The arcane warrior was a mistake
#1
Posté 05 décembre 2009 - 11:19
So why did they add the AW class if it is not really needed? Partly i suspect it was to get people to actually play a magical warrior, but they made a mistake somewhere along the way, mainly with the spell Shimmering Shield. 75% resistance to everything for basically free, on top of what is already a very potent combination of armor and magic, is simply too much. It's basically impossible to die with that spell active until you run out of health potions.
#2
Posté 05 décembre 2009 - 11:21
class balance be DAMNED.
#3
Posté 05 décembre 2009 - 11:22
AW is overpowered, but the idea of the class itself is not ill-founded.
#4
Posté 05 décembre 2009 - 11:23
#5
Posté 05 décembre 2009 - 11:24
thegreateski wrote...
It's a one player game.
class balance be DAMNED.
+1
#6
Posté 05 décembre 2009 - 11:25
then don't play one.
Balance is a non-issue. It's a party of 4 the game was designed around. Add or subtract classes to that to get the fit that feels best. And if having an OP party is what the player enjoys, then great. And if running a solo character around on nightmare with nothing more than their underwear and a spoon is what they like, then that's fine too.
Modifié par DJoker35, 05 décembre 2009 - 11:28 .
#7
Posté 05 décembre 2009 - 11:27
It is a joke, case it goes unnoticed!
Modifié par RageGT, 05 décembre 2009 - 11:28 .
#8
Posté 05 décembre 2009 - 11:33
#9
Posté 05 décembre 2009 - 11:48
Now before the snarky comments of "just don't use it" come in. Its 1 of 3 viable mage specializations. Considering you get two points to spend, its loss is potentially annoying to the user. Heck, I dare anyone to name a speclization that comes close to equaling the arcane warrior. I cannot think of a single one. The other specs simply add flavor imo, not radically change alter your game.
#10
Posté 05 décembre 2009 - 11:51
#11
Posté 05 décembre 2009 - 11:56
I had one, and i found the game still challenging, for the most part at least
#12
Posté 06 décembre 2009 - 12:15
#13
Posté 06 décembre 2009 - 12:16
Tirigon wrote...
actually, you cant solo the game on nightmare with an aw
Maybe you can't.
#14
Posté 06 décembre 2009 - 12:17
#15
Posté 06 décembre 2009 - 01:02
Also Magic should never qualify for heavy armors and weapons. STR should remain relevant, AW or not. Some pencilneck mage in massive armor is just wrong.
And it would be nice to be able to create a mage warrior hybrid with Weapon talents.
#16
Posté 06 décembre 2009 - 01:04
#17
Posté 06 décembre 2009 - 01:13
Unless they patch it so you can still cast your spells as an animal or something
#18
Posté 06 décembre 2009 - 01:15
ahaha oh wow. just fix the shimmer shield.
#19
Posté 06 décembre 2009 - 01:15
#20
Guest_eisberg77_*
Posté 06 décembre 2009 - 01:22
Guest_eisberg77_*
Mavkiel wrote...
balance matters for any game, regardless if its single player. Many folks like "challenging" encounters and not having a cakewalk through every fight. Arcane warrior simply breaks the difficulty of the game. If you do not want a challenge, the game already accommodates you, its called cheating.
Now before the snarky comments of "just don't use it" come in. Its 1 of 3 viable mage specializations. Considering you get two points to spend, its loss is potentially annoying to the user. Heck, I dare anyone to name a speclization that comes close to equaling the arcane warrior. I cannot think of a single one. The other specs simply add flavor imo, not radically change alter your game.
And many folks like easy mode and a fun class to play it in. Looks like to me the AW is for people just like that. Why not cater to people like that, as well as people who like a challenge?
#21
Posté 06 décembre 2009 - 01:34
Mavkiel wrote...
balance matters for any game, regardless if its single player. Many folks like "challenging" encounters and not having a cakewalk through every fight. Arcane warrior simply breaks the difficulty of the game. If you do not want a challenge, the game already accommodates you, its called cheating.
Now before the snarky comments of "just don't use it" come in. Its 1 of 3 viable mage specializations.
If it's truly "overpowered," then it's not really 'viable.' It's as broken as a gimped specialization, just in the opposite direction. But that's a semantic quibble.
I am curious, though, how overpowered any of the mage builds really are without the infinite lyrium potion feature.
#22
Posté 06 décembre 2009 - 01:40
marshalleck wrote...
Tirigon wrote...
actually, you cant solo the game on nightmare with an aw
Maybe you can't.
He's right, on a technicality.
You don't get your first specialization until 7th level. So there's at least that much of the game that you can't do with an AW
#23
Posté 06 décembre 2009 - 01:43
Modifié par marshalleck, 06 décembre 2009 - 01:43 .
#24
Posté 06 décembre 2009 - 03:30
thegreateski wrote...
It's a one player game.
class balance be DAMNED.
True, every class should get a nuke option at level 1, which eradicates all hostiles on the current map.
#25
Posté 06 décembre 2009 - 03:33
Sloth Of Doom wrote...
thegreateski wrote...
It's a one player game.
class balance be DAMNED.
+1
+2, damnit





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