What’s wrong with the inventory system used in Dragon Age: Origins? Why not just use that?
There’s nothing wrong with that system per se. It was, however, a lot
of resources that led to end results which weren’t ideal… namely that
we had less appearances overall in addition to very little visual
identity
for the followers. Morrigan was the only character in
Origins who had a unique appearance, and one which was immediately lost
the moment you put different armor on her. Other followers had little
visual identity at all outside of their faces, and ended up looking like
every other character who wore that armor. Again, that’s not terrible
in and of itself (characters are defined by more than just their
appearance, after all)—but we’d like to do better.
I find this comment about "very little visual identity for followers" quite remarkable. All of my followers looked nothing like my main character or eachother, and none of them ended up looking like visual train-wrecks. I think the simple, honest answer would've been "it was too much work".
In any case it sounds like there's a pretty simple solution for people fixated on "appearances". You have a check box in the settings which disables armour visualisations, and you allow the player to choose from a few generic follower character/armour appearances.
That doesn't mean that you abolish gear customisation and wash your hands of class specialisation because it's too much work, like they did with Dragon Age 2, where every class has one cookie cutter build and very very limited scope for gameplay customisation; ps they totally wrecked the mage healer sub-class in DA2.
Did you do it “better” in DA2? If that was so great, why not just do it again?
We did like the visual direction for follower appearances in Dragon
Age 2—but resource limitations meant that we couldn’t do the number of
variations on those appearances as we would have liked. So you couldn’t
change their armor at all, and that had a negative impact on player
agency… as in the agency one feels by having control over their
gameplay. It also meant you found a lot of armor that you simply
couldn’t use at all, while this proposed system eliminates that problem.
So, ultimately, it was good on one side and very bad on the other.Resource limitations. That's a round-about way of saying the game was rushed. Tell us something we don't already know.
There was no agency over armor in DA2. There was no choice between armour, you got 1 set which pretty much lasted you from around 20% completion through to 100% completion. It wasn't even like you had options to stat stack. Pretty much all the gear was just trash loot or follower crap, much of which you couldn't use for the followers in your party.
This proposed system might address the glaringly obvious faults of the DA2 system, but it's still worse than what was offered in terms of gear and character customisation in DAO. For people complaining about gear (micro) management, honestly, if equipping gear to 8 slots is too much work then you aren't really invested in that role. Go back to playing FPS's. You have only have to equip your gun then.
Modifié par Wivvix, 28 juin 2012 - 11:12 .