My preferred method would be iconic outfits and the armor you equip them with merely changes the stats. I'd also ditch armor prerequisites all together.Shadow of Light Dragon wrote...
I confess I prefer a system where what you see is what you get without all this artistic screwing around for the sole purpose of making NPCs look distinct, but I don't care enough about armour customisation to discuss the point much further. :/ I don't think what's been presented looks bad, but the whole iconic thing has started to irk me.
I don't think anyone has said that.I guess I don't understand why people keep saying Morrigan lost her identity as soon as you couldn't see her sideboob, and none of the other characters in DA:O had identity due to lack of vanity armour.
What people have said is that games are a visual medium and giving each follower a distinct look *helps* with characterization. You could say the same about voice actors. You could have followers be silent or you could have the player assign them a voice set, but giving each one their own voice actor *helps* with characterization.
Modifié par Maria Caliban, 14 avril 2012 - 01:36 .





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