DA3 gameplay idea
#1
Posté 14 avril 2012 - 08:41
For example, rather than having only one "hero" the entire time, the plot could unfold through multiple character viewpoints, allowing events to be experienced from multiple sides. I think this would add to the scope and allow you to experience different locations on a worldwide scale; and be part of events around Thedas as they
are taking place. This also wouldnt necessarily force you to choose a particular side in the war or give the impression that one side is good/evil. You could play through different character's motivations and reactions to what is happening in the world around them and choose how those character's actions have an effect on what is going on as you play through the game.
This gameplay mechanic has been used pretty successfully in RPGs before and I just thought it could be used to depict the character struggles and massive war on a worldwide level. At least it should make for an interesting discussion right? Thoughts?
#2
Posté 14 avril 2012 - 08:50
In my experience, those that are capable of keeping up with that change are fairly rare, but that's not to say it's not workable, just a thought. I think that many people when switching to the scoundrel rogue, would perhaps try to keep to the paradigm they set with their hero, and try and make the rogue virtuous. Would we then end up with every player in this story a virtuous hero? How would that game end?
Fantastic idea for someone, like myself, that loves to play different characters and can switch between them well, but I don't think we are the majority of the DA audience. Perhaps I'm wrong about that though.
#3
Posté 15 avril 2012 - 08:48
Was just an idea.
#4
Posté 15 avril 2012 - 09:03
This decision alone will provide an endless source of mockery for years to come.
We already have parts of the game where you can play as companions in Origins and Kotor2.
What you are proposing is the bread and butter of japanese RPGs. Which is the cancer that is killing Dragon Age.
Modifié par Cultist, 15 avril 2012 - 09:09 .
#5
Posté 15 avril 2012 - 09:05
untamedfuture wrote...
I think this would add to the scope and allow you to experience different locations on a worldwide scale; and be part of events around Thedas as they
are taking place. This also wouldnt necessarily force you to choose a particular side in the war or give the impression that one side is good/evil.
None of these things would need playing with different characters at the same time.
Well, I'd rather play as much content as possible with a single character.
Modifié par Meris, 15 avril 2012 - 09:07 .
#6
Posté 16 avril 2012 - 02:36
Cultist wrote...
What you are proposing is the bread and butter of japanese RPGs. Which is the cancer that is killing Dragon Age.
You do realize that the entire combat system in Origins was taken directly from Final Fantasy 12 right?
That being said I much prefer western style RPG's to eastern style. I was simply thinking of different gameplay mechanics.
Modifié par untamedfuture, 16 avril 2012 - 02:39 .
#7
Posté 16 avril 2012 - 05:27
What you are proposing will only lead to one result - people will stop coinsidering the main protagonist as such and will see every character as another storytelling filler, effectively killing the classic BioWare RPG, approved by fandom.
Modifié par Cultist, 16 avril 2012 - 05:29 .
#8
Posté 16 avril 2012 - 04:27
As in you get to choose the race/class etc of 2 protagonists (as well as making their faces of course), who are on separate sides of the mage/templar war - whether it be a mage supporting templars or w.e shouldn't be restricted.
They don't meet until later in the game when the player has come to love their characters and sympathise with both sides, and then they have to fight and one dies (The player having to choose who)
The player then plays as the surviving protagonist for the remainder of the game
I thought it would be interesting to show that not everything is so black and white in the war and people seem to like having to make hard choices - what better than killing off one of your own creations?
#9
Posté 16 avril 2012 - 05:19
#10
Posté 19 avril 2012 - 02:54
CommanderJessica wrote...
I was just thinking about this, OP.
As in you get to choose the race/class etc of 2 protagonists (as well as making their faces of course), who are on separate sides of the mage/templar war - whether it be a mage supporting templars or w.e shouldn't be restricted.
They don't meet until later in the game when the player has come to love their characters and sympathise with both sides, and then they have to fight and one dies (The player having to choose who)
The player then plays as the surviving protagonist for the remainder of the game
I thought it would be interesting to show that not everything is so black and white in the war and people seem to like having to make hard choices - what better than killing off one of your own creations?
These we're the sorts of things I was thinking about, not the east vs west rpg debate stuff. Like i said, it's probably unlikely anything like this would ever be implemented but it's fun to think about. Thanks to everyone for their thoughts. Very interesting ideas indeed!
#11
Posté 19 avril 2012 - 05:07





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