An experience peoblem !
#1
Guest_Iveforgotmypassword_*
Posté 13 avril 2012 - 07:58
Guest_Iveforgotmypassword_*
I've got a party of level 8/9 heroes and they are joined by a level 1 weakling so what I've done is lower the challenge ratings on anything they meet after her arrival as her level drops the party average.
No problem and this even means that the whole party will get less xp if she goes down in battle so it's in everybody's interest she stays alive. Then whilst testing I stuck her out of the way and in puppet mode and the xp per kill went up !
Can I disable this or is it a known problem that setting a companion to puppet gives more xp if the companions levels are different ?
I can't go putting a script on death of the enemies as that will negate the keeping her alive bonus and I rather like that, obviously the problem will get less as she goes on her mega fast learning curve in combat but it seems rather unfair that anybody that sticks her in a corner to gain xp and level up will benefit more than the careful buffing and defending people.
#2
Posté 13 avril 2012 - 08:02
Im not positive but that may be what you're seeing.
#3
Guest_Iveforgotmypassword_*
Posté 13 avril 2012 - 09:04
Guest_Iveforgotmypassword_*
If the level 1 npc is dead = 54xp
If she's alive = 91xp
If she's alive and set on puppet mode = 126xp
It was fine and I was very happy until I sat her in the corner set to puupet so what I want to be able to do is stop the puppet mode in the behaviour adjust the xp awarded. It's probably fine if the whole party are set to the same level but in this case they're not..
#4
Posté 13 avril 2012 - 11:55
#5
Posté 14 avril 2012 - 12:41
EDIT: duh - that would only work if you werent building for other players - but I'll leave it there just the same.
Modifié par Morbane, 14 avril 2012 - 12:46 .
#6
Guest_Iveforgotmypassword_*
Posté 14 avril 2012 - 12:54
Guest_Iveforgotmypassword_*
I keep having problems with companions ( before they wouldn't die and had to become henchmen ) but I can't help it because it's part of the story and I've got a bit carried away and don't really want to compromise.
Anyway thanks for the help I figured it was going to involve something tricky but had hoped for a magic box to tick instead. I'm going to have a test on one of my other mods just to see what happens but I've got a dungeon to build at the moment.
#7
Posté 14 avril 2012 - 01:52
#8
Posté 14 avril 2012 - 03:36
So, and I'm not sure I know what I'm talking about here, you either need to make everyone a companion, so that puppet mode doesn't bork anything, or you need to find another way to handle the girl.
One idea I've been thinking about for my LotD rebuild is to make the dog a wholly independent NPC that has a custom AI that likes to follow the PC around and occasionally chase rabbits and cats. Maybe you could do something similar, where the girl will try to follow your PC, but will run away whenever an enemy gets too close. Then you could give the party a lump of XP when they get her to some place alive.
#9
Guest_Iveforgotmypassword_*
Posté 14 avril 2012 - 04:55
Guest_Iveforgotmypassword_*
As for the girl I'm sorry to destroy your theory as she already is a fully fledged selectable usable companion, it was a couple of other companions that wouldn't die in another part of my mod and were turned into henchman. She's very important and I'm quite happy with her "immortal" status and *eeping her around when the spar*s start flying is a bit of a challenge and was being rewarded with extra xp when she was alive but now she gets more for playing pinocchio in the corner !
I did a test and a same level party with one on puppet mode ma*es absolutely no difference to xp it's really weird. ( a bit li*e my typing as some days my *eyboard seems to not li*e the letter that comes between J and L ) !
#10
Posté 14 avril 2012 - 07:40
#11
Guest_Iveforgotmypassword_*
Posté 14 avril 2012 - 09:56
Guest_Iveforgotmypassword_*
#12
Posté 23 avril 2012 - 10:25
Iveforgotmypassword wrote...
Lugaid of the Red Stripes.. I li*e the idea of having her following you around and running off have a loo* at the GPS pac*horse that's what it does and might actually contain the sort of scripts you're thin*ing about. However I had problems when it was in the party as its level came into the xp equation and I had to ma*e it into a level uppable fighter to *eep the average the same.
As for the girl I'm sorry to destroy your theory as she already is a fully fledged selectable usable companion, it was a couple of other companions that wouldn't die in another part of my mod and were turned into henchman. She's very important and I'm quite happy with her "immortal" status and *eeping her around when the spar*s start flying is a bit of a challenge and was being rewarded with extra xp when she was alive but now she gets more for playing pinocchio in the corner !
I did a test and a same level party with one on puppet mode ma*es absolutely no difference to xp it's really weird. ( a bit li*e my typing as some days my *eyboard seems to not li*e the letter that comes between J and L ) !
The secret letter is 'K', right? Do I win something?
#13
Posté 24 avril 2012 - 01:27
Modifié par Shaughn78, 24 avril 2012 - 01:32 .
#14
Guest_Iveforgotmypassword_*
Posté 24 avril 2012 - 04:05
Guest_Iveforgotmypassword_*
Shaughn78.. That's an interesting solution and I think it would work fine but it's a bit beyond my capabilities, so I'm just going to stick in a warning in the description that if you puppet mode you'll level up faster but suffer later.





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