IanPolaris wrote...
A lot of people don't like what they regard as heavy handed writing and Liara (even though I like her) is
protected/favored by some very heavy handed writing. The whole POINT of mass effect was that Commander Shepard was "ours" (as in the player's) and his or her outlook and impact on the galaxy should likewise be OURS. That means that if we were a jerk to Liara in ME1 (which was easy to do), it should be reflected in ME2 and ME3...and our LI (if any) should be the one giving our Shepard advice/support not Liara (unless of course she is our Shep's LI of course).
-Polaris
It's understandable that a lot of people feel like there's a bait and switch when the reason they started playing Mass Effect (or Bioware games in general) was because of the offer of choice and defining your own character. You'd think Bioware would recognize what drew fans to them, and nurture those elements. If I want to play a set-predefined character in a linear story, there are a LOT of games that do it better than any of Bioware's.
Sparatus wrote...
Grasich wrote...
I get the feeling a lot of the issues they hit are because they just don't plan ahead, and then they realize later that they screwed themselves.
They don't plan ahead. Which is why there are so many dropped subplots.
I've had someone tell me off on these forums, pre-ME3 release, for daring to suggest the whole ME series wasn't some genius plotted-out masterplan. Though even the writers have admitted many times over the years they just make this sh*t up as they go along.
Modifié par Rojahar, 14 avril 2012 - 09:35 .





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