Lead Writer David Gaider blogs on Follower Customization
#501
Posté 16 avril 2012 - 10:36
#502
Posté 16 avril 2012 - 10:43
I do, but it's not because they look alike. It's because I can't sort their portraits.BomberJR wrote...
Do people really have a hard time telling one character from the next in a battle?
#503
Posté 16 avril 2012 - 10:48
Sylvius the Mad wrote...
I do, but it's not because they look alike. It's because I can't sort their portraits.BomberJR wrote...
Do people really have a hard time telling one character from the next in a battle?
Fair point...I would like that too.
I guess they made too many strange to comprehend changes from DAO to DA2 for me. It just felt like they said to themselves "Well that DAO game was roaring success, so now let's change it all".
That may be too harsh, but it's my take.
#504
Posté 16 avril 2012 - 10:50
BomberJR wrote...
Do people really have a hard time telling one character from the next in a battle? I can't believe this was a big enough deal for the team to make armour the way it is in DA2
I had a hard time telling characters from each other in DA2, but not because of armour, because I was constantly moving the camera to fit the party in/issue orders etc. (I played DAO entirely zoomed out and rotated only very rarely - if there were some big object in the way.)
#505
Posté 16 avril 2012 - 10:54
Yet another reason to give us the tactical camera back.
#506
Posté 16 avril 2012 - 11:12
BomberJR wrote...
Do people really have a hard time telling one character from the next in a battle? I can't believe this was a big enough deal for the team to make armour the way it is in DA2
Not really but some previous Bioware games used this same technique.
What I liked about DA2's way of handling it is it gave each character a distinct look reflecting their personality. You could argue, why should I play with their armor? They're not me. They have personalities. Personally, I'll sacrifice that RP moment for customization. But I do like seeing distinct styles that fit their personalities. It would be weird seeing Isabella running around in full plate...
This new proposed idea is the best of both worlds, IMO. It keeps their distinct look for their personalities...without sacrificing customization. I can't find many problems with this system...other than the possibility we'll see far less variety in loot because each armor piece has several different looks.
#507
Posté 16 avril 2012 - 11:14
Sylvius the Mad wrote...
That's a good point. DAO's slower combat and tactical camera made it easier to keep track of where everyone was all of the time, so the characters didn't need visual distinctiveness.
Yet another reason to give us the tactical camera back.
I'm playing through DA2 again and that's something I really really miss.
I don't have as big a problem with the changes in combat as some people do. I find it far more tactical than people give credit to. They had a great general idea of the direction, it just needed more polish. Like getting rid of the random ninja spawns. But that's another topic.
#508
Posté 17 avril 2012 - 12:11
#509
Posté 17 avril 2012 - 01:26
Maria Caliban wrote...
In Skyrim, you could put heavy armor on your PC. You could trade heavy armor to a companion but they would only wear it if they wanted to.
They would wear it if it was stronger than the armor they had on. So if they wern't wearing heavy armour already, they would most likely put it on
Modifié par hussey 92, 17 avril 2012 - 01:28 .
#510
Posté 17 avril 2012 - 01:31
Sylvius the Mad wrote...
That's a good point. DAO's slower combat and tactical camera made it easier to keep track of where everyone was all of the time, so the characters didn't need visual distinctiveness.
Yet another reason to give us the tactical camera back.
In Origins I knew where everyone was, but in DA2 I was to busy button mashing to stay focused on everyone.
#511
Posté 17 avril 2012 - 01:45
hussey 92 wrote...
In Origins I knew where everyone was, but in DA2 I was to busy button mashing to stay focused on everyone.
Yeah...this
#512
Posté 17 avril 2012 - 04:37
deuce985 wrote...
But I do like seeing distinct styles that fit their personalities. It would be weird seeing Isabella running around in full plate...
I just wanted to give Izzy *pants* for battles...thats all. She could hang out all she wanted to in whatever she wanted to in the taverns/lanky elves homes.
I usually had the rogues (myself included) in medium or heavy armor in dao. It was nice not weird. Also great for replayabilty to switch things up. imho
Modifié par FieryDove, 17 avril 2012 - 04:38 .
#513
Posté 17 avril 2012 - 01:56
Blastback wrote...
I like it. I like it a lot.
But please, if we have a companion like Jack or Isabela, let us give them a shirt or pants...
#514
Posté 17 avril 2012 - 03:05
#515
Posté 17 avril 2012 - 06:22
#516
Posté 17 avril 2012 - 08:56
At the end I have no defined preferences over the iconic look if the gameplay gives me the option to customize statistically the charachters with a system that mixes accessibility, depth and variety in a fun way (and, imho, that was the true failure of both DA games: in both games the loot system was boring, flat and uninspired).
Having said that, I hope to be wrong but I fear that the compromise won't work in the game. If it's developed well and to its true potential, it will be a resource drain at the detriment of other things. If it's not developed well... what's the point? You will just cause more disappointment without moving anyone.
At the end, I really do not understand why you won't let the player decide what's the signature look of each charachter. And don't play the cosplay card because it just do not make a lot of sense in my view. Giving freedom to the players is really the simpler solution: the path of less resistance is allways the road to wisdom
Just replicate what you've done in DA:O with Morrigain. Create two or three armours/outfits that really fits each charachters concept. Give freedom to the players on the equipment: most players will choose the iconic outfit no matter what the other options could bring in term of stats. I know I did with Morrigain and normally I like a lot to min-max.
I don't get why you want to force your narrative to players on any feature of the game in such a compulsory way. You're always been the masters in giving players the illusion of choice, you surely know how it's done better than me. Instead you are turning the DA franchise in some sort of Western/Japanese RPG hybrid thing.
Modifié par FedericoV, 17 avril 2012 - 09:08 .
#517
Guest_Begemotka_*
Posté 17 avril 2012 - 09:11
Guest_Begemotka_*
Seriously :lol:I did play DAO once having my party wearing only their underwear,gloves and boots for less encumbrance,then found that ridicule and surprise are mighty weapons indeed;)
I know it sounds childish but it feels good to be just that sometimes.
In all seriousness,I do like the ideas presented regarding companion customization- a lot.
It is an elegant solution and I hope it will make it to the game.
But give me my iconic underwear,too,please :ph34r:It is nice to trod around looking like a Vallejo character.
#518
Posté 17 avril 2012 - 09:40
Sylvius the Mad wrote...
I do, but it's not because they look alike. It's because I can't sort their portraits.
Which reminds me - I've always found the quests that lock-in a companion to be fairly annoying. In a few rare cases, it makes sense, but most of the time I already have the required companion in my party, and in the order that is convenient and familiar to me. I'm not familiar with other interfaces, but on PS3, the right shoulder button cycles through the party, and it's a pain when the game reorders them.
#519
Posté 17 avril 2012 - 11:11
Absolutely.Pasquale1234 wrote...
Sylvius the Mad wrote...
I do, but it's not because they look alike. It's because I can't sort their portraits.
Which reminds me - I've always found the quests that lock-in a companion to be fairly annoying. In a few rare cases, it makes sense, but most of the time I already have the required companion in my party, and in the order that is convenient and familiar to me. I'm not familiar with other interfaces, but on PS3, the right shoulder button cycles through the party, and it's a pain when the game reorders them.
And this problem would go away if we could sort them manually after the party was set.
I like to sort my party by class, so regardless of which role my PC fills I know I can always find my rogue in the second portrait from the top.
But not since BG have we been allowed to rearrange the party members.
#520
Posté 18 avril 2012 - 12:25
Reznore57 wrote...
I still remember Morrigan with a mage dress and worst mage hat,poor girl.
That's why I think the followers should get their own 'hide helmet' checkboxes. That and I'd prefer to see their faces over even a nice-looking helmet, let alone some of the stuff they give mages.
#521
Posté 18 avril 2012 - 12:36
That is all.
#522
Posté 18 avril 2012 - 01:09
I'm one of those that enjoyed the distinguished styles for each seperate character, and being able to change the armor without losing that would be awesome. I hated not being able to change Morrigan's armor (for as much as it counts as armor) without losing her look even though I had a robe collecting dust in my pack that was honestly much better. She just never looked right in a usual mage's robe.
And if gifts of armor or weapons with signifigance to a character could be updated according to a companion's level like Bianca was for Varric, that would be great, too. It was physically painful to have Yusaris, Ageless, and the Summer Sword all sitting around and not having the heart to change a sucky-yet-emotionally-significant weapon out for one of them.
#523
Posté 18 avril 2012 - 01:42
edit:
Oh.. but I do miss being able to trot around my camp/house/personal hub of choice in my underwear. ..not for any particular reason.. The first rpg I ever played, long, long, time ago (can't remember the name right now, late eighties) let me do that, and it's fairly rare I find. lol
Seriously though, there are situations where it makes sense, such as when you're held captive without your equipment a few times in DA:O/DA:A. My city elf, during the dark, harsh events of her origin story, slaughtered the entire standing guard of Denerim's bad royal in her underwear, and as she lopped off his head at the end, I just had this image of this baptism by blood. In my mind, she was so riteously enraged that she was practically bathing in the blood of her enemies. Great hook for her character for me. She's my favorite RPG protagonist ever, bar none, the best character I've ever had the privelege to play. Her origin provided me the only sequence of events I've played in a game that ever compelled me to go and draw them out years later, just because it was so powerful in my head. Of course in my head and my drawings, she's nude, but that's beside the point. I realize the decision was made not to include that feature in DA:O, so I make concessions. Still, serves a real purpose.
edit 2:
On the hide helmet feature: I've always preferred to have that option during some dialogue scenes, but I've always wanted to see my character actually remove their helmet at the start of the scene when they do, and place it back at the end. Just a thing.
Modifié par cindercatz, 18 avril 2012 - 02:07 .
#524
Guest_Begemotka_*
Posté 18 avril 2012 - 08:41
Guest_Begemotka_*
@cindercatz
Nice to see there are other underwear supporters out there:D
#525
Posté 18 avril 2012 - 08:41
cindercatz wrote...
On the hide helmet feature: I've always preferred to have that option during some dialogue scenes, but I've always wanted to see my character actually remove their helmet at the start of the scene when they do, and place it back at the end. Just a thing.
This, so much this! For some reason it didn't bother me in DAII when my followers didn't use a helmet, but I usually like my PC and her companions to keep their helmet on during fights/exploring and only take them off during conversatons and other appropriate circumstances. The lack of removing/putting on-animation always bugged me a bit. ME3 had some effectful cut scenes when Shepard removed/put on her helmet in order to talk to people, but I think that in the regular game play, it just magically apeared/disappeared. Still better than kissing people with the helmet on, though.





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