That's just peachy.Atakuma wrote...
One dev mentioned cosplay when talking about the appeal of iconic looks, and the bsn took that as an admition that the reason for iconic looks was because bioware likes cosplayers so much.
Lead Writer David Gaider blogs on Follower Customization
#226
Posté 14 avril 2012 - 01:57
#227
Posté 14 avril 2012 - 01:57
And I liked also the idea of putting plate armor in mages. That's possible, you could do something not so exagerated (a mage in a templar suit) but something like the mage Hawke, whith that plate on shoulders.
#228
Posté 14 avril 2012 - 02:00
#229
Guest_Guest12345_*
Posté 14 avril 2012 - 02:01
Guest_Guest12345_*
Suppose armor was purely stat dependant, not class. You need X strength to wear this mail, or what have you.
I much prefer stat-locks to class-locks. Stat locking will make all classes a bit more flexible, both functionally and cosmetically. How this is represented visually is not a huge priority for me. I like the idea of unique appearances for armor, but it is something that eventually has diminishing returns. I think of all the items in RPGs like DAO and Skyrim where there are hundreds of items that I never use because they are neither functionally nor cosmetically appealing. While I want the variety and options, I don't want a lot of filler stuff that I will never really want to use.
#230
Posté 14 avril 2012 - 02:04
Yeah, it's the boards twisting what was said into a half truth.Atakuma wrote...
One dev mentioned cosplay when talking about the appeal of iconic looks, and the bsn took that as an admition that the reason for iconic looks was because bioware likes cosplayers so much.Maria Caliban wrote...
What is this 'iconic look is for cosplayers' meme we have going? Do you really think BioWare bases major parts of their design around cosplayers?
I'm beginning to think it's another variant of 'Element X I dislike is to appeal to COD retards. Element Y I like is for TRUE RPG players.'
The quote was something like how awesome it was to have iconic outfits in part because they got more cosplay now, that was distinct.
And it wasn't helped by some of the defenders of the iconic look using cosplayers as visual examples to try and illistrate how iconic outfits provided greater recongnisablility.
#231
Posté 14 avril 2012 - 02:04
Maria Caliban wrote...
That's just peachy.Atakuma wrote...
One dev mentioned cosplay when talking about the appeal of iconic looks, and the bsn took that as an admition that the reason for iconic looks was because bioware likes cosplayers so much.
Quit being negative. We've just been given news that could potentially unite ALL DA fans under a common banner. Do you know how rare that is? It's a freakin' unicorn... and I won't even kill it to get a little bit of that meat for Cole... that's how happy I am.
err... unless you don't like this compromise. Hadn't considered that possibility.
Modifié par eyesofastorm, 14 avril 2012 - 02:05 .
#232
Posté 14 avril 2012 - 02:06
#233
Posté 14 avril 2012 - 02:07
I'd glomp you.Mike Laidlaw wrote...
Okay, let me put this out here:Better? Worse? I ask because something like this might very well be possible.
- Suppose armor was purely stat dependant, not class. You need X strength to wear this mail, or what have you.
- We make sure that works with the player, but if you go "out of class" on a follower, it looks "okay" but not as one-to-one as if you stuck with the intended class.
- So: You take a bunch of strength with your mage, and you move plate onto your mage. His armor looks pretty "heavy" but doesn't look necessarily like plate. It still has all the stats that platemail has, though.
- If you moved that armor onto a warrior, it would look closer to how it looks on your player. (Since you'd be back in the expected space for that character's class)
#234
Posté 14 avril 2012 - 02:11
Mike Laidlaw wrote...
Okay, let me put this out here:
Suppose armor was purely stat dependent, not class. You need X strength to wear this mail, or what have you.
We make sure that works with the player, but if you go "out of class" on a follower, it looks "okay" but not as one-to-one as if you stuck with the intended class.
So: You take a bunch of strength with your mage, and you move plate onto your mage. His armor looks pretty "heavy" but doesn't look necessarily like plate. It still has all the stats that platemail has, though.
If you moved that armor onto a warrior, it would look closer to how it looks on your player. (Since you'd be back in the expected space for that character's class)
Better? Worse? I ask because something like this might very well be possible.
The ideal situation would be for the armor to look differently (not 'iconicly') on a female character, for women are shape differently than males. What I see happening is restriction. Rather than allowing the players, us, to have control over the companions, you are restricting the player as to how he or she should play his or her character in a class system designed by you. I enjoy playing with my party, and I take great pleasure in customizing them, especially before a difficult encounter; that is truly enjoyable to me. Before said happenstance, I would look in my inventory, inspect the gears, ensure that they are enhanced i.e., have gems, have the right stats, and then I would meticulously attire my companions and ready them for battle. I choose the gears based on the benefits they provide or have in them.
Needless to say, what I think you should focus on is stats, combat logs, differing weapons with cool statistics that can make a difference with a tough encounter, rather than discussing distinguishing this companion from another. This game is a made for a single player, so there is no worry of confusing one's character with another player's character. As a player, I micro-managed my character; I know what outfits or gears my companions are wearing, for ‘I’ outfitted my companions. So, where is the confusion?! If you want to discuss gears, let’s discuss improving rogues' gears, for they truly look 'fugly’ (really ugly) in DA II. While you are at it, give rogues masks; they would look cooler than they did in DA II. Those helmets, minus one or two, were truly ugly.
I will conclude with this quote, for I support this view here:
eyesofastorm wrote...
"...The one problem and unfortunately, it is a HUGE one for me, is that you guys are retaining too much control over the party composition... seemingly at this point. If you want to designate a given NPC as a warrior, that's fine. But from that point, you have to let me decide whether that warrior will be heavy and slow or light and fast or maybe not really great at anything but good at everything if you understand my meaning..."
Modifié par Lilacs, 14 avril 2012 - 02:15 .
#235
Posté 14 avril 2012 - 02:15
Lilacs wrote...
The ideal situation would be for the armor to look differently on a female character, for women are shape differently than males.
Except for the fact that "female armor" isn't that realistic in the first place, isn't that what's happening now? I mean, they're going with somewhat unique looks on a character basis.
Modifié par Dave of Canada, 14 avril 2012 - 02:17 .
#236
Posté 14 avril 2012 - 02:16
Dave of Canada wrote...
Lilacs wrote...
The ideal situation would be for the armor to look differently on a female character, for women are shape differently than males.
Except for the fact that "female armor" isn't that realistic in the first place, isn't that what's happening now? I mean, they're going with somewhat unique looks on a character basis.
Gosh, you are quick !
#237
Posté 14 avril 2012 - 02:16
Mike Laidlaw wrote...
Sabariel wrote...
A small, hopeful request... could mages in DA3 maybe be able to wear some type of light armor or chainmail-y robes and not just cloth robes/ugly pantsuits? Please?
I would also like to see this. I would say the odds are pretty good of it happening, but we wouldn't lose robes entirely.
This is excellent news. I always play a Mage in my RPGs so am excited to hear this.
On the whole I'm really pleased with what we've seen so far. I know things like stats and how they will work haven't been discussed yet and we are only talking about cosmetics here which I think is important to remember. As far as cosmetics goes this system seems like the wisest and most sensible direction. Great stuff.
#238
Posté 14 avril 2012 - 02:17
Lilacs wrote...
Mike Laidlaw wrote...
Okay, let me put this out here:
Suppose armor was purely stat dependent, not class. You need X strength to wear this mail, or what have you.
We make sure that works with the player, but if you go "out of class" on a follower, it looks "okay" but not as one-to-one as if you stuck with the intended class.
So: You take a bunch of strength with your mage, and you move plate onto your mage. His armor looks pretty "heavy" but doesn't look necessarily like plate. It still has all the stats that platemail has, though.
If you moved that armor onto a warrior, it would look closer to how it looks on your player. (Since you'd be back in the expected space for that character's class)
Better? Worse? I ask because something like this might very well be possible.
The ideal situation would be for the armor to look differently on a female character, for women are shape differently than males. What I see happening is restriction. Rather than allowing the players, us, to have control over the companions, you are restricting the player as to how he or she should play his or her character in a class system designed by you. I enjoy playing with my party, and I take great pleasure in customizing them, especially before a difficult encounter; that is truly enjoyable to me. Before said happenstance, I would look in my inventory, inspect the gears, ensure that they are enhanced i.e., have gems, have the right stats, and then I would meticulously attire my companions and ready them for battle. I choose the gears based on the benefits they provide or have in them.
Needless to say, what I think you should focus on is stats, combat logs, differing weapons with cool statistics that can make a difference with a tough encounter, rather than discussing distinguishing this companion from another. This game is a made for a single player, so there is no worry of confusing one's character with another player's character. As a player, I micro-managed my character; I know what outfits or gears my companions are wearing, for ‘I’ outfitted my companions. So, where is the confusion?! If you want to discuss gears, let’s discuss improving rogues' gears, for they truly look 'fugly’ (really ugly) in DA II. While you are at it, give rogues masks; they would look cooler than they did in DA II. Those helmets, minus one or two, were truly ugly.
I will conclude with this quote, for I support this view here:
eyesofastorm wrote...
"...The one problem and unfortunately, it is a HUGE one for me, is that you guys are retaining too much control over the party composition... seemingly at this point. If you want to designate a given NPC as a warrior, that's fine. But from that point, you have to let me decide whether that warrior will be heavy and slow or light and fast or maybe not really great at anything but good at everything if you understand my meaning..."
It was more than just about differences with other players. It was about all companions wearing the same things as each other in matching armours too. Don't get me wrong I think the better of the options is stat compared to class however I think many are forgetting cause and effect. If both is no consequences of having stat based instead of classed based and no negative effect on quantity and quality of sets and peices due to time invested in making all classes being able to use them all, yet retain unique identity including allowing stats on the armour adapting to each class potentially placed it on vs armour having set in stone stats themselves... Then the stat compared to class option would be better for the player.
Modifié par Dragoonlordz, 14 avril 2012 - 02:18 .
#239
Posté 14 avril 2012 - 02:22
Modifié par efive, 14 avril 2012 - 02:23 .
#240
Posté 14 avril 2012 - 02:24
*Headdesk*efive wrote...
I'll consider torrenting this game when it comes out. Buying EA products is taboo. Sorry Bioware but you need to shed the EA mark of shame.
Seriously?!<_<
#241
Posté 14 avril 2012 - 02:24
efive wrote...
I'll consider torrenting this game when it comes out. Buying EA products is taboo. Sorry Bioware but you need to shed the EA mark of shame.
GTFO.
#242
Posté 14 avril 2012 - 02:25
eyesofastorm wrote...
Maria Caliban wrote...
That's just peachy.Atakuma wrote...
One dev mentioned cosplay when talking about the appeal of iconic looks, and the bsn took that as an admition that the reason for iconic looks was because bioware likes cosplayers so much.
Quit being negative. We've just been given news that could potentially unite ALL DA fans under a common banner. Do you know how rare that is? It's a freakin' unicorn... and I won't even kill it to get a little bit of that meat for Cole... that's how happy I am.
err... unless you don't like this compromise. Hadn't considered that possibility.
And I'm the one that didn't want compromise.
#243
Posté 14 avril 2012 - 02:25
HELLZZ YEAH.
#244
Posté 14 avril 2012 - 02:30
efive wrote...
I'll consider torrenting this game when it comes out. Buying EA products is taboo. Sorry Bioware but you need to shed the EA mark of shame.
Wow lol. Ahem, if you continue to please me, I may deign to steal this game and brag about it after all.
#245
Posté 14 avril 2012 - 02:31
Modifié par rafalima, 14 avril 2012 - 02:43 .
#246
Posté 14 avril 2012 - 02:31
I said I liked it. On the first page.eyesofastorm wrote...
err... unless you don't like this compromise. Hadn't considered that possibility.
Right before your post.
Then you're fine with this?CoS Sarah Jinstar wrote...
And I'm the one that didn't want compromise.
Modifié par Maria Caliban, 14 avril 2012 - 02:32 .
#247
Posté 14 avril 2012 - 02:32
Maria Caliban wrote...
I said I liked it. On the first page.eyesofastorm wrote...
err... unless you don't like this compromise. Hadn't considered that possibility.
Right before your post.
awwwwkwaarrrdddd
#248
Posté 14 avril 2012 - 02:33
CoS Sarah Jinstar wrote...
eyesofastorm wrote...
Maria Caliban wrote...
That's just peachy.Atakuma wrote...
One dev mentioned cosplay when talking about the appeal of iconic looks, and the bsn took that as an admition that the reason for iconic looks was because bioware likes cosplayers so much.
Quit being negative. We've just been given news that could potentially unite ALL DA fans under a common banner. Do you know how rare that is? It's a freakin' unicorn... and I won't even kill it to get a little bit of that meat for Cole... that's how happy I am.
err... unless you don't like this compromise. Hadn't considered that possibility.
And I'm the one that didn't want compromise.
Personally I prefer this "compremiss" above the way it was done in DA:O AND DA2. Best of 2 worlds. Whats not to like? (still a matter of execution I guess, but that's biowares problem:P)
#249
Posté 14 avril 2012 - 02:33
Lucy_Glitter wrote...
Maria Caliban wrote...
I said I liked it. On the first page.eyesofastorm wrote...
err... unless you don't like this compromise. Hadn't considered that possibility.
Right before your post.
awwwwkwaarrrdddd
Negative. I've never experienced an awkward moment.
#250
Posté 14 avril 2012 - 02:36
Considering that he is boosting about piracy on the developers own forum, I think that any comment about his intellect is unneeded...RosaAquafire wrote...
efive wrote...
I'll consider torrenting this game when it comes out. Buying EA products is taboo. Sorry Bioware but you need to shed the EA mark of shame.
Wow lol. Ahem, if you continue to please me, I may deign to steal this game and brag about it after all.





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