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Why 'Writer's pets' hurt, and ultimately damage Mass Effect 3


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#1
Xion66

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 So, after spending a few moments clearing my head of the whole ending/DLC debacle i've finally decided to tackle something that transcends the Mass Effect 3 ending, in fact this is something that while playing the game broke the intense and emotional rollercoaster provided by the story and gameplay, the moments I felt were a bit off but to which I suspended my disbelief putting my trust in the game's writers, ultimately being disappointed.

To me the biggest problem with Mass Effect 3 is not only the ending, it's the whole little obelisks that feel forced, that seemed to try and force you to build connections or are treated with much more input/fleshed out than the average reader/player would ever really want to know or know about.

These writer's pets, or creator's favourites are ultimately ME3's downfall, because they are present at the most glaring moments where the game is at fault, they are elements that feel alien to a highly global variable and interactive experience, and in a character-driven storyline, they are translated into characters, which I'll procceed to point out.

Nº1 Kai Leng, the antagonist of the books and what-not, Kai Leng is highly alien to anyone with less than a passing interest in anything but the games, his sudden importance in the game without any in-game foreshadowing is just a total faux pas, and yet here he is, awkwardly introduced and injected into highly climatic moments of the storyline, when he should have been nothing more than a cameo, in the most emotionally charged moments, and revelation/confrontation situations he is a placeholder for actual villains that the player would want to face in those determined moments.

They try to make you care via established well-liked characters like Anderson, that he is a big deal and relevant, when the player has no emotional invesment in you, they kill off an established well liked-character just to try and give him an actual role, the problem is coming to the closing chapters of a story a.k.a ME3, leaves little room for the introduction of new antagonists that have to compete with well-established threats, even more so, if the only reason they exist is to try and take the spotlight, Kai Leng fails at any of those and players love to hate him not because he's just that kind of character like Loghain in DA, but because he is a poor attempt at trying to pull heartstrings from a guy we're told we should care about.

Add to that he feels awfully misplaced design-wise in the game, and even in the universe's logic. A cyber-ninja fits Ninja Gaiden, it fits Metal Gear Solid, but Mass Effect? Jesus even Kasumi was eh at first, but ninja's?

Nº2 Liara T'soni  Liara is the definition of a writer's pet. She was incredibly awkward/blank slated personality wise in ME1, her reedeming qualites as a character were her plot-device needs and the fact she is easily the most upfront LI, however in ME2 we see this clear attempt at trying to inject some relevance into her character, so we witness a contrived twist to make her likeable, in a semi-renegade vigilante type of model that completely dismisses what little personality she has, while tying her once again to the plot for no other reason but to make her relevant.

But I can deal, I mean only one more character to like right? Well then comes ME3, where she suddenly takes another sidestep in personality, and loses the whole vigilante/pseudo-renegade personality and becomes a much more prevalent plot device, as well as the most important confident for Shepard, not your LI's not even your best squadmates, it's Liara who gets all the importat introspective and confessions from Shepard, no matter what, you are forced into acting like you share the deepest connection to Liara, when you may even not like her, adding to this you share with her some of the most intimate/emotionally moving moments of the game when in some cases you barely can have a chit-chat with your LI's (poor ME2 romancers)

Liara serves as a plot device and as Shepard's main pillar of strength wether you like it or not, you will get thrown into moving speeches, heartfelt moments, and even almost romantic scenes when you might not even romance her, if Bioware thinks about a cannon LI you can sure as hell be certain it's Liara, I mean even if I threw the black box at her face she'd still want me to put all my memories inside.

Nº3 The Illusive Man/Cerberus  Remember in ME1 who Cerberus was? A bunch of colour-swapped mooks that you ran over for quick XP, then remember when ME2 rolled in and all of a sudden they were this big shadow corp, with an anti-Shepard leader, and apparently a big ****ing deal even though they just seemed like amateur mad scientists?

I enjoy TIM, I really do, I think he invokes the best and worse of mankind in one character, as well as being the perfect counter-point to Shepard, and retaining an antagonist, mysterious facade. Well, I guess Bioware thought the same because the game that should have been about the Reapers sounded more like TIM & the other guys who show up at the end.

Not only was the already Cerberus has extensive funding and are totally badass plot kind of thin back in the end of ME2, ME3 comes around and stretches and procceeds to break the fine line between suspension of disbelief for narrative purposes to just throw logic out of the airlock.

Not only does TIM's never ending amount of resources expand, it's also passed on that they can apparently be a shadow organization that cares for only one race, but still fight off all galactic civilizations, with an elite army while every project they conduct blows in their faces time after time, and still can find a way to have tactical strikes, and be one step ahead of you, I know the man is loaded but please don't try and convince me it's not ridiculous that he can afford and get that many mooks specially after losing so many assets.

Lastly, TIM completely overshadows the series main antagonist, just because he is needed to fill in and add content between all of the major plot points diminishing his uniqueness as a character, and reaching the point of being a free-narrative-flow-maintainer card. His and Cerberus role in ME3 should have been smaller but on the large scale of things bigger, people wanted more TIM, but this way he ended up being banalized, and with that much of his mystique.

He's also responsible for introducing Kai Leng to ME3, so -1 point.


Nº4 Earth Kid/Catalawsgeuywrgz Even before the game came out there was a big issue that people took with the leaks of the ME3's plot, there was this kid that acted as a plot device that for the first time made Shepard doubt himself/herself, and apparently traumatizing  her/him. This after being a war hero watching team members die, people he cared for getting shafted, and dying. It's this one kid that we are spoon fed through an entire game to try and justify Shepard's introspective self-doubt.

Not possibly killing your comrade on Virmire, sacrificing another one, not even seeing what the Collectors did, we are shoved various times during ME3 that it's this kid that made Shepard snap, now this is just ridiculous.
The whole introduction of the character before the twist was already awkward and alien, the dream sequences feel dettached from the narrative-style and the dimensions of the story and Shepard as a character, plus the writing feels really subpar in those moments as well as way too much leaning towards the melodromatic.

There's this scene that was cut from ME3 where Shepard while awaiting trials deals with his own mortality and what it meant to be revived, and how he felt about who he/she was, this was great writing this could flesh out the main character while allowing for a dialogue between the character (avatar with specific personality traits) and his conscious (the morality/personality of the character a.k.a) the player, this could have provided all the justification for self-doubt that Shepard feels upon failure, and could have worked in so many ways for scenes with LI's or even Joker after Thessia, but the writer's wanted the kid so they shoved him in, no matter how tacked on he felt, no matter how counter-flow he was.


Nº5 The Ending  Oh What a Twist, I went there.  No matter how much I harp on the different characters above, there's a bigger culprit in all of this mess, the true definition of a writer's pet something that only someone who wrote it and a few others can relate to, that break all narrative and theme logic of a trilogy and a story and decide at the last end that the ending for everyone's journey is something overrated, an ending to their story and a personal take on a very global moment of the game takes a whole personal and 'I want this ending to say: I own this story, I own you' route.

No matter it's redeeming values as writing (if it has any) the fact is, this ending is not the logical end to the story, it's not even the logical continuity of the 30 seconds prior, it isn't relatable, it's consequences are unforseeable and speculative, it's not open-ended it's speculation through omission and continuity/plot flaws, it is something highly cerebral and personal when it should have been something highly relatable and emotional, and that kind of ending is something only someone set on having it because it's how they want can like, something only people that want a twist with a dark and gritty atmosphere, this is the vision of forced bittersweetness, you clearly see the writer's intentions it breaks immersion to have these many things happening just because, and that's why it fails, it overrides player input and makes it an entity outside of the reader's journey.

Thank you for your time.

Modifié par Xion66, 14 avril 2012 - 05:32 .


#2
Xion66

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bump ftl forums

#3
TJX2045

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This was a good read.I will say there were a lot more dialogue sequences with Liara than the VS and some of the other LI characters who have been in game since ME1.  That was kinda disappointing.  I was expecting more dialogue sequences.

Modifié par TJX2045, 14 avril 2012 - 05:31 .


#4
Isichar

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Theres alot of different points here that probably could have filled up 3 separate threads. Ill summarize how i feel and it may end off resembling what youv said.
Alot of the story is forced. They try and force you to feel a certain way, and only when its done with the best characters and really well thought out did it work, when it wasnt it became more and more clear just how little control you actually had.

For example. I didnt care about the only child in the series been killed off. I had no reason to, but its continually used to make "my shepard" suffer internally.

Modifié par Isichar, 14 avril 2012 - 05:32 .


#5
MelancholyV

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I agree with the part on the kid. The writers tried to give us an empathetic character we would feel for, but failed miserably. Some of us are sad to see a kid get killed at the beginning, but it ends there. We don't know who he is, where he came from, and don't really care. He appeared suddenly and disappeared just as quickly. Involving him anymore makes him annoying and leaves us wishing he would just die and gtfo.

Modifié par MelancholyV, 14 avril 2012 - 05:35 .


#6
Mr.House

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I don't care if Liara is a writers pet, she is still my fav character in the series

#7
Xion66

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Mr.House wrote...

I don't care if Liara is a writers pet, she is still my fav character in the series


True, anyone who's a fan of her just wants to see more of her, but someone who isn't really into Liara/doesn't care about her just thinks:

"Why the **** is she always there, can't Tali or Wrex come hold my hand?'

#8
Auralius Carolus

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A bump for a good narrative eye.

What is interesting to note, (and pathetic IMHO), is that certain characters like Liara have been molded to fill plot holes, yet do not properly fill them in context, (i.e., the significance of having THE Shadow Broker onboard the ship is virtually nil), and the damage that they cause to the narrative is often greater than that being fixed, (a near-innocent reclusive archaeologist taking over as an underworld intellegence mastermind???).

And the Earth kid- Earth, itself, for that matter- is supposed to have such significance, yet his narrative weight is almost non-existant.

#9
MelancholyV

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Xion66 wrote...

Mr.House wrote...

I don't care if Liara is a writers pet, she is still my fav character in the series


True, anyone who's a fan of her just wants to see more of her, but someone who isn't really into Liara/doesn't care about her just thinks:

"Why the **** is she always there, can't Tali or Wrex come hold my hand?'


I sort of liked her... enough to not be annoyed with her constant presence, but I definitely would have liked other characters to hang out with all the time.

I'm looking at you Kaidan.

#10
Mr.House

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Xion66 wrote...

Mr.House wrote...

I don't care if Liara is a writers pet, she is still my fav character in the series


True, anyone who's a fan of her just wants to see more of her, but someone who isn't really into Liara/doesn't care about her just thinks:

"Why the **** is she always there, can't Tali or Wrex come hold my hand?'

And I went through the same crap in ME2 with beign forced into Cerberus, Tali thinknig I'm her friend even if I was rude to her in ME and even refusing to give her data, being railroaded into so many things it made me want to smash my controller. Collector ship anyone? Also don't get me started on the Joker crap, he get's you kileld and you never once give him crap for it, ev en if you can treat him like crap hat argument is never touched and not to mention liek Liara, Joker is put back into friend zone in each game, and he also has the same plot armor as Liara, so why is he not on your list? He is just as much as a writers pet then the others you listed.

#11
grey_wind

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Isichar wrote...

Theres alot of different points here that probably could have filled up 3 separate threads. Ill summarize how i feel and it may end off resembling what youv said.
Alot of the story is forced. They try and force you to feel a certain way, and only when its done with the best characters and really well thought out did it work, when it wasnt it became more and more clear just how little control you actually had.

For example. I didnt care about the only child in the series been killed off. I had no reason to, but its continually used to make "my shepard" suffer internally.


I think one of the worst examples was when the genophage arc is over and Liara comes to ask how you're feeling. Your options are "I miss the Virmire victim" or "Leave me alone". What, why can't I say I miss Mordin, I just saw the guy get blown up?! Or anybody else for that matter that died under me?
I agree that in trying to flesh out a personality for Shep, they took away a lot of the control the players had over their Shepards that they were used to from ME1 and 2. 

Modifié par grey_wind, 14 avril 2012 - 05:42 .


#12
BadlyBrowned

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Xion66 wrote...

Mr.House wrote...

I don't care if Liara is a writers pet, she is still my fav character in the series


True, anyone who's a fan of her just wants to see more of her, but someone who isn't really into Liara/doesn't care about her just thinks:

"Why the **** is she always there, can't Tali or Wrex come hold my hand?'


This was my thought. She is really pushed down our throats in ME3. 

#13
TJX2045

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Xion66 wrote...

True, anyone who's a fan of her just wants to see more of her, but someone who isn't really into Liara/doesn't care about her just thinks:

"Why the **** is she always there, can't Tali or Wrex come hold my hand?'


I felt like even on my character who didn't romance her in ME1 she always had that insinuation that she wanted more.  When the dialogue in Shep's cabin came I avoided some of the paragon responses because I didn't want her to suddenly go "Oh Shepard I love you now" *sex pounce* on me.

I love Liara's character, but I like her as a friend, at least on the characters I've played through.  I'll probably do her romance arc later on.  But it's pretty obvious she is sort of the canon romance character since she is the naked one and everyone else is in underwear.

Modifié par TJX2045, 14 avril 2012 - 05:43 .


#14
Doom Lich

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I think the whole big circle jerk on these forums is getting a bit much. By your definition any main character you don't find enough worth in is a writer's pet, but Liara has just as much purpose in the game as ANY other main character.

#15
BadlyBrowned

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Doom Lich wrote...

I think the whole big circle jerk on these forums is getting a bit much. By your definition any main character you don't find enough worth in is a writer's pet, but Liara has just as much purpose in the game as ANY other main character.


Liara has one advantage. 

Plot armor. Not even Shepard has that. 

#16
Elyiia

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It doesn't help when they remove things like Ash talking to Shepard about dying.

#17
Mr.House

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I still want to know why Joker is not on this list, If Liara is there, Joker should also be there. Or this this another "I hate Liara and I want my fav character being shoved in my face?" thread that we have had many times?

#18
shepskisaac

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You forgot about another HUGE writer's pet. Garrus. Who can 'comfort' you after the failure on Thessia? Only Garrus. No other LI has any dialogue after Thessia, neither Tali, Samantha, Cortez, Ashley, Kaidan, not even talking ME2 LIs.

#19
Auralius Carolus

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Xion66 wrote...

Mr.House wrote...

I don't care if Liara is a writers pet, she is still my fav character in the series


True, anyone who's a fan of her just wants to see more of her, but someone who isn't really into Liara/doesn't care about her just thinks:

"Why the **** is she always there, can't Tali or Wrex come hold my hand?'


Wrex, a hand holder??? Errr, no. Tali, though, would fit that gap very well.

I do like how Tali's writers showed a slowly bending, stressed out side of her. Admittedly, the drunken Tali scene blew most of the sincerity out the window, but it was still nice to see that, unlike Shepard, she was feeling the pressure of the events of the last 2.5 games.

#20
Mr.House

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BadlyBrowned wrote...

Doom Lich wrote...

I think the whole big circle jerk on these forums is getting a bit much. By your definition any main character you don't find enough worth in is a writer's pet, but Liara has just as much purpose in the game as ANY other main character.


Liara has one advantage. 

Plot armor. Not even Shepard has that. 

True, but joker also has Liara's heavy duty plot armor, same as Hackett.

#21
bboynexus

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Liara's role in ME3 isn't really any less or any more important than Tali's when you think about it.

#22
Primalrose

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Weren't there alot of fan requests to make Liara more prominent? That's why we got the Lair of the Shadow Broker DLC I think? But anyway I couldn't agree more. Kai Leng annoyed me more then Liara and that's saying something for me lol. I shouldn't have to read a graphic novel to understand and like this dude. He felt completely corny and out of place.

#23
Mr. Big Pimpin

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Now, OP, don't go saying things like that; you'll make Mac Walters cry.

#24
Mr.House

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IsaacShep wrote...

You forgot about another HUGE writer's pet. Garrus. Who can 'comfort' you after the failure on Thessia? Only Garrus. No other LI has any dialogue after Thessia, neither Tali, Samantha, Cortez, Ashley, Kaidan, not even talking ME2 LIs.

Ah I forgot about Garrus.. So we have Garrus and Joker.

#25
TookYoCookies

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Well put. I couldnt agree more about point number 4. The child came out of no-where. Apparently in the 30 second window that sheperd observes him playing outside, he (with out player input) head cannons this kid to have some meaningful relationship with him. Sheperd doesnt have kids, but he has lost close friends along the way, and is responsible for the deaths of 300,000 batarians, why do you now need a new/random reason to feel guilt/self doubt, when tropes were already in place for such emotions.

I also heavily agree with point 3. TIM seemed like a great antagonist to take up fighting again AFTER the reaper war was over, possible DLC, maybe an expansion? maybe ME4? Lots of potential ended up getting clumped into ME3. Cerebrus went from behind the scenes sleeper cell, to full on military super power in like a 6 month window. It was like they were so commited to this being sheperd's end, that they forced all the story arcs possible into the game, just so they could get it all over with, regardless of narrative cohesion.


To me this game felt Michael Bay'd. The analogy i've been using:

Its like we got the first 2 Lord of the rings films, they way they were, only for Return of the King to be written/directed by Michael Bay. Story < Big ******/Explosions.

Good post OP.