3 things I miss from ME1 that never returned....
#26
Posté 14 avril 2012 - 09:56
#27
Posté 14 avril 2012 - 09:57
#28
Posté 14 avril 2012 - 10:32
#29
Posté 14 avril 2012 - 11:09
#30
Posté 14 avril 2012 - 11:17
Brakensiek wrote...
The weapon ammo type was much better in ME1. I just think it is ridiculously dumb that you can only get a certain ammo type for a certain class.
There was definitely an internal consistency in ME1 that was lost in ME2 onwards.
Ammo mods were a matter of loading a clip of unconventional material into your gun, kinetic barriers worked on high-speed projectiles but not energy beams or environmental hazards, armoured fighting vehicles could withstand significantly more fire than a man on foot, squadmates wore hardsuits and sealed helmets when in hostile environments, biotics purely concerned mass effect fields and didn't extend into mind control and whatnot. Stuff like that, which, for me, definitely made the universe that much more plausible.
Aside from Warp Ammo, the notion of ammo powers being class based has always been a patently silly idea (particularly how they could be extended to other squadmates - its daft enough the idea that loading a special ammo clip required specialist training, it's patently ludicrous that this ability could then be extended to other squad members by apparently remote control).
That all said, I agree with the list. The loss of the expansive environments was a major blow to ME2, imho, but then, I never understood the sheer amount of bellyaching about how the Mako handled. Perhaps it was a console thing, but it didn't handle any differently to any other vehicle in Unreal engine games (i.e. UT2004, UT3) on PC.
classes have been a pet hate from ME2 onwards for me, too. Back in ME1 classes were vague collections of skills that granted the player a great deal of flexibility in how they approached the class - in ME2 they became rigid types that didn't tolerate any player input at all (best exemplified by the Vanguard, which went from being a battlemage-style biotic commando to being a one-trick-charge-pony with zero scope for modification).
That said, I'm glad to see the back of individual cooldowns. Not only did they make no sense with respect to the lore (in fact, directly contradicting it) but it also made using a powers a question of spamming everything then waiting behind cover (or hitting Adrenaline Rush).
Modifié par JaegerBane, 14 avril 2012 - 11:21 .
#31
Posté 14 avril 2012 - 11:45
Skills in ME 1 were almost useless, the flexibility was wasted on either broken skills or redundant apendix skills that actually served no function. Most of which were ignored.
Lore was ignored in ME 1, ME 2, and definitely in ME 3. The system in ME 2 wasn't a massive overhaul, but it was definitely a step up. ME 3 is definitely a mixture of the two. Easier gameplay with easier classes.
Still, I do love the Mako Still. I wonder what this Grizzly Cortez was talking about looks like.
#32
Posté 14 avril 2012 - 11:57
Also, despite how clunky the inventory was, it was interesting how you had many things to modify, like Omni-Tools, Ammo and Armor Mods, and even Grenade Mods.
#33
Posté 14 avril 2012 - 12:04
#34
Posté 14 avril 2012 - 12:05
Best story about game sniping came from someone I knew from Recon.
#35
Posté 14 avril 2012 - 12:09
- The ending! Awesome.
- I do miss the Mako-explorations.
[Edit: Ah, damn. I wasn't first.]
Modifié par 0ts0, 14 avril 2012 - 12:11 .
#36
Posté 14 avril 2012 - 12:10
JustKnown2bDan wrote...
I would love to make my own ME game but sadly i dont have the writing or creativity to make such a thing..
I would probably just do the colouring or something.
Yeah, I would love to also. Currently learning programming languages, 3D modeling, and graphics designing. Bet I could create or contribute to a Mass Effect remake (10th anniversary, anyone?).
Or I could just sit back and enjoy other people's games...
#37
Posté 14 avril 2012 - 12:21
I can't formulate a strait forward plan, I have a tendancy to change things in mid stride unless I don't want to do it. Like BS Homework. Probably on of the reasons why I never enjoy doing any form of Course work.Soja57 wrote...
JustKnown2bDan wrote...
I would love to make my own ME game but sadly i dont have the writing or creativity to make such a thing..
I would probably just do the colouring or something.
Yeah, I would love to also. Currently learning programming languages, 3D modeling, and graphics designing. Bet I could create or contribute to a Mass Effect remake (10th anniversary, anyone?).
Or I could just sit back and enjoy other people's games...
Worst is gaming, the amount of designs in Armored Core I've overhauled or scrapped is sad compared to the other players. At least in 4/FA. V is a joke.
#38
Posté 14 avril 2012 - 12:22
#39
Posté 14 avril 2012 - 12:30
Problem I had with being a Stealth ship, it was just a radar jammer. Didn't even look like something that could pretend to be stealthy. Alas, most stealth ships just blur or pretend to be cool with Radio shields. Yes I'm talking to you Star Trek.
I never cared for Armor Customization in ME 1, it never made a huge impact, like 90% of the equipment. However, I wouldn't have minded some form of Armor upgrades in ME 3. As much as I love being Bug Man, Bug Man should be able to change the lighting on his Armor.
#40
Posté 14 avril 2012 - 12:36
incinerator950 wrote...
...Don't you mean Black, White, with Red stripes?
Problem I had with being a Stealth ship, it was just a radar jammer. Didn't even look like something that could pretend to be stealthy. Alas, most stealth ships just blur or pretend to be cool with Radio shields. Yes I'm talking to you Star Trek.
I never cared for Armor Customization in ME 1, it never made a huge impact, like 90% of the equipment. However, I wouldn't have minded some form of Armor upgrades in ME 3. As much as I love being Bug Man, Bug Man should be able to change the lighting on his Armor.
No, I mean black and blue, inside the ship. The cerberus ship was mostly grey + white if I recall correctly. And yeah, it didn't look much like a ship designed to be steathly (just the opposite really), but you know.. artistic liberty and all that. It did look cool
#41
Posté 14 avril 2012 - 02:21
incinerator950 wrote...
The majority of vehicle complaints came off the PC, not the Xbox.
Are you sure about this? The majority of the complaints I saw about it were getting posted on youtube months before the PC version was even released.
Still, I do love the Mako Still. I wonder what this Grizzly Cortez was talking about looks like.
IIRC the Grizzly is seen a few times in ME1. Its the larger, more elongated ground vehicle you see from time to time.
#42
Posté 14 avril 2012 - 03:23
#43
Posté 14 avril 2012 - 03:59
JaegerBane wrote...
Are you sure about this? The majority of the complaints I saw about it were getting posted on youtube months before the PC version was even released.
Yeah, I'd back that up. Since with some basic driving experience on PC Mako was a breeze to drive. With little common sense applied, of course.
JaegerBane wrote...
IIRC the Grizzly is seen a few times in ME1. Its the larger, more elongated ground vehicle you see from time to time.
Grizzly was all over the place - Noveria run, Feros skyways, plus a lot of planets. I wonder how "comfortable" it was inside, given any lack of suspension on most of wheels.
And I back up everything you said above on ME1.
#44
Posté 14 avril 2012 - 04:03
#45
Posté 14 avril 2012 - 04:05
#46
Posté 14 avril 2012 - 04:19
#47
Posté 14 avril 2012 - 04:32
The only time combat worked in the first game was when I had a sufficiently upgraded sniper rifle to blast away Sergeant Stirling with one exploding round as soon as she'd finished mouthing off at me.Otaku Hanzo wrote...
I personally thought everything about the first game was great. Combat was a bit clunky at first, but once you managed to work it out, it wasn't bad at all. If they would have kept the basic gameplay mechanics of the first (i.e. everything) and just updated the graphics, I would have been a happy gamer.
#48
Posté 14 avril 2012 - 04:45
Reorte wrote...
The only time combat worked in the first game was when I had a sufficiently upgraded sniper rifle to blast away Sergeant Stirling with one exploding round as soon as she'd finished mouthing off at me.
Stasis/Singularity works too.
Modifié par Rudy Lis, 14 avril 2012 - 04:47 .
#49
Posté 14 avril 2012 - 06:52
jreezy wrote...
You were doing good until the part about classes being watered down. I think it's only partially true. The changes made to the classes since ME1 helped differentiate them more, which is a good thing.Jestina wrote...
Actual side quests, being able modify just about every piece of equipment, classes that were not as watered down as they are now.
i completely disagree about that.
idk if you were around with the old forum when ME1 was the only mass effect game, but there was infinately more character and class discusion with ME1 then ME2 and ME3 combined.
ME2 was horrible in that regard. the characters/class discusion forum woud have posts on the first page from 14 days ago.
youd think all those evolutions would instagate discusion, wouldnt you? but nope. were all still using the same character, maybe SLIGHTLY different. which is why ive always thought the classes shouldnt have preset abilities. itd be great comparing an adept that relies on throw, stasis and barrier as apposed to slam, singularity, and warp.
Modifié par The Spamming Troll, 14 avril 2012 - 06:54 .
#50
Posté 14 avril 2012 - 07:04





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