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Lead Writer David Gaider blogs on Follower Customization


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#601
Pasquale1234

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Rorschachinstein wrote...

So we change the colors as well right?

Having your companions travel in all black would be pretty pimp.


I think that being able to equip your entire team in the same armor for a uniform look would be pretty pimp - but the proposed system would not allow that, because it favors a specific look for each companion over full player customization.

BomberJR wrote...

Meh...If I put a suit of plate on my mage, it should look the same as if I put it on my fighter. It's a suit of plate. I get that some people like the pretty mystical morphing armour, but it's very strange. Sure, putting the same suit on a dwarf and an elf should be almost impossible as well, but it doesn't ask for the imaginative leap that morph armour does.

Plus, I agree with an earlier post about plate on a mage. If I want to do it, let me. I loved getting the arcane warrior spec so I could get some armour on my mage and drop the stupid looking robes!


Agreed.

I've suggested each companion be equipped with some base set that would level up, but otherwise allow full customization by the player.  That would represent true compromise imho, because it allows those who want to maintain iconic appearance to do so, while still allowing full customization.

Modifié par Pasquale1234, 24 avril 2012 - 06:06 .


#602
Sylvius the Mad

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Pasquale1234 wrote...

Agreed.

I've suggested each companion be equipped with some base set that would level up, but otherwise allow full customization by the player.  That would represent true compromise imho, because it allows those who want to maintain iconic appearance to do so, while still allowing full customization.

But they don't want to give us options.  They want us all ot play exactly the same game, and they're hoping we'll enjoy it.

Why we all have to play the same game I don't understand.

#603
Ulicus

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BomberJR wrote...

Sure, putting the same suit on a dwarf and an elf should be almost impossible as well, but it doesn't ask for the imaginative leap that morph armour does.

It's exactly the same leap.  Equipping Legion of the Dead armour you've just found in a ruined Thaig on your human noble is just as much "morph armour" as anything featured on David's blog.

I suppose they could give us a (psuedo) "realistic armour" mode, where armour pieces were unusable until we took them to a blacksmith to be "reforged" for a specific character... but I could house rule that for myself, anyway, and save other people the trouble.

Hell, I did in Origins.

Until I got bored. Then I just equipped armour as I found it. *shrug*

#604
Shadow of Light Dragon

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Ulicus wrote...
It's exactly the same leap.  Equipping Legion of the Dead armour you've just found in a ruined Thaig on your human noble is just as much "morph armour" as anything featured on David's blog.


...nah. Having Merrill fit comfortably into Isabela's boots but retain their overall look, even if their size has changed, is a different suspension-of-disbelief than having Merrill put on Isabela's boots but maintain her whole barefoot elf aesthetic.

It's a leap either way, but it's far from being the same leap.

#605
DeadPoolX

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Here are my thoughts on this, neither of which will probably happen, but I would like to see nonetheless.

1. Implement a toggle so that you can turn on or off a companion's signature outfit. This way you can give them whatever armor you want, but if you want to see their own distinct outfit, you can do that; likewise, if you want to see a companion in the exact piece of armor you handed to them, you can do that too.

2. Allow in-game customization of armor. I don't mean a few runes here or there, I mean total customization.

Each new piece of armor would be a blank slate. It'd have the defensive capabilities and whatever requirements are needed to wear it, but other than that, no stat pluses or minuses.

The good part about that is that you can go to a blacksmith or shopkeeper and get them to enhance your armor. Maybe specialized formulas could be used to create certain bonuses. That could even be a skill the NPC could learn.

The point of this is so you never have to choose between a suit of good-looking armor with lousy stats and a suit of stupid-looking armor with great stats. Now you can have the armor design you like and the stats too.

Modifié par DeadPoolMK, 25 avril 2012 - 07:13 .


#606
Sylvius the Mad

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Ulicus wrote...

It's exactly the same leap.  Equipping Legion of the Dead armour you've just found in a ruined Thaig on your human noble is just as much "morph armour" as anything featured on David's blog.

I suppose they could give us a (psuedo) "realistic armour" mode, where armour pieces were unusable until we took them to a blacksmith to be "reforged" for a specific character... but I could house rule that for myself, anyway, and save other people the trouble.

Hell, I did in Origins.

Until I got bored. Then I just equipped armour as I found it. *shrug*

You could house rule it, but then you're left with a game that uses a loot distribution that's assuming loot utlity that's different from what you're using.

This is much like how running BG in the BG2 engine breaks BG's loot tables.  BG's loot system assumes a certain weapon proficiency system, but BG2 used a different weapon proficiency system, so the games aren't strictly compatible.

DAO assumes that all armour is equippable by everyone regardless of size or shape, and thus you could get trapped somewhere with armour you're not willing to use but the game ramps up difficulty expecting that you are (to my knowledge, this doesn't happen in DAO, but it could).

House rules are great, but they are not without costs.  Having that rule built into the game itself is better.

And no, I am not asking for realistic armour simulation (though apparently such a thing was considered for Dragon Age - Mike said so earlier in this thread).

#607
Bonanza16

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 So... With this blog, is it safe to assume that DAIII will turn out to be DAII + slight variations in environment?

Why does BioWare insist on keeping their "iconic" looks? Why couldn't they just add unique sets of armour (Like Morrigan's robes etc) and let the players decide if they want to use it or not... Why are they annoyed when they see Morrigan in other robes on YouTube videos???

#608
Ghidorah14

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Bonanza16 wrote...

 So... With this blog, is it safe to assume that DAIII will turn out to be DAII + slight variations in environment?

Why does BioWare insist on keeping their "iconic" looks? Why couldn't they just add unique sets of armour (Like Morrigan's robes etc) and let the players decide if they want to use it or not... Why are they annoyed when they see Morrigan in other robes on YouTube videos???


It's especially odd when in DA2 when there's a group of travelers running around with completely unique looks but the rest of Kirkwall has like, 5 different costumes.

#609
lx_theo

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I'd like to point out that if this is implemented, you better make sure to have a hood up, hood down option available in the designs of the armor.

#610
Archer

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Bonanza16 wrote...

 So... With this blog, is it safe to assume that DAIII will turn out to be DAII + slight variations in environment?

Why does BioWare insist on keeping their "iconic" looks? Why couldn't they just add unique sets of armour (Like Morrigan's robes etc) and let the players decide if they want to use it or not... Why are they annoyed when they see Morrigan in other robes on YouTube videos???


This.

Idea sounds nice but in all honesty which bit of we didnt like this in DA2 do they not get?

I want to loot armour and equip companions as i see fit. I want to decide what my crew look like, i dont want Bioware to decide for me.

I want this- social.bioware.com/da_game_screenshots/241000/240003/Screenshot20110911231836529.jpg

Ok heavily modded i know but the key reason why i play DAO more than DA2

I really want an RPG without all these imposed restrictions or cool ideas that are used to try and hide restrictions.

Unfortuantley Bioware dont seem to make RPG's anymore.

#611
Sylvius the Mad

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eveynameiwantisfekintaken wrote...

This.

Idea sounds nice but in all honesty which bit of we didnt like this in DA2 do they not get?

I want to loot armour and equip companions as i see fit. I want to decide what my crew look like, i dont want Bioware to decide for me.

I want this- social.bioware.com/da_game_screenshots/241000/240003/Screenshot20110911231836529.jpg

Ok heavily modded i know but the key reason why i play DAO more than DA2

Don't ask for everything all at once.

Once they incorporate what David has described - the ability to equip companions just as we do the PC - then we just need a tool to extract and modify the meshes and then we can mod back in DAO-style appearances.

#612
Bonanza16

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And there's one thing I don't get... If this method of customisation takes up more development time and resources... :( And I doubt BioWare is going to cook DAIII for more than 5 years like the original.

Don't get me wrong... I just realised BioWare is (or was) my favourite RPG company just because of DA:O alone! They seem to just love changing things that work and keep things that don't though... Too much experimenting!!! I love my DA:O!!!

#613
Archer

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Sylvius the Mad wrote...

eveynameiwantisfekintaken wrote...

This.

Idea sounds nice but in all honesty which bit of we didnt like this in DA2 do they not get?

I want to loot armour and equip companions as i see fit. I want to decide what my crew look like, i dont want Bioware to decide for me.

I want this- social.bioware.com/da_game_screenshots/241000/240003/Screenshot20110911231836529.jpg

Ok heavily modded i know but the key reason why i play DAO more than DA2

Don't ask for everything all at once.

Once they incorporate what David has described - the ability to equip companions just as we do the PC - then we just need a tool to extract and modify the meshes and then we can mod back in DAO-style appearances.


Sound idea. A good reason why a toolset would b great for DA3.

Toolset vastly increases replay value and secondly i honestly believe looking at mods that are made could help bioware get a taste of what we players might like to see in game.

#614
Silver77nz

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Thanks for the info. I'm beginning to like this concept. I would like my followers to change a bit during gameplay. Gets boring looking at the same thing for 20+ hrs. Plus as you gain levels and you change why couldn't your followers as well. So I'm beginning to like this. Hopefully it will boost defense stats up as well. We will seeB)

#615
Reznik23

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I like the looks of this, too...

#616
Sylvius the Mad

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eveynameiwantisfekintaken wrote...

Sound idea. A good reason why a toolset would b great for DA3.

Toolset vastly increases replay value and secondly i honestly believe looking at mods that are made could help bioware get a taste of what we players might like to see in game.

Even if it's not a full toolset, some sort of means to extract and reimport game resources would be nice.  We can find the tools we need to do the actual modifications ourselves.

BioWare's been talking about how they're using third-party tools to design the game, so they probably can't release full toolsets anymore.  And that's fine as long as they still let us extract game resources.

#617
hussey 92

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Bonanza16 wrote...

 So... With this blog, is it safe to assume that DAIII will turn out to be DAII + slight variations in environment?

Why does BioWare insist on keeping their "iconic" looks? Why couldn't they just add unique sets of armour (Like Morrigan's robes etc) and let the players decide if they want to use it or not... Why are they annoyed when they see Morrigan in other robes on YouTube videos???

yes exactly^

The players want the custimization they had in Origins and Bioware wants trademark looks they can slap on 7-11 cups.

#618
slimgrin

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Customization. They're really innovating now.

#619
Atakuma

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hussey 92 wrote...

Bonanza16 wrote...

 So... With this blog, is it safe to assume that DAIII will turn out to be DAII + slight variations in environment?

Why does BioWare insist on keeping their "iconic" looks? Why couldn't they just add unique sets of armour (Like Morrigan's robes etc) and let the players decide if they want to use it or not... Why are they annoyed when they see Morrigan in other robes on YouTube videos???

yes exactly^

The players want the custimization they had in Origins and Bioware wants trademark looks they can slap on 7-11 cups.

You people are being obtuse. The point is to be able give the companions a variety of different looks while sticking to a certain theme. You are reacting to this proposed system as if it was exactly the same as DA2.

#620
Bonanza16

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uh... i was just thinking... since he mentioned class restrictions... does it confirm that arcane warriors won't be available... and no rogues wearing medium armor or wielding longswords etc etc?

#621
cindercatz

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Well, if it's purely stat based again, then at least the armor should be wearable by anyone, which is great. For weapons, I don't know. If they do keep the specific weapon styles per character thing, hopefully there will be more styles (such as a rogue main and gauche, or sword and dagger). I'm personally hoping for a number of new weapon styles at least. Midrange throwing knives and dagger, tomohawk (or small dual axes, etc.), maybe unique sword styles, bow and short sword, things like that. More variety, more options of weapon specialization, if you're going to have weapon specialization. Bring back dual longswords, also. My favorite DA:O Warden was a city elf who went back and forth mostly between sword/dagger and sword/sword, depending on her available equipment. Both styles treated as unique things would be very cool.

And on arcane warrior.. I hope it's back, but I don't know that it's been mentioned. My mage in DA:O was an arcane warrior/shapeshifter. (Impractical? Yes. Shapeshifting in general was impractical because of the charge time..) But he was both because of story reasons and he was quite powerful all the same. Increasing his personal skill and becoming more powerful was actually a driving force of the character. :-) I'd love to be able to pursue a dedicated version of either one if the whole thing about specializations directly effecting the story turns out true. That would be excellent. :-)
...Also, yes, that means both specs were unavailable for DA2.. lol, so I'm not sure what my mage would visually do, or if there were gameplay involved, how that would work, were I to get lucky and see him with Morrigan in DA3. ... I hope it's back.

Modifié par cindercatz, 29 avril 2012 - 02:14 .


#622
hussey 92

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Atakuma wrote...

hussey 92 wrote...

Bonanza16 wrote...

 So... With this blog, is it safe to assume that DAIII will turn out to be DAII + slight variations in environment?

Why does BioWare insist on keeping their "iconic" looks? Why couldn't they just add unique sets of armour (Like Morrigan's robes etc) and let the players decide if they want to use it or not... Why are they annoyed when they see Morrigan in other robes on YouTube videos???

yes exactly^

The players want the custimization they had in Origins and Bioware wants trademark looks they can slap on 7-11 cups.

You people are being obtuse. The point is to be able give the companions a variety of different looks while sticking to a certain theme. You are reacting to this proposed system as if it was exactly the same as DA2.

But why do we suddenly need to stick to a certain "theme" for companions.  When did keeping "ionic" looks become so important. 

#623
hussey 92

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Also how can Fenris and Varric have "ionic" looks if they've only appeared in one game? And Isabella didn't look anything like that in Origins, so they didn't have a problem with changing her former "ionic" look

#624
Sylvius the Mad

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Bonanza16 wrote...

uh... i was just thinking... since he mentioned class restrictions... does it confirm that arcane warriors won't be available... and no rogues wearing medium armor or wielding longswords etc etc?

If you'd read the other dev comments in this thread, you'd see that they are considering both class-limited and stat-limited armour.

Obviously class-limited armour would be a significant departure for the series.

#625
Rabid Rooster

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I actually kind of like this. Do It!Image IPB