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Lead Writer David Gaider blogs on Follower Customization


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#76
upsettingshorts

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GodWood wrote...

Upsettingshorts wrote...
But you'd have to be ignoring the evidence right infront of your face to consider, seriously, that this is what they are planning at this stage.

Judging from current gaming trends, or better yet, current Bioware trends it's a logical assumption to make.

Are you really expecting otherwise?


Stop.

Look at the evidence right infront of you.

Does the female Seeker in the example display any of the characteristics in question?  No.

You're literally complaining about something you have no evidence whatsoever - indeed are directly contradicted by it - has actually happened yet.  

Modifié par Upsettingshorts, 13 avril 2012 - 10:09 .


#77
BubbleDncr

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Maria Caliban wrote...

BubbleDncr wrote...

The link isn't working for me...

Sadness

Try this.

http://blog.bioware....acustomization/


Nope. Even the main page of the bioware blog won't load. Keeps timing out.

Sigh.

#78
CoS Sarah Jinstar

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Sorry Angrypants I have an opinion that differs from yours, but hey feel free to rip my posts apart to prove how superior you are to everyone who doesn't feel Iconic Looks define a companions personality.

#79
GodWood

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Upsettingshorts wrote...
You're literally complaining about something you have no evidence whatsoever - indeed are directly contradicted by it - has actually happened yet.  

I'm not complaining, yet.

I'm just pointing out something that is likely going to happen, my evidence being the last 3 Bioware games.

#80
Atakuma

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CoS Sarah Jinstar wrote...

Upsettingshorts wrote...

CoS Sarah Jinstar wrote...

And yet they still look exactly the same, except the chest piece is a shinier metal or something. Some compromise there Bioware. /facepalm.


You're blind now as well?  Fascinating.


No, look at the shots, either it changes the color, or adds say for example the holy symbol for a seeker/full on metal for a warden but the armor look itself remains indentical.  Hey I just found this really awesome massive armor! Put it on the companion, and it reverts to their original look with maybe a spiky shoulder pad or what not.


That is rediculous the shots clearly show both the warden and the seeker in full plate. And you obiously didn't even read it or you would know that a spiky shoulder pad would only show up if you put a peice of shoulder armor on them it's not just random.

#81
Atakuma

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GodWood wrote...

Upsettingshorts wrote...
You're literally complaining about something you have no evidence whatsoever - indeed are directly contradicted by it - has actually happened yet.  

I'm not complaining, yet.

I'm just pointing out something that is likely going to happen, my evidence being the last 3 Bioware games.

How about you look at the previous game in the seriese? DA2 was a step forward in this area as the armor had the same ammount of coverage for both genders.

#82
upsettingshorts

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Atakuma wrote...

How about you look at the previous game in the seriese? DA2 was a step forward in this area as the armor had the same ammount of coverage for both genders.


In before someone attempts to claim Isabala on her own represents a trend despite the host of other characters dressed just as you describe.

#83
Dragoonlordz

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GodWood wrote...

Upsettingshorts wrote...
You're literally complaining about something you have no evidence whatsoever - indeed are directly contradicted by it - has actually happened yet.  

I'm not complaining, yet.

I'm just pointing out something that is likely going to happen, my evidence being the last 3 Bioware games.


If you keep implying someone is a liar sooner or later they stop listening to you. You need to take them at their word or will never contribute to any productive discussion from your end.

As far as this customisation goes, even I am okay with it provided there is enough variety in amount of items for any set body part. Meaning more than (a few) shoulder peices with minimum of few dozen would be nicer per type, all looking different dependent on character which is to keep the iconic look of each individual. It's actually a lot more work for Bioware doing this than one size fits all approach. They are putting more effort into this compromise than would if reverted back to DA:O format. However I believe the system itself is not that complicated at all, the time sink is the creation of the individual peices for specific characters.

Modifié par Dragoonlordz, 13 avril 2012 - 10:18 .


#84
Guest_sjpelkessjpeler_*

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Mike Laidlaw wrote...

eyesofastorm wrote...

 It's just a matter of equipping them with the next piece that the devs have decided that that character should be equipped with. That's my issue. If I'm interpreting this incorrectly, please tell me.


This might clear it up:

What it is: You could find any piece of plate, and put it on any follower (or yourself) that wears plate, and see a visual difference as a result. The visual difference is, however, tuned to the character, not globally shared.

What it is not: You find a piece of plate armor for Alistair and put it on him, but not on Sten.



But this in some regards would be great too. As some kind of reward for doing a quest for a companion or as a gift for that companion would be rewarding too. Especially if that particular armor would level up with the character.

#85
Shared

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I love this concept. And hope they implement it. Its better then DA:O and its better then DA2. And for all you that loved the DA:O part of things, how many different armors where there for you companions? 3? maybe 4? (with different colors) With many pices differensiating the "iconic" look you will get a hell of alot more customization to you companion looks then youve gotten before.

#86
Massakkolia

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This is a great solution if executed with enough variation. I hope that you find a way for us players to choose the materials and colours etc. At least for the player character. Of course, the modding community will do plenty of retexturing after the game is released but I'd love to have those options from the beginning and the console folk will be pleased as well.

I got to say those designs look great, especially the seeker ones. I saw them on Youtube but it's nice to have a closer look. I hope you keep publishing more artwork as the game development progresses. I love seeing a fully functional armour on a woman. Keep them coming.

#87
GodWood

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Atakuma wrote...
How about you look at the previous game in the seriese? DA2 was a step forward in this area as the armor had the same ammount of coverage for both genders.

Not really.

Anyways, I probably differ from the original person who brought this up because to be quite honest I don't give a **** about 'equal representation', rather I'd prefer my characters wear appropriate non-sexualized attire when fighting.

Regardless of gender.

Tarting up the dudes isn't a compromise.

#88
CoS Sarah Jinstar

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Atakuma wrote...

CoS Sarah Jinstar wrote...

Upsettingshorts wrote...

CoS Sarah Jinstar wrote...

And yet they still look exactly the same, except the chest piece is a shinier metal or something. Some compromise there Bioware. /facepalm.


You're blind now as well?  Fascinating.


No, look at the shots, either it changes the color, or adds say for example the holy symbol for a seeker/full on metal for a warden but the armor look itself remains indentical.  Hey I just found this really awesome massive armor! Put it on the companion, and it reverts to their original look with maybe a spiky shoulder pad or what not.


That is rediculous the shots clearly show both the warden and the seeker in full plate. And you obiously didn't even read it or you would know that a spiky shoulder pad would only show up if you put a peice of shoulder armor on them it's not just random.




It's less noticable in the warden shots but look at the seeker shots again, they all have that same curve at the neck, with the same "flare out" on the pants just different colors or a design/spike tossed in here or there.  Same with the Warden, same identical belt and boot look. I suppose I'll take the illusion of customization over none at all, with a spikey shoulder here or there. I did expect more out of Bioware however.  

Granted it's an early look at a game that I hope is early in development and isn't due out in March of 2013. But knowing EA I won't hold my breath on the latter.

#89
Guest_Puddi III_*

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Upsettingshorts wrote...


If the following is a "tiny" bone, then yes, you are blind. 
*snip*

Indeed, I was actually contemplating whether they went so far with customization that the characters weren't really iconic looking anymore. But they are, and doing it this way would also allow them to maintain unique body shapes, which is nice. I think there's a great balance with this solution, if implemented as shown.

#90
GodWood

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Dragoonlordz wrote...
You need to take them at their word or will never contribute to any productive discussion from your end.

What word? They haven't said anything on the matter.

Drawing the conclusion that just because one hypothetical example of how the armour system may work shows a female character in equally appropriate armour therefore all female characters will be in equally appropriate armour is just as illogical as assuming all male characters will have beards because the example male character does.

Modifié par GodWood, 13 avril 2012 - 10:25 .


#91
Maria Caliban

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ME 2 was problematic with its uniforms for various genders. Jack's belt-nipple-holder thing didn't bother me at all, but Miranda's spray on uniform made no sense nor did Samera's plunging neck line.

Aveline, Merrill, and Isabela all wore uniforms appropriate for their character. As only Isabela was blatantly sexual, only she had the blatantly sexual uniform.

And I don't care about realism.

#92
syllogi

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One thing that worries me about this is an annoyance from DA:O: getting a new set of armor, and it's just color swapped from the last set you got, for instance, going from red steel to silverite. If the visual differences in new armor aren't varied enough, then it takes away the fun of getting new things.

Also, these examples remind me of DA2 mods that would put Isabela in leopard print or something. No offense to those modders, but I'd rather just leave the characters in their default outfits if the only difference is going to be a texture that looks out of place.

#93
CuriousArtemis

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Thank you for listening and responding so patiently to the (many times unreasonably) angry outcry from the fans in regards to DA2.  I personally loved the game, but one thing I did NOT like was the inability to customize my companions' outfits/armor.

This is not a bad proposal, and I understand the need to appeal to both parties ("I want to customize everything" versus "I want no control whatsoever over my companions' outfits; it's not realistic").  

But what happens when a player simply doesn't LIKE a companion's iconic look?  What if the "look" isn't necessarily a uniform?  I can understand not wanting to change the uniform of a Grey Warden or Guard Captain too much.  But what if you have a character like Merrill or Fenris?  What's wrong with wanting to put Merrill in a different robe or even a shirt-and-pants rogue outfit?  The same for Fenris, or Isabela.  I just figured out how to mod my xbox saves, and I'm so unbelievably happy.  I've already replayed the game twice, just having so much fun putting different people in different outfits, outfits/armor that make sense for certain adventures.

In short, I don't want to just change the color or the symbol on Fenris' breastplate.  I want to put him in something else entirely.  Not something absurd, like heavy dwarven armor.  But maybe the Dalish armor.  Or the armor Athenril is wearing.  You get the idea.

#94
Giltspur

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I like it so far.

Main Wants
+ Distinctive looks for characters. (Better in DA2.  The appearance of Varric, for example, contributed to his personality.)
+ The ability to muck around with stats via gear changes so that I can synergize gear with talents and group role.  (Better in DAO because of more slots and very few PC-only pieces--that Hawke-only stuff was overdone in DA2.  Also more sets and set bonuses in DAO for companions was cool.)

Things Not Important to Me
~ I don't really care if armor changes radically change an appearance or not.

#95
brushyourteeth

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Maria Caliban wrote...

As only Isabela was blatantly sexual, only she had the blatantly sexual uniform.


Agree, except for Bethany's crazy like-whoa cleavage, which always creeped me out. Is it okay to have a sexy sister? Of course. But Bethany was specifically designed to be the perfect sweet little sister and fit that in every other regard. Couldn't help but feeling like Bioware was tempting players to perve out on their sister. Image IPB

#96
Maria Caliban

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brushyourteeth wrote...

Agree, except for Bethany's crazy like-whoa cleavage, which always creeped me out. Is it okay to have a sexy sister? Of course. But Bethany was specifically designed to be the perfect sweet little sister and fit that in every other regard. Couldn't help but feeling like Bioware was tempting players to perve out on their sister. Image IPB

Bethany's outfit was fail. It wasn't sexy (to me) in as much as it was poorly designed. What was with that chain just around her middle? Why does she have a random red scarf? What exactly was the outfit meant to convey about her personality?

She looked so much better in the generic blue mage robes.

Modifié par Maria Caliban, 13 avril 2012 - 10:38 .


#97
RinpocheSchnozberry

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I like this idea because I prefer my cut scenes to have distinctive styles for each of my companions. I want it clear that my character is bros with people who are heroes in their own right rather than people pledging their way through frat week at a clown college.

All characters have their own style, and nothing turns a companion into a character quite like reinforcing that style. This system solidifies an important layer of character and at the same times seems like it will let people who really care about adjusting their stats do that. Assuming, of course, each bit of armor would have its own stats, of course.

For me, I tend to play on the easiest difficulty the games offer. I'm confident I'll be able to slap the best looking gear on each of my characters and still roll through the combat like Sexy Godzilla. That's excellent, that's what I want.

#98
andar91

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I love this idea. And for the love of God (or the Maker), can we please have more mage pants? I love mage pants; I'm not so fond of robes. Unless, of course, they incorporate pants like the Champions Armor. That was great. But more pants.

#99
Dragoonlordz

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brushyourteeth wrote...

Maria Caliban wrote...

As only Isabela was blatantly sexual, only she had the blatantly sexual uniform.


Agree, except for Bethany's crazy like-whoa cleavage, which always creeped me out. Is it okay to have a sexy sister? Of course. But Bethany was specifically designed to be the perfect sweet little sister and fit that in every other regard. Couldn't help but feeling like Bioware was tempting players to perve out on their sister. Image IPB


Only the one's who were already perverted. I personally never really cared about what she or Isabella looked like from sexualised view point because they are nothing more than fictional video game characters to me. Maybe I have retained enough of my sanity to not fall for pixels and polygons.

But on the issue of whether or not they can or should be able to be styled provocatively I don't really see any problem with it. In this day and age sex sells and at the end of the day there is an element of desire to make money, even those perverted members brought in some money. I don't think Bioware have overstepped any marks in this regard or boundaries that should not have.

As long as there is enough variation in amount of items for each individual part of the body and characters plus visually quite different for most then thats what matters to me.

I do not need all the women in the game to be wearing chastity belts and buckled up beyond belief, covered in plate from head to toe. It would be nice if was enough variation in peices that both crowds could have enough selection that they don't infringe on each other if choose. I do not see this as a one or the other, it is possible for both.

Modifié par Dragoonlordz, 13 avril 2012 - 10:45 .


#100
Cigne

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I like the idea. Will the PC be able to use the same armor pieces or will there be unique sets?

(and I'm impatiently waiting for y'all to get around to weapons, cuz DA2 convinced me to try playing a mage, and I really, really want a bladed staff instead of a three headed snake stick... you know what I mean)

edit: oh yeah, mage pants.:)

Modifié par Cigne, 13 avril 2012 - 10:44 .