Aller au contenu

Photo

The arcane warrior was a mistake


  • Veuillez vous connecter pour répondre
144 réponses à ce sujet

#1
Ibian

Ibian
  • Members
  • 144 messages
 Well, that's how i feel anyhow. The concept is ok, but... making an armor using, sword swinging magic user is already quite possible without any specialist classes. He won't hit as hard as a warrior, unless he uses spells in which case he hits harder, and he won't have access to certain spells as soon as a normal mage would, but to the kind of people who would play a melee/magic hybrid in the first place this is not a bad tradeoff for versatility. It also allows for imitating various classes or professions from other games, such as paladins or shadowknights and such. Great for getting into character.

So why did they add the AW class if it is not really needed? Partly i suspect it was to get people to actually play a magical warrior, but they made a mistake somewhere along the way, mainly with the spell Shimmering Shield. 75% resistance to everything for basically free, on top of what is already a very potent combination of armor and magic, is simply too much. It's basically impossible to die with that spell active until you run out of health potions.

#2
thegreateski

thegreateski
  • Members
  • 4 976 messages
It's a one player game.

class balance be DAMNED.

#3
ITSSEXYTIME

ITSSEXYTIME
  • Members
  • 1 201 messages
Making a warrior mage without the AW spec is pretty much impossible. You'd be incredibly gimped because you'd have to equally divide points among strength, dexterity, willpower and magic if you want to ever hit anything. You'd have to effectively ignore your magic score and focus on strength so you could even begin to equip swords/armour but even then your basic auto attack damage isn't going to be a big deal (the strength of warriors is their talents) and your magic casting is going to be sub-par.



AW is overpowered, but the idea of the class itself is not ill-founded.

#4
Cryo84

Cryo84
  • Members
  • 113 messages
Arcane Warriors were made so you can go through nightmare with no party members.

#5
Sloth Of Doom

Sloth Of Doom
  • Members
  • 4 620 messages

thegreateski wrote...

It's a one player game.

class balance be DAMNED.


+1

#6
DJoker35

DJoker35
  • Members
  • 182 messages
Single player game. If you don't like the Arcane Warrior, for whatever reason......

then don't play one.

Balance is a non-issue. It's a party of 4 the game was designed around. Add or subtract classes to that to get the fit that feels best. And if having an OP party is what the player enjoys, then great. And if running a solo character around on nightmare with nothing more than their underwear and a spoon is what they like, then that's fine too.

Modifié par DJoker35, 05 décembre 2009 - 11:28 .


#7
DragonRageGT

DragonRageGT
  • Members
  • 6 070 messages
You're right, OP. It should have been Arcane Archer!!! Boy, do I miss my gud 'ol AA?

It is a joke, case it goes unnoticed!

Modifié par RageGT, 05 décembre 2009 - 11:28 .


#8
Skellimancer

Skellimancer
  • Members
  • 2 207 messages
You can't nerf mages or there will be more crying on the forums that easy mode is too hard.

#9
Mavkiel

Mavkiel
  • Members
  • 560 messages
balance matters for any game, regardless if its single player. Many folks like "challenging" encounters and not having a cakewalk through every fight. Arcane warrior simply breaks the difficulty of the game. If you do not want a challenge, the game already accommodates you, its called cheating.



Now before the snarky comments of "just don't use it" come in. Its 1 of 3 viable mage specializations. Considering you get two points to spend, its loss is potentially annoying to the user. Heck, I dare anyone to name a speclization that comes close to equaling the arcane warrior. I cannot think of a single one. The other specs simply add flavor imo, not radically change alter your game.

#10
PrinceOfFallout13

PrinceOfFallout13
  • Members
  • 1 004 messages
idc i love the AW class because is fun who cares about balance and if you dont like them dont choose the specialization theres 3 other to choose from

#11
Tirigon

Tirigon
  • Members
  • 8 573 messages
actually, you cant solo the game on nightmare with an aw

I had one, and i found the game still challenging, for the most part at least

#12
Iramyr

Iramyr
  • Members
  • 5 messages
I agree, AW totally breaks the game balance, but then again only people that like fairy's in heavy armor or people that want to make nightmare feel like easy mode will make one.

#13
marshalleck

marshalleck
  • Members
  • 15 645 messages

Tirigon wrote...

actually, you cant solo the game on nightmare with an aw


Maybe you can't.

#14
Rainen89

Rainen89
  • Members
  • 935 messages
< made one just so my mage didn't have to wear a robe true story.

#15
1varangian

1varangian
  • Members
  • 301 messages
And why is it that regular Mages with a strong Primal focus don't get access to elemental protection like AW's do.



Also Magic should never qualify for heavy armors and weapons. STR should remain relevant, AW or not. Some pencilneck mage in massive armor is just wrong.



And it would be nice to be able to create a mage warrior hybrid with Weapon talents.

#16
Loetek

Loetek
  • Members
  • 447 messages
I wish playing a mage was harder. I actually dont play one because I got bored due to lack of challange. I wish magic resist scaled up more with difficulty.

#17
Tonya777

Tonya777
  • Members
  • 1 452 messages
Shapeshifters the mistake , not AW



Unless they patch it so you can still cast your spells as an animal or something

#18
sacredl

sacredl
  • Members
  • 64 messages
>thread



ahaha oh wow. just fix the shimmer shield.

#19
DKJaigen

DKJaigen
  • Members
  • 1 647 messages
Aw isnt nearly as good as some people say. all 3 classes have some very powerful specs in them. dual wield zerker warriors will have an aoe and single dps that t mages cant get even remotly close to

#20
Guest_eisberg77_*

Guest_eisberg77_*
  • Guests

Mavkiel wrote...

balance matters for any game, regardless if its single player. Many folks like "challenging" encounters and not having a cakewalk through every fight. Arcane warrior simply breaks the difficulty of the game. If you do not want a challenge, the game already accommodates you, its called cheating.

Now before the snarky comments of "just don't use it" come in. Its 1 of 3 viable mage specializations. Considering you get two points to spend, its loss is potentially annoying to the user. Heck, I dare anyone to name a speclization that comes close to equaling the arcane warrior. I cannot think of a single one. The other specs simply add flavor imo, not radically change alter your game.


And many folks like easy mode and a fun class to play it in.  Looks like to me the AW is for people just like that.  Why not cater to people like that, as well as people who like a challenge?

#21
Kaosgirl

Kaosgirl
  • Members
  • 240 messages

Mavkiel wrote...

balance matters for any game, regardless if its single player. Many folks like "challenging" encounters and not having a cakewalk through every fight. Arcane warrior simply breaks the difficulty of the game. If you do not want a challenge, the game already accommodates you, its called cheating.

Now before the snarky comments of "just don't use it" come in. Its 1 of 3 viable mage specializations.


If it's truly "overpowered," then it's not really 'viable.'  It's as broken as a gimped specialization, just in the opposite direction.  But that's a semantic quibble.

I am curious, though, how overpowered any of the mage builds really are without the infinite lyrium potion feature.  

#22
Kaosgirl

Kaosgirl
  • Members
  • 240 messages

marshalleck wrote...

Tirigon wrote...

actually, you cant solo the game on nightmare with an aw


Maybe you can't.


He's right, on a technicality. 
You don't get your first specialization until 7th level.  So there's at least that much of the game that you can't do with an AW :P  

#23
marshalleck

marshalleck
  • Members
  • 15 645 messages
Booooo. Technicalities are always such a hollow victory.

Modifié par marshalleck, 06 décembre 2009 - 01:43 .


#24
0mar

0mar
  • Members
  • 161 messages

thegreateski wrote...

It's a one player game.

class balance be DAMNED.


True, every class should get a nuke option at level 1, which eradicates all hostiles on the current map.

#25
pokemaughan

pokemaughan
  • Members
  • 229 messages

Sloth Of Doom wrote...

thegreateski wrote...

It's a one player game.

class balance be DAMNED.


+1


+2, damnit