ME3 had all these things too. I remember how I felt the first time through. But the end of this game, really from the platform lifting to the end, crushed that same experience. Yea, I played it again. As someone who prefers paragon (hell, I played Optimus Prime online for years in the 90's), I should have felt heartbroken at what happens to Mordin, Wrex, the Geth, things that were new for a Renegade playthrough. But it was just meh. Good stories, love the characters, but the first experience was meh, because of that end.
Even if it was changed to completely encompass everything I imagined the end would be, I don't think it would change. Even if BW came out and said 'Yea, we've had IT planned for the whole time', they've taken too long to do so and let that bad feeling sit too long.
So I play MP, because I've found a fun group of friends to play with. I might do a NG+ Paragon playthrough sometime, because I miss the characters, because I love the Ashley/Shepard relationship. But it won't be the same.
#69
Posté 14 avril 2012 - 07:36
I love the combat, it is so much better than the ME2 combat.
The only problem i have is that i cannot skip some of the scenes in the game so have to wait till they finish before i have control of my character. When will Bioware learn that the only thing that is important in a game is when the player has control of his or her character and that cutscenes are ok the first few times you see them but after that they are just a waist of time and the player has to be able to skip them if that is what they want to do.
The destroy ending is fine by me as i always get over 3000 EMS so i get a better ending with most of the galaxy surviving.
Just have to wait for the extended cut so the plot holes are fixed and we get a better clarification.
Edit: Bioware should also fix the EMS with the extended cut so we can get enough EMS to get the best ending.
Modifié par fchopin, 14 avril 2012 - 07:39 .
#70
Posté 14 avril 2012 - 07:46
#71
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Posté 14 avril 2012 - 07:56
Guest_npoqrhgcnpouheprouhncpo_*
when the new Ending DLC come out my custom made Shepards will get back into action... not before then
#72
Posté 14 avril 2012 - 07:58
#73
Posté 14 avril 2012 - 08:13
the others stopped before cerberus HQ. I can't stand anymore, the very last part, the so annoying limping and all this part you can't skip, specially all the talking of starbrat. You see that once, you don't feel the need to see it another time. funny, because i never got tired of the suicide mission in ME2.
#74
Posté 14 avril 2012 - 08:18
And I didn't play since then. I guess 2-3 weeks past from that day.
#75
Posté 14 avril 2012 - 08:28





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