Mike Laidlaw wrote...
GearWolf wrote...
While in theory this concept seems great, wouldn't this result in less overall customization?
The designers would have to make each armor piece different for the male/female playable character
as well as alternates looks for each viable companion rather then focusing on a broad array of armor.
Yup.
But if you follow that argument to its end, and your only goal is to have the maximum customization possible it sounds like, "In order to have the widest variety of armor available to the main character, we have decided to cut female PCs," and that is obviously not acceptable.
So we build our systems, pick our battles and build accordingly, in this case, the changes are smaller than a new set of armor, but they are also more modular, which results in a much higher number of combinations than would be possible if full armor suits were created.
But all of the combinations, be they in the millions, are essentially only cosmetic. Is that correct?
edit: And it pains me greatly to do this because I really despise meta-discussion, but isn't that what they call a strawman?
Modifié par eyesofastorm, 13 avril 2012 - 11:50 .





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