Lead Writer David Gaider blogs on Follower Customization
#651
Posté 22 mai 2012 - 09:21
#652
Posté 23 mai 2012 - 05:59
#653
Posté 23 mai 2012 - 06:03
#654
Posté 23 mai 2012 - 06:53
You're right, it is exponentially better than color swapped and sized armors that look the same on every race.hussey 92 wrote...
It doesn't look as good as Origins.
#655
Posté 23 mai 2012 - 01:12
Whatever, it is better than DA2. Unfortunately, after the last 2 games I don't have the trust I once did in BW to do the right thing with resource allocation.
#656
Posté 23 mai 2012 - 04:13
Tommyspa wrote...
You're right, it is exponentially better than color swapped and sized armors that look the same on every race.hussey 92 wrote...
It doesn't look as good as Origins.
Shouldn't Juggarnut armor look like Juggarnut armor wether it's on an elf or a quinari? Every character has a humanoid body, so why should the armor need to change drastically for everyone
#657
Posté 23 mai 2012 - 04:20
Poleaxe wrote...
I doubt anyone cares about the iconic look except you guys at BW. We just want to be able to change appearance as we please. It makes me nervous that this much effort is being put into something that we don't care about. I seriously just don't get it. Are you trying to go for a jrpg look? Is it a marketing thing? Does it have to do with sales outside NA/Europe? Is this an artistic vision thing?
Whatever, it is better than DA2. Unfortunately, after the last 2 games I don't have the trust I once did in BW to do the right thing with resource allocation.
Exactly, It was confusing when BW started talking about the "compromise" between customization and ionic looks, when did the fanbase ever demand ionic looks or even hint that they wanted it.
#658
Posté 23 mai 2012 - 07:36
Poleaxe wrote...
I doubt anyone cares about the iconic look except you guys at BW. We just want to be able to change appearance as we please. It makes me nervous that this much effort is being put into something that we don't care about. I seriously just don't get it. Are you trying to go for a jrpg look? Is it a marketing thing? Does it have to do with sales outside NA/Europe? Is this an artistic vision thing?
Whatever, it is better than DA2. Unfortunately, after the last 2 games I don't have the trust I once did in BW to do the right thing with resource allocation.
There's plenty of people who prefer the iconic look than the DAO system.
I very much prefer the iconic looks for companions over the drab armors in DAO. Why? I still have the opportunity to tinker around with their stats while they look like their own person. They also have unique models, Aveline, Hawke, Isabela and Merrill all have different figures.
#659
Posté 23 mai 2012 - 07:42
hussey 92 wrote...
Tommyspa wrote...
You're right, it is exponentially better than color swapped and sized armors that look the same on every race.hussey 92 wrote...
It doesn't look as good as Origins.
Shouldn't Juggarnut armor look like Juggarnut armor wether it's on an elf or a quinari? Every character has a humanoid body, so why should the armor need to change drastically for everyone
Style over realism. Of course armour does not magically morph depending on who puts it on. But it's preferable to the DA2 approach.
#660
Posté 23 mai 2012 - 07:51
Cutlasskiwi wrote...
Poleaxe wrote...
I doubt anyone cares about the iconic look except you guys at BW. We just want to be able to change appearance as we please. It makes me nervous that this much effort is being put into something that we don't care about. I seriously just don't get it. Are you trying to go for a jrpg look? Is it a marketing thing? Does it have to do with sales outside NA/Europe? Is this an artistic vision thing?
Whatever, it is better than DA2. Unfortunately, after the last 2 games I don't have the trust I once did in BW to do the right thing with resource allocation.
There's plenty of people who prefer the iconic look than the DAO system.
I very much prefer the iconic looks for companions over the drab armors in DAO. Why? I still have the opportunity to tinker around with their stats while they look like their own person. They also have unique models, Aveline, Hawke, Isabela and Merrill all have different figures.
My guess is that you are a minority, but we don't have to fight. In LOTRO, they have a thing where you can change the characters armor for increased stats but toggle whether you want the appearance to change. That seems like a fine compromise for people who think like me and people who think like you.
Unfortunately, I don't think that would work for BW. It doesn't seem like they are doing this because they agree with you- more they are concearned about advertising and youtube.
#661
Posté 24 mai 2012 - 12:32
#662
Posté 24 mai 2012 - 04:29
hornedfrog87 wrote...
I will say that I do like this idea. DA2 took us bluntly in the right direction, but had their pitfalls. I agree with Bioware in regards to the Origins armor problem, but having the companions wear same or incredibly similar armor for what is to be years was distasteful. I favor the iconic look approach. and saw that as an improvement made by DA2, however this new direction seems the best. You have my green light. I will say on a side note... please give us the option to be a Seeker or a Warden. I'd prefer Seeker, but I'd still be incredibly happy to assume the role of a Warden again.
no no no no no. DA2 did not take us in the right direction (unless the right direction was toward Mass Effect).
Assasins Creed has ionic looks, Mass Effect 2 has ionic looks, Gears of War has ionic looks. Why must Dragon Age be like every other game? I got into Origins cause it was different then the other games I played and in no way did I consider the armor a problem. I actaully considered it better then most systems.
#663
Posté 25 mai 2012 - 04:11
How is it being like every other game by providing indivduality among it's characters? I can't help but side with the crew when I look at youtube videos and all the companions in Origins are dressed completely similar; better yet, seeing Morrigan in heavy armor. Like I said before, I favor customizable iconic looks over generic dressup or clothes that do not change over the course of ten years.hussey 92 wrote...
hornedfrog87 wrote...
I will say that I do like this idea. DA2 took us bluntly in the right direction, but had their pitfalls. I agree with Bioware in regards to the Origins armor problem, but having the companions wear same or incredibly similar armor for what is to be years was distasteful. I favor the iconic look approach. and saw that as an improvement made by DA2, however this new direction seems the best. You have my green light. I will say on a side note... please give us the option to be a Seeker or a Warden. I'd prefer Seeker, but I'd still be incredibly happy to assume the role of a Warden again.
no no no no no. DA2 did not take us in the right direction (unless the right direction was toward Mass Effect).
Assasins Creed has ionic looks, Mass Effect 2 has ionic looks, Gears of War has ionic looks. Why must Dragon Age be like every other game? I got into Origins cause it was different then the other games I played and in no way did I consider the armor a problem. I actaully considered it better then most systems.
#664
Posté 25 mai 2012 - 05:46
I could not disagree with you more on this. The Origins characters individaulity came in how well they were written, not in what armor they were wearing. And are you trying to say that after watching Youtube videos, you've decided people are playing the game wrong?hornedfrog87 wrote...
How is it being like every other game by providing indivduality among it's characters? I can't help but side with the crew when I look at youtube videos and all the companions in Origins are dressed completely similar; better yet, seeing Morrigan in heavy armor. Like I said before, I favor customizable iconic looks over generic dressup or clothes that do not change over the course of ten years.hussey 92 wrote...
hornedfrog87 wrote...
I will say that I do like this idea. DA2 took us bluntly in the right direction, but had their pitfalls. I agree with Bioware in regards to the Origins armor problem, but having the companions wear same or incredibly similar armor for what is to be years was distasteful. I favor the iconic look approach. and saw that as an improvement made by DA2, however this new direction seems the best. You have my green light. I will say on a side note... please give us the option to be a Seeker or a Warden. I'd prefer Seeker, but I'd still be incredibly happy to assume the role of a Warden again.
no no no no no. DA2 did not take us in the right direction (unless the right direction was toward Mass Effect).
Assasins Creed has ionic looks, Mass Effect 2 has ionic looks, Gears of War has ionic looks. Why must Dragon Age be like every other game? I got into Origins cause it was different then the other games I played and in no way did I consider the armor a problem. I actaully considered it better then most systems.
Also, Morrigan in massive armor is awsome.
Modifié par hussey 92, 25 mai 2012 - 05:50 .
#665
Posté 25 mai 2012 - 09:03
And I am not posting for your approval, simply to let Bioware know I approve the customizable iconic look. Yes, individuality comes through the written; however, it can also come through by appearance, whether it be anatomical or simply clothing, as there are several characters who have successfully been trademarked by their look and received fondly. No, as you're attempting to put words in my mouth to emotionally bolster your argument. After watching Youtube videos and hearing the clamor for options to provide more variety, I see the argument flawed as many all look alike in utter blandness. While you may like your mages in armor, I do not; if that's what you want, then fine. As such, I am not arguing they are playing wrong, but rather the argument for individuality and more options seem completely flawed if only a miniscule portion of armor is used repetitively while the remainder rots in the inventory. Anyways, I'm done here. Bioware asked for my opinion and I gave it.hussey 92 wrote...
I could not disagree with you more on this. The Origins characters individaulity came in how well they were written, not in what armor they were wearing. And are you trying to say that after watching Youtube videos, you've decided people are playing the game wrong?hornedfrog87 wrote...
How is it being like every other game by providing indivduality among it's characters? I can't help but side with the crew when I look at youtube videos and all the companions in Origins are dressed completely similar; better yet, seeing Morrigan in heavy armor. Like I said before, I favor customizable iconic looks over generic dressup or clothes that do not change over the course of ten years.hussey 92 wrote...
hornedfrog87 wrote...
I will say that I do like this idea. DA2 took us bluntly in the right direction, but had their pitfalls. I agree with Bioware in regards to the Origins armor problem, but having the companions wear same or incredibly similar armor for what is to be years was distasteful. I favor the iconic look approach. and saw that as an improvement made by DA2, however this new direction seems the best. You have my green light. I will say on a side note... please give us the option to be a Seeker or a Warden. I'd prefer Seeker, but I'd still be incredibly happy to assume the role of a Warden again.
no no no no no. DA2 did not take us in the right direction (unless the right direction was toward Mass Effect).
Assasins Creed has ionic looks, Mass Effect 2 has ionic looks, Gears of War has ionic looks. Why must Dragon Age be like every other game? I got into Origins cause it was different then the other games I played and in no way did I consider the armor a problem. I actaully considered it better then most systems.
Also, Morrigan in massive armor is awsome.
#666
Posté 27 mai 2012 - 02:05
Sylvius the Mad wrote...
That's sort of the problem. Set bonuses discourage mixing and matching, and encourage predictable characte builds.Thori wrote...
Equipment sets are always welcome addition to the game. It makes you go forward and collect items from the set. Not always it turns out good but it often turns out to be awesome. Example: Sentinel armor from Awakening. It is an awesome looking armor and has cool stats with great armor set benefits. Who wouldn't wear it?
This is a terrible idea. Armor is designed to work well with (surprise!) matching armor. Giving people a bonus for having matching armor is not a bad thing, and if they're that hyped on stats over looks let them do it. Taking away rewards from people who want to wear an entire set just so someone can frankenstein themselves a set of armor from four different sets and not get "penalized" is just a bad move in general.
#667
Posté 27 mai 2012 - 12:34
Cutlasskiwi wrote...
Poleaxe wrote...
I doubt anyone cares about the iconic look except you guys at BW. We just want to be able to change appearance as we please. It makes me nervous that this much effort is being put into something that we don't care about. I seriously just don't get it. Are you trying to go for a jrpg look? Is it a marketing thing? Does it have to do with sales outside NA/Europe? Is this an artistic vision thing?
Whatever, it is better than DA2. Unfortunately, after the last 2 games I don't have the trust I once did in BW to do the right thing with resource allocation.
There's plenty of people who prefer the iconic look than the DAO system.
I very much prefer the iconic looks for companions over the drab armors in DAO. Why? I still have the opportunity to tinker around with their stats while they look like their own person. They also have unique models, Aveline, Hawke, Isabela and Merrill all have different figures.
This. I love the iconic looks of characters.
DAO all armour looked the same anyway, and you had mismatching sets often making it look terrible. Green gauntlets, silver chestpiece, a templar helmet and dwarven boots. Ug.
And late game you ultimately only used the best sets - so you always were in complete juggernaut, then complete wades dragonbone. Its not choice or diversity if you always end up in the same place.
#668
Posté 27 mai 2012 - 12:56
Anyways, thought I'd mention that from a fanart standpoint, iconic looks make characters a lot more fun to draw. I find myself drawing Isabela and Merrill far more often than I ever did Leliana, even though I love all three characters.
Additionally, as a visual person, I think that unique character appearances do have an important part in characterization. I realize some people think appearances somewhat superficial, but in a visual medium the meshing of a character's look and personality is what makes them distinct--at least, in my opinion.
Just thought I'd add my two cents. Distinct looks are good in my book.
#669
Posté 27 mai 2012 - 10:35
Apathy1989 wrote...
Cutlasskiwi wrote...
Poleaxe wrote...
I doubt anyone cares about the iconic look except you guys at BW. We just want to be able to change appearance as we please. It makes me nervous that this much effort is being put into something that we don't care about. I seriously just don't get it. Are you trying to go for a jrpg look? Is it a marketing thing? Does it have to do with sales outside NA/Europe? Is this an artistic vision thing?
Whatever, it is better than DA2. Unfortunately, after the last 2 games I don't have the trust I once did in BW to do the right thing with resource allocation.
There's plenty of people who prefer the iconic look than the DAO system.
I very much prefer the iconic looks for companions over the drab armors in DAO. Why? I still have the opportunity to tinker around with their stats while they look like their own person. They also have unique models, Aveline, Hawke, Isabela and Merrill all have different figures.
This. I love the iconic looks of characters.
DAO all armour looked the same anyway, and you had mismatching sets often making it look terrible. Green gauntlets, silver chestpiece, a templar helmet and dwarven boots. Ug.
And late game you ultimately only used the best sets - so you always were in complete juggernaut, then complete wades dragonbone. Its not choice or diversity if you always end up in the same place.
I actaully remember having more sets of good armor than I had companions. And I don't remember ever having a problem with mismatching armor. Infact I'm pretty sure alot of your companions join you wearing complete armor sets.
#670
Posté 29 mai 2012 - 09:39
Sid-Phil-Us wrote...
Honestly can't even remember if there was any difference between an Iron Axe and a Grey Iron Axe in DAII and that was bothersome.
In my inventory they were both neon yellow.
#671
Posté 29 mai 2012 - 09:50
Cutlasskiwi wrote...
Poleaxe wrote...
I doubt anyone cares about the iconic look except you guys at BW. We just want to be able to change appearance as we please.
There's plenty of people who prefer the iconic look than the DAO system.
I very much prefer the iconic looks for companions over the drab armors in DAO. Why? I still have the opportunity to tinker around with their stats while they look like their own person. They also have unique models, Aveline, Hawke, Isabela and Merrill all have different figures.
I agree. I was always confusing Sten with Leliana when it came to wearing red steel armor.
#672
Posté 29 mai 2012 - 10:25
Apathy1989 wrote...
This. I love the iconic looks of characters.
DAO all armour looked the same anyway, and you had mismatching sets often making it look terrible. Green gauntlets, silver chestpiece, a templar helmet and dwarven boots. Ug.
And late game you ultimately only used the best sets - so you always were in complete juggernaut, then complete wades dragonbone. Its not choice or diversity if you always end up in the same place.
This is nothing but personal preference, but I like to picture my "party of adventurers" as people that replace their damaged equipment with whatever they can loot from enemies.
Full sets of armor are something you either get from a tomb/cript or from a blacksmith.
#673
Posté 29 mai 2012 - 10:28
kyuubifred wrote...
I love this. I had actually thought about a similar system but figured it would be too resource intensive; glad I was wrong.
It is resource intensive.
Bioware just decided to change their priorities resource-wise.
#674
Posté 29 mai 2012 - 05:49
Jerrybnsn wrote...
Cutlasskiwi wrote...
Poleaxe wrote...
I doubt anyone cares about the iconic look except you guys at BW. We just want to be able to change appearance as we please.
There's plenty of people who prefer the iconic look than the DAO system.
I very much prefer the iconic looks for companions over the drab armors in DAO. Why? I still have the opportunity to tinker around with their stats while they look like their own person. They also have unique models, Aveline, Hawke, Isabela and Merrill all have different figures.
I agree. I was always confusing Sten with Leliana when it came to wearing red steel armor.
Yes, that is totally the reason why I like iconic looks.
#675
Posté 29 mai 2012 - 09:56





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