EintagsBigB wrote...
I really like this concept of the customizable NPC. I found DAII really lacked the variety where the followers really changed their appearance over the course of the game.
I have however one concern: What if I really like one style of armor that I get early on in the game and want to keep that style, but the better armors all have a look that doesn't suit me?
And another question: Will the main character also have an distinct look with upgradable armor parts (such as in DAII it could be that the base armor style is always the champion armor and depending on what you equipped it "changes") or will the whole body change for the protagonist?
On the first question, they could solve that, in terms of balance, by re-applying the weight mechanic from DA:O (and ME3 sorta). Heavier materials (later, more expensive basic armors) could actually apply weight penalties, same as DA:O, but provide more protection, and you as the player decide which trade-off you want to make. That way, if you like a certain lower grade look over another, you would still benefit from that choice in a different way. And maybe you want certain characters in leather rather than steel, for instance, and you develope your builds accordingly.
And on the second part: Good question. :-) I imagine he or she would also have a unique version of each armor piece, but maybe also have a few defined player only armors as well.
Modifié par cindercatz, 20 avril 2012 - 07:56 .





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