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Lead Writer David Gaider blogs on Follower Customization


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#426
Maria Caliban

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Upsettingshorts wrote...

But then, a lot of people complained that DAO's Femwarden walked like a linebacker.

Part of the problem wasn't the the animation but the skeleton itself was the same for male and female character. You can see this with FemShep in ME 3 when she runs. She holds her arms far from her torso because with DudeShep, there would be those massive muscles.

When you give FemHawke the male animations, she looks much better than the FemWarden.

ishmaeltheforsaken wrote...

I liked it. Because I hold myself like that. I pop my hip when I stand idle. It's not something that is in any way "a big deal" to me, but I enjoyed it because I saw myself in it. Just like how I love characters I see myself in (<3 Merrill).

Yeah, when I'm just standing, I'll lean on one side. But I don't sway my hips while walking.

Modifié par Maria Caliban, 15 avril 2012 - 01:18 .


#427
Deviija

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Maria Caliban wrote...

When you give FemHawke the male animations, she looks much better than the FemWarden.
 


Very much so.  It's a DA2 mod (putting the male animations on the lady Hawke PC) that has become essential for me.  

As for standing idle, the jaunty hip/hip to the side stance isn't a gender thing.   Many men do this as well.  Not to the extreme version that some characters have in-game, that would induce dislocation, but the hip-askew thing is pretty common.  My mother doesn't do it, but my uncle does, for example.  It puts most of the weight on one foot and eases tension on a portion of the body.  Just having it be an engendered animation (aka something only ladies do) is where it particularly bugs me.  

The exaggerated hipsway (along with the flailing arms) while walking/running was way overdone. 

#428
Sylvius the Mad

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Maria Caliban wrote...

Upsettingshorts wrote...

But then, a lot of people complained that DAO's Femwarden walked like a linebacker.

Part of the problem wasn't the the animation but the skeleton itself was the same for male and female character. You can see this with FemShep in ME 3 when she runs. She holds her arms far from her torso because with DudeShep, there would be those massive muscles.

I wouldn't blame the shared skeleton for that.  I'd blame DudeShep's gigantic muscles.

Honestly, if DudeShep looked and sounded like ManHawke, I'd have liked DudeShep a lot more.

When you give FemHawke the male animations, she looks much better than the FemWarden.

So that's the solution.  Don't share skeletons, but do share animations.

Yeah, when I'm just standing, I'll lean on one side. But I don't sway my hips while walking.

I cross my feet when I stand still, but I don't need my PC to do that.

#429
Tradecell

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From what i have see so far, thumbs up. It retains the uniqueness of each follower armor style while allowing greater degree of customisation. I hope it is not too hard to implement it technically. At least this way, two character wearing the same plate armor will still look different and make it easier to identify who is who.

This would be a great feature for DA3, wholly support it and hopes it comes true.

#430
Heather Cline

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Interesting. It combines the unique look of DA2 but the armor of DA:O thus bringing the best of both together. It's a nice concept and would be interesting to see come to fruition.

#431
Maria Caliban

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Sylvius the Mad wrote...

I cross my feet when I stand still, but I don't need my PC to do that.

If FemHawke sat the way I sat, people would pitch a fit.

#432
The_11thDoctor

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syllogi wrote...

So basically, it would be texture swapping in most cases, but occasionally the model would change too, in each case conforming to the overall "look" of each character.

That sounds good, my main problem with the DA2 system was seeing all this armor drop and never getting a chance to put it on characters, even when it would make perfect sense, story and personality wise, for them to wear it. I understand class restrictions, but it would be nice to see a warrior who ought to appreciate a set of heavy armor being allowed to wear it, for instance.

^this

But yeah, I watched both vids and it sounds promising. The art in DA is always amazing....it's just it sometimes doesnt translate to 3D and that makes me worried. THe armor looked amazing in DA2, but the character models did not. THe hands were ugly and the skin textures are odd... Bioware really needs to worl on a new hair system for the love of Thedas! YOu should also be able to custom the ENTIRE BODY! I wish you could do whatever you want to the armor the followers wear, but the system they are talking about which is basically ME's system could work IF they make a ton of pieces for each part and not 3 like ME... Looking cool is 70% of the battle. If I die in battle, I want to look cool doing so.

Maker's breath, if they make the lands look as gorgeous as the 2D concept art, we'd have a major game on our hands. Make the 3D live up to the 2D this game please! If you need more than 2 years to make this game right, do so! Please make a ending that doesnt suck. Bioware is falling into a trend I dont care for concerning their endings...

#433
Foolsfolly

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As long as companions can wear armor I'm happy. The concept art reminds me of Diablo 2 where a Field Plate would look like full knightly armor on a Paladin character but a mix matched bit of metal and leather straps on a Barbarian.

I approve. You keep your iconic looks but we get armor and equipment that matters (not 2/3s of which are instantly trashed).

#434
Silas7

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The concepts David G brings up in his blog sounds like the pinnacle of companion customization. The main challenge I see is after the tech in is place will the art team design enough armor pieces to satisfy? I felt that ME3 failed in that regard. With pre-set armor sets for companions and few Shep kits the armor dept was a big let down.
Also, don't add armor-stat bonuses for wearing a set. They make me feel like each individual piece doesn't mix and match with others to the same degree as if i had the set.

Finally Darkspawn need to be scary again and the art style needs more grit. :)

#435
KingNewbs

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This idea is really creative and a nice way to resolve the complaints I've heard about DA2's follower armor situation. I'm less into micromanaging, so I liked that it was so lightweight and easy... but I felt that way about ME2 as well, until I played ME3 and saw how well you'd improved the weapon customization.

So yeah, keep going this way. I'm excited for DA3!

#436
Sylvius the Mad

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Disapointment wrote...

Also, don't add armor-stat bonuses for wearing a set.

I have to agree.  I'm not thrilled with set bonuses.

#437
deuce985

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This is actually a wonderful idea!

It solves two problems at once. I like how Bioware gave the companions a unique look in DA2. The problem with that is you lose the customization. This new proposed system keeps their unique look without losing customization. Go with this Bioware! This is what we need.

Although, I suspect that with this new system, you'll see less types of loot because you'll have to make more different appearances on one piece. So, you're still going to lose some customization variety. A necessary sacrifice to give everybody customization, IMO. I'll gladly sacrifice variety in armor if it means every piece has a unique look. I can't tell you how many times I put a awesome piece of armor on in DA:O and it had a generic look that 20 other armors shared...

Modifié par deuce985, 15 avril 2012 - 06:03 .


#438
seraphymon

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Sylvius the Mad wrote...

Disapointment wrote...

Also, don't add armor-stat bonuses for wearing a set.

I have to agree.  I'm not thrilled with set bonuses.


I disagree i actually want more of them like we had in DAO, not just for the 3 sets in DA2. DA2 were almost non existent really since it was usually the same lame 5% armor increase and couple attributes.

#439
Thori

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Equipment sets are always welcome addition to the game. It makes you go forward and collect items from the set. Not always it turns out good but it often turns out to be awesome. Example: Sentinel armor from Awakening. It is an awesome looking armor and has cool stats with great armor set benefits. Who wouldn't wear it?

#440
Firky

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I love item sets.

But, they have to be found in logically related places. I think it was the Spiral Eye armour set in DA2 that was found all over the place? One bit on a dragon, some in Kirkwall etc.

(It might be just me.)

#441
Sylvius the Mad

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Thori wrote...

Equipment sets are always welcome addition to the game. It makes you go forward and collect items from the set. Not always it turns out good but it often turns out to be awesome. Example: Sentinel armor from Awakening. It is an awesome looking armor and has cool stats with great armor set benefits. Who wouldn't wear it?

That's sort of the problem.  Set bonuses discourage mixing and matching, and encourage predictable characte builds.

#442
philippe willaume

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Mike Laidlaw wrote...

Borghal wrote...

Ugh... so now we have magical morphing armor pieces, or has Dragon Age gone Sci-fi and this is actually some kind of nano-armor?

The resulting visual style is of course cool and stylish and all that sells, but how is it justified from a game world logic standpoint?
Also, maybe it's just me, but when I put full plate armor of a certain style, I expect that character to be clad in such armor. But as these concepts show, put it on one person, you get an open helmet, but put it on someone else, you get a closed helmet. No consistency sucks :- /


It's a little weird, sure. However, I consider it to be no weirder than moving the same armor from Oghren to Sten, who would logically be -awfully- squished, so it falls into "acceptably gamey" on my personal radar.

and if it were a major immersion problem, we could always go to the forge, have the smith reshape it for char X.
phil

#443
philippe willaume

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Mike Laidlaw wrote...

eyesofastorm wrote...
That is almost perfect Mike.  So close.  The one problem and unforunately, it is a HUGE one for me, is that you guys are retaining too much control over the party composition... seemingly at this point.  If you want to designate a given NPC as a warrior, that's fine.  But from that point, you have to let me decide whether that warrior will be heavy and slow or light and fast or maybe not realy great at anything but good at everything if you understand my meaning.  And I realize I'm making assumptions, but I feel like the assumptions are valid based on the things I've read that were between the lines.  


So, you're looking for more variety within the class itself, be it through armor, skills, talent selection or what have you, and feel like there's a danger that if warriors are primarily plate wearers, there's no room for a dex-warrior?

Pretty valid concern, sure. I can tell you that I'd like to offer more variety in the "experience" of playing a warrior, but it may not go far enough for you if you really want the Dex warrior build, as I tend to think that if you want a dex-based melee character in lighter armor in the DA class system, you should be playing a rogue.

And yes, I understand that rogues are fundamentally different than warriors in a lot of people's minds, and that what you probably want is a kind of light-warrior/heavy rogue hybrid that sacrifices some of the rogue's stealth for heavier hits and some of the warrior's protection for mobility. Again, as noted above, I want to "broaden" the experience of playing the classes some, but they will still have hard lines between them. We may just end up not agreeing on where those lines should be drawn. Or maybe we will! Regardless, we will be doing our damndest to get that kind of information out before you have to even think about making a purchasing decision.

And thanks for taking the time to outline this. It's certainly food for thought.

hello mike,

As way around that is that you could treat skill/ tallent as you treat armour.
IE as long as the class difference are about how the class works and not what the class have access to, a given skill or talent will have a different effect on each class.


phil

#444
Momiji.mii

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I think that this suggestion for follower armour sounds really interesting and I look forward to hearing more about the process as the system keeps getting tweaked. Like many others, I dislike managing my inventory and follower armour in Origins, but if this new system gets realized, it could make managing things a lot more fun and therefore worth putting some of my valuable gaming time into it.

I also wanted to say that although I was wary at first of the female running animation, once I actually played as Lady Hawke (instead of just taking control of my female companions), I grew to like it. I still think it could have been implemented better, but having a specific animation for my female PC was stil tons better than sharing the same motion pattern as mHawke. I hope the female PC will get a little more muscles in DA3 though.

I also hope that mages will find at least as many mage pants as mage dresses from here on. I understand that some people wants the robes, but no mage of mine will ever wear one of those again. ;)

Modifié par Momiji.mii, 15 avril 2012 - 08:57 .


#445
Anaeme

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This idea of characters retaining their unique look regardless of what armor you put on them is FANTASTIC...

I wish in DAO I had more Morrigan specific armors like this...instead of having to put Chantry attire on a witch of the wilds ugh!


Frankly speaking I cannot fathom those who would think this is not a good idea. What is WRONG with you guys?

#446
Adanu

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Purely cosmetic wise, I like this idea. Me and Sylvius agreeing on that note is a frigging miracle :P

I was one of those people who has no problems with being unable to change appearance. I understood why from a narrative viewpoint, even if most did not.

That being said... people who want dex warrior builds and the like... while I can understand the desire for choices, fact is that can be very hard to program around gameplay wise.

#447
Xewaka

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Thori wrote...
But srsly, Arcane warrior did it. Just because of MAGIC! ;)

It costed him half the mana pool just to pull out the stunt, and due to the fatigue system, heavier armors made his spells be comparatively more tiring (eat up more mana). Granted, it was nowhere near an actual balance point, because Bioware can't balance mages for the life of them. The intention of it having a severe tradeoff was there, even if it didn't work in the end.

Adanu wrote...
That being said... people who want dex warrior builds and the like... while I can understand the desire for choices, fact is that can be very hard to program around gameplay wise.

It'd probably be easier, actually. It'd require to design a more "RPG-like" game system, simplified to the point of being reproducible on tabletop. If people can play it with a book and some dice, then the system has a higher amount of flexibility thanks to a simpler base mechanics.
Look at Fallout: Seven Attributes, percentage-based skills. Much more creative flexibility.

Modifié par Xewaka, 15 avril 2012 - 09:57 .


#448
seraphymon

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Sylvius the Mad wrote...
That's sort of the problem.  Set bonuses discourage mixing and matching, and encourage predictable characte builds.


Actually its not the set bonus that discourage that, at least for me. Its for a full matching  armor, that mostly discourages mix and match. Mix and match just for min/max i would think encourages predictability

#449
Guest_PurebredCorn_*

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Atakuma wrote...

Hopefully you guys can make this work, because it sounds pretty great.


I agree.

I loved the iconic look in DA2, but I have to admit this will be a lot of fun to play with in the game if it all works out. Great blog and the armor variations really look fantastic.

Modifié par PurebredCorn, 15 avril 2012 - 04:55 .


#450
Sejborg

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Well. It appears to be a step in the right direction.

Are those two characters going to be NPC's in DA3?