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Lead Writer David Gaider blogs on Follower Customization


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#101
Amycus89

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I love this, and hope that you will manage to implement it. The artwork looks fantastic.

I just hope that you will also consider (since I havn't seen any mention of this while discussing the new inventory system) letting us swap weapon types as well. If you really do whant to have pre-swet weapons for your characters though, please consider to at least let us choose a "secondary" weapon for each character that we can switch to, like in origins.

And please remove those "standard weapons" that the character automatically started to wear when I tried to remove the current equipped weapon. at least let me TRY to roleplay a hand to hand warrior :P

EDIT: I seccond mage pants XD
2nd EDIT: I like that parthalan sword the grey warden is holding ;)

Modifié par Amycus89, 13 avril 2012 - 10:56 .


#102
Deviija

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Maria Caliban wrote...

And I don't care about realism.


I don't care about realism either.  If I did, I'd be arguing over how Isabela's outfit isn't in tatters after every battle and how all the companions are wearing the same outfits we've been fighting and traveling in for the past ten years yet still look brand new.  But what I do care about is portrayal and representation.  

#103
Xewaka

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Well, I'll miss the ability to put Leliana in Legion of the Dead Armor, but at least we're getting to use more than 10% of the loot.
EIDT: As mentioned above, what about weapons? Are our companions still going to be robbed one random skill tree?

Modifié par Xewaka, 13 avril 2012 - 10:53 .


#104
Cigne

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Amycus89 wrote...

I love this, and hope that you will manage to implement it. The artwork looks fantastic.

I just hope that you will also consider (since I havn't seen any mention of this while discussing the new inventory system) letting us swap weapon types as well. If you really do whant to have pre-swet weapons for your characters though, please consider to at least let us choose a "secondary" weapon for each character that we can switch to, like in origins.

And please remove those "standard weapons" that the character automatically started to wear when I tried to remove the current equipped weapon. at least let me TRY to roleplay a hand to hand warrior :P


yeah, removing hotswapping weapons wasn't something I understood; I still switched them out (especially as a mage), it was just irritating. C'mon, you guys did it in NWN.:D

But back on topic, player crafting would be something that would work well with this. For colors and textures, at least.

#105
eyesofastorm

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Mike Laidlaw wrote...

eyesofastorm wrote...

 It's just a matter of equipping them with the next piece that the devs have decided that that character should be equipped with. That's my issue. If I'm interpreting this incorrectly, please tell me.


This might clear it up:

What it is: You could find any piece of plate, and put it on any follower (or yourself) that wears plate, and see a visual difference as a result. The visual difference is, however, tuned to the character, not globally shared.

What it is not: You find a piece of plate armor for Alistair and put it on him, but not on Sten.



But it's *you*, not I, that decides who wears plate.  And that's the basis of the whole problem that I have with your vision for this franchise.  You take and take and take and the things you give me in return have no value to me.  

edit:  I'm not going to rail against it this time.  I've accepted the new direction, accepted that it's not for me, and quite thankfully, things are really starting to look up for a gamer of my tastes right now.  I was hoping that DA2 and the aftermath would be enough to turn you back to the path of righteousness and whatnot and so I've tuned in here for some of these early announcements about direction.  I don't think I'm abandoning ship just yet, but I am buckling my life preserver at this moment.  I'll hang around a bit longer, but if things keep going as they are then maybe we'll go our seperate ways (relatively silently this time, for my part) and we can meet up here again for DA4 if there is one, depending on how things go with DA3.  

Modifié par eyesofastorm, 13 avril 2012 - 11:05 .


#106
Pasquale1234

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Deviija wrote...

I never cared for unique looks. It seems gimmicky for reasons beyond character recognition and the 'iconic look' deal. It seems more like a cosplay and sexytime outfits (for women) thing. From a roleplay perspective and a free choice angle, I never understood why there were attire restrictions relating to class. As in, if you are a mage then it must mean you never lift weights or keep in combat shape because you're too busy reading books? Not even able to put some light chain or leather armor on at least? After all, we've seen rogues and warriors running around in battle with little clothing on in their unique costumes already.

The *idea* of changing out pieces of armor that show up on unique slots per character, so that you can combine/mix and match sets to make a more personalized look is good in theory. I just have knee-jerk reservations that a piece of plate on a dude warrior is going to turn them into a power fantasy hulk with bulk and stern designs while a lady warrior is going to end up sleek, lithe, bodyfitted tight against every contour of her body (boobplates) and to make her appear more graceful and 'sexier.' I don't want that. Plate on a dude should look like plate on a woman.

I remember on the old forums we had conversations about how in games, like MMOs, it made no sense for a dude to put on a piece of armor and have him look like a steam engine, covered from head to toe, but when a woman put the same piece of armor on she suddenly had more skin showing than protective covering. This is kind of treading that same ground for me. Every look is unique to the companion and their 'personality' seems more like an easy artistic excuse to design a look however one wants even if it is a plate piece (or what have you) going on a character.

I may just need to see more of this system before making a better opinion, but right now I'm not really liking it any more (or any less) than DA2's unique full-bodied costumes.


+1

My suggestion is that the base outfit worn by the character when the PC first meets them would automatically level up and allow customization of colors and textures for those players who ascribe some value to the iconic appearance.

I prefer full customization.

#107
Dessalines

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I think it is a good idea.

#108
Lord Nikon 001

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I really like this idea. My wife and I are some of the few people that really get a lot of enjoyment by "dressing up" our characters and npc's. I'm not a programer by any means but would you also consider including a special, specific armor set collected through out the game usable only for each npc or main character? Or does that complicate the issue more?

#109
CuriousArtemis

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Pasquale1234 wrote...

My suggestion is that the base outfit worn by the character when the PC first meets them would automatically level up and allow customization of colors and textures for those players who ascribe some value to the iconic appearance.


I agree; let the original "iconic look" outfit level up with the companion.  If you want to keep him/her in that armor, then fine.  But if you want to swap it out for something different, then you should have that choice.

#110
SSH83

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I like this idea.  A very smart engineering approach to an art resource problem, it's a compromise between two opposing design objectives in the best way possible.

#111
aldien

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I like the stylized mix and match. I had to fill in the blanks when it came to a breastplate for a male and how it can become applicable to a female. I was able to imagine that it was modified at the nearest forge to fit that particular companion. But, maybe it would be nice to have that step in the process. You have to modify the armor before it fits your companion and then you get the option for various upgrades if you have the coin. I liked the improving with skill armor in DA2, but if I had the coin, I'd also like to be able to buy some bonuses outright, as long as, they did not give me too much of an advantage.

A couple of things... It would be interesting to have various pieces of armor to be more important for different classes i.e. a breastplate more important for a warrior than say a combatant that depends on stealth and flexibility. They need something lighter (hope that makes sense) You have to figure this out through mixing and matching armor or getting a specific set of armor that suits that companion. It makes it more of a challenge to find all of the pieces. I could see myself getting obsessed with making sure my archer had a complete outfit that complimented his/her abilities.

It looks like you have no intention of cross classing armor. But, it would be interesting if your companions actually have pieces of armor that they prefer or are unique to some special ability they have.

Modifié par aldien, 13 avril 2012 - 11:05 .


#112
Blastback

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I like it. I like it a lot.

But please, if we have a companion like Jack or Isabela, let us give them a shirt or pants...

#113
slashthedragon

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aldien wrote...

I like the stylized mix and match. I had to fill in the blanks when it came to a breastplate for a male and how it can become applicable to a female.


Do armors really have to be radically different between genders?  I mean, did Joan of Arc's armor have a woman shaped chest armor?  (really, I'd like to know, I didn't study history much).

#114
Khayness

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Diablo 2 and its clones managed to do it, nice to see old concepts reinvented for today's standards.

#115
Mmw04014

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This seems great to me. The only worry I have is that it'll work out to being only a few sets with only color differences between them. I don't expect hundreds of different pieces but I'd like more than a few.

Otherwise, I think this is an acceptable compromise. I was never really that irritated by "iconic looks," mostly because I don't see it as interfering with my own role playing. I just get excited when I find new stuff and was always disappointed when I couldn't use most of it.

#116
CyberMurph

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That sword in the 5th set of pictures (w/ helmets) looks PREPOSTEROUS. Everything else, pretty cool.

#117
VampireCommando

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Ah now this is awesome, i LOVE armour systems that do this as no two characters look the smae even with the "same" armour on, it adds greater depth and indviduality to them all. BioWare make this happen in DA3!

#118
aldien

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slashthedragon wrote...

aldien wrote...

I like the stylized mix and match. I had to fill in the blanks when it came to a breastplate for a male and how it can become applicable to a female.


Do armors really have to be radically different between genders?  I mean, did Joan of Arc's armor have a woman shaped chest armor?  (really, I'd like to know, I didn't study history much).


I wasn't hinting of boob plates, but there would be a size difference, therefore, if you found a man's chestplate it would have to be changed for a woman's body. Besides, dwarves, humans, elves etc... are all different. To say you could find a piece of armor that is automatically a perfect fit for anyone is unlikely. If you don't need to change the armor because of race or gender, then at least have the option to change it for ability.

Modifié par aldien, 13 avril 2012 - 11:25 .


#119
CENIC

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I really like this idea. The only thing that would make me happier would be every character having their own uniquely shaped/animated body model. :>

When mixing and matching pieces from different sets, is there any chance we can get some sort of color-match system like the one advertised for SWTOR? Though, I'm not sure if that even worked out...

#120
CoS Sarah Jinstar

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eyesofastorm wrote...

Mike Laidlaw wrote...

eyesofastorm wrote...

 It's just a matter of equipping them with the next piece that the devs have decided that that character should be equipped with. That's my issue. If I'm interpreting this incorrectly, please tell me.


This might clear it up:

What it is: You could find any piece of plate, and put it on any follower (or yourself) that wears plate, and see a visual difference as a result. The visual difference is, however, tuned to the character, not globally shared.

What it is not: You find a piece of plate armor for Alistair and put it on him, but not on Sten.



But it's *you*, not I, that decides who wears plate.  And that's the basis of the whole problem that I have with your vision for this franchise.  You take and take and take and the things you give me in return have no value to me.  

edit:  I'm not going to rail against it this time.  I've accepted the new direction, accepted that it's not for me, and quite thankfully, things are really starting to look up for a gamer of my tastes right now.  I was hoping that DA2 and the aftermath would be enough to turn you back to the path of righteousness and whatnot and so I've tuned in here for some of these early announcements about direction.  I don't think I'm abandoning ship just yet, but I am buckling my life preserver at this moment.  I'll hang around a bit longer, but if things keep going as they are then maybe we'll go our seperate ways (relatively silently this time, for my part) and we can meet up here again for DA4 if there is one, depending on how things go with DA3.  


+a million

This whole develop to the lowest common demoninator and strip out customization, deep stat based systems, player controled inventory actual role play choices within a predefined story line etc etc line that the industry is going, especially in regards to RPG's in order to pump a sequel out every 18-24 months is one I won't be supporting with my wallet and I'll just move on to things like Wasteland 2 or Shadowrun and X-Com as a couple examples. And stop handing the big publishers like EA and Activision a red cent.

There is zero reason to redefine a genre based on what's hip and cool and what is the current trend or marketing gimick. (IE iconic looks and heavy handed cinematics)

#121
Sutekh

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I like it very much. It's a good compromise between tweaking equipment for combat purpose and keeping a look that's distinctive enough for the companions to be their own person. Added to that colors and textures customization, we end up with potentially a gazillion of possible combinations, and I'm happy.

Keeping class restriction doesn't bother me, since I've always class restricted myself, but I understand it can be jarring to some. But when you've got classes, you've got class restriction in a way or another anyway, or what would be the point?

slashthedragon wrote...

Do armors really have to be radically different between genders?  I mean, did Joan of Arc's armor have a woman shaped chest armor?  (really, I'd like to know, I didn't study history much).

 Joan of Arc is really not a good example, since she was rather bent on having everyone forget about her gender (among other things), but I remember seeing a very feminine armor made for Mahaut d'Artois. No boobs, but thinner waist, different proportions and also slightly smaller (googled for a pic but couldn't find one).

Anyway, the middle-age realism isn't really an argument, because most cRPG armors wouldn't have existed then anyway, be it for men or women.

#122
eyesofastorm

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Sutekh wrote...
But when you've got classes, you've got class restriction in a way or another anyway, or what would be the point?


Choice.  

#123
GearWolf

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While in theory this concept seems great, wouldn't this result in less overall customization?
The designers would have to make each armor piece different for the male/female playable character
as well as alternates looks for each viable companion rather then focusing on a broad array of armor.

#124
eyesofastorm

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GearWolf wrote...

While in theory this concept seems great, wouldn't this result in less overall customization?
The designers would have to make each armor piece different for the male/female playable character
as well as alternates looks for each viable companion rather then focusing on a broad array of armor.


Exactly my point.  Your choice won't be whether to put your warrior in chain, scale, or plate but whether to put her in level 7 plate or level 8 plate.  It's not really even a choice, but a very faint illusion of choice and I suspect that the only people who will be or are happy about this "compromise" are the ones that were, at worst, ok with the way things were done in DA2.  

Modifié par eyesofastorm, 13 avril 2012 - 11:44 .


#125
Mike Laidlaw

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GearWolf wrote...

While in theory this concept seems great, wouldn't this result in less overall customization?
The designers would have to make each armor piece different for the male/female playable character
as well as alternates looks for each viable companion rather then focusing on a broad array of armor.


Yup.

But if you follow that argument to its end, and your only goal is to have the maximum customization possible it sounds like, "In order to have the widest variety of armor available to the main character, we have decided to cut female PCs," and that is obviously not acceptable.

So we build our systems, pick our battles and build accordingly, in this case, the changes are smaller than a new set of armor, but they are also more modular, which results in a much higher number of combinations than would be possible if full armor suits were created.