So, seriously, why DID we get Vega over Wrex?
#101
Posté 14 avril 2012 - 01:45
#102
Posté 14 avril 2012 - 01:45
Get out.EnerPrime wrote...
I never played ME1, so I never much cared for Wrex and the Krogan. Wrex is nothing but a background charcter to me, and Grunt seemed to be nothing but "I like violence and eating things' 90% of the time. And I don't really find Vega boring or generic at all. He strikes me as what a younger Shepard would be like, a normal Marine who is suddenly thrown in way over his head. Honestly, I like him better than every Krogan in the game except Bakara.
Modifié par TexasToast712, 14 avril 2012 - 01:46 .
#103
Posté 14 avril 2012 - 01:47
#104
Posté 14 avril 2012 - 01:48
All that being said, I would've liked it if during the second part of Priority: Earth you could switch out all the major characters in the story, either current squad members or past squad members, and delegate who did what while selecting who was in Hammer with you.
Modifié par Vintage_Shepard, 14 avril 2012 - 01:49 .
#105
Posté 14 avril 2012 - 01:49
Vintage_Shepard wrote...
All that being said, I would've liked it if during the second part of
Priority: Earth you could switch out all the major characters in the
story, either current squad members or past squad members, and delegate
who did what while selecting who was in Hammer with you.
You mean like ME2? Yeah, it would have been nice if the ending of ME3 even approached that level of sophistication. It seems they didn't even try.
Modifié par sdfgdsfsdfsfs, 14 avril 2012 - 01:51 .
#106
Posté 14 avril 2012 - 01:50
ajm317 wrote...
SilentK wrote...
ajm317 wrote...
Bioware isn't going to make a design decision to the effect of "Oh well, we only screwed 9% of the players, who cares?"
I take it that you haven't romanced Jacob with a FemShep then...
We got screwed big time, and not in the fun way
I'm talking gameplay, not plot/romance.
You need one of each of the three types of characters for balanced gameplay. You don't need Jacob to love you for that.
Besides, why would you romance Jacob? Guy is dull as a box of rocks.
I know I know, gameplay is different than story. Still just *bleeep* that they stole my man. Sorry =) couldn't help myself. Just found him wonderful...
#107
Posté 14 avril 2012 - 01:52
#108
Posté 14 avril 2012 - 01:52
TexasToast712 wrote...
Get out.EnerPrime wrote...
I never played ME1, so I never much cared for Wrex and the Krogan. Wrex is nothing but a background charcter to me, and Grunt seemed to be nothing but "I like violence and eating things' 90% of the time. And I don't really find Vega boring or generic at all. He strikes me as what a younger Shepard would be like, a normal Marine who is suddenly thrown in way over his head. Honestly, I like him better than every Krogan in the game except Bakara.
Eyy.. don't say that! Everyone should be able to express their opinion. No matter what you believe. Well, it's a bonus if ppl are polite at least
@ EnerPrime Just ignore that
#109
Posté 14 avril 2012 - 01:53
sdfgdsfsdfsfs wrote...
Vintage_Shepard wrote...
All that being said, I would've liked it if during the second part of
Priority: Earth you could switch out all the major characters in the
story, either current squad members or past squad members, and delegate
who did what while selecting who was in Hammer with you.
You mean like ME2? Yeah, it would have been nice if the ending of ME3 even approached that level of sophistication. It seems they didn't even try.
ME2 and DA:O. So many including myself have made the comparison of how these were better endings where your strategy and 'war assets' actually mattered. And I think it's a very valid point.
#110
Posté 14 avril 2012 - 01:53
Shaoken wrote...
veramis wrote...
James Vega must be Walters' idea of a good character.
Well considering the fact that he is not hated by the majority of the fanbase, I'd say he was a good character.
I hated James Vega the moment I saw his low res face. My Shepard only has elite super soldiers as squadmates, not some random Alliance officer who wears a wifebeater shirt on duty.
#111
Posté 14 avril 2012 - 01:54
#112
Posté 14 avril 2012 - 01:55
ajm317 wrote...
ahandsomeshark wrote...
ajm317 wrote...
ahandsomeshark wrote...
ajm317 wrote...
A point that hasn't been mentioned yet is that I'm sure Bioware felt they needed to have at least a couple human squadmates. Developers, both in games and in movies, get very hung up on how people supposedly can't relate with aliens and robots. The main character is always human, and he always needs at least a couple human support characters.
Vega and VS are it. Wrex and Grunt are about as far from human as you can get. Throw in the fact that they needed a soldier character who was guaranteed to be alive and their only real option was to create a new human soldier.
Thus Vega.
like Jack, Jacob, Miranda, Zaeed, Kasumi?
All could be dead. As I said, they also needed a soldier who was guaranteed alive, in addition to a human.
Miranda and Jacob are almost impossible to kill. I imagine the percentage of imported games with both of them dead is in the single digits.
Bioware isn't going to make a design decision to the effect of "Oh well, we only screwed 9% of the players, who cares?"
And this is the biggest problem in the game. BioWare is so afraid of making you actually suffer consequences for bad decisions that all your choices are rendered shallow and meaningless from the previous 2 games.
It would have been far more memorable and interesting if they DID screw over 9% of the players. Gives incentive to go back and get it right when replaying the previous games.
Modifié par grey_wind, 14 avril 2012 - 01:56 .
#113
Posté 14 avril 2012 - 01:56
#114
Posté 14 avril 2012 - 01:57
#115
Posté 14 avril 2012 - 01:57
GlassElephant wrote...
Wrex can die, true. But, so can Garrus and Tali and they're squadmates in ME3. I think Wrex/Wreav could have stood in for Vega, too.
Those two had the largest ME2 Fanbases so Bioware decided to bring only them back even if they tended to die off more often than Miranda. That and Wrex was pushed to the Leader of the Krogan position thus he couldn't join.
#116
Posté 14 avril 2012 - 01:59
Elite Midget wrote...
GlassElephant wrote...
Wrex can die, true. But, so can Garrus and Tali and they're squadmates in ME3. I think Wrex/Wreav could have stood in for Vega, too.
Those two had the largest ME2 Fanbases so Bioware decided to bring only them back even if they tended to die off more often than Miranda. That and Wrex was pushed to the Leader of the Krogan position thus he couldn't join.
Wrex has a large fanbase too. I just think Vega could have been replaced by any of the past ME2 squadmates or Wrex. I didn't like him that much, personally. Hell, replace him with Anderson and keep Vega on Earth. Vega wanted to stay on Earth anyway
Modifié par GlassElephant, 14 avril 2012 - 02:00 .
#117
Posté 14 avril 2012 - 02:02
grey_wind wrote...
And this is the biggest problem in the game. BioWare is so afraid of making you actually suffer consequences for bad decisions that all your choices are rendered shallow and meaningless from the previous 2 games.
It would have been far more memorable and interesting if they DID screw over 9% of the players. Gives incentive to go back and get it right when replaying the previous games.
But there has to be a full squad from the beginning of the game, you start with Liara. And, you need 1 soldier, 1 tech and 1 biotic no matter the choices that were done in the previous games. Don't believe that a new player would feel much incentive to by the older games if the gameplay doesn't work.
Besides, I can say that after losing Tali when playing blind on my 1:st FemShep, thought I could paragon myself out of that situation, yes you can make bad decisions and I suffered for it. Killing Wrex also makes life very very different.
#118
Posté 14 avril 2012 - 02:04
TexasToast712 wrote...
Get out.
Hey, it's not my fault they never made ME1 for PS3. And either way I have little sympathy for a people who nuked themselves into the stone age repeatedly, as well as wiped out three inhabited planets with asteroids so that they could be allowed to take other people's planets. Correct me if I'm wrong, but I don't think I've ever heard a krogan other than Bakara admit that trying to kill everyone else in the galaxy was wrong.
veramis wrote...
My Shepard only has elite super soldiers as squadmates, not some random Alliance officer who wears a wifebeater shirt on duty.
Looked like a standard issue Allaince military T-shirt to me.
And I'm pretty sure that just being nominated for the N7 program makes Vega more qualified than Ashley was when she joined the Normandy.
#119
Posté 14 avril 2012 - 02:07
TexasToast712 wrote...
Grunt was a perfect fit for a ME3 squadmate. Instead we got Vega. Vega was cool but he ain't no Krogan. If Grunt died in ME2 then well too bad, you lose a squadmate for ME3.
Not just a squadmate; you'd lose the soldier class, putting those players at a serious disadvantage.
#120
Posté 14 avril 2012 - 02:10
Dendio1 wrote...
VEGA is there to have the past events of the trilogy explained to him. New players will catch up on the lore through interactions with vega. Also he can cook!
How often does that actually happen though? I don't really recall him having stuff explained to him that much, and one can assume he'd already know stuff about the setting that new players don't. If anyone should have filled in new players at the same time its Javik, because he literally knows nothing about how anything in that cycle works, but of course they cut him out to be DLC...
Modifié par MPSai, 14 avril 2012 - 02:10 .
#121
Posté 14 avril 2012 - 02:14
(going back to the whole different experiences complaint)
#122
Posté 14 avril 2012 - 02:16
SilentK wrote...
grey_wind wrote...
And this is the biggest problem in the game. BioWare is so afraid of making you actually suffer consequences for bad decisions that all your choices are rendered shallow and meaningless from the previous 2 games.
It would have been far more memorable and interesting if they DID screw over 9% of the players. Gives incentive to go back and get it right when replaying the previous games.
But there has to be a full squad from the beginning of the game, you start with Liara. And, you need 1 soldier, 1 tech and 1 biotic no matter the choices that were done in the previous games. Don't believe that a new player would feel much incentive to by the older games if the gameplay doesn't work.
Besides, I can say that after losing Tali when playing blind on my 1:st FemShep, thought I could paragon myself out of that situation, yes you can make bad decisions and I suffered for it. Killing Wrex also makes life very very different.
Then the game shouldn't be designed to screw over newcomers. They could make it that you got most of your squad out alive for a newcomer, instead of giving them the worst situation possible.
And yes, while your decisions can matter in the Tuchanka and Rannoch arcs, BW still took the easy and lazy way out in a lot of situations. I'm looking at you, Padok Wiks.
#123
Posté 14 avril 2012 - 02:19
#124
Posté 14 avril 2012 - 02:21
#125
Posté 14 avril 2012 - 02:26
Vega fills a role on the ship. I warmed up to the character. He was a good addition IMO, especially considering I didn't particularly like Ash.
As far as his being knowledgeable? I guess he and Shepard talked about stuff or he actually read stuff in between workouts.





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