Why 'Writer's pets' hurt, and ultimately damage Mass Effect 3
#476
Posté 15 avril 2012 - 01:35
#477
Posté 15 avril 2012 - 01:36
Chrillze wrote...
and NOW people are complaing that she can't be killed?!? LOLKanon777 wrote...
the leak from nov2011 said you COULD kill liara during the Udina Coup, but people here started complaining about that (calling it Virmire 2.0/terrible idea) and Bioware decided to remove it...
I also remember how people hated the "we fight or we die" quote from the leaked demo in 2011, they also complained about the "rpg mode" vs "action mode" in the leaked demo. Bioware removed both of those things in the main game (at least MY pc version had no rpg/action mode to choose).
Its things like that (also Da2:Legacy and DA2:MotA) that make me believe in Biowares hability to take feedback and give more of what players wanted in the EC.
#478
Posté 15 avril 2012 - 01:37
Well, Tali doesn't spontaneously morph from that into an ruthless cold information broker, while Liara does. I tend to see that as a positive, though.Sparatus wrote...
Also, Liara is literally the same character archetype as Tali. The shy, awkward girl.
#479
Guest_Sparatus_*
Posté 15 avril 2012 - 01:37
Guest_Sparatus_*
MrRag wrote...
I like Liara, but I wish I could have had those dialogues with Miranda (ME2 LI), who was absent literally the whole game! There was nearly no private dialogue with Ashley (my ME1 LI), which I still don't understand why.
My favorite thing about Ashley is how every character gets a unique scene that helps them grow as a character.
And Ash just gets drunk and passes out. That's it.
Mr. Big Pimpin wrote...
Well, Tali doesn't spontaneously morph
from that into an ruthless cold information broker, while Liara does. I
tend to see that as a positive, though.
Tali is one of the few characters that grows as a character in a logical, and not hamfisted way. Along with Wrex, Mordin, and Refund Guy. Maybe because those characters kept the same writer throughout the series, or something. I dunno.
Modifié par Sparatus, 15 avril 2012 - 01:39 .
#480
Posté 15 avril 2012 - 01:39
Am I the only one who found that scene pathetic? She could have least called me up and we would have gotten wasted together.Sparatus wrote...
MrRag wrote...
I like Liara, but I wish I could have had those dialogues with Miranda (ME2 LI), who was absent literally the whole game! There was nearly no private dialogue with Ashley (my ME1 LI), which I still don't understand why.
My favorite thing about Ashley is how every character gets a unique scene that helps them grow as a character.
And Ash just gets drunk and passes out. That's it.Mr. Big Pimpin wrote...
Well, Tali doesn't spontaneously morph
from that into an ruthless cold information broker, while Liara does. I
tend to see that as a positive, though.
Tali is one of the few characters that grows as a character in a logical, and not hamfisted way. Along with Wrex, Mordin, and Refund Guy.
Agreed on Tali.
#481
Posté 15 avril 2012 - 01:40
Chrillze wrote...
I never talked about your post, I talked about the other whinersXion66 wrote...
Chrillze wrote...
"Liara can't die, she must be the writers favourite character!!!" Well Hackett can't die either and I don't see you complaining about that. And does it REALLY matter if the writers like Liara more than say useless Ashley or stereotype shy girl Tali?
My post mentions nothing about Liara's 'immortality' as a character
name calling is always a sign of a strong argument
#482
Posté 15 avril 2012 - 01:40
#483
Posté 15 avril 2012 - 01:41
This is very true; I think the fact that Tali and Mordin didn't experience a writer switch between ME2 and 3 like virtually everyone else really helped towards that. Basically another reason why Weekes is the best.Sparatus wrote...
Mr. Big Pimpin wrote...
Well, Tali doesn't spontaneously morph
from that into an ruthless cold information broker, while Liara does. I
tend to see that as a positive, though.
Tali is one of the few characters that grows as a character in a logical, and not hamfisted way. Along with Wrex, Mordin, and Refund Guy.
Makes me glad I saved Kaidan. Although that feeling is somewhat lessened due to that engineering dialogue bug.MrRag wrote...
I like Liara, but I wish I could have had those dialogues with Miranda (ME2 LI), who was absent literally the whole game! There was nearly no private dialogue with Ashley (my ME1 LI), which I still don't understand why.
My favorite thing about Ashley is how every character gets a unique scene that helps them grow as a character.
And Ash just gets drunk and passes out. That's it.
Modifié par Mr. Big Pimpin, 15 avril 2012 - 01:51 .
#484
Guest_Sparatus_*
Posté 15 avril 2012 - 01:43
Guest_Sparatus_*
Karrie788 wrote...
Am I the only one who found that scene pathetic? She could have least called me up and we would have gotten wasted together.
Agreed on Tali.
Could have walked in on her and Tali drinking or something. It would have been gold.
Mr. Big Pimpin wrote...
Makes me glad I saved Kaidan. Although that feeling is somewhat lessened due to that engineering dialogue bug.
I saved Kaidan too (and missed Garrus and Tali flirting, and Gabby and Donnelly hooking up) I just know about Ashley because a few people from her fandom I chat with weren't really happy with how she was handled in 3.
Same with Miranda.
Modifié par Sparatus, 15 avril 2012 - 01:44 .
#485
Posté 15 avril 2012 - 01:45
Kanon777 wrote...
Chrillze wrote...
and NOW people are complaing that she can't be killed?!? LOLKanon777 wrote...
the leak from nov2011 said you COULD kill liara during the Udina Coup, but people here started complaining about that (calling it Virmire 2.0/terrible idea) and Bioware decided to remove it...
I also remember how people hated the "we fight or we die" quote from the leaked demo in 2011, they also complained about the "rpg mode" vs "action mode" in the leaked demo. Bioware removed both of those things in the main game (at least MY pc version had no rpg/action mode to choose).
Its things like that (also Da2:Legacy and DA2:MotA) that make me believe in Biowares hability to take feedback and give more of what players wanted in the EC.
If you import then you're locked into "rpg mode".
#486
Posté 15 avril 2012 - 01:46
joshko wrote...
Interesting points about Cerberus. Honestly I was expecting Cerberus to be helping Shepard off the record until the end when Shepard would have to choose between Hackett's plan to beat the Reapers or TIM's.
Problem with that is that it makes too much sense, doesn't involve retcons and respects player choice.
#487
Guest_Sparatus_*
Posté 15 avril 2012 - 01:47
Guest_Sparatus_*
Hey you blew up that relay and pissed off every batarian. Now let's forget about that after the first five minutes of 3.
#488
Posté 15 avril 2012 - 01:49
Arrival was really nothing more than a contrived excuse to push the reset button again; the minute Hackett told me I was going to have to go to Earth I figured that one out. It was pretty much Lazarus Project 2.0.Sparatus wrote...
Arrival was pretty pointless too.
Hey you blew up that relay and pissed off every batarian. Now let's forget about that after the first five minutes of 3.
#489
Posté 15 avril 2012 - 01:51
Sparatus wrote...
Arrival was pretty pointless too.
Hey you blew up that relay and pissed off every batarian. Now let's forget about that after the first five minutes of 3.
The kicker is that if Shepard doesn't do it then Hackett sends marines to do it.
Overlord is also completely pointless as well. The Cerberus controlled Geth plot goes nowhere and if you keep David in the program then you get absolutely nothing from it.
#490
Posté 15 avril 2012 - 01:51
Seboist wrote...
If you import then you're locked into "rpg mode".
Oh, didnt know about that lol.
#491
Posté 15 avril 2012 - 01:52
But there are aesthetically pleasing views and organic life forms may wish to take note...Seboist wrote...
Sparatus wrote...
Arrival was pretty pointless too.
Hey you blew up that relay and pissed off every batarian. Now let's forget about that after the first five minutes of 3.
The kicker is that if Shepard doesn't do it then Hackett sends marines to do it.
Overlord is also completely pointless as well. The Cerberus controlled Geth plot goes nowhere and if you keep David in the program then you get absolutely nothing from it.
#492
Guest_Sparatus_*
Posté 15 avril 2012 - 01:53
Guest_Sparatus_*
Seboist wrote...
Overlord is also completely pointless as well. The Cerberus controlled Geth plot goes nowhere and if you keep David in the program then you get absolutely nothing from it.
That would have actually made Rannoch make more sense if Cerberus gained control of the geth.
Then I could have had my renegade given the option of taking control of the geth. Another choice, just like in Tuchanka where I can sabotage the cure, and still get krogan and salarian support.
Modifié par Sparatus, 15 avril 2012 - 01:56 .
#493
Posté 15 avril 2012 - 01:55
Liara's excessive usage makes it clear that Bioware bit off more than it could chew when they made every other squadmate killable in the previous two games. If ME3 were better executed, the role of being Shepard's emotional support and close friend would be fulfilled by the player's LI or best buddy (determined by squad preference, I guess). But instead of that, we ended up getting Liara to fulfill that role, because it was just plain easier.
I really hated that my Shepard dedicated his final thought to Liara, when I really didn't have very strong feelings for her.
Modifié par sergio71785, 15 avril 2012 - 01:57 .
#494
Posté 15 avril 2012 - 01:59
I don't know what they were thinking when they designed that flashback thing, honestly. The game deciding for you who the most important people in Shepard's life were is something that should never be done.sergio71785 wrote...
I really hated that my Shepard dedicated his final thought to Liara, when I really didn't have very strong feelings for her.
#495
Posté 15 avril 2012 - 02:00
Well, after the nightmares focusing on the damn kid, I honestly wasn't surprised by the flashbacks.Mr. Big Pimpin wrote...
I don't know what they were thinking when they designed that flashback thing, honestly. The game deciding for you who the most important people in Shepard's life were is something that should never be done.sergio71785 wrote...
I really hated that my Shepard dedicated his final thought to Liara, when I really didn't have very strong feelings for her.
#496
Guest_Sparatus_*
Posté 15 avril 2012 - 02:01
Guest_Sparatus_*
That kid.
That kid.
THE KID
(and then Wrex)
Modifié par Sparatus, 15 avril 2012 - 02:03 .
#497
Posté 15 avril 2012 - 02:02
Xion66 wrote...
Mr.House wrote...
I don't care if Liara is a writers pet, she is still my fav character in the series
True, anyone who's a fan of her just wants to see more of her, but someone who isn't really into Liara/doesn't care about her just thinks:
"Why the **** is she always there, can't Tali or Wrex come hold my hand?'
I love Liara to death, but I can give you this. People who do not like her as much should not be forced into having to always have her there like that.
#498
Posté 15 avril 2012 - 02:04
Kaidan/Ashley: 1 (Mars)
James: 2 (Mars, Palaven)
Liara: 4 (Mars, Palaven, Thessia, Eden Prime)
Garrus: 1 (Palaven)
EDI: 1 (Cerberus Base)
Tali: 2 (Disable Dreadnaught, Reaper Base)
I mean, come on. Enough is enough.
Modifié par TS2Aggie, 15 avril 2012 - 02:05 .
#499
Posté 15 avril 2012 - 02:05
#500
Posté 15 avril 2012 - 02:11
With Liara as my LI the story was so close to greatness (despite ALL of its MANY problems) that I can't help but tear the ending to shreds and demand a new one (not this EC load of bullocks). So many great moments for the Liara storyline. Shame they're FORCED onto people.
For my brother with Miranda as LI, the experience was so much drastically worse that he just plain called the game a failure and stopped caring about it. To him, Miranda was on equal terms with Garrus as far as importance goes, and one of his favorite characters gets the off-screen treatment.
That is not good. We grow attached to these characters, and in ME3 it felt like a lot of them got second-class treatment.
Kai Leng is definitely a huge problem. Just so... forced? He was shoved in, poorly written, failed at every turn, and was just generally annoying.
And Cerberus as the primary antagonist of the game also felt terribly wrong. By the end of the game I was worried that the ending was going to be something about how Cerberus had split humanity and diverted too much attention away from the Reapers to the point that it was too late to stop them. Sigh, if only...
Starchild was definitely a problem, of course. Shame to hear that they cut a scene where Shepard contemplates his resurrection, it was one of the issues that kept being hinted at but that they never really dealt with very much.
Would have been good to have the nightmares based on former sacrifice/bad decisions AND the child. Building weight and such. In a way that IS there because of the voices, but I think that some of the lost should have been featured.
Modifié par HooblaDGN, 15 avril 2012 - 02:14 .





Retour en haut




