Hello there, first of all i'm just going to say that i'm not exactly sure that i'm allowed to ask about this, if not then you are free to take this down, but if i'm allowed then i'll explain the problem i'm having. The most common form of converting a static mesh (.pskx) to a skeletal mesh (.psk) is to rename them, right? I can convert them all right, but the collision model is messed up in the UDK and the object dissapears at cirtain angles then re-appears at some others. Does anybody have a clue in regards to this?
Thanks for listening, any help would be much appreciated!
Model Extraction; Problems with static meshes
Débuté par
Sarenator
, avril 13 2012 07:34
#1
Posté 13 avril 2012 - 07:34





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