"Conrad make me proud stop the reapers"
Let's create ways to defeat the Reapers (two rules: no superweapon and no conventional fighting)
Débuté par
filetemo
, avril 13 2012 10:00
#101
Posté 14 avril 2012 - 12:51
#102
Posté 14 avril 2012 - 12:53
The power lies in the 80's - the Autobot Matrix of Leadership. Its killed giant metallic gods before if memory serves. (Sadly its a superweapon, so it can't be used) In which case similar strategy from the movie - find its weakest point/ way to physically pass through its kinetic barriers, smash its through its eyes (if it has any) and kill it from inside. Listening to music by Stan Bush is optional, but advised.
#103
Posté 14 avril 2012 - 12:55
and obviously if one of these works - keep rinse and repeat. Conventional forces soak their fire while the real work is done by internal saboteurs. There'd have to packing Cains and Widows to get through the likely husk armies inside though.
#104
Posté 14 avril 2012 - 01:01
Destroy the Citadel
#105
Posté 14 avril 2012 - 01:02
1. Legion said the Reaper conciousness was a part of the Reapers, but there had to be some "override" conciousness that makes it so all species act the same. Most likely it's indoctrination. If you could find a defense against indoctrination, and use it on the Reapers, the mass collective of conciousness of thousands of ravished species would become chaotic and lash out, signiifigantly reducing their numbers or if they're as focused in their disdain of the Reapers as the Prothians, they might turn on each other.
2. They've amassed their bulk forces at Sol.... destroy the Relay and wipe out almost all the Reapers in on fell swoop.
3. This one might be a little sci-fiy, but element 0 is supposed to cause the Mass Effect. It's one of the main resources Reapers need to sustain their weapons, defenses and movement. If they could find a way to dissolve the element/resource, like with oil being broken up by gasoline, you signifigantly limit their power and methods of defense. More conventional weapons and tactis would be more effective at the cost of "easy" technology.
4. The problem with the Catalist at the end is that it explains the Reapers as being damaged prgrams with backwards logic, so changing their motives is unlikely. If you could convince them that they're not correct.... but you could never really change the minds of crazy people..
5. If you could access the code of the Reapers, it's might be possible to reprogram the Reapers some way. Here are some examples.
A. Program whatever time loop they use that makes them return on the specific timetable they have. And reset it, adjust to come back later... if possible, make it so the return every <<infinity>> years keeping them in Dark Space perminently.
B. Whatever sensors they use to determine the level of advansed technology and change it. That way they think all the remaining species are primative species and thus are spared.
C. Make it so it identifies advansed species like Reapers are also to be destroyed and stand back while the destroy each other.
D. ..... I don't know..... adjust their spacial recognition to make them go in backwards direction and end up heading towards the center of the galaxy so the get ripped apart.... I'm just spitballing here.
6. If I could avoid the Catalyst and its crappy plot device completely, i'd say you could give the reapers different motivation.... like an actual alien species with reason. Maybe they cul folr food, make it so we can't be food. Maybe they're trying to reproduce using organic material.... corrupt the material so it can't use organics to reproduce. Basicallly in the literature, change the motive so that there could be another solution to the war.
I'm almost home now, [that was a long train ride]. If I can think of more, I'll post them.
2. They've amassed their bulk forces at Sol.... destroy the Relay and wipe out almost all the Reapers in on fell swoop.
3. This one might be a little sci-fiy, but element 0 is supposed to cause the Mass Effect. It's one of the main resources Reapers need to sustain their weapons, defenses and movement. If they could find a way to dissolve the element/resource, like with oil being broken up by gasoline, you signifigantly limit their power and methods of defense. More conventional weapons and tactis would be more effective at the cost of "easy" technology.
4. The problem with the Catalist at the end is that it explains the Reapers as being damaged prgrams with backwards logic, so changing their motives is unlikely. If you could convince them that they're not correct.... but you could never really change the minds of crazy people..
5. If you could access the code of the Reapers, it's might be possible to reprogram the Reapers some way. Here are some examples.
A. Program whatever time loop they use that makes them return on the specific timetable they have. And reset it, adjust to come back later... if possible, make it so the return every <<infinity>> years keeping them in Dark Space perminently.
B. Whatever sensors they use to determine the level of advansed technology and change it. That way they think all the remaining species are primative species and thus are spared.
C. Make it so it identifies advansed species like Reapers are also to be destroyed and stand back while the destroy each other.
D. ..... I don't know..... adjust their spacial recognition to make them go in backwards direction and end up heading towards the center of the galaxy so the get ripped apart.... I'm just spitballing here.
6. If I could avoid the Catalyst and its crappy plot device completely, i'd say you could give the reapers different motivation.... like an actual alien species with reason. Maybe they cul folr food, make it so we can't be food. Maybe they're trying to reproduce using organic material.... corrupt the material so it can't use organics to reproduce. Basicallly in the literature, change the motive so that there could be another solution to the war.
I'm almost home now, [that was a long train ride]. If I can think of more, I'll post them.
#106
Posté 14 avril 2012 - 01:03
Disembodied voice: "Back to testing."
Reapers: o.O
Reapers: o.O
#107
Posté 14 avril 2012 - 01:05
thefallen2far wrote...
D. ..... I don't know..... adjust their spacial recognition to make them go in backwards direction and end up heading towards the center of the galaxy so the get ripped apart.... I'm just spitballing here.
.
LOL
Harbinger: I'd swear the relay was here
Rannoch destroyer: You got lost. Admit it.
Harbinger:THIS HURTS ME
#108
Posté 14 avril 2012 - 01:07
GLR-0053 wrote...
"Conrad make me proud stop the reapers"
My God, I almost feel bad for the Reapers...
#109
Posté 14 avril 2012 - 01:14
1.) Reapers are secretly allergic to onions
2.) Reprogram Relays via Citadel to reject Reaper IFFs, dividing them and allowing the Galaxy to fight better against them
3.) Geth crack Reaper code and temporarily assume control, making reapers fight amongst themselves or simply fly into a star.
4.) Virtual Aliens (from the CDN) transfer minds with multiple Reapers, then destroy their virtual world by loading it with explosives and ramming it into other Reapers. This would balance the playing field and would allow us to study Reaper tech without fear of indoctrination.
5.) Create a false base of operations, and leak intel to the Reapers involving the base being heavily fortified, and housing new weapons tech. The Reapers would likely take the bait and arrive in force. Once the Reapers are in the system, you pull an Alpha Relay and set off the system's relay, killing numerous Reapers.
2.) Reprogram Relays via Citadel to reject Reaper IFFs, dividing them and allowing the Galaxy to fight better against them
3.) Geth crack Reaper code and temporarily assume control, making reapers fight amongst themselves or simply fly into a star.
4.) Virtual Aliens (from the CDN) transfer minds with multiple Reapers, then destroy their virtual world by loading it with explosives and ramming it into other Reapers. This would balance the playing field and would allow us to study Reaper tech without fear of indoctrination.
5.) Create a false base of operations, and leak intel to the Reapers involving the base being heavily fortified, and housing new weapons tech. The Reapers would likely take the bait and arrive in force. Once the Reapers are in the system, you pull an Alpha Relay and set off the system's relay, killing numerous Reapers.
#110
Posté 14 avril 2012 - 01:20
I think you are confusing the word "epic" with the word "absurd"Luzarius wrote...
It pains me how many people don't understand how profound and epic the starchild was or how epic the concept of the crucible was.
#111
Posté 14 avril 2012 - 01:25
1/Read Krogan poetry.
2/Bore the Reapers into Oblivion.
3/???
4/Profit.
2/Bore the Reapers into Oblivion.
3/???
4/Profit.
#112
Posté 14 avril 2012 - 01:26
I came up with a few ideas of my own, I'm not sure if they have been mentioned, but I'll list them.
1) Council Decision:
a) Council Lives, additional support from Non-Human Council species.
Council Dies, Human forces are in greater numbers.
2) Rachni:
a) Live (AND save): Rachni forces swarm Reaper forces.
Dead: No Support, Less Rachni/Reaper Forces
c) Dead (Saved Clone): Reapers gain more forces.
3) Keeper Scanning (Lulzy I know)
a) Scan ALL the Keepers: Learn about Reaper Signals, have keepers save people on Citadel.
Scan SOME Keepers: Learn a little about Reaper connections. No help from keepers.
c) Scan Little/No Keepers: No Info, Keepers stay husks.
4) Genophage
a) Cure it: Krogan ground forces. Turians develop advanced ship weaponry to combat Reapers.
Sabotage: Salarians make Technology which can cut Reaper Communications for a short time. ---------> This gets added to the Crucible and used as a weapon after Anderson/TIM Scene.
5) Geth/Quarian Situation:
a) Save both races: Quarians develop "flashbang" anti-Reaper technology Tali mentioned Adm. Xen was working on with cooperation by the Geth. Flashbang takes down Reaper shielding.
Exterminate (Lulz Dalek) The Quarians: Geth develop anti-Reaper Code Virus. Virus forces Reapers to pause and get rid of virus.
c) Delete (Lulz Cybermen) The Geth: Quarians develop Flashbang, making them Anti-Synthetic Missiles.
6) Collector Base:
a) Destroy it: From the remains, Cerberus developed advanced shielding tech and Indoctrination dampening tech (Basically Slowing/Stopping Indoc.)
Save it: Cerberus Develops way to control Oculuses, making them fight Reaper Ships.
7) The Crucible:
In the end, the choices aforementioned factor into what occurs BEFORE Starjar. Cutscenes show this. Blah Blah Blah, Story short: makes it possible to fight Reaper Forces without StarJar.
1) Council Decision:
a) Council Lives, additional support from Non-Human Council species.
2) Rachni:
a) Live (AND save): Rachni forces swarm Reaper forces.
c) Dead (Saved Clone): Reapers gain more forces.
3) Keeper Scanning (Lulzy I know)
a) Scan ALL the Keepers: Learn about Reaper Signals, have keepers save people on Citadel.
c) Scan Little/No Keepers: No Info, Keepers stay husks.
4) Genophage
a) Cure it: Krogan ground forces. Turians develop advanced ship weaponry to combat Reapers.
5) Geth/Quarian Situation:
a) Save both races: Quarians develop "flashbang" anti-Reaper technology Tali mentioned Adm. Xen was working on with cooperation by the Geth. Flashbang takes down Reaper shielding.
c) Delete (Lulz Cybermen) The Geth: Quarians develop Flashbang, making them Anti-Synthetic Missiles.
6) Collector Base:
a) Destroy it: From the remains, Cerberus developed advanced shielding tech and Indoctrination dampening tech (Basically Slowing/Stopping Indoc.)
7) The Crucible:
In the end, the choices aforementioned factor into what occurs BEFORE Starjar. Cutscenes show this. Blah Blah Blah, Story short: makes it possible to fight Reaper Forces without StarJar.
Modifié par GeoFukari, 14 avril 2012 - 01:28 .
#113
Posté 14 avril 2012 - 01:29
Well, if by 'no conventional means' you mean you mean ' no sending the fleets head on against the main body of the reapers' and not 'you can't have a plan that uses conventional weapons at all' then...
-Take you enormous freaking 'take Earth back' fleet and park it in some random system of a cluster with no homeworlds.
-Ping the Normady's sensors until the usual 4 or 5 Reaper capital ships show up.
-Blow them the **** up with your huge ass fleet that massively outguns a handful of reapers. The reaper ships are not invincible, just tough. Point enough guns at one and it still dies.
-Have other ships ping their sensors in other systems and then run away, thus making it so the reapers can't predict which pings are false alarms and which are actually traps.
-If the reapers ever do show up en masse to try and take out your fleet, run away unless you still outnumber them by a large margin.
-Repeat many times until reaper forces begin to thin out.
-Laugh at Hackett and anyone else who assumed superweapons are the only ways to kill the damn things.
Honestly, for all of Hackett's handwringing, individual reapers are very much vulnerable to death by mass accelerator weapons. It's defeating them in a straight up 'most of my team vs. most of your team' fight (AKA exactly what the final battle for Earth is) that is impossible to win. Your howevermeany thousand war asset strong fleet can easily curb stomp a few Soverign-class reapers. A Prothean style war of attrition is a losing fight, but having the relays means that you can hit small groups with overwhelimg force and few ship losses. And the reapers have a much harder time replacing ships than team Milky Way. With contnued use of Divide and Conquer tactics, the reaper will run out of ships.
-Take you enormous freaking 'take Earth back' fleet and park it in some random system of a cluster with no homeworlds.
-Ping the Normady's sensors until the usual 4 or 5 Reaper capital ships show up.
-Blow them the **** up with your huge ass fleet that massively outguns a handful of reapers. The reaper ships are not invincible, just tough. Point enough guns at one and it still dies.
-Have other ships ping their sensors in other systems and then run away, thus making it so the reapers can't predict which pings are false alarms and which are actually traps.
-If the reapers ever do show up en masse to try and take out your fleet, run away unless you still outnumber them by a large margin.
-Repeat many times until reaper forces begin to thin out.
-Laugh at Hackett and anyone else who assumed superweapons are the only ways to kill the damn things.
Honestly, for all of Hackett's handwringing, individual reapers are very much vulnerable to death by mass accelerator weapons. It's defeating them in a straight up 'most of my team vs. most of your team' fight (AKA exactly what the final battle for Earth is) that is impossible to win. Your howevermeany thousand war asset strong fleet can easily curb stomp a few Soverign-class reapers. A Prothean style war of attrition is a losing fight, but having the relays means that you can hit small groups with overwhelimg force and few ship losses. And the reapers have a much harder time replacing ships than team Milky Way. With contnued use of Divide and Conquer tactics, the reaper will run out of ships.
#114
Posté 14 avril 2012 - 01:48
Find TIM's cannon that destroyed a Reaper (yes, he says they found it in ME2). Copy it to small scale so that it can be fitted to ships (even if it's less powerful, it's certain to be stronger than a Thanix cannon if it left a huge scar in a planet). Proceed to own the Reapers.
Alternately, upload Windows Vista into a Reaper. That should do it.
Another possibility is to say "screw it" and just sacrifice this cycle. Take the militaries outside the galaxy using conventional FTL (sort of like the Quarian flotilla). A few hundred years later the Reapers leave, laughing all the way. Then you use the Prothean plan of recreating galactic civilization, and you have at least a few centuries to advance the galaxy and when the Reapers return. . . . well, let's just say 50k years is a lot of time.
Alternately, upload Windows Vista into a Reaper. That should do it.
Another possibility is to say "screw it" and just sacrifice this cycle. Take the militaries outside the galaxy using conventional FTL (sort of like the Quarian flotilla). A few hundred years later the Reapers leave, laughing all the way. Then you use the Prothean plan of recreating galactic civilization, and you have at least a few centuries to advance the galaxy and when the Reapers return. . . . well, let's just say 50k years is a lot of time.
#115
Posté 14 avril 2012 - 01:49
Use the shadow broker base as a ship
Shoot the star child when you first see him on Earth
Shoot the star child when you first see him on Earth
#116
Posté 14 avril 2012 - 10:06
Overload the Large Hadron Collider on Earth and create a black hole that swallows reapers. Sol system destroyed but we flee FTL somewhere else
#117
Posté 14 avril 2012 - 11:37
Mine the living crap out of every system out there. Wait a couple of centuries. Once the booms stop come out and pick up Reaper corpses.
#118
Posté 15 avril 2012 - 02:17
The Doctor.
The end.
The end.
#119
Posté 15 avril 2012 - 02:26
filetemo wrote...
mumwaldee369 wrote...
filetemo wrote...
Is that a gigantic wild bunch of space bananas attacking the reapers?
no!!! it's the citadel with teeth on its arms!!!:D
Still, let's not discount giant space bananas just yet.
Modifié par mumwaldee369, 15 avril 2012 - 02:26 .
#120
Posté 15 avril 2012 - 02:34
Er... fly asteroids into reapers?
#121
Posté 15 avril 2012 - 02:38
Maybe the bananas could play Day 0 (the banana boat song) and destroy the reapers like Slim Whitman in Mars Attacks.
www.youtube.com/watch
www.youtube.com/watch
#122
Posté 15 avril 2012 - 02:39
Use the Citadel as a giant mass relay and launch 'em all into the galactic core.
#123
Posté 15 avril 2012 - 02:39
Blow up all the relays arrival style, use all the element zero to form giant asteroids to do so, thessia will be neutron purged to allow the elimination of all element zero.
Than inject every solider in the army with explosive nanaites, so that they can do a suicide run at the reapers and take out as much of them as possible. And launch all the ships to charge the reapers, and rig the mass drive cores to explode upon impact.
Finally, destroy the citadel, and make sure no pieces remain to be repairable.
This way, the reapers will have no element zero, no relays, and no citadel to influence organic life, they will lose all ability to control organics or to have them advance to the level they need in order to harvest them.
Than inject every solider in the army with explosive nanaites, so that they can do a suicide run at the reapers and take out as much of them as possible. And launch all the ships to charge the reapers, and rig the mass drive cores to explode upon impact.
Finally, destroy the citadel, and make sure no pieces remain to be repairable.
This way, the reapers will have no element zero, no relays, and no citadel to influence organic life, they will lose all ability to control organics or to have them advance to the level they need in order to harvest them.
#124
Posté 15 avril 2012 - 02:43
Use Chorban's research on the Keepers to access a previously inaccessible area of the Citadel. Whatever we learn there about the Reapers' true purpose and weaknesses is what eventually gives us a way to stop the cycle.
#125
Posté 15 avril 2012 - 02:54
According the Codex, Turians and Krogans ... sneaked up inside Reapers who were trying indoctrinate the population on Pavleen....they sacrificed their lives by denotating powerful bombs and destroying significant amount of Reapers Destroyers and Captial Ships ... i think its called Miracle at Pavleen





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