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Lead Writer David Gaider blogs on Follower Customization


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#51
CoS Sarah Jinstar

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eyesofastorm wrote...

Maria Caliban wrote...

eyesofastorm wrote...

This will be just fine from my point of view as long as its not too limited. I want to be free to make bad choices as I am to make good ones and enjoy the repercussions of both. Let me put warrior armor on a mage if I want to. If you don't do that, then you're missing the point... for my part.

The article indicated that there would still be class restrictions.


I know.  How can you have unique looks otherwise?  A mage must always be in robes even if the color or texture changes.  A warrior must always be in armor even if the color or texture changes.  I hate unique looks.  But... *shrug*... I skipped three straight Bioware games now.  What's another?


And yet they still look exactly the same, except the chest piece is a shinier metal or something. Some compromise there Bioware. /facepalm.

#52
Borghal

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Upsettingshorts wrote...

Logically, yes.  But this seems like a lot more tedious to implement than I imagine you are assuming.

Games are ultimately games, and short of turning Dragon Age (or even Bethesda games which don't make this distinction either) into a full-bore simulation such diversity in armor fitting is unrealistic.


I don't think so. As I suggested above, you could just have a smith fix it up for you. A bit more bellievable while not overly so, since if you see the stats of an armor (and maybe add a preview of how it looks), you're not going to want to equip everything you come across.

It would not be difficult at all, you'd jsut need to assign NPC's body types (maybe jsut varied by race/sex) and then restrict found armor to certain body type with the option to have someone customize it for you... (e.g. change the restriction to desired type).

No change in amount of models neccessary to create.

#53
upsettingshorts

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Maria Caliban wrote...

Arcanum: Of Steamworks and Magick Obscura had three sizes of armor: small, medium, and large. Gnomes and Dwarves could only wear small; Humans, Orcs, and Elves could only wear medium; and Half-Ogres could only wear large.

It was annoying at times but I wouldn't call it tedious.


Neither appears to be 3D.

I wasn't talking about tedious for the player, but tedious to implement.  

Borghal wrote...

No change in amount of models neccessary to create.


*shrug*

It's just not a priority for me in any way.   I'd rather the time be spent on literally anything else. 

Modifié par Upsettingshorts, 13 avril 2012 - 09:55 .


#54
Mike Laidlaw

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Upsettingshorts wrote...

beermat77 wrote...

Makes sense for store brought armours.
Found armour should be character/size specific.
Eg Elven armour found while exploring wouldn't fit a character the size of sten


Logically, yes.  But this seems like a lot more tedious to implement than I imagine you are assuming.

Games are ultimately games, and short of turning Dragon Age (or even Bethesda games which don't make this distinction either) into a full-bore simulation such diversity in armor fitting is unrealistic.


Funnily, we did consider this. But I don't think we'll pursue it, as I think there's a thrill to putting on the new armor you found in the dragon's horde (or gullet, in our case), right then and there, rather than humping it to back to a smith to be refitted for your gender.

#55
ajbry

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This concept--from the idea to potential execution--looks great. It's an appropriate confluence of customization and identity while still granting us a lot of small and unique choices. I would be thrilled if the options for colors and materials were included. It doesn't need to be a wide array for each armor--you wouldn't want a member of the Legion of the Dead decked out in gold--but enough to modify the look in a meaningful way.

#56
GodWood

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Deviija wrote...
The *idea* of changing out pieces of armor that show up on unique slots per character, so that you can combine/mix and match sets to make a more personalized look is good in theory. I just have knee-jerk reservations that a piece of plate on a dude warrior is going to turn them into a power fantasy hulk with bulk and stern designs while a lady warrior is going to end up sleek, lithe, bodyfitted tight against every contour of her body (boobplates) and to make her appear more graceful and 'sexier.' I don't want that. Plate on a dude should look like plate on a woman.

I remember on the old forums we had conversations about how in games, like MMOs, it made no sense for a dude to put on a piece of armor and have him look like a steam engine, covered from head to toe, but when a woman put the same piece of armor on she suddenly had more skin showing than protective covering. This is kind of treading that same ground for me. Every look is unique to the companion and their 'personality' seems more like an easy artistic excuse to design a look however one wants even if it is a plate piece (or what have you) going on a character.

It's likely that's what they'll do.

#57
upsettingshorts

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CoS Sarah Jinstar wrote...

And yet they still look exactly the same, except the chest piece is a shinier metal or something. Some compromise there Bioware. /facepalm.


You're blind now as well?  Fascinating.

#58
John Epler

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CoS Sarah Jinstar wrote...

And yet they still look exactly the same, except the chest piece is a shinier metal or something. Some compromise there Bioware. /facepalm.


In fact, it'd be different - each character would have a sort of general 'theme', but different pieces would alter aspects of that theme. No, it's not 'this piece of armour looks the exact same on each character', but it gives the player the ability to customize aspects of their follower's appearance while still retaining a general 'look'.

Whether or not you see it as a compromise will, I suppose, depend on what aspects of the system were most important to you. We like the idea of having visually identifiable follower 'looks', but we also like giving the player the ability to alter aspects of that look.

#59
Guest_Guest12345_*

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Satyricon331 wrote...
 I'll just have to hope it doesn't cost other areas too heavily.


This is really my only concern. As much as I like this system, I don't know if I want it more than a few more quests, or content or changes elsewhere. Its impossible for us to know what is getting cut in exchange for what is being improved. 

#60
upsettingshorts

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GodWood wrote...

Deviija wrote...
The *idea* of changing out pieces of armor that show up on unique slots per character, so that you can combine/mix and match sets to make a more personalized look is good in theory. I just have knee-jerk reservations that a piece of plate on a dude warrior is going to turn them into a power fantasy hulk with bulk and stern designs while a lady warrior is going to end up sleek, lithe, bodyfitted tight against every contour of her body (boobplates) and to make her appear more graceful and 'sexier.' I don't want that. Plate on a dude should look like plate on a woman.

I remember on the old forums we had conversations about how in games, like MMOs, it made no sense for a dude to put on a piece of armor and have him look like a steam engine, covered from head to toe, but when a woman put the same piece of armor on she suddenly had more skin showing than protective covering. This is kind of treading that same ground for me. Every look is unique to the companion and their 'personality' seems more like an easy artistic excuse to design a look however one wants even if it is a plate piece (or what have you) going on a character.

It's likely that's what they'll do.


Yet the female character in the example exhibits none of these characteristics whatsoever.

Not that this isn't a trend.

Not that this isn't usually what happens in games.

But you'd have to be ignoring the evidence right infront of your face to consider, seriously, that this is what they are planning at this stage.

#61
Maria Caliban

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CoS Sarah Jinstar wrote...

And yet they still look exactly the same, except the chest piece is a shinier metal or something. Some compromise there Bioware. /facepalm.

It's not a unchangeable iconic look like DA II. It's not a complete change of appearance like DA:O. It's a mix of iconic look and changeable appearance, meaning it's a... compromise.

Compromise doesn't mean 'exactly like DA:O' or 'toss out visual identity because Sarah doesn't care about it.'

Modifié par Maria Caliban, 13 avril 2012 - 10:00 .


#62
Borghal

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John Epler wrote...


In fact, it'd be different - each character would have a sort of general 'theme', but different pieces would alter aspects of that theme. No, it's not 'this piece of armour looks the exact same on each character', but it gives the player the ability to customize aspects of their follower's appearance while still retaining a general 'look'.

Whether or not you see it as a compromise will, I suppose, depend on what aspects of the system were most important to you. We like the idea of having visually identifiable follower 'looks', but we also like giving the player the ability to alter aspects of that look.


So just to clarify, dressing everyone in full palte and making them look like a unit will NOT be possible? 
Not that that's anything I'd want to do, but I'm curious anyway. 

I think companions don't need to be so much visually unique. More important are their personalities, faces, voices and abilities.

#63
jennamarae

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I like the idea of it, but didn't care too much for the iconic looks in DA2. Heading into battle wearing little more than a shirt doesn't give me confidence in a characters survivability. The iconic looks are fine in camp or other non-combat areas, but don't let the desire for an iconic look lead to nonsensical battle gear choices. It was the same with some of the rogue armor in DAO. Running around with your stomach showing during a sword fight isn't the brightest of ideas. It's like painting a target on yourself that says "Hit here for maximum damage." Armor can be feminine without showing off as much skin as a bikini.

I do like the idea of armor pieces changing a companions look to an extent while keeping them recognizable. The iconic looks in DA2 left me wondering why everyone wore the same thing for 10 years even though I knew that armor/cloth had taken a beating/ripping and should have been replaced several times over. Being able to switch out armor again, even if it only slightly changed the physical appearance, would be great. I like being able to change my companions armor to something more suitable for their skills/build and have it make a noticeable difference in their appearance. Here's hoping it makes it into the next game.

Modifié par jennamarae, 13 avril 2012 - 10:04 .


#64
United Servo Academy Choir

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Pretty much just as I hoped. Fingers crossed!

#65
CoS Sarah Jinstar

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Upsettingshorts wrote...

CoS Sarah Jinstar wrote...

And yet they still look exactly the same, except the chest piece is a shinier metal or something. Some compromise there Bioware. /facepalm.


You're blind now as well?  Fascinating.


No, look at the shots, either it changes the color, or adds say for example the holy symbol for a seeker/full on metal for a warden but the armor look itself remains indentical.  Hey I just found this really awesome massive armor! Put it on the companion, and it reverts to their original look with maybe a spiky shoulder pad or what not.

So basically we get forced Iconic looks for companions again with a tiny bone tossed at those who like actual customization. Sorry for not being overly impressed so far, with how far we've come with graphical ability and technology in this age it comes off to me as just another streamlined stripped down system.

#66
BubbleDncr

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The link isn't working for me...

Sadness

#67
Maria Caliban

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Upsettingshorts wrote...

Yet the female character in the example exhibits none of these characteristics whatsoever.

I think if Meredith and Aveline have taught us anything, it's that BioWare is only interested sticking female characters in stripperware.

#68
Siven80

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I like it.

Not much more to say really, i liked the unique styles that DA2 characters had, and i like equipped my companions with different armor (to a certain degree...) so this seems to strike a good balance in my eyes.

i also like the possibility of different colors and materials was mentioned which i also like.

So if the "next project which may or may not be DA3" has these ideas, i do believe i will be vey happy with them.

#69
Maria Caliban

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BubbleDncr wrote...

The link isn't working for me...

Sadness

Try this.

http://blog.bioware....acustomization/

#70
GodWood

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Upsettingshorts wrote...
But you'd have to be ignoring the evidence right infront of your face to consider, seriously, that this is what they are planning at this stage.

Judging from current gaming trends, or better yet, current Bioware trends it's a logical assumption to make.

Are you really expecting otherwise?

#71
John Epler

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Borghal wrote...

John Epler wrote...


In fact, it'd be different - each character would have a sort of general 'theme', but different pieces would alter aspects of that theme. No, it's not 'this piece of armour looks the exact same on each character', but it gives the player the ability to customize aspects of their follower's appearance while still retaining a general 'look'.

Whether or not you see it as a compromise will, I suppose, depend on what aspects of the system were most important to you. We like the idea of having visually identifiable follower 'looks', but we also like giving the player the ability to alter aspects of that look.


So just to clarify, dressing everyone in full palte and making them look like a unit will NOT be possible? 
Not that that's anything I'd want to do, but I'm curious anyway. 

I think companions don't need to be so much visually unique. More important are their personalities, faces, voices and abilities.


Likely not, no. I think one of the things we want to come through is that your followers aren't just soldiers in the Protagonist Army. They have their own personalities, and they're with you because they believe in you - whoever you are.

I agree with the rest, but I think that the appearance can help tell part of the story. However, that doesn't mean that you can't have variation in that appearance  there are ways to fit a whole lot of variation into the same 'iconic look' - which, in this case, can be seen as less of a 'here's a specific look' and more of 'here's a visual theme, within which you have variation and customization'.

#72
brushyourteeth

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+15 Friendship

#73
xScarecrowX

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....The Grey Warden in the pics reminds me of Duncan for some reason. Oh, now I sad.... Posted Image  I'm still mourning!

#74
upsettingshorts

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CoS Sarah Jinstar wrote...

Upsettingshorts wrote...

CoS Sarah Jinstar wrote...

And yet they still look exactly the same, except the chest piece is a shinier metal or something. Some compromise there Bioware. /facepalm.


You're blind now as well?  Fascinating.


No, look at the shots, either it changes the color, or adds say for example the holy symbol for a seeker/full on metal for a warden but the armor look itself remains indentical.  Hey I just found this really awesome massive armor! Put it on the companion, and it reverts to their original look with maybe a spiky shoulder pad or what not.

So basically we get forced Iconic looks for companions again with a tiny bone tossed at those who like actual customization.


If the following is a "tiny" bone, then yes, you are blind.  

Posted Image
Posted Image
Posted Image

Also, apparently you've determined for yourself what constitutes "actual" customization. 

CoS Sarah Jinstar wrote... 

Sorry for not being overly impressed so far, with how far we've come with graphical ability and technology in this age it comes off to me as just another streamlined stripped down system. 

 

You just use this to mean whatever you want it to mean, don't you? 

Modifié par Upsettingshorts, 13 avril 2012 - 10:08 .


#75
Who is that Masked Man

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I like it.

Of course, I also liked the new concept art for the races in DA2, only to find out that it didn't always translate very well in the art of the game itself (elves).

So, basically, I'm really hoping that the new armor customization concept will work as well in the actual game as it does in the concept art on the blog post.