Mike Laidlaw wrote...
Okay, let me put this out here:
- Suppose armor was purely stat dependant, not class. You need X strength to wear this mail, or what have you.
- We make sure that works with the player, but if you go "out of class" on a follower, it looks "okay" but not as one-to-one as if you stuck with the intended class.
- So: You take a bunch of strength with your mage, and you move plate onto your mage. His armor looks pretty "heavy" but doesn't look necessarily like plate. It still has all the stats that platemail has, though.
If you moved that armor onto a warrior, it would look closer to how it looks on your player. (Since you'd be back in the expected space for that character's class)
Better? Worse? I ask because something like this might very well be possible.
Since/if unique costume (pieces) are a sure thing, then I suppose this could be okay for what compromise it is trying to offer. I'd rather armor be stat-dependent than class-dependent. There shouldn't be a reason (aside from artificial mechanics and productions costs, of course) for why a mage cannot put some heavier armor on, just like there shouldn't be a reason for why a warrior can't opt to wear light armor or even robes.
I'd kind of need to see the end-result of what is being said, here, though. What it means, for example, when a mage companion that 'goes outside of her class' looks like when wearing this heavier plate armor piece (or pieces). I am gathering that it means that a character would then get more of a full-bodied default unique look, rather than being able to mix-match like one would with the individual pieces that fall within their class? So a mage would have several different mage armor pieces that can be mix-matched individually and rendered on the character, but putting a light armor or heavy armor (or rogue and warrior armors, basically) on the character would have them default to one specific outfit look?
I'd like that better. Though I'd hope that the default 'outside of class' outfits would look sufficiently like the armor class they're from (i.e. heavy armor mage should look bulky and plate-y, rather than just adding a few strips of chainmail on). That's just my interpretation, though. To be honest, I wouldn't really be against this iconic looks issue if they came in a mix (but at least one costume per armor type) of Clothing/Robes, Light, Medium, and Heavy costumes. Then if I wanted Alistair in Clothing, it's there, or if I wanted Morrigan in Heavy, it's there.