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Configuring weapons for Tech Burst set-ups.


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#51
astheoceansblue

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PaperAlien wrote...

I tried it with level 1 disruptor ammo. Doesn't work nearly well enough. The probability if a shot causing the effect is too low.


Does disruptor ammo apply to syntehcis easier? I know it boosts damage, but my level 1 Disruptor ammo modsseem to be applying the affect perfectly fine Vs Geth.

Tbh, I usually run this build for Geth, my SI for Cerberus, and my Justicar for Reapers. 

Just tried this using level 1 versus Reapers and it doesn't burst as well. Seemed to work n Maruaders just fine.

I'm more a practical person thant theoretical, all of this is based on my experience using the builds in game. Numbers woulc help if you have them.

#52
datako12

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astheoceansblue wrote...

PaperAlien wrote...

I tried it with level 1 disruptor ammo. Doesn't work nearly well enough. The probability if a shot causing the effect is too low.


Does disruptor ammo apply to syntehcis easier? I know it boosts damage, but my level 1 Disruptor ammo modsseem to be applying the affect perfectly fine Vs Geth.

Tbh, I usually run this build for Geth, my SI for Cerberus, and my Justicar for Reapers. 

Just tried this using level 1 versus Reapers and it doesn't burst as well. Seemed to work n Maruaders just fine.

I'm more a practical person thant theoretical, all of this is based on my experience using the builds in game. Numbers woulc help if you have them.


the only numbers that i know are that lvl 3 disruptor ammo has an 80% greater chance to stun than lvl 1, and lvl 1 adds 5% damage, while lvl 3 adds 15% damage

also i believe that disruptor ammo works better against synthetics and shields/barriers, but thats mostly just me assuming that it works like energy drain

Modifié par datako12, 14 avril 2012 - 10:30 .


#53
withneelandi

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I'm going to try and make this work with a human engineer non geth smg combo in a little while.

Will report back. Good shout op.

#54
astheoceansblue

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withneelandi wrote...

I'm going to try and make this work with a human engineer non geth smg combo in a little while.

Will report back. Good shout op.


If you can, run it with all 3 ammo levels of a certain type for fedback purpose.

Let us know your findings, cheers!

#55
HippyGiJoe

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Anything that needs equipment to become viable is a failure to my eyes. Yes you can do techbursts but after 20 games you run out of ammo then what? The smg becomes a water pistol.

If they put ammo powers like mods on the actual guns, that would make it different, maybe disruptor mod on the smg instead of high caliber, maybe that will make smgs actually usefull.

#56
Currylaksa

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Do you base this off Geth Gold farms, or do you actually do Random/Random?

#57
datako12

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HippyGiJoe wrote...

Anything that needs equipment to become viable is a failure to my eyes. Yes you can do techbursts but after 20 games you run out of ammo then what? The smg becomes a water pistol.

If they put ammo powers like mods on the actual guns, that would make it different, maybe disruptor mod on the smg instead of high caliber, maybe that will make smgs actually usefull.


just because it uses consumables does not make it a failure, you just have to intelligently pick when you use these ammo mod classes, but most of these classes that rely on disruptor rounds to set up tech bursts dont even actually need the ammo mod if they are in a tech team that works well together, the ammo mods just allow you to work a little more independently. and after 20 gold games you would have roughly 1.4m credits which would buy you several more games worth of ammos

and it would also be nice to have a way that didnt rely on comsumables to have ammo powers.

#58
datako12

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Currylaksa wrote...

Do you base this off Geth Gold farms, or do you actually do Random/Random?


oh, i iz sowwy, i was unaware the just because anything is tested on FBW geth that it means that the health of the enemies is lower than it would be on any other map?

and going random/random is not the ideal way to test any setup, if all you want to do is test your own skills then yes by all means go random/random.  but most of the time when people are testing a class with certain weapons they want to know it will perform against specific enemies

#59
astheoceansblue

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Currylaksa wrote...

Do you base this off Geth Gold farms, or do you actually do Random/Random?


Random map at most, but I almost always pick the enemy I play so I can spec right for it.

And no, not FBW farming.

Modifié par astheoceansblue, 14 avril 2012 - 01:40 .


#60
datako12

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astheoceansblue wrote...

Currylaksa wrote...

Do you base this off Geth Gold farms, or do you actually do Random/Random?


Random map at most, but I almost always pick the enemy I play so I can spec right for it.

And no, not FBW farming.


i only go FBW geth farming because when im testing things my friends arent on, and i never find myself crazy enough to go try to solo me some gold. and i figure if with whatever setup im using i can beat the FBW geth crowd in score, that setup is up for a possible full eval when my friends are on

#61
Trickshavv

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Any setup that requires consumables isn't a good setup IMO. My N7 is nearly 600, I've opened I have no idea how many packs and I have maybe a dozen or so disruptor/incendiary packs.

That's a day or two at best.

Once I'm out then I have to save up for another month in order for this gun to be worth a damn? To me that's just not right.

#62
datako12

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Gankstah wrote...

Any setup that requires consumables isn't a good setup IMO. My N7 is nearly 600, I've opened I have no idea how many packs and I have maybe a dozen or so disruptor/incendiary packs.

That's a day or two at best.

Once I'm out then I have to save up for another month in order for this gun to be worth a damn? To me that's just not right.


im up around 900 for my n7 and im around 20-30 for each of the lvl 3 ammos. and we're not saying this is going to be something that you're going to use all the time. we're just pointing out ways to use guns that most people consider completely useless on gold, sure bioware could go and buff all of the weaker weapons, or we can utilize some of the tools that they gave us to take these weaker weapons and use them effectively

#63
devwild

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I just want to counter the naysayers, and say this is excellent info and I appreciate your post. I think most players (myself included) are less familiar with effective tech bursts than biotic combos. They feel more like something that just happens when you get lucky. I already usually have a ULM Geth SMG on my engineers as a backup, so when I am using the ammo, this is great to keep in mind, even if I don't use it as a primary tactic all the time.

#64
Cazlee

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I find that I can't reliably set off tech bursts... I'll ED then Incinerate 2 seconds after, but a lot of the times there's no explosion. The weird thing is that when I run out of ammo the bursts seem to hit 100%, as if my SMG ruins the tech burst.

#65
datako12

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devwild wrote...

I just want to counter the naysayers, and say this is excellent info and I appreciate your post. I think most players (myself included) are less familiar with effective tech bursts than biotic combos. They feel more like something that just happens when you get lucky. I already usually have a ULM Geth SMG on my engineers as a backup, so when I am using the ammo, this is great to keep in mind, even if I don't use it as a primary tactic all the time.


good to hear. and yeah tech combos are definitely less well known/used than biotics. and its nice to see some people think oh hey, thats a neat idea that i can use from time to time. instead of those going what? i cant use it all the time, no thanks

and you should check out this helpful thread for mor info on combos http://social.biowar...3/index/9629730

#66
datako12

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Cazlee wrote...

I find that I can't reliably set off tech bursts... I'll ED then Incinerate 2 seconds after, but a lot of the times there's no explosion. The weird thing is that when I run out of ammo the bursts seem to hit 100%, as if my SMG ruins the tech burst.


yeah its hard to set off your own tech burst with 2 of your powers. thats why we recommend using a light rapid fire gun with a large clip, like the geth pulse rifle, or the geth SMG, and have disruptor ammo on, and then spam energy drain, you'll get a lot more combos that way. also having one player that has energy drain with the radius upgraded and one player with overload set to the chain evolution and there will be tech bursts everywhere

edit. also tech bursts (the electrical kind) can be hard to notice as they arent overly large or bursty, they actually kind of work best as a crowd control mechanic by basically stopping enemies in their tracks, and it can take several tech bursts to kill harder enemies on gold

Modifié par datako12, 14 avril 2012 - 02:53 .


#67
Darth Evil

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astheoceansblue wrote...

 

CNevarezN wrote...

Hah, good shiet man. I'mma have to try it out! Thanks OP!

 

Np my friend. Have some fun with one of the most damaging combinations in the game! 

datako12 wrote...

same as what i do with my soldier, except both GPR and geth smg (brings me up to over 1200 shots withou reloading, and thats not even counting the smg's heat sink) and then i spam concussive shot every 1.4s, tech bursts FTW!

edit. turns out those "waterguns" are good for something


Exactly. 

People dismiss some of these thigns without even trying to understand them. If it's nto a one-shot killer, they dont' want to know.

-

Here's an example from a recent post of mine regarding this:

I was playing with a very competent SI on GOLD yesterday.We were chasing down final targets, and though we weren't speaking on the mic you could sense the competition in general. 
He was Widow V, good build, hitting most headshots.I was Geth Enginner, Geth SMG, leaving my drone for team-mates and not just going for kills.

SI scored 87k
I hit 81k.

Not so bad for a "watergun".

And while I did have to apply ammo types to this to keep up, I am playing a SUPPORT class that's not built to rack up the kills like an infiltrator. 

This is how configuring your build can work in your favour.


I am not bragging but I was a salarian engineer with a geth shotgun and scored 130K. Any class can score high with a geth shotgun. Geth shotgun is just simply better for the support classes. Yeah its a bit heavier but it turns any class into a damage machine. 
Although I like your build Idea, i will try it out.

#68
datako12

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Darth Evil wrote...

I am not bragging but I was a salarian engineer with a geth shotgun and scored 130K. Any class can score high with a geth shotgun. Geth shotgun is just simply better for the support classes. Yeah its a bit heavier but it turns any class into a damage machine. 
Although I like your build Idea, i will try it out.


yeah the geth shotgun is like the carnifex, effective for pretty much everything and every class

#69
Dr-Rai1

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This is really cool, I had no idea ammo could set up Tech Bursts and im 1021 N7 lol! Is it overload, shoot? or shoot, overload? I was just playing my GE with the GSMG and incendiary ammo rank 1 and i don't think I saw any tech bursts so not sure what I did wrong.

#70
datako12

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Dr-Rai1 wrote...

This is really cool, I had no idea ammo could set up Tech Bursts and im 1021 N7 lol! Is it overload, shoot? or shoot, overload? I was just playing my GE with the GSMG and incendiary ammo rank 1 and i don't think I saw any tech bursts so not sure what I did wrong.


you can do it with incendiary ammo but it will be giving you fire explosions, and your overload actually has to kill the enemy that you incendiary ammo has activated on. but if you use disruptor ammo, as long as the effect has activated on the enemy and you use your overload on it withing 3.5s it will get a tech burst.

now if you do it like i do and just hold down the trigger and use overload as often as you can, you'll be getting your tech bursts. and having overload set up so it hits 3 enemies helps

#71
DnVill

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Tried using geth smg with heat sink mod. The clip doesn't seem to run out lol.

#72
datako12

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DnVill wrote...

Tried using geth smg with heat sink mod. The clip doesn't seem to run out lol.


i like going with the heat sink and the clip capacity, nothing like being able to fire constantly without ever having to reload

#73
Dr-Rai1

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datako12 wrote...

you can do it with incendiary ammo but it will be giving you fire explosions, and your overload actually has to kill the enemy that you incendiary ammo has activated on. but if you use disruptor ammo, as long as the effect has activated on the enemy and you use your overload on it withing 3.5s it will get a tech burst.

now if you do it like i do and just hold down the trigger and use overload as often as you can, you'll be getting your tech bursts. and having overload set up so it hits 3 enemies helps


Ah very good to know, it's hilarious I've been playing this long and did not know that. Thanks datako and OP. Shows you can always learn something new! :)

DnVill wrote...

Tried using geth smg with heat sink mod. The clip doesn't seem to run out lol.


Try this with extended clip and the heat sink on a soldier and when its at abt 10 bullets quickly hit Adrenaline Rush, I swear you can spray for a full 20 seconds....it's really fun

Modifié par Dr-Rai1, 14 avril 2012 - 03:24 .


#74
Icophesis

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Are you shooting first and then overloading, or the other way around?

#75
Dr-Rai1

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I asked that too, its shooting till they appear to be affected by the ammo and overloading.