Kids like boss fights, cultured mature adults prefer deep, thought provoking, mentally stimulating endings.
#126
Posté 14 avril 2012 - 02:29
#127
Posté 14 avril 2012 - 02:29
#128
Posté 14 avril 2012 - 02:29
Anyway. Sorry to get off topic. What were we talking about again?
#129
Posté 14 avril 2012 - 02:29
Tempest18 wrote...
The Mad Hanar wrote...
Tempest18 wrote...
GlassElephant wrote...
This is my first time posting in one of your troll threads. I feel like I must though to become a true member of the BSN community.
You have passed the test, welcome to the family *gives a cookie*
What, are we out of cupcakes?
We are? Guess the cake was a lie after all...just like the varied ME3 endings...
#130
Posté 14 avril 2012 - 02:30
2. Different writers
3. Major alterations made in contents (partialy due to 1 and 2)
1, 2 and 3 combined != deep, thought provoking.
#131
Posté 14 avril 2012 - 02:30
Whybother wrote...
Taboo-XX wrote...
Whybother wrote...
Taboo-XX wrote...
Whybother wrote...
Taboo-XX wrote...
Go watch Solaris and Stalker. Then come back.
A fellow Tarkovsky fan!
No offense OP, but I am well over the age of 30 and the ending is nonsensical, faux-artistic crap. The only thing that could have made it worse would have been to add a dancing midget.
Tarkovsky's Solaris had a midget and it's will always be infinetly greater than the ending we have now. Seriously if feels like the bastard child of Tarkovsky that has NONE of the talent.
Maybe ME3 should have ended like "The Sacrifice", with Shepard burning down the Citadel and being hauled away.
Or Ivan's Childhood and having his death be announced via paperwork. (I just realize how the ending could have been worse.)
It worked for Tarkovsky but not for Hudson and Walters.
FYI for art minded people. Don't try and be Tarkovsky, you will always fail.
This reminds me of RedLetterMedia's review of "The Phantom Menace", where RLM says that unless you are the Coens, Werner Herzog, Jim Jarmusch, Stanley Kubrick, etc. then you should just stick to the basic formula.
I DEMAND WERNER HEROZOG DO THE THE VO FOR THE EXTENDED CUT. DO YOU HEAR ME BIOWARE?
You're quite right however. Imitation in art means nothing if it is a direct attempt to copy something. I really wish people would watch a Tarkovsky or Herzog film to understand what true philosophical meaning is. Those two are just............immaculate.
#132
Posté 14 avril 2012 - 02:30
Modifié par Laverick, 14 avril 2012 - 02:32 .
#133
Posté 14 avril 2012 - 02:30
Luzarius wrote...
Am I right or wrong?
I believe Bioware is choosing NOT to cater to the MTV generation of "kids" who are 13-25. Instead Bioware is choosing to cater to their more mature audience and striving to push the limits of todays youth.
Bioware i respect you for this. Most Bioware writers are probably over the age of 28 right?
My challenge to the young generation of ME players is this. Try to think like a mature adult instead of a silly kid wanting a boss fight at the end of the game. I say this with the deepest respect possible since the youth have to carry the torch. Consider your limits pushed.
If I come off arrogant then I apologize in advance.
Luzarius
"no death ruleset"
#134
Posté 14 avril 2012 - 02:31
ME3 ending was deep and thought provoking. It showed us how deep we got screwed and how it was very thought provoking because we couldn't stop thinking about how deep we just got screwed.TheJiveDJ wrote...
The ending top ME3 wasn't deep or thought provoking.
#135
Posté 14 avril 2012 - 02:32
Laverick wrote...
Or you know, we could have a boss fight that leads to a deep thought out conclusion?
That confrontation with TIM is one of the most epic things I've ever seen in a game. Anderson became one of my most favorite characters in the series.
That one part:
"they're controlling you"...... sends shivers down my spine.
Luzarius
Modifié par Luzarius, 14 avril 2012 - 02:32 .
#136
Posté 14 avril 2012 - 02:32
Wait, what limits?, choose from "A, B, C"? your very first game showed you did not actually put any thought into the end accept "this is what we were after all along guys, destroy the reapers", if that's what you consider pushing limits then your bar is set low.Luzarius wrote...
I hear what you're saying man. I do. We had these endings in ME1 & ME2. Dont' you respect Bioware a little bit at least for pushing our limits with the ME3 ending? For me it was a believable ending.
Luzarius
#137
Guest_The Mad Hanar_*
Posté 14 avril 2012 - 02:33
Guest_The Mad Hanar_*
Luzarius wrote...
Laverick wrote...
Or you know, we could have a boss fight that leads to a deep thought out conclusion?
That confrontation with TIM is one of the most epic things I've ever seen in a game.
Luzarius
What did you think of the original version?
Y'know, the one with Saren?
#138
Posté 14 avril 2012 - 02:33
sH0tgUn jUliA wrote...
Luzarius wrote...
Am I right or wrong?
I believe Bioware is choosing NOT to cater to the MTV generation of "kids" who are 13-25. Instead Bioware is choosing to cater to their more mature audience and striving to push the limits of todays youth.
Bioware i respect you for this. Most Bioware writers are probably over the age of 28 right?
My challenge to the young generation of ME players is this. Try to think like a mature adult instead of a silly kid wanting a boss fight at the end of the game. I say this with the deepest respect possible since the youth have to carry the torch. Consider your limits pushed.
If I come off arrogant then I apologize in advance.
Luzarius
"no death ruleset"
I've got news for you. The MTV generation is 35-40.
The millenials are around 25.
Booya, my generation has a name. No sarcasm, I have never heard that before.
I thought we were too cool to have a label./Sarcasm off the chart.
Edit: To stay on topic. OP boss fights are part of games usally and I'm guessing you have played other games with end bosses, do you think they aren't thought provoking:sick: and mentally stimulating:sick:.
Modifié par chuckles471, 14 avril 2012 - 02:39 .
#139
Posté 14 avril 2012 - 02:34
Luzarius wrote...
Nassegris wrote...
I’m 34.
I would rather have had a meaningful confrontation than an attempt at intellectual drama-babble.
There is nothing deep, thought provoking or mentally stimulating about the ending. Being obtuse and dark just for the sake of it does not make a literary masterpiece.
This is why I hate 95% of gamers.
Luzarius
If you hate nearly all of them, why are you wasting your precious time and mind here ?
#140
Posté 14 avril 2012 - 02:35
Xydorn wrote...
Hey. You guys remember that episode of South Park where they were in San Fransisco and everyone loved the smell of their own farts? No idea why that popped into my head just now.
Anyway. Sorry to get off topic. What were we talking about again?
Where are the wine glasses?
#141
Posté 14 avril 2012 - 02:36
Luzarius wrote...
Laverick wrote...
Or you know, we could have a boss fight that leads to a deep thought out conclusion?
That confrontation with TIM is one of the most epic things I've ever seen in a game. Anderson became one of my most favorite characters in the series.
That one part:
"they're controlling you"...... sends shivers down my spine.
Luzarius
Really? I could have sworn that I've seen it before, in another Bioware game even.
#142
Posté 14 avril 2012 - 02:37
#143
Posté 14 avril 2012 - 02:38
Luzarius wrote...
Laverick wrote...
Or you know, we could have a boss fight that leads to a deep thought out conclusion?
That confrontation with TIM is one of the most epic things I've ever seen in a game. Anderson became one of my most favorite characters in the series.
That one part:
"they're controlling you"...... sends shivers down my spine.
Luzarius
Great scene. Too bad the scene right after it is the worst in video game history.
And it's not like I think there needs to be a boss fight. Remove the starkid and the Normandy escape scene and the ending is bearable. But with those two scenes, it's downright terrible. No matter what your age is, having a 5-year-old kid tell you the truth of the universe is not satisfactory.
#144
Posté 14 avril 2012 - 02:38
GlassElephant wrote...
Xydorn wrote...
Hey. You guys remember that episode of South Park where they were in San Fransisco and everyone loved the smell of their own farts? No idea why that popped into my head just now.
Anyway. Sorry to get off topic. What were we talking about again?
Where are the wine glasses?
I guess it was something the OP said that made me remember that episode. Absolutely no correlation to anything he is saying or how he is saying it. At all. Seriously.
#145
Posté 14 avril 2012 - 02:38
Luzarius wrote...
yuncas wrote...
Luzarius=Douche
I'm 25 and I hate MTV. So much for your all-inclusive labeling.
You call me names yet I wouldn't think for one second to report you for it. I respect your emotional response. It's realistic. Who am I to judge you for how you feel.
Luzarius
I am direct in expressing my feelings that you are a douchetroll, you are passive-aggressive in expressing your feelings that myself and anyone younger than 25 is an ignorant button masher. Who is more right? Humanity will decide.
#146
Posté 14 avril 2012 - 02:39
I got neither, instead I got something that possibly resembled an ending of a bad indie film that didn't belong and was totally out of place in relation to the Mass Effect series.
#147
Posté 14 avril 2012 - 02:40
#148
Posté 14 avril 2012 - 02:42
Subguy614 wrote...
Luzarius makes me miss the troll who calls everyone "nubcakes"
yeah...
better skill than the nubcakes guy...
#149
Posté 14 avril 2012 - 02:45
#150
Posté 14 avril 2012 - 02:47
There is a real breakdown as what constitutes profound thought in this country IMHO.
I for one do not play a RPG for anything other than FUN. Remember FUN??? Or has FUN somehow gone out of style when I wasn't looking?
I do not play game to learn or develop deep moral or ethical thinking. May what ever Gods you do or don't believe in help you if you do. Pick up a damn book once in a while.
Personally I want my RPG's to be an escape from the harsh realities of RL.
Thought provoking I do not mind - its the stuff of good narrative.
Mild or extreme morale conundrums I do not mind, again the stuff of good narrative.
But M3 is BAD Narrative, Bad RPG play ... worse there was Bad promotion about game play that affected the expectations of Customers. Misleading representation that negatively impacted me and many more. That I DO MIND!
Unlike many perhaps, I read real books on philosophy, theology and numerous others topics many relating to the nature of humanity and the problems facing the world, past present and future. .....
Other than superficially I do not seek profundity in a game, nor do I avoid it. However,
when anything, be it a book, game, movie, yeda yeda that I seek out for ENTERTAINMENT .... ends on a note that leaves not me, but my character going "???" Then there have been a HUGE failure to communicate.
Games are a form of the communications art. IF YOU FAIL TO COMMUNICATE FULLY with your audience. You have failed. End of story.




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