Lead Writer David Gaider blogs on Follower Customization
#351
Guest_Fandango_*
Posté 14 avril 2012 - 05:06
Guest_Fandango_*
#352
Posté 14 avril 2012 - 05:09
My big concern though (some other peple may have mentioned this already) is if each piece of armour is personalised for each suitable companion, will there be as big a variety of armour to choose from?
Oh and mages need leather maybe chainmail in addition to cloth imo. I didnt play a mage in DA2 but i'm currently playing through origins as a male mage and the outfit looks awful. ESPECIALLY the headwear. It looks like something out of the Rio Carnival.
#353
Posté 14 avril 2012 - 05:16
Also, any chance of having a more armored version of clothing for mages, similar to Hawke's Champion robes?
#354
Posté 14 avril 2012 - 05:20
Fandango9641 wrote...
To weigh in on the statclass dependent debate, I think (and not just to be difficult) that a combination of both would work perfectly. Making full plate exclusive to a few specialised classes makes sense to me, as does having a strength requirement to actually wear the stuff. We all know that resources are finite, so don’t waste them modelling mages robes for character classes that will likely never wear them. That said (and this has to be the most contradictory post ever), the more visual customisation you give me the better. Interested to see where this goes.
I've seen worse.
I like the idea. I always cared more about the equiping and stats. The visual customzation is a bonus for me.
class or stat based never really bothers me. If it ends up being class based I would prefer it being a little more open. For example instead of cloth only for Mages make cloth, leather and chain.
#355
Posté 14 avril 2012 - 05:21
Definitely, I loved that design, well except for the shelf (hard to take a screenshot when Hawke's face is half hidden).Master Shiori wrote...
Customization shown at PAX looks nice, but I couldn't help but notice that characters lose their unique look the more gear you put on them. In particular, the Seeker could hardly be identified as such once you equip her with a full suit of new armor.
Also, any chance of having a more armored version of clothing for mages, similar to Hawke's Champion robes?
Modifié par Thor Rand Al, 14 avril 2012 - 06:16 .
#356
Guest_Fandango_*
Posté 14 avril 2012 - 05:21
Guest_Fandango_*
Sparky2146 wrote...
My big concern though (some other peple may have mentioned this already) is if each piece of armour is personalised for each suitable companion, will there be as big a variety of armour to choose from?
Yes, please no return to the dark days of constantly picking up great loot and not being able to use it. So much work I know, but party customisation is a really big deal to me.
EDIT: Added quote
Modifié par Fandango9641, 14 avril 2012 - 05:23 .
#357
Guest_Fandango_*
Posté 14 avril 2012 - 05:27
Guest_Fandango_*
addiction21 wrote...
Fandango9641 wrote...
To weigh in on the statclass dependent debate, I think (and not just to be difficult) that a combination of both would work perfectly. Making full plate exclusive to a few specialised classes makes sense to me, as does having a strength requirement to actually wear the stuff. We all know that resources are finite, so don’t waste them modelling mages robes for character classes that will likely never wear them. That said (and this has to be the most contradictory post ever), the more visual customisation you give me the better. Interested to see where this goes.
I've seen worse.
I like the idea. I always cared more about the equiping and stats. The visual customzation is a bonus for me.
class or stat based never really bothers me. If it ends up being class based I would prefer it being a little more open. For example instead of cloth only for Mages make cloth, leather and chain.
Stats are super important for sure but I'm one of those sad fellows that really enjoys playing dress up, Top line: the more the DA team are able to give me in the way of visual customisation the better.
#358
Guest_Fandango_*
Posté 14 avril 2012 - 05:53
Guest_Fandango_*
Modifié par Fandango9641, 14 avril 2012 - 06:34 .
#359
Posté 14 avril 2012 - 06:21
Why would they need to do extra modelling, given that the classes can all have the same appearances?Fandango9641 wrote...
To weigh in on the statclass dependent debate, I think (and not just to be difficult) that a combination of both would work perfectly. Making full plate exclusive to a few specialised classes makes sense to me, as does having a strength requirement to actually wear the stuff. We all know that resources are finite, so don’t waste them modelling mages robes for character classes that will likely never wear them. That said (and this has to be the most contradictory post ever), the more visual customisation you give me the better. Interested to see where this goes.
(btw, if you're going to ditch other races because of the armor thing, then please, don't - you can even have only elves, with the same body-size as humans - it would still be better than playing only human)
Also, I need to say CrustyBot's ideas here are all awesome.
And as for my suggestion about the option to disable PC voice and dialogue wheel - think of it as adding some extra replay value. I for one would surely play through both silent and voiced, many many times - and would love the series amazingly more than with only a voice, even if the voice is implemented well.
Modifié par eroeru, 14 avril 2012 - 06:23 .
#360
Posté 14 avril 2012 - 06:27
Fandango9641 wrote...
Stats are super important for sure but I'm one of those sad fellows that really enjoys playing dress up, Top line: the more the DA team are able to give me in the way of visual customisation the better.
And that is way I have pity for these poor developers. Our tastes range across the spectrum. To find that middle ground.
I have always had that soft spot for the BLizzard Diablo/WoW loot style Common loot is your basic sword/armor and stats. Then as you go up thru uncommon, rare, epic they progress both in look and stats. SOmething like that for more general loot would be a nice addition.
Like keep those special sets of armor for the specific things but then add in that sort of random loot thru out. It does not have to change to each but a few basic models for each tier and type or rquipment with pallete swaps and extra embellishments randomized would add a bit of "oh neat never seen this before and it fits perfectly with what I wanted"
It could be that random stats or the visual look that draws you in and every piece does not need to be worked on so much. I am not sure how difficult implementing that sort in there would be.
Or even if they go with the "mage in plate has robes that have more weight to them" that morph can also be applied to the basic random gear to save time not needing to modeling each thing.
Modifié par addiction21, 14 avril 2012 - 06:31 .
#361
Guest_Fandango_*
Posté 14 avril 2012 - 06:30
Guest_Fandango_*
eroeru wrote...
Why would they need to do extra modelling, given that the classes can all have the same appearances?
Because of what was presented at Pax (each item modelled to complement a specific iconic look)?
#362
Posté 14 avril 2012 - 07:22
Unfortunately, this is a popular misconception of how real life intellectuals are. I abselutely loved it in DA: Origins that I could put heavy armour on mages or anybody, especially the other keeper in DA:O who I have forgotten the name of right now. I would be really upset if I had to look at this character's normal outfit which I found was very -ehm- upsetting to look at it. It was some kind of short skirt in threads, and a bra, I think. Maybe it was there to symbolize she was one with nature, but it didn't do the job properly then, I found.
And I'm sorry to say this, but if I want to put heavy armour on Morrigan or Fenris, I'm going to do so, especially since the robes for mages in DA2 didn't provide any protection at all. Anders and Merrill kept dying a lot, so I had to use an inventory mod to change this, so I could put better armour on them. And it helped a lot, especially during the early fights and combat in the game. See, the thing with the mod, I used for this was that it only changed the statistics of say Fenris or Merrill, but didn't alter their apperance. Great mod, btw.
As I read through David's post on the blog, this is what I did understand: If we have say a armour, say a silver armour, it will look different on a man than on a women. It'll also look different on a dwarf than it will on human or an elf. Or are we only talking class restrictions here? Heavy armour looking differently on say a knight than on a seeker? But, also this: We can't put heavy armour on mages even when they have the STR requirements? In D&D, this restrictions made sense, since the mages only had a hitdie=d4, meaning that mages start out with very low hitpoints. Not so, I thought, in the DA universe.
And what about rogues? Light armour, I guess?
#363
Posté 14 avril 2012 - 07:34
When I play a m!mage mine never have that skinny look to them, I rp them to have actually had some combat expeirence, even with a sword. (never know when magic will fail n you got to use either your hands or a different weapon) I love how DA2's m!mage Hawke looked. You can definitely tell that boy didn't sit at home reading LOL.Deviija wrote...
I never cared for unique looks. It seems gimmicky for reasons beyond character recognition and the 'iconic look' deal. It seems more like a cosplay and sexytime outfits (for women) thing. From a roleplay perspective and a free choice angle, I never understood why there were attire restrictions relating to class. As in, if you are a mage then it must mean you never lift weights or keep in combat shape because you're too busy reading books? Not even able to put some light chain or leather armor on at least? After all, we've seen rogues and warriors running around in battle with little clothing on in their unique costumes already.
The *idea* of changing out pieces of armor that show up on unique slots per character, so that you can combine/mix and match sets to make a more personalized look is good in theory. I just have knee-jerk reservations that a piece of plate on a dude warrior is going to turn them into a power fantasy hulk with bulk and stern designs while a lady warrior is going to end up sleek, lithe, bodyfitted tight against every contour of her body (boobplates) and to make her appear more graceful and 'sexier.' I don't want that. Plate on a dude should look like plate on a woman.
I remember on the old forums we had conversations about how in games, like MMOs, it made no sense for a dude to put on a piece of armor and have him look like a steam engine, covered from head to toe, but when a woman put the same piece of armor on she suddenly had more skin showing than protective covering. This is kind of treading that same ground for me. Every look is unique to the companion and their 'personality' seems more like an easy artistic excuse to design a look however one wants even if it is a plate piece (or what have you) going on a character.
I may just need to see more of this system before making a better opinion, but right now I'm not really liking it any more (or any less) than DA2's unique full-bodied costumes.
And I actually like the distinction, I don't want my male too look like he's got the body of a nonathlete and I def don't want my women looking like they've been doing steroids. I love the distinction between male n female armour. So what if a woman has boob indentations or shows a lil skin (n if people want to show more skin then that's what mods are for).
It just makes me feel like I'm def palying a different sex, I can see it. I may be the only one but I love the distinction between the genders. Armour, walk/run movements, body shapes, their postures, etc. It's giving me more freedom to play the game I want by offering these choices. Instead of seeing a mechanical person who you can't distinguish if there male or female unless they don't have a helmet on. Again it's offering more freedom.
#364
Posté 14 avril 2012 - 07:39
#365
Posté 14 avril 2012 - 07:42
Mike Laidlaw wrote...
Suppose armor was purely stat dependant, not class. You need X strength to wear this mail, or what have you.
We
make sure that works with the player, but if you go "out of class" on a
follower, it looks "okay" but not as one-to-one as if you stuck with
the intended class.
So: You take a
bunch of strength with your mage, and you move plate onto your mage. His
armor looks pretty "heavy" but doesn't look necessarily like plate. It
still has all the stats that platemail has, though.
If you moved that
armor onto a warrior, it would look closer to how it looks on your
player. (Since you'd be back in the expected space for that character's
class)
[/list]
If you're going to make it happen, why make it only look okay? If you're going to let a player choose to put heavy armor on a mage, then it should look badass on a mage and I think it should look like "mage plate" or "light plate."
I do like the idea that killing a knight drops "misc plate mail" that could then be assembled through an armor crafting skill or simply equiped on a mage companion to create a minimalistic kind of plate that visually satisfies their particular style while appearing to offer a balance of protection and freedom of movement.
Also, more mage pants. Just saying.
#366
Posté 14 avril 2012 - 08:04
Fandango9641 wrote...
eroeru wrote...
Why would they need to do extra modelling, given that the classes can all have the same appearances?
Because of what was presented at Pax (each item modelled to complement a specific iconic look)?
Aah, for a second I though you were talking about only the PC.
Yeah, companion armor should be a bit restricted, if it is necessary. But I don't see how making approx 5 slightly different copies for every piece would be so resource-wielding. Would it be a question of whether we would get more different armors or more customizable armors?? In that case, a compromise is necessary, sure.
Modifié par eroeru, 14 avril 2012 - 08:06 .
#367
Posté 14 avril 2012 - 08:05
Edited: I doubt I'll even get a response so it's no biggie and I'll understand if something like this can't be implemented due to either engine mechanics and resouces. But I def like how you guys distinguished the male from female in DA2, it was a big improvement for me from Origins.
Modifié par Thor Rand Al, 14 avril 2012 - 08:13 .
#368
Posté 14 avril 2012 - 08:06
I guess what I'm saying is
Companions=smaller pieces that don't compromise their iconic look
Playable character=Full size pieces?
#369
Posté 14 avril 2012 - 08:26
You should also provide other (small?) bonuses that benefits the player for using the character's default armor or make use of them: like, Leliana, can only enter the chantry with her robes or something.
Modifié par Tpiom, 14 avril 2012 - 08:37 .
#370
Posté 14 avril 2012 - 08:49
Mike Laidlaw wrote...
Okay, let me put this out here:Better? Worse? I ask because something like this might very well be possible.
- Suppose armor was purely stat dependant, not class. You need X strength to wear this mail, or what have you.
- We make sure that works with the player, but if you go "out of class" on a follower, it looks "okay" but not as one-to-one as if you stuck with the intended class.
- So: You take a bunch of strength with your mage, and you move plate onto your mage. His armor looks pretty "heavy" but doesn't look necessarily like plate. It still has all the stats that platemail has, though.
- If you moved that armor onto a warrior, it would look closer to how it looks on your player. (Since you'd be back in the expected space for that character's class)
Why would it look different because it was on a mage? Robes don't really blend in when your trying to hide from templars...unless the templars in DA3 are going to be just like the ones in DA2? In that case no need to even try and pretend to blend in.
What I mean is plate should look like plate, especially if that plate is going on someone that has the stats to wear said plate.
Modifié par Estherra Drack, 14 avril 2012 - 08:50 .
#371
Posté 14 avril 2012 - 08:54
Thor Rand Al wrote...
Actually I have a question/idea for the devs. What if we had the choice to make our characters how we wanted them as far as body wise. Have a slider to how skinny or buff we want our protags (and um lol to have boob size sliders. Seriously there was a few times when playing that I actually had the thought, hey why does she have bigger boobs. Heck even mom was bigger then f!Hawke lol. I know I know a good laugh but there are some that like to have that choice as far as how they'd like to build their protags body. The boob slider was just a thought but) [b]def the body build option I'm wondering about, if it would be possible or even feasible.
If you get a boob slider then I want a package slider for the dudes.
#372
Posté 14 avril 2012 - 08:58
motomotogirl wrote...
If you get a boob slider then I want a package slider for the dudes.
^^^^THIS^^^^
#373
Posté 14 avril 2012 - 08:59
Sounds fair to me XDslashthedragon wrote...
motomotogirl wrote...
If you get a boob slider then I want a package slider for the dudes.
^^^^THIS^^^^
#374
Posté 14 avril 2012 - 09:15
Modifié par Pasquale1234, 14 avril 2012 - 09:16 .
#375
Posté 14 avril 2012 - 09:18
I totally support this. <3Pasquale1234 wrote...
I also think we need a male companion with a huge package, wearing only a thong through the entire game.





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