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The arcane warrior was a mistake


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#26
Mavkiel

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Kaosgirl wrote...
If it's truly "overpowered," then it's not really 'viable.'  It's as broken as a gimped specialization, just in the opposite direction.  But that's a semantic quibble.

I am curious, though, how overpowered any of the mage builds really are without the infinite lyrium potion feature.  


Actually underpowered speclizations are still "viable" to pick. I am assuming you are using the same defination as I am. That viable means workable, or able to function .

Infact, I pick shapeshifting speclization on all my mage builds, and even have the entire tree filled out. I agree that the class has some issues, however, they are managable. AW, is simply not managable short of ignoring the skills the class has. Making it utterly pointless.

As for the lyrium issue. Even without infinite lyrium my mage would be fine. There are infinite elf-root which my blood mage can use. Even if you took both away, there are still enough potions to get by. You would just have to stop and rest more often (at worst). Or simply put a few points into willpower, just enough to see you through a basic fight without using a potion. (Which normally my character doesnt have to do anyhow)

#27
Roxlimn

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You can finish this game on ANY difficulty level with ANY class. Just try out the hardest battles on Nightmare and have like, maby 100 potions of your choice. It's doable. Mages chug lyrium, Warriors chug health - outcome: same.



You can ALWAYS gimp your Arcane Warrior build and jack up the challenge if you want to. No, really, you can. Put all your points into Strength and Con and then play an AW on Nightmare. Let's see how well you fare then. Heck, feel free to take whichever "broken" spell you like - with a Magic score of 30, I doubt it'll be very effective.

#28
ikky00

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i did a AW on normal difficulty and i died multiple times its not overpowered in my opnion and 75% res to stuff is for magic not getting whacked at by swords your still going to feel it rip though you.

#29
hfbrooklyn

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I must e doing something wrong because my AW ain't so great. His dmg is good but he hardly ever hits. More robe choice would help, though. Been using Archon robes for like ten levels.

#30
kalniel

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I'm having fun with an AW.



That's all the justification it needs.

#31
Kaosgirl

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Mavkiel wrote...

Kaosgirl wrote...
If it's truly "overpowered," then it's not really 'viable.'  It's as broken as a gimped specialization, just in the opposite direction.  But that's a semantic quibble.

I am curious, though, how overpowered any of the mage builds really are without the infinite lyrium potion feature.  


Actually underpowered speclizations are still "viable" to pick. I am assuming you are using the same defination as I am. That viable means workable, or able to function .


I may be using the same definition of viable, but I think we differ on definitions of  "underpowered."  IMO, if it's "workable or able to function," then it's not underpowered.

Likewise, if something is 'overpowered,' I'm presuming it's creating enough problems to fall out of those categories as well.  But I think we agreed on that bit.

Mavkiel wrote...
As for the lyrium issue. Even without infinite lyrium my mage would be fine.


"Fine" isn't necessarily in the same realm as "overpowered," so that doesn't actually say much.

#32
Kaosgirl

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marshalleck wrote...

Booooo. Technicalities are always such a hollow victory.


They're fun to find for their own sake, but as a road to victory I'd agree with you.

#33
xguild

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thegreateski wrote...

It's a one player game.

class balance be DAMNED.


Agree . In a single player balance is only important in the sense that the game has to be fun to play (can't be too easy, can't be too hard).  With difficulty settings ranging from Easy to Nightmare and a variety of classes (some that make the game easier like this one to some that make it quite difficult) there is plenty of balances and ways to increase or decrease the difficulty.  There is no need to try to balance each class to each other somehow, that would be a waste of time.

Im playing a healer mage and I can say with all honesty that on Normal its IMPOSSIBLE to win.  Though I can see how with other and combinations it could be considerably easier (in which case I could simply raise the difficulty bar).  I find myself having to lower the game to easy for certain fights because its just not possible to win them with the assets (mix of characters and equipment) that I have.

Modifié par xguild, 06 décembre 2009 - 08:53 .


#34
Proph2525

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When playing AW I found it to be very overpowered early on due to it's high melee damage as well as being able to have the very useful mage aura's, but towards the late game it wasn't nearly as effective.



As a mage you don't get any taents that boost your attack rating, so when you start fighting tougher monsters you miss...a lot.

#35
Zenon

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If you don't like AW, don't play one. Simple as that. Getting sick of people complaining about balance, where they have a choice to avoid unwanted content.

#36
themaxzero

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Yeah this looks like awesome fun. He seems to miss like 50% of his attacks.

There is a video of a naked Rogue doing the same thing.

I love how he says he does not want to exploit Force Field but then exploits Shimmering Shield. :P

Modifié par themaxzero, 06 décembre 2009 - 10:44 .


#37
marshalleck

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Kaosgirl wrote...

marshalleck wrote...

Booooo. Technicalities are always such a hollow victory.


They're fun to find for their own sake, but as a road to victory I'd agree with you.

 Oh don't mind me, I was just trying to assuage my bruised ego. :P

#38
Dreogan

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I loved my arcane warrior. If I loved it, all is well with the universe. Thread settled.

#39
MartinJHolm

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I wouldn't say so it is a single player game afterall.



I would hovever say that the cheeseheads that make Bloodmages/Arcane Warriors and then claims the game is too easy should get help.

#40
magor1988x

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My issue with the Arcane Mage is it feels half baked...



So you have an awesome mage who can go smack things with a big weapon and wear heavy armor... great.



Except every 2 seconds for half of his spells he has to sheath his weapon to cast them.



Absolute genius,



The idea is there, just the execution is lacking. Plus there aren't any really awesome gear sets designed around the Arcane Mage (Thank god for the Winter Forge addon... Presto Arcane Mage set).



One thing I found annoying with the mage as a whole is without Blood Mage their are no real combos for mages to boost straight DPS without changing form or putting up sustained spells (Shapeshifter, Arcane Warrior).



It would have been nice to have something that paired better with both Spirit Healer and Shapeshifter. Or more non-sustained spells DPS specializations.

#41
Tirigon

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The thing that prevents AW from being OP is the high manacost / fatigue on his spells.

I agree that shimmering shield is very strong, but with all buffs active I had only <100 Mana available and +100% manacost. So I could cast exactly 1 spell - and even then only the cheap ones, and only right at the start, cos shimmering shield drains mana fast as hell.

Also, it all depends on the situation. AW is great in many cases, but I had lots of fights that were easier by using AoE-Spells + Archer / Staff attack than when using meelee.

And though AW has very good survivability, he will never hit as strong as a good Warrior with 2h-weapons or a rogue with all his crits and higher attackspeed, nor cast as good as a normal mage, nor can he really tank as he lacks aggro spells. So the AW is in my opinion the most versatile class, but hes the best in just about nothing.

To the Soloing of the game: I really dont believe AW can solo the game, but even if he really could, so can Mages (without AW) / Warriors / rogues, or at least ive seen people claiming to have done that. Oh, and you would miss all the nice party dialogues, so playing solo would be dumb anyways ;-)

#42
Treylinn

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Tirigon wrote...
Oh, and you would miss all the nice party dialogues, so playing solo would be dumb anyways ;-)

Not for your second or third playthrough... ;-)

#43
Matthew Young CT

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half the supposed opness of AW is just a bug so. fix the bug + fix potions and see how much people think of shimmering shield :P

#44
Damar Stiehl

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pokemaughan wrote...

Sloth Of Doom wrote...

thegreateski wrote...

It's a one player game.

class balance be DAMNED.


+1


+2, damnit


+ eleventyone, damnit.

Don't think I've had this much fun being a battlemage ever since Morrowind.

#45
Kavva

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AW isnt OP, but the combination of AW/BM thats what it makes all the difference - at lvl 16 i think when you have full talents in AW and in BM or at least when you get the aoe croud controll dmg spell - blood wound and blood control from BM it rips the enemys apart and from that part you can go and solo things. And the best part is - you only need the points in willpower to use buffs :) with pumping up dex to 30 and rest in magic and constitution (as this will be youre mana pool from now on) with spellweaver and heavy armor and with summon skeleton *if you took that talent, you are an unstopable force :D atm im playing one and its fun! (though ill make another one as ive given too much points in willpower ) :> on hard diff orzammar with all the side quests ive finished in 2h! while playing warrior it tooked me twice that time on normal.

#46
kingthrall

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kind of strange but i always choose normal difficulty, i dont have the patience to play extreme, i could but it takes three times as long to do things properly

#47
Pseron Wyrd

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MartinJHolm wrote...
 the cheeseheads that make Bloodmages/Arcane Warriors and then claims the game is too easy should get help.


Well said, sir.  *tip of the hat*

#48
cheeseslayersmu

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Pseron Wyrd wrote...

MartinJHolm wrote...
 the cheeseheads that make Bloodmages/Arcane Warriors and then claims the game is too easy should get help.


Well said, sir.  *tip of the hat*




Well to be honest if those classes are imbalanced then they need to get fixed. I do agree people soloing nightmare with arcane warriors who complain nightmare should be harder are ridiculous.

#49
Darpaek

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So, this thread is back on the frontpage...



I miss Dragonlance. =(

#50
Pennoyer

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AW is balanced on the other end with the pathetic Shapeshifter class.