Mike Laidlaw wrote...
Pretty valid concern, sure. I can tell you that I'd like to offer more variety in the "experience" of playing a warrior, but it may not go far enough for you if you really want the Dex warrior build, as I tend to think that if you want a dex-based melee character in lighter armor in the DA class system, you should be playing a rogue.
Dex warrior = Dual. Wield. Warrior. Make it happen, Mike. You know you want to.
As to eos' point, I'd like more flexibility within class too. Like in DA2, I hated Anders as a character and wished I never had to take him with me. But he was the only healer. Whereas in DAO, I had the flexibility to make Morrigan a healer so I could could keep bringing her along and not have to bother with Wynne. So it was nice to have that flexibility.
Of course, if we had an extra one or two party slots, that would help open up greater party flexibility too...
It would be nice if we had the ability to lessen the problems of choosing companions for gameplay versus roleplaying reasons via either opening up more party slots or having some more flexibility in developing characters in their respective classes. So maybe give warriors and rogues some means to heal, albeit in some sort of warrior or rogue like way? Same as having the freedom to build a dex based warrior or a strength based rogue and so forth.
Or sort of having some kind of system like
Amalur's destiny system, letting you mix and match mage/rogue/warrior into unique classes. Maybe thats what specializations can sort of amount to?
Modifié par Brockololly, 14 avril 2012 - 12:49 .