grey_wind wrote...
Isichar wrote...
Theres alot of different points here that probably could have filled up 3 separate threads. Ill summarize how i feel and it may end off resembling what youv said.
Alot of the story is forced. They try and force you to feel a certain way, and only when its done with the best characters and really well thought out did it work, when it wasnt it became more and more clear just how little control you actually had.
For example. I didnt care about the only child in the series been killed off. I had no reason to, but its continually used to make "my shepard" suffer internally.
I think one of the worst examples was when the genophage arc is over and Liara comes to ask how you're feeling. Your options are "I miss the Virmire victim" or "Leave me alone". What, why can't I say I miss Mordin, I just saw the guy get blown up?! Or anybody else for that matter that died under me?
I agree that in trying to flesh out a personality for Shep, they took away a lot of the control the players had over their Shepards that they were used to from ME1 and 2.
Its really all over the game. Choosing the final game to try and develop more personality into a character that each player felt they embodied in the previous 2 games was not necessary nor needed for shepards character. Those choices i made on my character creation screen 2 games ago let me have a feel for my individual shepard and what was important to him/her, it worked and they didnt need to put much ingame regarding those choices for me to feel like they mattered.
Why does bioware feel they needed to force further characteristics on Shepard on the final installment when the players could choose what they cared about previously?





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