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Lead Writer David Gaider blogs on Follower Customization


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#676
Ellestor

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This is how I've thought companion equipment should be handled pretty much since Knights of the Old Republic lead me to first really think about the importance of a character's visual identity versus customizability. I remember thinking back to Diablo II at that time and hoping for a time when each companion in an RPG was like unto their own D2 (or now D3) class, visually speaking, and it seems like that's exactly what you're talking about here.

#677
batlin

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So uh, when you guys realized that you couldn't add unique armor variants for companions, why was the decision made to remove armor COMPLETELY from companion usage rather than just make it DA:O-style?

#678
cindercatz

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batlin wrote...

So uh, when you guys realized that you couldn't add unique armor variants for companions, why was the decision made to remove armor COMPLETELY from companion usage rather than just make it DA:O-style?


Wha?? When did this happen? ..hope it hasn't. That would be horrible.

#679
Loup Blanc

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I approve the road they have taken. Same core outfit, sure. But variations due to the armor type is I think the best way to go.

#680
joriandrake

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I just found that blog post, and now I post my thoughts on it:

I like the idea overall, although I am not that sure it is good that the same armor looks that different on multiple characters. I do hope however for the ability to recolot equipment ingame for both player and NPC characters, and the ability to hide helmets for player, and NPC characters, for all of them seperatedly. (so Player char and NPC 1 and 2 would have helmet on, while NPC 3 and 4 would not show them)

If player can design and craft their equipment themselves it will be even better. How the Neverwinter tools allowed armor and weapon customization (in regards of colors and textures) comes to mind.

#681
Jackums

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I support this 100%. I think it's a brilliant idea.

#682
Wulfram

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joriandrake wrote...

I like the idea overall, although I am not that sure it is good that the same armor looks that different on multiple characters.


That's almost always true if you allow more than one character to wear it.  Because it changes for sex and race.

Modifié par Wulfram, 05 juin 2012 - 11:36 .


#683
Samzo77

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This is an awesome idea, I really loved the illustrations. I really felt that was the problem with DA:O, when I gave Morrigan armor, she just looked like a femguard. She lost her identity.

#684
hussey 92

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Wulfram wrote...

joriandrake wrote...

I like the idea overall, although I am not that sure it is good that the same armor looks that different on multiple characters.


That's almost always true if you allow more than one character to wear it.  Because it changes for sex and race.

Most of the time, the only changes are the size of the armor (for race) and the chest (for gender).   

note:  massive armor and robes look the same on everyone.

#685
zyntifox

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Well it is a step in the right direction at least. Still after being felt robbed of $60 from DA2; it is going to take a lot more to convince me to buy DA3 for $60, or even $20 for that matter.

#686
AshenSugar

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I was feeling very, very cynical about Dragon Age 3... even veering toward the mindset that of not bothering to buy it unless I was certain my investment would be worth it (via player reviews/feedback), which is a terrible state of mind to be in, given that Origins is my favourite video game of all time.

The above blog has served to provide me with a thread of hope. Perhaps DA3 will not be the ultra-streamlined, linear, dumbed-down 'Ye Olde CoD' clone that my worst are anticipating?

Needless to say I love the ideas on follower customisation detailed within the blog - The system has my full and unreserved support.. for whatever that might be worth.

Hope can be a terrible thing though when dashed..... and I hardly dare to rekindle the hope that DAII really will be a game worthy of the 'Dragon Age' title. It feels safer and less harrowing to always expect the worst... holding onto cynicism, expecting to be disappointed.

I'll keep on following these development blogs with interest.

#687
Josielyn

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I am very pleased after reading the blog! Part of the fun of DAO was playing "dress up" and discovering what worked and what didn't. Especially when having conversations with the NPC's, changing their outfit and have the same conversation again. Also being able to shift a great piece of armour between more than one character and seeing how it looks different on each one. Hope we have some nice physical contrasts between NPC characters, not just personality contrasts in DA3.

#688
Plaintiff

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That all looks really awesome. I hope the end result comes out as good as the concept art.

#689
labargegrrrl

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i think i'm going to be the only person who says this, BUT:

i don't want to worry about f*ing micromanaging armor again. yes, i want my friends to change their clothes more often, but no, i don't want to have to babysit their armor choices. the thing i liked about DA2 was that all i had to do was stick a rune in something once in a while. let them pick out their own clothes (and, again, hopefully they'll do so more often) because they're grown ups! as for all the useless armor we found laying around, just code it so all armor we find is for our character class. problem solved.

#690
Ndutz

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I hope everyone is just not excited because the concept art looks good.

Yea sure it may looks good in theory but what's the implication? Is this system restricted to companion or is it the same with the main character.

If it is only for companions then i assume there are whole armor pieces for MC and there are pieces for companions. If so how many pieces do you think they can come up with? What about unique armors and such. I guess the way i see it now all of your companions have their own customizable N7 armor..

#691
Sylvius the Mad

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labargegrrrl wrote...

i think i'm going to be the only person who says this, BUT:

i don't want to worry about f*ing micromanaging armor again.

If you can manage the PC's armour, then you can manage the other party members' armors as well.

With regard to ability selections or qequipment choices, there is no relevant different between any one party member and the rest.  As such, they should work the same.

#692
wsandista

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labargegrrrl wrote...

i think i'm going to be the only person who says this, BUT:

i don't want to worry about f*ing micromanaging armor again. yes, i want my friends to change their clothes more often, but no, i don't want to have to babysit their armor choices. the thing i liked about DA2 was that all i had to do was stick a rune in something once in a while. let them pick out their own clothes (and, again, hopefully they'll do so more often) because they're grown ups! as for all the useless armor we found laying around, just code it so all armor we find is for our character class. problem solved.


I sure hope you're the only one to say this.

#693
Patchwork

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I like the idea but it seems overly ambitious especially when it seems most people, or perhaps just me, would be happy with a compromise of an evolving custom outfit with the ability put companions in any armour even if means losing a unique body design.

Modifié par Ser Bard, 19 juin 2012 - 06:16 .


#694
ianvillan

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Ser Bard wrote...

I like the idea but it seems overly ambitious especially when it seems most people, or perhaps just me, would be happy with a compromise of an evolving custom outfit with the ability put companions in any armour even if means losing a unique body design.


I agree it seems that they are using so much time and resources to do this idea when they could just let you equip followers with armour you find.

If they do go with the idea they are proposing then If they latter come out and say that something couldn't be implenented because of time, they better be prepared to explain why they used so much time implementing this idea when all we wanted was to equip armour that we wanted.

#695
Sylvius the Mad

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Ser Bard wrote...

I like the idea but it seems overly ambitious especially when it seems most people, or perhaps just me, would be happy with a compromise of an evolving custom outfit with the ability put companions in any armour even if means losing a unique body design.

Unless they're intending very different models for the companions (like PST's disparate characters), I don't see why they can't just give everyone an iconic outfit we're allowed to remove (like Morrigan in DAO).

Forcing everyone to endure these iconic appearances for the sake of promoting cosplay seems wrong-headed.

That said, if the final implementation does resemble what was discussed here, with stat-limited equipment usable by anyone who meets the requirements, and that equipment appearing on that model (albeit customised to suit that character), then I see no downside to this proposal.  I am concerned, however, that their attempt to implement this will result either in class-limited equipment rather than stat-limited equipment, or that the custom appearances will be reused for multiple armour pieces or not resemble the armour type at all (metal plates should look like metal plates).

#696
robotnist

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didn't read all posts, but is it a viable option to do what some MMOs do, a la LotRO and SWToR? where theres armor you wear for stats and armor for cosmetics.

the main change here being, maybe the main PC doesn't use this feature AT ALL, and the companions literally can equip anything, like DAO, but still look like they did the day they joined your group.

there's a check box on the companion's equipment page that says "Default Look" and when checked, it could say, make Morrigan "SHOW" as wearing her cool black feathered robe, instead of the circle robe that has better stats. but she still will get her stats from whatever shes has equipped, the check box is ALWAYS an option for all companions.

so say this was used in DA2, you would always be able to see Varric andFenris in their very recognizable, highly stylized gear or uncheck the box to show the gear you have them equipped with.

i don't know how much coding and zots this would take to implement, but if it was not so much a burden, maybe its the all encompassing, "happy fix" for the community...?

#697
Androme

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It's a brilliant idea indeed, job well done BioWare.

#698
Lisa_H

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I really like this idea

#699
ThomaswBloom

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Poleaxe wrote...


My guess is that you are a minority, but we don't have to fight. In LOTRO, they have a thing where you can change the characters armor for increased stats but toggle whether you want the appearance to change. That seems like a fine compromise for people who think like me and people who think like you.

Unfortunately, I don't think that would work for BW. It doesn't seem like they are doing this because they agree with you- more they are concearned about advertising and youtube.


Its easy enough to separate stats from apperance.  Personally I would prefer the classic "Paper doll" in character creation or as you pick up companions that let you customize apperance.  Then have other things drive the stats.  In Dragon Age this is easy-peasy with the rune system already in the lore.  Just expand that.  

Runes can be made exclusive to light/medium/heavy armor, they could make it so additional rune slots happen automattically as you level up or as a learned talent or skill.  Heck they could make armor a talent or skill if game balance wise they needed to restict armor to specific classes, or have stat mins to unlock certain rune slots.  

So many different ways to achive whatever game balance the devs would want.  Hell, make each character able to slot some number of "special" runes that give the various bonus abilities and have separate rune slots for Damage reduction and defense.  

Lots of potential depth to such a system, while still able to achive desired game balance by controling either number of rune slots or pace of avalible Rune upgrades (Minor, Master, Grand or whatever they were from DA:O).

Plus additional costume options make for great DLC, or as quest rewards, or even as buyable with gold in game from merchants ("I found this great hat shop in Lowtown....").  Imagine the ability to give a scarf or whatever to a LI, or have them give the PC something and actually being able to put it on your character similar to what they have in the Warhammer online game with the non-mechanical accesory slots.

I've always wondered why more RPGs don't save themselves the headaches of mixing and matching gear artistically and game balance wise at the same time.  Why have the art team make something spectacular that nobody ever uses because the stats are poor?  

#700
AndrahilAdrian

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I think its a fantastic idea, and a great example of how the strengths of DAO and DA2 could be combined to create the best Dragon Age game yet.