Zexiv wrote...
Mike Laidlaw wrote...
It would be something along the lines ot taking that follower's "heaviest" customization options and create a visual mapping that ties them to anything heavier than cloth. It would be a best-fit kind of thing, and not offer the same level of variety a mage follower would have with robes on. So, yes, something like generically heavy, and probably not looking like full-on platemail.
Another option would be to simply say "If follower armor =/= expected armor for follower class, follower appearance = base"
*ponders* I'll consider it.
So if this were able to be implemented does it mean that there would be a shift in iconic apperence towards what ever the followers say two primary stats were? For example if a two weapon fighting rogue PC decided to build a rogue NPC to be a Str/Dex based 2 Handed fighting rogue would the rogue NPC end up with heavier armor models than say a dex/cunning based rogue build.
My other question then would be as players who opted to do builds outside the box so to speak would the iconic visualization would be able to adapt? Say the arcane warrior eventually ends up with an STR in the 30's to equip heavy armor does there model shift such that they can be displayed as wearing platemail.
Take it easy
All I think he means is that it will be akin to DA:O in that the stats dictate what you can wear but with the added element of what proposed here earlier having sets made up of peices, such peices would be unique to which ever companion or character equips it inline with the figure and shape and persona of that character. Therefore keeping the unique quality but tailoring every peice to all classes/companions instead of limiting to individual specific classes.
It would mean more work for them making each item available and different to each companion incase the player decides to pump stats to allow the usage of any specific armour peices.
The second issue is whether or not to keep stats on the armour constant or allowed adaption based on player choice picking different class to use it on. For example plate when equiped by rogue might say have dex instead of str or whether the armour stats are constant meaning peice gives str regardless of which class equips it. Not sure what they would do with regard to that part.
In theory there is a downside to the adaption theory being everyone would just wear plate all the time, so I think solution would either be reduced stat benefits if not mean't for that class compared to better ones when placed on the correct class or like said make all peices set in stone constant stats regardless of class uses it.
Both these elements increase time and effort to create and spend on this aspect during development and I am slightly concerned the cause and effect of additional time spent will mean the sacrifice or detriment of another elements or even the same element meaning less peices and sets being created due to more time taking to create. Thats my only concern.
Modifié par Dragoonlordz, 14 avril 2012 - 04:30 .





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