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Why 'Writer's pets' hurt, and ultimately damage Mass Effect 3


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#1
Xion66

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 So, after spending a few moments clearing my head of the whole ending/DLC debacle i've finally decided to tackle something that transcends the Mass Effect 3 ending, in fact this is something that while playing the game broke the intense and emotional rollercoaster provided by the story and gameplay, the moments I felt were a bit off but to which I suspended my disbelief putting my trust in the game's writers, ultimately being disappointed.

To me the biggest problem with Mass Effect 3 is not only the ending, it's the whole little obelisks that feel forced, that seemed to try and force you to build connections or are treated with much more input/fleshed out than the average reader/player would ever really want to know or know about.

These writer's pets, or creator's favourites are ultimately ME3's downfall, because they are present at the most glaring moments where the game is at fault, they are elements that feel alien to a highly global variable and interactive experience, and in a character-driven storyline, they are translated into characters, which I'll procceed to point out.

Nº1 Kai Leng, the antagonist of the books and what-not, Kai Leng is highly alien to anyone with less than a passing interest in anything but the games, his sudden importance in the game without any in-game foreshadowing is just a total faux pas, and yet here he is, awkwardly introduced and injected into highly climatic moments of the storyline, when he should have been nothing more than a cameo, in the most emotionally charged moments, and revelation/confrontation situations he is a placeholder for actual villains that the player would want to face in those determined moments.

They try to make you care via established well-liked characters like Anderson, that he is a big deal and relevant, when the player has no emotional invesment in you, they kill off an established well liked-character just to try and give him an actual role, the problem is coming to the closing chapters of a story a.k.a ME3, leaves little room for the introduction of new antagonists that have to compete with well-established threats, even more so, if the only reason they exist is to try and take the spotlight, Kai Leng fails at any of those and players love to hate him not because he's just that kind of character like Loghain in DA, but because he is a poor attempt at trying to pull heartstrings from a guy we're told we should care about.

Add to that he feels awfully misplaced design-wise in the game, and even in the universe's logic. A cyber-ninja fits Ninja Gaiden, it fits Metal Gear Solid, but Mass Effect? Jesus even Kasumi was eh at first, but ninja's?

Nº2 Liara T'soni  Liara is the definition of a writer's pet. She was incredibly awkward/blank slated personality wise in ME1, her reedeming qualites as a character were her plot-device needs and the fact she is easily the most upfront LI, however in ME2 we see this clear attempt at trying to inject some relevance into her character, so we witness a contrived twist to make her likeable, in a semi-renegade vigilante type of model that completely dismisses what little personality she has, while tying her once again to the plot for no other reason but to make her relevant.

But I can deal, I mean only one more character to like right? Well then comes ME3, where she suddenly takes another sidestep in personality, and loses the whole vigilante/pseudo-renegade personality and becomes a much more prevalent plot device, as well as the most important confident for Shepard, not your LI's not even your best squadmates, it's Liara who gets all the importat introspective and confessions from Shepard, no matter what, you are forced into acting like you share the deepest connection to Liara, when you may even not like her, adding to this you share with her some of the most intimate/emotionally moving moments of the game when in some cases you barely can have a chit-chat with your LI's (poor ME2 romancers)

Liara serves as a plot device and as Shepard's main pillar of strength wether you like it or not, you will get thrown into moving speeches, heartfelt moments, and even almost romantic scenes when you might not even romance her, if Bioware thinks about a cannon LI you can sure as hell be certain it's Liara, I mean even if I threw the black box at her face she'd still want me to put all my memories inside.

Nº3 The Illusive Man/Cerberus  Remember in ME1 who Cerberus was? A bunch of colour-swapped mooks that you ran over for quick XP, then remember when ME2 rolled in and all of a sudden they were this big shadow corp, with an anti-Shepard leader, and apparently a big ****ing deal even though they just seemed like amateur mad scientists?

I enjoy TIM, I really do, I think he invokes the best and worse of mankind in one character, as well as being the perfect counter-point to Shepard, and retaining an antagonist, mysterious facade. Well, I guess Bioware thought the same because the game that should have been about the Reapers sounded more like TIM & the other guys who show up at the end.

Not only was the already Cerberus has extensive funding and are totally badass plot kind of thin back in the end of ME2, ME3 comes around and stretches and procceeds to break the fine line between suspension of disbelief for narrative purposes to just throw logic out of the airlock.

Not only does TIM's never ending amount of resources expand, it's also passed on that they can apparently be a shadow organization that cares for only one race, but still fight off all galactic civilizations, with an elite army while every project they conduct blows in their faces time after time, and still can find a way to have tactical strikes, and be one step ahead of you, I know the man is loaded but please don't try and convince me it's not ridiculous that he can afford and get that many mooks specially after losing so many assets.

Lastly, TIM completely overshadows the series main antagonist, just because he is needed to fill in and add content between all of the major plot points diminishing his uniqueness as a character, and reaching the point of being a free-narrative-flow-maintainer card. His and Cerberus role in ME3 should have been smaller but on the large scale of things bigger, people wanted more TIM, but this way he ended up being banalized, and with that much of his mystique.

He's also responsible for introducing Kai Leng to ME3, so -1 point.


Nº4 Earth Kid/Catalawsgeuywrgz Even before the game came out there was a big issue that people took with the leaks of the ME3's plot, there was this kid that acted as a plot device that for the first time made Shepard doubt himself/herself, and apparently traumatizing  her/him. This after being a war hero watching team members die, people he cared for getting shafted, and dying. It's this one kid that we are spoon fed through an entire game to try and justify Shepard's introspective self-doubt.

Not possibly killing your comrade on Virmire, sacrificing another one, not even seeing what the Collectors did, we are shoved various times during ME3 that it's this kid that made Shepard snap, now this is just ridiculous.
The whole introduction of the character before the twist was already awkward and alien, the dream sequences feel dettached from the narrative-style and the dimensions of the story and Shepard as a character, plus the writing feels really subpar in those moments as well as way too much leaning towards the melodromatic.

There's this scene that was cut from ME3 where Shepard while awaiting trials deals with his own mortality and what it meant to be revived, and how he felt about who he/she was, this was great writing this could flesh out the main character while allowing for a dialogue between the character (avatar with specific personality traits) and his conscious (the morality/personality of the character a.k.a) the player, this could have provided all the justification for self-doubt that Shepard feels upon failure, and could have worked in so many ways for scenes with LI's or even Joker after Thessia, but the writer's wanted the kid so they shoved him in, no matter how tacked on he felt, no matter how counter-flow he was.


Nº5 The Ending  Oh What a Twist, I went there.  No matter how much I harp on the different characters above, there's a bigger culprit in all of this mess, the true definition of a writer's pet something that only someone who wrote it and a few others can relate to, that break all narrative and theme logic of a trilogy and a story and decide at the last end that the ending for everyone's journey is something overrated, an ending to their story and a personal take on a very global moment of the game takes a whole personal and 'I want this ending to say: I own this story, I own you' route.

No matter it's redeeming values as writing (if it has any) the fact is, this ending is not the logical end to the story, it's not even the logical continuity of the 30 seconds prior, it isn't relatable, it's consequences are unforseeable and speculative, it's not open-ended it's speculation through omission and continuity/plot flaws, it is something highly cerebral and personal when it should have been something highly relatable and emotional, and that kind of ending is something only someone set on having it because it's how they want can like, something only people that want a twist with a dark and gritty atmosphere, this is the vision of forced bittersweetness, you clearly see the writer's intentions it breaks immersion to have these many things happening just because, and that's why it fails, it overrides player input and makes it an entity outside of the reader's journey.

Thank you for your time.

Modifié par Xion66, 14 avril 2012 - 05:32 .


#2
Allan Schumacher

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Vexille wrote...

joker is also a writers pet, but he has a much more minor role.

Liara is a squaddie who cant die... The only one... writers pet


The game (for better or worse) doesn't really let you drop party members voluntarily.  So I'm just curious, are you suggesting that there should have been a way to kill off Liara for any of the fans that didn't like her?

Modifié par Allan Schumacher, 14 avril 2012 - 07:37 .


#3
Allan Schumacher

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Karrie788 wrote...

I think we're more surprised (or worst case scenario irritated) that this scenario is possible with pretty much every other squadmate from ME1, except for her. And the fact she keeps showing up at Shep's cabin.


Okay thanks.  Though I don't know if I'd say I was surprised.  The fact that she only had an ancillary role in the second game is really the reason why.  Since she wasn't a party member, she's not vulnerable to dying on the Suicide Mission at the end of the second team.


I can understand if people groan because they don't like the character and in comes Liara.  Did you find this to be less of an issue in the previous two games?  (with any character, not just Liara)

#4
Allan Schumacher

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Vexille wrote...

Yes, Wrex, Tali, Garrus, Ashley, Kaidan can all die. Everyone in ME2 can die as well. Isnt it odd that she is the only one who cant die?

I like her character, I just think she should have been mortal like every other member of my squad through the 1st 2 games is all.

Again I liked Liara very much, I just think there should have been a scenario where she didnt survive.



I guess I'm just struggling to understand your perspective so please bear with me.  The way I saw it, party members can only actually die at very, very specific plot points in the trilogy.  Some might have alternate ways (ignore Tali's quest in ME2 it seems), but it seems to me that you're upset that Liara wasn't an active party member in ME2 and hence avoided the potential meat grinder that was the Suicide Mission.

It seems this situation also applies to fans that dislike both Ashley and Kaiden, correct?

#5
Allan Schumacher

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Nightwriter wrote...

I didn't mind it at all in previous games, because I was still getting a decent amount of content with my preferred love interest.

Essentially, I was fine with BioWare serving the Liara fans a feast while they were still serving me solid meals.

Then they began starving me while continuing to serve the Liara fans feasts. Now I watch them dine on grapes and roast ham and strawberry wine while my stomach slowly digests itself and my gums recede from malnutrition.


I did feel there was a strong Garrus and Liara focus in terms of crew interactions, especially on the Normandy (I didn't get quite the same feeling on the Citadel).  Though I did enjoy the improved interactions across the board while on missions.  I felt Ashley was lacking, especially since she was my LI.  I don't think I cared too much though as the parts I got from all the crew were enjoyable enough for me, and Garrus probably moved up to become my favourite NPC of the series as a result.

But yeah, if those aren't your favourite characters, and I suppose especially not your LI, it amplifies the problem.


I actually thought there would be a scenario where she could have died
in the shadowbroker DLC (If she was going to die I thought it would be
there).


Was your expectation of her dying there fueled by anything else aside from the fact that every other character could die in the game, so in a sense of equality she'd be killable as well?

EDIT: on and You can kill both Kaidan and Ashley eventually :P Maybe
after you fail at Thessia Liara insists on staying to defend her world
giving you the option to let her stay behind or persuade her to go on?
THere were Times when it would have made sense for her to leave/die. But
the writers seemed to have purposefully made her immortal barring the
scenario where EVERYONE dies


Good point.  I completely forgot about the scenario on the Citadel with Udina!  And you can refuse them after the sequence if they survive (i.e. death isn't essential)


Basically people want to be able to kill Liara because they are jealous of her screentime. typical really


I don't get that impression at all.  What I'm really seeing is that people would love the option to refuse crew members that they feel doesn't mesh with however their roleplaying their Shepard.  In some cases people end up metagaming just to remove the character.


I wont begrude Bioware for putting in a fan favorite, but seriously...
Tali in ME2 is the only character that really felt forced, imo. Sure,
Liara had a lot of screen time, but never really felt forced.

I
think the arguement can be made that Garrus, Liara, and Tali are the
three writer's pets (Tali more of a... fan pet? I don't think she's
there because the writers like her, but because so many fans do, maybe
that counts) of the series, and at the end of the day, it kind of did
hurt things.

I liked all three of them, but really, we needed
some of the ME2 people as squad mates in there too. Focusing just on
half of the ME1 squadmates was a bad move. They're cool and all, but the
ME2 people are just as cool, and some of them deserved a place on the
normandy damnit.


I didn't care much for Tali in the first game either, but given how well I think she's written in the second and third game, I'd be surprised if there was a writer that didn't enjoy writing her story!

As for the ME2 squadmates, I think the uncertainty of the suicide mission really puts the ME team behind the eight ball.  I know that Garrus and Tali are still crew members, but I feel they are more the exceptions because they had already been in the first two games, rather than it being some sort of conspiracy theory against the ME2 companions.

#6
Allan Schumacher

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shodiswe wrote...

I liked liara but I got a sugestion, being the shadowbroker and kind of a protean expert and scientist...  Maybe peopel who didn't like her could assing her to Admiral hacket to help him with the crucible, turning her into a war asset? that way her role would still be there and peopel who didn't like liara wouldn't have to get that close, im sure people would prefer to send her off to hack rather than shooting or killing her. Or, do you really hate her that much?


That's fair feedback but I think the opportunity to put this into the game has passed unfortunately.  I think people would rather the efforts be focused on the ending DLC. ;)


I'm more taking this discussion for myself so I can understand other perspectives to hopefully help make better games!

#7
Allan Schumacher

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Do Mars and Palaven count the same as other levels with forced companions? Vega makes those two as well, and it seems like the reason is more because there's no actual alternative at that time.

I certainly wouldn't think that anyone feels Vega gets more of the writers' attention than, say, Garrus.

Modifié par Allan Schumacher, 15 avril 2012 - 09:12 .


#8
Allan Schumacher

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IanPolaris wrote...

Allan Schumacher wrote...

Do Mars and Palaven count the same as other levels with forced companions? Vega makes those two as well, and it seems like the reason is more because there's no actual alternative at that time.

I certainly wouldn't think that anyone feels Vega gets more of the writers' attention than, say, Garrus.


I think they do, but you actually are forced to lose Vega after only 20% (or less) of the Mars mission in favor of Liara.  The point is that Liara is a spotlight hog and there is nothing a player can do about it and that's not right.  You should at least have the option (after Mars or Thessia) of sending her to Hackett for War Assets.

-Polaris


I felt the Mars scene was balanced with Liara (as opposed to Vega) gets replaced with Garrus on Palaven.  But yes, it seems there's limited recourse for players that don't care for Liara.

Modifié par Allan Schumacher, 15 avril 2012 - 09:18 .


#9
Allan Schumacher

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PLEASE, If you can't kill her because she is the shadow broker. At least let it be possible to send her to Hackett to help with the Crucible. A prothean expert would be perfect in what was considerd a "Prothean Machine".


I think the feedback is valid, but I wouldn't expect any of that stuff to change for ME3 unfortunately. My guess is that the focus for the upcoming DLC will be purely related to the ending.

#10
Allan Schumacher

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I would have moved the Time capsule and mind meld scenes to "romance only" and maybe change the dialogue a bit when you talk to her on the citadel. The way she says, "Just....Friends" really feels awkward.


I didn't mind the just friends (I was worried I was going to somehow lead to a romance which I didn't want to do) part.

It *does* seem to me that Liara has a crush on Shepard, which I got out of her mind meld on Earth. Although I thought it was actually kind of sweet because I got along well with her and I sort of took it as a gesture that it was her showing Shepard that she just wanted to show him how much he meant to her.

I think the Time Capsule is a Liara thing to do as well, but yeah it can only really be presented as friends. I can't remember if you can tell her not to bother at the time, but it's not a gesture that should be mandatory.