Why not stick with one protagonist for the next installment of DA 3 ?
#1
Posté 13 avril 2012 - 10:04
I mean, exactly which direction is DA going in, or is Bioware winging it as each story comes ?
What do you guys think, should there be continuity in out protagonist, or does switching roles make more sense from a storytelling perspective, a la Song of Ice and Fire style ?
#2
Posté 13 avril 2012 - 10:08
The only issue I have with it is that they keep ending PC's stories with cliff hangers.
#3
Posté 13 avril 2012 - 10:12
I don't think Bioware is "winging it" - they're telling the story of the world, the DA universe. There are significant characters within that story, including the various PCs, but overall, it's a tale that is larger than the scope of what one single protagonist may encounter.
#4
Posté 13 avril 2012 - 10:16
#5
Posté 13 avril 2012 - 10:19
#6
Guest_liesandpropaganda_*
Posté 13 avril 2012 - 10:20
Guest_liesandpropaganda_*
Same goes for any other protagonist. they get old and boring and grow grey hair and...
Come to think of it, it did work with Ezio, but he's too uncustomizable for people here to be happy
#7
Posté 13 avril 2012 - 10:26
I thought Hawke was great.
They've established a decent track record, as far as I'm concerned. The prospect of playing a new protagonist is exciting, because there's an excellent chance that I'm going to enjoy it.
As far as I'm concerned, the star of the show is Thedas itself. It's such a compelling setting that they can't go too far wrong.
#8
Posté 13 avril 2012 - 10:33
I don't think it 'worked' with Ezio. Assassins' Creed 2 gave him an actual character arc. In Brotherhood, he's the same throughout the game. I assume Revelations is the same.liesandpropaganda wrote...
Come to think of it, it did work with Ezio, but he's too uncustomizable for people here to be happy
The Witcher 2 at least has the ongoing metaplot with Yennifer and the Wild Hunt.
#9
Guest_Faerunner_*
Posté 13 avril 2012 - 11:04
Guest_Faerunner_*
With that said, I hope the next protagonist is not JUST another human noble/mage. DAO gave us noble Cousland & mage Amell, and DA2 combined the two by giving us (only) a child of noble and apostate named Hawke. I get that most people relate to human PC's more, but as far as variety and options go, I'm getting tired of the focus being olyn human nobles and mages fighting in or about human castles and Circle Towers.
It's been fun Bioware, but I'm ready to explore other parts of Thedas.
Modifié par Faerunner, 13 avril 2012 - 11:06 .
#10
Posté 13 avril 2012 - 11:22
#11
Posté 14 avril 2012 - 12:44
Well then it's gonna be hell of a 'games' until we actually explore something if it continue the trend of DA2 in which we explored... one crappy city.
#12
Guest_sjpelkessjpeler_*
Posté 14 avril 2012 - 12:53
Guest_sjpelkessjpeler_*
The best thing for the serie is to have a new main character for every game.
DAO we had the warden
DA2 we had Hawke
DA3 we will have ? (probably a seeker from what I read on the forum)
Who or what the protagonist is is in my opinion not important as long as the story and her/his character is great.
#13
Posté 14 avril 2012 - 12:54
The devs have already hinted at a broader scope/map for the next game, so I think we'll see a lot of traveling again.
#14
Posté 14 avril 2012 - 12:56
sjpelkessjpeler wrote...
The dragon age is arching a 100 year period.
The best thing for the serie is to have a new main character for every game.
DAO we had the warden
DA2 we had Hawke
DA3 we will have ? (probably a seeker from what I read on the forum)
Who or what the protagonist is is in my opinion not important as long as the story and her/his character is great.
Warden
Champion
Seeker
Hmm that is actually nice, let's hope tho it's shaped like in DAO, instead of some dorf telling it for you.
#15
Guest_sjpelkessjpeler_*
Posté 14 avril 2012 - 02:13
Guest_sjpelkessjpeler_*
whykikyouwhy wrote...
I believe that the single city was essential to the overall narrative. In order to highlight the events leading up to the mage-templar conflict, the scope of the game had to focus inward, to the crux of it all - sort of a "hey, look here, because something very important is going to happen."
The devs have already hinted at a broader scope/map for the next game, so I think we'll see a lot of traveling again.
This is very true and I must agree with you (again) on your perceptive reply.
DAO set things in motion, Kirkwall was the motive and for as far as we know now Orlais (and hopefully some surrounding areas) will be the start of the climax.
#16
Posté 14 avril 2012 - 05:02
Anyway, the point is that I've played through DA2 about 8 times. I wouldn't have been able to play through more than 2-3 if I had to replay all of DA:O first in order to get there.
Edit: That said, I play on the PC and enjoy the luxury of a saved-game generator. It would be cool if that mechanic was carried forward in DA3 as an introductory world-builder rather than relying on notoriously bugged imports.
Modifié par berelinde, 14 avril 2012 - 05:04 .
#17
Posté 14 avril 2012 - 05:16
It always PISSED ME OFF when people were demanding the Warden to return in DA2. Dragon Age is NOT a game about the protagionist. Dragon Age is a series about the WORLD.
They TRIED to make Hawke into a protagionist like Shepard, look how well THAT turned out.
#18
Posté 14 avril 2012 - 05:46
#19
Posté 14 avril 2012 - 06:51
I can understand how some may not like it. After all you spend an entire game emotionally invested in your Warden or Hawke and then they vanish. Hopefully there will be some closure to those characters somewhere down the line.
#20
Posté 14 avril 2012 - 07:21
To the point of Bioware winging it as they go with Dragon Age. I approve of that as well. Unlike Mass Effect where the writers had to make sure that they could work in every itty-bitty little nugget of choice (yes it failed, but the intent was there), Dragon Age is ripe for wild things to happen. Letting the writers and designers just go wild (for the most part) can be a wonderful thing. Sure, the basics of the lore should be adhered to, but that doesn't mean that changes (ones that can be twisted to make sense) aren't important. If the writers' creativity were to be stifled by forcing them along a planned route, I feel like it would end up destroying much of what is enjoyable about these games. That's just me though.
#21
Posté 14 avril 2012 - 07:32
ChaosAgentLoki wrote...
After getting into RPGs through games such as the Final Fantasy and Tales series, having numerous different protagonists per game is something I'm quite used to (and enjoy). So, having a consistent overall world, yet a revolving collection of protagonists is something I truly approve of.
To the point of Bioware winging it as they go with Dragon Age. I approve of that as well. Unlike Mass Effect where the writers had to make sure that they could work in every itty-bitty little nugget of choice (yes it failed, but the intent was there), Dragon Age is ripe for wild things to happen. Letting the writers and designers just go wild (for the most part) can be a wonderful thing. Sure, the basics of the lore should be adhered to, but that doesn't mean that changes (ones that can be twisted to make sense) aren't important. If the writers' creativity were to be stifled by forcing them along a planned route, I feel like it would end up destroying much of what is enjoyable about these games. That's just me though.
THIS
Creative genius is usually the result of imagination and not some planned script.
#22
Posté 14 avril 2012 - 07:38
#23
Posté 14 avril 2012 - 07:49
#24
Posté 14 avril 2012 - 04:34
I'm also of the opinion that they should consider whether it's worth messing around with imports if you're not carrying the PC forward.
#25
Posté 15 avril 2012 - 03:35





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