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Configuring weapons for Tech Burst set-ups.


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#26
Vaeliorin

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tvih wrote...
In my books the problem with this is that as you can't reliably buy a single type of consumable, you can't stay stocked on Disruptor ammo to use it in every match. Same goes for all Bonus consumables.

This is the big problem.  I messed around with speccing my HE for having incinerate do double damage to frozen targets, running cryo ammo and incinerating the crap out of armored targets, but I realized pretty quickly that there was no way I was going to be able to use cryo ammo every match.  So I went back to +50% versus armor.

It would be lovely if consumables, at least, weren't random drops, but we could just straight up buy them.

#27
datako12

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mr_afk wrote...
Not to disparage your build, but your example of keeping up with a 'competent SI' isn't the be all and end all as widow snipers generally aren't the highest scoring, especially on gold. The shield gate mechanics and the relatively slow recharge speed and reload rate means that black widow or valiant SIs will generally rack up more points (more kills and tech bursts from energy drain).

That said, your self-detonate/tech burst setup does sound interesting. How does it fair against larger enemies? In terms of exposure though, wouldn't you say that a rapid-fire weapon would require a lot more than the GPS for example? And does the smg with disruptor provide any CC or is that solely from the overload spam?
I would think that if you're playing with salarians it's unlikely that you need to set up your own tech bursts and having a higher weapon damage will be probably more useful, especially for taking out the bigger enemies. But that's just me.


but if it was a claymore SI, it could easily rock first place on gold.  and the geth SMG with disruptor rounds and overload spam does a good job of crowd control so that the enemy hardly gets shots on you. and if you are playing with salarians, this build allows you to both set up (disruptor rounds) the salarian for a tech burst, or get a tech burst off of the salarian (overload), either way tech bursts everywhere!!

edit. also widow SIs are the best one shot snipers at dealing with shield gates

Axialbloom wrote...

Good thing I have unlimited ammo mods and can only put them on bad SMGs and ARs.


this is practically what the GPR and geth SMG are made for

Modifié par datako12, 14 avril 2012 - 09:09 .


#28
datako12

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Brettic wrote...

But you have to like, HAVE disruptor ammo mods in order to do this...



Vaeliorin wrote...

tvih wrote...
In my books the problem with this is that as you can't reliably buy a single type of consumable, you can't stay stocked on Disruptor ammo to use it in every match. Same goes for all Bonus consumables.

This is the big problem.  I messed around with speccing my HE for having incinerate do double damage to frozen targets, running cryo ammo and incinerating the crap out of armored targets, but I realized pretty quickly that there was no way I was going to be able to use cryo ammo every match.  So I went back to +50% versus armor.

It would be lovely if consumables, at least, weren't random drops, but we could just straight up buy them.


yes, that is a slight problem with these builds, but heres a solution, go use one of your other classes like your AA or SI until you have enough of these ammo mods for a few games. as of right now i have 20+ of each of the rank 3 ammos

its not fun to always play the same class, thats why we come up with more interesting builds such as these, to get some of the much need diversity

#29
astheoceansblue

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mr_afk wrote...
Not to disparage your build, but your example of keeping up with a 'competent SI' isn't the be all and end all as widow snipers generally aren't the highest scoring, especially on gold. The shield gate mechanics and the relatively slow recharge speed and reload rate means that black widow or valiant SIs will generally rack up more points (more kills and tech bursts from energy drain).


Obviously it's not an absolute example, but from my experience SIs have very little trouble topping the scoreboard. My primary class before I found Geth Engi was SI, and I rarely found someone aside form a very competent Asari who could outscore me.

The point was simply to show that, using this technique, a support class can match a straight up damage class or at least keep up respectfully.

And while keeping up with a damage class isn't the point of thie build, it's an example that's required to stave off some of the naysayers who go by score as the only marker of effciency.

 That said, your self-detonate/tech burst setup does sound interesting. How does it fair against larger enemies? In terms of exposure though, wouldn't you say that a rapid-fire weapon would require a lot more than the GPS for example? And does the smg with disruptor provide any CC or is that solely from the overload spam?
I would think that if you're playing with salarians it's unlikely that you need to set up your own tech bursts and having a higher weapon damage will be probably more useful, especially for taking out the bigger enemies. But that's just me.


How does it fair against larger enemies? 
It's real strength lies in setting up the Tech Bursts surrounding the larger enemies for added damage, but it's obviously good for stripping shields from Primes, Atlas, etc, so your Infiltrator or other damage dealer can get at that armour. 

So it's not as effective against the bigger mobs, but it is very useful as a team mechanic against them.

In terms of exposure though, wouldn't you say that a rapid-fire weapon would require a lot more than the GPS for example? 
I touched on this a little above. The Crowd Control nature of this combo allows for greater exposure as enemies are staggered by Overload. Often this happens right at the point you'd usually become overwhelmed by return fire.

It works great with Geth Infiltrator especially if you hgave a turret built for shield regen. This thing adds amazing survivability. Bring a Justicar with a defense bubble and your exposure time and Tech Burst rates can go through the roof.

GPS allows for more pop and play styles, but it won't apply the effects of the ammo type as quickly so Tech BUrst won't come as often. Different styles of play, both viable.

And does the smg with disruptor provide any CC or is that solely from the overload spam? 
Overlaod spam and Tech Bursts. The SMG itself has no CC properties, it's the combination.

I would think that if you're playing with salarians it's unlikely that you need to set up your own tech bursts and having a higher weapon damage will be probably more useful, especially for taking out the bigger enemies. But that's just me. 
Well, this depends.

The way I play it with an SI team mate is they go for any target that has Armour under their shields, or anything big, and I CC the more squishy mobs. 

It depends where you prefer your synergy. Setting up Tech-Bursts with powers with an SI is totally viable too, but, tbh, any weapon a Geth could take to hurt bigger enemies is:

A. Going to work negatively against cooldowns.
B. Not be anywhere near as effective at taking down enemies as the SI would alone.

I find it's best o concentrate on the the strenght of each class and combine these difference as a team for the most efficient overall combinations.

datako12 wrote...
yes, that is a slight problem with these builds, but heres a solution, go use one of your other classes like your AA or SI until you have enough of these ammo mods for a few games. as of right now i have 20+ of each of the rank 3 ammos

its not fun to always play the same class, thats why we come up with more interesting builds such as these, to get some of the much need diversity

 

Exactly.

Modifié par astheoceansblue, 14 avril 2012 - 09:11 .


#30
rumination888

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astheoceansblue wrote...
Low weight, high ROF weapons are amazing for ammo upgrades.


Not neccessarily true.

Disruptor I = 100% chance to shock
Disruptor II = 140% chance to shock
Disruptor III = 180% chance to shock

The chance to shock is further modified by RoF. The higher your RoF, the lower your chance. This means if you're using Disruptor I, low RoF weapons are the best. If you're using Disruptor II, medium RoF is best, and so on and so forth.

#31
Brettic

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datako12 wrote...

Brettic wrote...

But you have to like, HAVE disruptor ammo mods in order to do this...



Vaeliorin wrote...

tvih wrote...
In my books the problem with this is that as you can't reliably buy a single type of consumable, you can't stay stocked on Disruptor ammo to use it in every match. Same goes for all Bonus consumables.

This is the big problem.  I messed around with speccing my HE for having incinerate do double damage to frozen targets, running cryo ammo and incinerating the crap out of armored targets, but I realized pretty quickly that there was no way I was going to be able to use cryo ammo every match.  So I went back to +50% versus armor.

It would be lovely if consumables, at least, weren't random drops, but we could just straight up buy them.


yes, that is a slight problem with these builds, but heres a solution, go use one of your other classes like your AA or SI until you have enough of these ammo mods for a few games. as of right now i have 20+ of each of the rank 3 ammos

its not fun to always play the same class, thats why we come up with more interesting builds such as these, to get some of the much need diversity


Well in the past week I've spent a good 2millionish credits and I have a whopping 2 Disruptor Ammo...

#32
TLK Spires

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i use it as a salarian engineer (geth, too) because it sounds cool, it looks cool, i get 200% bonus CD with it, and apparently because i'm supposed to, since i've already got a rank 9 geth smg.

#33
datako12

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Brettic wrote...
Well in the past week I've spent a good 2millionish credits and I have a whopping 2 Disruptor Ammo...


that is some horrible luck. but like we said you can also use incendiary and cryo ammos. and if you really need some sort of ammo fast buy recruit packs

#34
Brettic

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datako12 wrote...

Brettic wrote...
Well in the past week I've spent a good 2millionish credits and I have a whopping 2 Disruptor Ammo...


that is some horrible luck. but like we said you can also use incendiary and cryo ammos. and if you really need some sort of ammo fast buy recruit packs


I've gotten 2 disruptor ammo

2 armor piercing rounds

1 cryo rounds.

But I have been only buying premium spectre packs this whole time. I can't like not, while they are here, they aren't going to be here forever :/

#35
datako12

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rumination888 wrote...

astheoceansblue wrote...
Low weight, high ROF weapons are amazing for ammo upgrades.


Not neccessarily true.

Disruptor I = 100% chance to shock
Disruptor II = 140% chance to shock
Disruptor III = 180% chance to shock

The chance to shock is further modified by RoF. The higher your RoF, the lower your chance. This means if you're using Disruptor I, low RoF weapons are the best. If you're using Disruptor II, medium RoF is best, and so on and so forth.


rumination, do you have any source that shows the exact numbers for this, because that would be quite nice

#36
astheoceansblue

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rumination888 wrote...

astheoceansblue wrote...
Low weight, high ROF weapons are amazing for ammo upgrades.


Not neccessarily true.

Disruptor I = 100% chance to shock
Disruptor II = 140% chance to shock
Disruptor III = 180% chance to shock

The chance to shock is further modified by RoF. The higher your RoF, the lower your chance. This means if you're using Disruptor I, low RoF weapons are the best. If you're using Disruptor II, medium RoF is best, and so on and so forth.


True, but then the slower rate works against the instant application when considering Vs shields - for example.

And while each shot of a Disruptor spec Carniax will apply the effect, you still have to bring the health down to a point that the kill can be made with the Tech Burst trigger for the combination to be worth it. In this time, the SMG and Overload spam has done the exact same job.

I've not noticed any greater efficency using a Carnifax or other instant application type gun for this combo. I'd run that build if it were better, but this one seems a LOT faster.

Brettic wrote...Well in the past week I've spent a good 2millionish credits and I have a whopping 2 Disruptor Ammo...

 

I don't ever seem to be low, but then I spread out my spending between all pack types, I don't just go for the most expensive. 

Haven't really been paying attention to unpack rates, though, so can't really comment on this properly.

Modifié par astheoceansblue, 14 avril 2012 - 09:21 .


#37
datako12

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Brettic wrote...

datako12 wrote...

Brettic wrote...
Well in the past week I've spent a good 2millionish credits and I have a whopping 2 Disruptor Ammo...


that is some horrible luck. but like we said you can also use incendiary and cryo ammos. and if you really need some sort of ammo fast buy recruit packs


I've gotten 2 disruptor ammo

2 armor piercing rounds

1 cryo rounds.

But I have been only buying premium spectre packs this whole time. I can't like not, while they are here, they aren't going to be here forever :/


i can definitely see your dilemma, and my best solution for you would be to use a different class, that doesnt need ammo powers, for a while and then come try out what we're talking about. i played for the longest time without ever bothering to use any of my upgrades, so i have at least 20 of every ammo type at the moment

#38
astheoceansblue

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I would love to see Bioware support more dynamic build variety with a store option that allows for things like respec at a cost, or ammo packs for specific types.

IMO it would inspire even MORE spending on points as people are still going to be using the packs to chase rares, and would ALSO be very tempted to spend money to buy a bunch of ammo upgrades or a quick respec if they needed it before a session.

Seems like an obvious and lucrative change to me...

Modifié par astheoceansblue, 14 avril 2012 - 09:29 .


#39
rumination888

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datako12 wrote...

rumination888 wrote...

astheoceansblue wrote...
Low weight, high ROF weapons are amazing for ammo upgrades.


Not neccessarily true.

Disruptor I = 100% chance to shock
Disruptor II = 140% chance to shock
Disruptor III = 180% chance to shock

The chance to shock is further modified by RoF. The higher your RoF, the lower your chance. This means if you're using Disruptor I, low RoF weapons are the best. If you're using Disruptor II, medium RoF is best, and so on and so forth.


rumination, do you have any source that shows the exact numbers for this, because that would be quite nice


I'm not sure on the exact formula for how RoF modifies chance. I do know a slow weapon such as the Viper(RoF of 70) + Disruptor III/Cryo III will always shock/freeze the target.

#40
datako12

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astheoceansblue wrote...

I would love to see Bioware support more dynamic build variety with a store option that allows for things like respec at a cost, or ammo packs for specific types.

IMO it would inspire even MORE spending on points as people are still going to be using the packs to chase rares, and would ALSO be very tempted to spend money to buy a bunch of ammo upgrades or a quick respec if they needed it before a session.

Seems like an obvious and lucrative change to me...


this makes to much sense for bioware to implement

no. but really, i would love being able to spend credits to get ammo upgrades when i run out, its either that or i have to spend a couple of days playing my AA or SI to get enough upgrades.

also they could just bring the jumbo equipment packs backs

#41
datako12

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rumination888 wrote...

I'm not sure on the exact formula for how RoF modifies chance. I do know a slow weapon such as the Viper(RoF of 70) + Disruptor III/Cryo III will always shock/freeze the target.


damn, the info w***e in me was hoping that you knew more than just those basics

#42
3n3rgx

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i must say geth infiltrator + valiant = GOD

#43
astheoceansblue

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3n3rgx wrote...

i must say geth infiltrator + valiant = GOD


Nicely on-topic report. +10 relevance. 

#44
PaperAlien

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I tried it with level 1 disruptor ammo. Doesn't work nearly well enough. The probability if a shot causing the effect is too low.

#45
datako12

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3n3rgx wrote...

i must say geth infiltrator + valiant = GOD


kinda misses the point of the thread, but congratz you like to play with one of the most common/easy to play setups that there is! yay for you!

but really if you are gonna comment at least have what you say contribute something

#46
datako12

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PaperAlien wrote...

I tried it with level 1 disruptor ammo. Doesn't work nearly well enough. The probability if a shot causing the effect is too low.


cant say i've had to us lvl 1 ammo yet, but tomoro after i get my character releveled i would be willing to try 1 vs 3 to see how they compare, its actually something i was going to do anyway

#47
Indenter

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datako12 wrote...



also i think incendiary ammo might be able to set up fire explosions that same way. correct me if im wrong


Not worth it.

By the time you make an explosions you can make 5 tech bursts.

And if you set up an explosion someone will just your target anyway :D

#48
PaperAlien

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datako12 wrote...

3n3rgx wrote...

i must say geth infiltrator + valiant = GOD


kinda misses the point of the thread, but congratz you like to play with one of the most common/easy to play setups that there is! yay for you!

but really if you are gonna comment at least have what you say contribute something

this also goes to the carnifax guy on page 1

#49
Brettic

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PaperAlien wrote...

datako12 wrote...

3n3rgx wrote...

i must say geth infiltrator + valiant = GOD


kinda misses the point of the thread, but congratz you like to play with one of the most common/easy to play setups that there is! yay for you!

but really if you are gonna comment at least have what you say contribute something

this also goes to the carnifax guy on page 1


Hey! I like my Carnifex, it's like a mini sniper rifle, headshot everything make go BOOM.

#50
datako12

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PaperAlien wrote...

this also goes to the carnifax guy on page 1


at least the carnifex guy had the point of making consistent headshots, but yeah it does go to him as well



Indenter wrote...

datako12 wrote...



also i think incendiary ammo might be able to set up fire explosions that same way. correct me if im wrong


Not worth it.

By the time you make an explosions you can make 5 tech bursts.

And if you set up an explosion someone will just your target anyway :D


mostly because fire explosions require the target to be killed, so disruptor ammo is kind of the ideal choice for this stuff.  and the whole target stealing thing is always something you have to deal with :(  but if you go with the disrupter round + overload combo on a tech oriented team, anyone accidentally stealing you target will actually tend to make the group more effecient at tech bursts