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So, seriously, why DID we get Vega over Wrex?


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#51
The Night Mammoth

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We have another Krogan who had far more reason to join our squad over Wrex, and far more reason to be on the Normandy that the walking cliche.

His name was Grunt.

#52
EricHVela

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Vega lacked some writing. Animations were odd at times. Still, he had some hokey lines that made me chuckle enough to take him in missions. The groan-worthy lines in the elevator chase were silly.

#53
sH0tgUn jUliA

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Vega was the comic relief at times.

#54
ZackG312

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Same reason we got Allers

#55
ExtendedCut

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The Night Mammoth wrote...

We have another Krogan who had far more reason to join our squad over Wrex, and far more reason to be on the Normandy that the walking cliche.

His name was Grunt.


The only squadmate from ME1 or ME2 that I really missed in ME3 was Grunt.  I would have been equally (or more) mad if Garrus had been excluded, but that's beside the point.

#56
jstme

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Laugh now all you want, rudimentary creature of blood and flesh - but in ME:The Next Generation (FPS MMO with elements of RPG/SMAW) Vega will be the main hero.

#57
ShepardTheHopeful

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The answer is simple any character you had the option to kill couldn't be a character in 3.

Don't get me wrong I love Wrex more than anyone and would've rather had him than Grunt and i'm especially disappointed that I didn't have a Krogan in my Squad, or a Salarian, Mordin, Wrex, and Tali were my favorite three characters in the game after all.

But it makes sense if you kill Wrex on Virimir of course you can't play him. The game was made to consider that expectation and cameo is the only real solution.

Same for Ash and Kaiden but you always get one over the other so it's easier to program. You also give them similar parts and they both end up in the Hospital so a lot of their writing is similar and easy to put in.

Same goes for people dying in ME2 you're playing with the assumption that Grunt etc could either live or die, which is why they were also programmed as cameo, the game can move on with or without them but if they're party squad members it's harder to not include them should they not be alive at the time.

Just my opinion. Who knows what Bioware was thinking.

#58
Dragoni89

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ZackG312 wrote...

Same reason we got Allers

what the hell was that, wasting time and money and a spot on the ship for a squad mate spot for a useless character that you talk to Three times or once if you refuse her offer. Surprise surprise her voice actor is I lick PSPs.

#59
ShepardTheHopeful

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jstme wrote...

Laugh now all you want, rudimentary creature of blood and flesh - but in ME:The Next Generation (FPS MMO with elements of RPG/SMAW) Vega will be the main hero.


If Vega is the hero in Mass Effect next game I'm going to war.

#60
MPSai

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Because they thought they needed a soldier stereotype to draw in COD and Gears players? I dunno.

#61
mrbthq

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They failed.

#62
The Night Mammoth

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ExtendedCut wrote...

The Night Mammoth wrote...

We have another Krogan who had far more reason to join our squad over Wrex, and far more reason to be on the Normandy that the walking cliche.

His name was Grunt.


The only squadmate from ME1 or ME2 that I really missed in ME3 was Grunt.  I would have been equally (or more) mad if Garrus had been excluded, but that's beside the point.



Swap out Vega for Miranda, add Grunt, Samara, and Thane's son. 

Fin. 

#63
MPSai

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ShepardTheHopeful wrote...

The answer is simple any character you had the option to kill couldn't be a character in 3.

Don't get me wrong I love Wrex more than anyone and would've rather had him than Grunt and i'm especially disappointed that I didn't have a Krogan in my Squad, or a Salarian, Mordin, Wrex, and Tali were my favorite three characters in the game after all.

But it makes sense if you kill Wrex on Virimir of course you can't play him. The game was made to consider that expectation and cameo is the only real solution.

Same for Ash and Kaiden but you always get one over the other so it's easier to program. You also give them similar parts and they both end up in the Hospital so a lot of their writing is similar and easy to put in.

Same goes for people dying in ME2 you're playing with the assumption that Grunt etc could either live or die, which is why they were also programmed as cameo, the game can move on with or without them but if they're party squad members it's harder to not include them should they not be alive at the time.

Just my opinion. Who knows what Bioware was thinking.


Well again what's the point of choices and consequences if they just play it safe? No Wrex? You get Grunt. No Grunt? you're screwed on a sqaudmate slot. And they could have maybe not made the no-import default have everyone missing.

Modifié par MPSai, 14 avril 2012 - 12:02 .


#64
ajm317

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A point that hasn't been mentioned yet is that I'm sure Bioware felt they needed to have at least a couple human squadmates. Developers, both in games and in movies, get very hung up on how people supposedly can't relate with aliens and robots. The main character is always human, and he always needs at least a couple human support characters.

Vega and VS are it. Wrex and Grunt are about as far from human as you can get. Throw in the fact that they needed a soldier character who was guaranteed to be alive and their only real option was to create a new human soldier.

Thus Vega.

Modifié par ajm317, 14 avril 2012 - 12:03 .


#65
Deuterium_Dawn

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ShepardTheHopeful wrote...

The answer is simple any character you had the option to kill couldn't be a character in 3.

Don't get me wrong I love Wrex more than anyone and would've rather had him than Grunt and i'm especially disappointed that I didn't have a Krogan in my Squad, or a Salarian, Mordin, Wrex, and Tali were my favorite three characters in the game after all.

But it makes sense if you kill Wrex on Virimir of course you can't play him. The game was made to consider that expectation and cameo is the only real solution.

Same for Ash and Kaiden but you always get one over the other so it's easier to program. You also give them similar parts and they both end up in the Hospital so a lot of their writing is similar and easy to put in.

Same goes for people dying in ME2 you're playing with the assumption that Grunt etc could either live or die, which is why they were also programmed as cameo, the game can move on with or without them but if they're party squad members it's harder to not include them should they not be alive at the time.

Just my opinion. Who knows what Bioware was thinking.


You're probalby right. I seem to remember that justification being used during ME2's development for the VS I think. "Well we don't want to develop content some people will never see. " Well then you never should have created series supposedly based on player choice. Don't promise us impact if you're never going to deliver.

#66
SilentK

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Well, Shepard need two team members even in the beginning of the game. Liara has plotarmor so that's a given, and all the rest can be dead which makes it difficult for them to be around in the first few missions. I can see how it is practical to bring in someone new who isn't potentially dead.

Hmm... I wouldn't want to trade Vega for anything, but I wish we could have a bit more interaction with the old ME2-squad.

#67
NoUserNameHere

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Vega was supposed to be the team n00b.

Vega was quite knowledgable on the Rachni mission.

I facepalmed.

#68
ShepardTheHopeful

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MPSai wrote...

ShepardTheHopeful wrote...

The answer is simple any character you had the option to kill couldn't be a character in 3.

Don't get me wrong I love Wrex more than anyone and would've rather had him than Grunt and i'm especially disappointed that I didn't have a Krogan in my Squad, or a Salarian, Mordin, Wrex, and Tali were my favorite three characters in the game after all.

But it makes sense if you kill Wrex on Virimir of course you can't play him. The game was made to consider that expectation and cameo is the only real solution.

Same for Ash and Kaiden but you always get one over the other so it's easier to program. You also give them similar parts and they both end up in the Hospital so a lot of their writing is similar and easy to put in.

Same goes for people dying in ME2 you're playing with the assumption that Grunt etc could either live or die, which is why they were also programmed as cameo, the game can move on with or without them but if they're party squad members it's harder to not include them should they not be alive at the time.

Just my opinion. Who knows what Bioware was thinking.


Well again what's the point of choices and consequences if they just play it safe? No Wrex? You get Grunt. No Grunt? you're screwed on a sqaudmate slot. And they could have maybe not made the no-import default have everyone missing.


Oh I'm not defending it I just see Bioware probably doing this. As we all know your choices are only for the ride not the destination. 

#69
The Night Mammoth

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ajm317 wrote...

A point that hasn't been mentioned yet is that I'm sure Bioware felt they needed to have at least a couple human squadmates. Developers, both in games and in movies, get very hung up on how people supposedly can't relate with aliens and robots. The main character is always human, and he always needs at least a couple human support characters.

Vega and VS are it. Wrex and Grunt are about as far from human as you can get. Throw in the fact that they needed a soldier character who was guaranteed to be alive and their only real option was to create a new human soldier.

Thus Vega.


Surely Shepard fills that spot. Liara, Tali and Garrus are more relatable than Vega, even EDI is pretty relatable with her journey to find 'humanity'. Grunt and Javik would be the two alien characters. 

#70
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Dragoni89 wrote...
um Garrus?
um last I check Javik says he is a solider.
did I mention soldiers suck in mp gold? and in general


Garrus can be dead. They needed a soldier that will always be on your squad to balance the game out. Which is why Liara is an adept and EDI is an engineer.

#71
GuardianAngel470

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Well there's a lore explanation and a game design explanation.

The lore explanation is that Wrex is the leader of an entire species and thus has other responsibilities to consider. He can't exactly drop his position as the head of Clan Urdnot, the dominant clan on Tuchanka, any more than Shepard can drop attempting to unite the galaxy to stop the Reapers.

The game design explanation(s) is basically that Wrex could be dead and Bioware needed to have a certain number and variety of squadmates to avoid needlessly hindering the player.

If Wrex is dead, would that mean that you get Wreav? I wouldn't think so, because Wreav would have no reason to help you at all. So if you killed Wrex in ME1, that would mean you don't have a Soldier class squadmate unless you saved Ashley.

If that were the case, that would be a hindrance for several classes of player.

In Mass Effect 3 there are set squadmates and variable squadmates. EDI, Liara, and James Vega are in everyone's game. They cannot be killed. That means you have a tech squadmate, a biotic, and a soldier at all times. You can see how intentional this situation is I think.

However if you suddenly make Vega Wrex and if Wrex is variable, you would no longer have that trinity of classes.

#72
Dendio1

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VEGA is there to have the past events of the trilogy explained to him. New players will catch up on the lore through interactions with vega. Also he can cook!

Modifié par Dendio1, 14 avril 2012 - 12:13 .


#73
Grasich

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Vega seemed rather unnecessary to me. There's not really any reason to have a "team noob" on the final part of a trilogy that is so focused on the previous games. All he really added even for that was just a couple instances of having things explained to him really early on. Kind of a waste to make a full character just for that.

Personally, I think he should have been a cannon-fodder style character. BioWare loves those anyway, and it would have allowed him to fill his role without taking up much space.

#74
ajm317

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The Night Mammoth wrote...

ajm317 wrote...

A point that hasn't been mentioned yet is that I'm sure Bioware felt they needed to have at least a couple human squadmates. Developers, both in games and in movies, get very hung up on how people supposedly can't relate with aliens and robots. The main character is always human, and he always needs at least a couple human support characters.

Vega and VS are it. Wrex and Grunt are about as far from human as you can get. Throw in the fact that they needed a soldier character who was guaranteed to be alive and their only real option was to create a new human soldier.

Thus Vega.


Surely Shepard fills that spot. Liara, Tali and Garrus are more relatable than Vega, even EDI is pretty relatable with her journey to find 'humanity'. Grunt and Javik would be the two alien characters. 


Every ME game has had at least 2 human squadmates.

There is a very real perception in the entertainment industry that many viewers will not relate as well to non-human characters.  That's not to say you can't have them, but there has to be a core of humans that the rest of the show/movie/game can revolve around.

Star Wars, Star Trek, B5, all of them have got a core human cast.  Even Transformers has humans at the center.

Modifié par ajm317, 14 avril 2012 - 12:18 .


#75
Shajar

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Vega was for new players, and Wrex is dead by default in ME2, and PS3 users cant play ME1.
Not that i hate Vega, but really boring and no emotional feeling on him. Wrex was really cool, but was needed on Tuchanka