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Lead Writer David Gaider blogs on Follower Customization


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#1
Chris Priestly

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Dragon Age Lead Writer and author of the Dragon Age novels and comic David Gaider has written a new BioWare Blog entry on Follower Customization in Dragon Age.

Check out David's blog here




:devil:

Modifié par Chris Priestly, 13 avril 2012 - 09:00 .


#2
slashthedragon

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Link not working for me.

#3
Chris Priestly

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You crazy. Try again. ;)



:devil:

#4
caradoc2000

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Works for me just fine.

#5
slashthedragon

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Chris Priestly wrote...

You crazy. Try again. ;)



:devil:


I see whut you did thar

#6
GarethJShep

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chris is right..... your crazy ;)

#7
Cultist

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Good news, surprisingly. As long as I can actually equip companions with various armors, I'm happy.

#8
David Gaider

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In another thread, I promised that I would do up such a post to provide more detail on Mike's PAX presentation (with regards to the follower armor customization). So hopefully this shines some light on it. Comments are welcome.

#9
Maria Caliban

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I like it.

#10
eyesofastorm

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This will be just fine from my point of view as long as its not too limited. I want to be free to make bad choices as I am to make good ones and enjoy the repercussions of both. Let me put warrior armor on a mage if I want to. If you don't do that, then you're missing the point... for my part.

Modifié par eyesofastorm, 13 avril 2012 - 09:07 .


#11
slashthedragon

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eyesofastorm wrote...

This will be just fine from my point of view as long as its not too limited. I want to be free to make bad choices as I am to make good ones and enjoy the repercussions of both. Let me put warrior armor on a mage if I want to. If you don't do that, then you're missing the point... for my part.


MAGE: This armor...is a bit too...heavy...
PC: Just wear it.  It matches your eyes.
MAGE: *falls over*

#12
Shacky182

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This looks great, I really like the idea overall & how you can provide an individual appearance to each character without taking away the customization aspect so import to the Roleplay Genre. Really looking forward to this!

~Shack

#13
Lionness

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This amount of customization looks like it would work well to give the npcs the look of the armour (therefore actually giving a point to changing it...) without changing their essential feel. I do also like the idea of focusing on gameplay and story and relationships so we can have DA3 sooner <3
I'm ok with lightening some of the workload for you guys ;)

#14
Maria Caliban

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eyesofastorm wrote...

This will be just fine from my point of view as long as its not too limited. I want to be free to make bad choices as I am to make good ones and enjoy the repercussions of both. Let me put warrior armor on a mage if I want to. If you don't do that, then you're missing the point... for my part.

The article indicated that there would still be class restrictions.

#15
wildannie

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I like this idea, and hope that it comes to pass.

#16
eyesofastorm

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Maria Caliban wrote...

eyesofastorm wrote...

This will be just fine from my point of view as long as its not too limited. I want to be free to make bad choices as I am to make good ones and enjoy the repercussions of both. Let me put warrior armor on a mage if I want to. If you don't do that, then you're missing the point... for my part.

The article indicated that there would still be class restrictions.


I know.  How can you have unique looks otherwise?  A mage must always be in robes even if the color or texture changes.  A warrior must always be in armor even if the color or texture changes.  I hate unique looks.  But... *shrug*... I skipped three straight Bioware games now.  What's another?

#17
Maria Caliban

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Question:

I notice in the images shown, that the Seeker always keeps her sword while the Warden's shield never changes. Will there be companions who won't let you switch out certain items, like Varric with Bianca?

eyesofastorm wrote...


I know.  How can you have unique looks otherwise?  A mage must always be in robes even if the color or texture changes.  A warrior must always be in armor even if the color or texture changes.  I hate unique looks.  But... *shrug*... I skipped three straight Bioware games now.  What's another?

You'd going to skip Dragon Age 3 if they don't let you put heavy armor on a mage?

Modifié par Maria Caliban, 13 avril 2012 - 09:21 .


#18
Atakuma

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Hopefully you guys can make this work, because it sounds pretty great.

#19
Borghal

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Ugh... so now we have magical morphing armor pieces, or has Dragon Age gone Sci-fi and this is actually some kind of nano-armor?

The resulting visual style is of course cool and stylish and all that sells, but how is it justified from a game world logic standpoint?
Also, maybe it's just me, but when I put full plate armor of a certain style, I expect that character to be clad in such armor. But as these concepts show, put it on one person, you get an open helmet, but put it on someone else, you get a closed helmet. No consistency sucks :- /

#20
Guest_Puddi III_*

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Sounds cool mostly. Not psyched about class restrictions on armor still. Would prefer strength being the only restriction.

#21
GodWood

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It sounds decent enough.

Skeptical Bioware will keep their word though.

#22
Mike Laidlaw

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Borghal wrote...

Ugh... so now we have magical morphing armor pieces, or has Dragon Age gone Sci-fi and this is actually some kind of nano-armor?

The resulting visual style is of course cool and stylish and all that sells, but how is it justified from a game world logic standpoint?
Also, maybe it's just me, but when I put full plate armor of a certain style, I expect that character to be clad in such armor. But as these concepts show, put it on one person, you get an open helmet, but put it on someone else, you get a closed helmet. No consistency sucks :- /


It's a little weird, sure. However, I consider it to be no weirder than moving the same armor from Oghren to Sten, who would logically be -awfully- squished, so it falls into "acceptably gamey" on my personal radar.

#23
eyesofastorm

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Maria Caliban wrote...

You'd going to skip Dragon Age 3 if they don't let you put heavy armor on a mage?


No, I'd probably play if that were the only issue, but based on what I've seen, they REALLY don't want to let go of the design philosophy changes that occurred when Mike took the reigns.  It seems like they are going to give as little ground as possible while giving just enough to say that they are actually making changes.  The only things they've committed to changing completely were the things that were dictated by time restrictions rather than design choice like recycled environments and wave combat. 

#24
twystedspyder

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Interesting. I think this system; if it can actually be integrated into the final game, would work very well as that intended middle ground.

Some may still lament the ability to have mages in plate armor or an entire party adventuring in their underpants, but from an immersion/aesthetic point of view I think this is an elegant solution.

#25
syllogi

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So basically, it would be texture swapping in most cases, but occasionally the model would change too, in each case conforming to the overall "look" of each character.

That sounds good, my main problem with the DA2 system was seeing all this armor drop and never getting a chance to put it on characters, even when it would make perfect sense, story and personality wise, for them to wear it. I understand class restrictions, but it would be nice to see a warrior who ought to appreciate a set of heavy armor being allowed to wear it, for instance.