Dendio1 wrote...
Erield wrote...
TX-Toast wrote...
sadly, we got neither.
I would have enjoyed a good boss fight. I also would have enjoyed a deep, thought-provoking, mentally stimulating ending.
What kind of people enjoy ****-filled endings? I just want to know what category the OP puts himself in, is all.
I dont understand why we can get a satisfying boss fight followed by a deep, thought-provoking, mentally stimulating ending
For the first time we've played an interactive simulation that presents us with a challenge that far exceeds the limits of the character we're playing. So we're forced to compromise instead of getting our own way (like a spoiled kid).
Luzarius




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