i think the reason, why shes forced on you in me3 is BECAUSE she could not die. it makes the whole storytelling part a lot easier and you dont have to record as much dialogue for the different characters. i actually thought this the very moment i first met liara on mars, its a logical choice. but its also a lazy one. and i think people who are upset about her large part are mostly upset because there are no alternatives for you.
i can understand the whole timecapsule thing, since basically liaras an archeologist, so she has to programm it, but would it really have been so difficult to just have a line recorded saying liara set it all up and she asked your LI (who is now having the liara conversation instead of her) to talk to you about it?
i CANT understand the mind meld thing before the charge into the beam, seems forced to me (even though, i might add, i treated liara mostly well, never really insulted her or such, but kept her at arms length, so this intimate thing seemed weird).
summing up: using her as a plot device just seemed lazy to me, not neccesarily evil (i.e. forcing some canon onto you)
on the kai leng subject:
i dont know what bioware was thinking with this guy.... the "boss fights" were just pitiful. srsly. on thessia, all i did was duck in cover with my shotgun and blast him now and again (on insanity i might add). and he ran.
he just seems so impotent... also, i really wanted shepard to just steer his sky car upward towards one of those walkways on the presidium when kai leng was on the car, way easier to get rid of him that way, than trying to shoot him off......
next thing: for an assasin with a ninjato, hes really slow. i can pull a gun and shoot him in less time than it takes him to take his sword back for one swing. the phantoms were more dangerous. and faster.
moving on to: cerberus:
i think the whole "control the reapers" thing was a bit foreshadowed in the second me part with the ending, and TIM wanting to preserve the collector base. but the whole evil cerberus thing didnt make sense to me. assuming for the moment that TIM actually has humanitys best interests at heart, he wont interfere with shepard as much, only when he has to. why the hell were they on surkesh and tuchanka???? "likely to need krogan shock troops against reapers" it said after the mordin loyalty mission in my playthrough. sabotaging the cure seems idiotic, even if you want to control the reapers instead of destroying them, after all, you might fail, TIM is not that stupid.
Also: TIM is more than smart enough not to make the same mistake twice. the scientist on the derilict reaper in me 2 who got indoctrinated, seemed like a good enough warning about the dangers of indoctrination.
but again: i think this is more laziness than anything else
when you think it through, there arent as many hostile classes in me3 as there are in me 1 and 2.
so you reduce the enemy to 3 factions:
geth (minor role if you ask me, also you still have the models from previous games, so half the work, classes i remember being: prime, trooper, pyro, rocket trooper and hunter), reapers (just create some zombielike husk version of every species out there and you got it; namely: banshees (asari), brute (krogan/turian), canibal (baterian), marauder (turian) and husks(human)), and cerberus (5 classes plus the robot: assault trooper, guardian, command guy, phantom and nemesis plus atlas), in total i count 16 different models here.
in me 2 you had: blood pack (krogan/vorcha/varren/klyxen), eclipse (human, asari, salarian in different combos), blue suns (humans/batarians/turians), geth (about the same amount of enemy classes as in me 3), husks ( husks, scions and abominations) and collectors (though strictly speaking, there you have two models, harbinger and every other collector), not to forget the mechs (loki, ymir and dogs) (in total 23, if you count one for each point mentioned, though techincally, there are at least two different krogan classes, multiple humans and asari and from what i remember at least two salarian classes, point being: variety somehow suffered in me3)
me 1 was unfortunately too long ago, but as i recall, you had to fight every species you encounter at some point (except for quarians, there you only meet tali)
EDIT:
given that you only have these three factions available, cerberus is the one that makes the most sense to encounter on surkesh and tuchanka, but that doesnt make them a good choice as opponents here....
(slightly edited to account for classes i forgot to mention earlier on)
next thing: kid on eaerth/in dreams
this felt so forced for me as a mass effect 1 and 2 player..... there are a LOT of dead, that should bother shepard more, given that he knew them better. just to mention one sure one: whoever you left to die on virmire.
but again, i can understand the position from a writers point of view.
you want to make shepard more human by making him/her doubt him-/herself, fine. i dont like the idea, given how some people played shepard, but fine. (i played mine with a little more self doubt, so in my case this actually works)
so you have to make him care about something. the best way to do this is by figuring out which of the dead from the previous games had the highest "relationship score", since you obviously cared most about that dead guy.
but the easiest way to do this is by introducing a new character, that everyone feels sorry for, so you take a helpless kid. problem i see with this: i think the me engine never projected a kid before, and frankly, that kid just looked weird.....i mean, the overall model looked ok, i guess, but the way this kid was just looking everywhere but in your face when you talk to him... also: the "shocked suprise face" he has, when the reaper comes around to kill him, i dont know what, but something was off about that.
again: this just seems like laziness to me...
last but not least: the ending:
dont even get me started on this, i could write for hours and still only have written down half of what bugs me about it.
but, im gonna give bioware a chance to fix this.....
point being: i think they invested resources in something, *cough*multiplayer*cough*, and neglected other things, *cough*singleplayer*cough*, for it.
i personally disagree strongly with this practice, but it doesnt seem like my opinion on games matters.....
Modifié par DerberAuner, 15 avril 2012 - 12:23 .





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