xsdob wrote...
That's the problem with trying to do this kind of thing in a sci-fi action adventure, fans don't expect it so when it comes up it's a complete reversal of the events taken for literal value alone and all the plotholes creep in. The endings end up sucking because they weren't meant to be taken as 100% rational or literal, but a mix of actual events and symbolc imagrey.
I'm all for symbolism. I really am. But there's an underlying problem. Symbolism for the sake of symbolism sucks, because it drastically limits the amount of people who:
A) Will get it

Will agree with it
C) Will enjoy it
D) Will understand why a narrative that previously seamlessly melded symbolism and pragmatism suddenly decides to ignore the pragmatic altogether
For example, the device you see David Archer in in Overlord? Laden with symbolism AND makes sense in the plot.
Shepard's leap of faith at the end of ME2? Surviving or dying depending on if ther's someone to catch your hand (both literally and figuratively) out there? Both symbolism and sense.
Ending of ME3? Symbolism, yes; plot, no. Yes, Adam and Eve (provided the survival of EDI in the Red Ending is not a bug, of course -- even among BioWare employees posting on these boards the opinions seem divided), yes, a new dawn, yes, cleansing fire, yes, "write our names in the stars".
No, what about the holocaust? No, what about the economic and social breakdown? No, what about Rannoch? No, what about the fauna of the planet the Normandy crashed on? No, did or did not Liara do the mindmeld to get Shepard's baby as some sort of legacy for the future? (easy plot hook for ME4, right there, admit it)
The problem is that BioWare did the "definitive ending" very well BEFORE. This ending is anything but. Sorry to blow my own horn, but see the Farscape link in my sig -- the metaplot of Farscape ends in a similar situation as ME3, yet, within the course of a few pages' worth of comics, they deliver OODLES of closure without breaking the potential for sequels, something that ME3 somewhy decided not to do in any shape, way or form. (Granted, they cheated just like Battlestar Galactica did, by killing off many characters so ther would be less closure to be made -- but so did ME3, if you think about it).