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Modifié par Chris Priestly, 13 avril 2012 - 09:00 .
Modifié par Chris Priestly, 13 avril 2012 - 09:00 .
Borghal wrote...
Ugh... so now we have magical morphing armor pieces, or has Dragon Age gone Sci-fi and this is actually some kind of nano-armor?
The resulting visual style is of course cool and stylish and all that sells, but how is it justified from a game world logic standpoint?
Also, maybe it's just me, but when I put full plate armor of a certain style, I expect that character to be clad in such armor. But as these concepts show, put it on one person, you get an open helmet, but put it on someone else, you get a closed helmet. No consistency sucks :- /
Melissa Russell wrote...
Can we have a "default" look for each character? I don't want to restrict any means of customization, but I'd love for there to be a certain distiguishable "look" for everyone to be familiar with before they start adding extra pieces.
eyesofastorm wrote...
It's just a matter of equipping them with the next piece that the devs have decided that that character should be equipped with. That's my issue. If I'm interpreting this incorrectly, please tell me.
Upsettingshorts wrote...
beermat77 wrote...
Makes sense for store brought armours.
Found armour should be character/size specific.
Eg Elven armour found while exploring wouldn't fit a character the size of sten
Logically, yes. But this seems like a lot more tedious to implement than I imagine you are assuming.
Games are ultimately games, and short of turning Dragon Age (or even Bethesda games which don't make this distinction either) into a full-bore simulation such diversity in armor fitting is unrealistic.
CoS Sarah Jinstar wrote...
And yet they still look exactly the same, except the chest piece is a shinier metal or something. Some compromise there Bioware. /facepalm.
Borghal wrote...
John Epler wrote...
In fact, it'd be different - each character would have a sort of general 'theme', but different pieces would alter aspects of that theme. No, it's not 'this piece of armour looks the exact same on each character', but it gives the player the ability to customize aspects of their follower's appearance while still retaining a general 'look'.
Whether or not you see it as a compromise will, I suppose, depend on what aspects of the system were most important to you. We like the idea of having visually identifiable follower 'looks', but we also like giving the player the ability to alter aspects of that look.
So just to clarify, dressing everyone in full palte and making them look like a unit will NOT be possible?
Not that that's anything I'd want to do, but I'm curious anyway.
I think companions don't need to be so much visually unique. More important are their personalities, faces, voices and abilities.
GearWolf wrote...
While in theory this concept seems great, wouldn't this result in less overall customization?
The designers would have to make each armor piece different for the male/female playable character
as well as alternates looks for each viable companion rather then focusing on a broad array of armor.
eyesofastorm wrote...
GearWolf wrote...
While in theory this concept seems great, wouldn't this result in less overall customization?
The designers would have to make each armor piece different for the male/female playable character
as well as alternates looks for each viable companion rather then focusing on a broad array of armor.
Exactly my point. Your choice won't be whether to put your warrior in chain, scale, or plate but whether to put her in level 7 plate or level 8 plate. It's not really even a choice, but a very faint illusion of choice and I suspect that the only people who will be or are happy about this "compromise" are the ones that were, at worst, ok with the way things were done in DA2.
eyesofastorm wrote...
But all of the combinations, be they in the millions, are essentially only cosmetic. Is that correct?
eyesofastorm wrote...
Mike Laidlaw wrote...
eyesofastorm wrote...
But all of the combinations, be they in the millions, are essentially only cosmetic. Is that correct?
I'm not sure what you mean. So far we've only talked about the cosmetic parts, but maybe you could tell me an armor system that isn't "only cosmetic" so I can compare/contrast?
Say what? Ok. A chainmail for example doesn't provide the same straight up protection that plate does, but it allows for more maneuverability. It's a tradeoff... what I like to call a choice. Not cosmetic at all.
ps - Apologies if I didn't keep my snark levels low enough. I REALLY tried.
eyesofastorm wrote...
That is almost perfect Mike. So close. The one problem and unforunately, it is a HUGE one for me, is that you guys are retaining too much control over the party composition... seemingly at this point. If you want to designate a given NPC as a warrior, that's fine. But from that point, you have to let me decide whether that warrior will be heavy and slow or light and fast or maybe not realy great at anything but good at everything if you understand my meaning. And I realize I'm making assumptions, but I feel like the assumptions are valid based on the things I've read that were between the lines.
aldien wrote...
What about not only considering the positive effect of an armor's attribute, but also, potentially having armor that can give you a negative effect? Make some of it have a trade-off?
Would it be possible to balance the armor with the abilities of the companion or PC? I love positive but I also enjoy the challenge of balancing my stats and not having every piece of armor suit every need. Just a thought. Sorry if it doesn't make sense.
CoS Sarah Jinstar wrote...
With all due respect Mike that you seem so set on limiting player choice in that matter in regards to allowable armor is troubling. Especially after all the outcry in regards to static looks in DAII. I just don't see a reason for it from a design standpoint aside of forcing a particular style/look for companions. Or not having enough development time to do it. It imo certainly doesn't add anything to the gameplay and rather takes things away along the lines of player agency and customization and choice on the whole.
Modifié par Mike Laidlaw, 14 avril 2012 - 01:01 .
Sabariel wrote...
A small, hopeful request... could mages in DA3 maybe be able to wear some type of light armor or chainmail-y robes and not just cloth robes/ugly pantsuits? Please?
It would be something along the lines ot taking that follower's "heaviest" customization options and create a visual mapping that ties them to anything heavier than cloth. It would be a best-fit kind of thing, and not offer the same level of variety a mage follower would have with robes on. So, yes, something like generically heavy, and probably not looking like full-on platemail.Brockololly wrote...
[*]That sounds better, although I'm not clear on what you mean by having the mage with plate armor equipped have a "heavy" look thats not necessarily plate? Like a "heavy" variant of that companion's default look thats just not customized to the specific armor, but just generically "heavy"?