The arcane warrior was a mistake
#51
Posté 07 décembre 2009 - 01:33
I'd consider going Blood Mage/Spirit Healer if it wouldn't be so ridiculous to do so. I mean, what would I do with that extra character slot when I no longer need Wynne?
Nah, I think I'm gonna make a Rogue or Warrior during my next gameplay.
#52
Posté 07 décembre 2009 - 01:34
#53
Posté 07 décembre 2009 - 01:36
Yeah that would have been totally awesome..
#54
Posté 07 décembre 2009 - 01:38
#55
Posté 07 décembre 2009 - 01:42
kalniel wrote...
I'm having fun with an AW.
That's all the justification it needs.
Fun?! HERESY!
#56
Posté 07 décembre 2009 - 04:23
#57
Posté 07 décembre 2009 - 05:00
MartinJHolm wrote...
I wouldn't say so it is a single player game afterall.
I would hovever say that the cheeseheads that make Bloodmages/Arcane Warriors and then claims the game is too easy should get help.
What happened to the RP in RPG right? How many people in the fantasy world are Blood mages? (Forbidden arts) How many are arcane warriors (lost arts). Now how many are blood mage / arcane warriors? If you can actually BE someone so rare. Isn't it normal to be powerful as well?
It's like saying OMG the best snipers in the world are hitting their targets ALL THE TIME! overpowered!
#58
Posté 07 décembre 2009 - 05:23
Balance in single player games exist to provide players the freedom to play the class and character combinations that most interest without drastically altering the difficulty of the game.
#59
Posté 07 décembre 2009 - 12:19
#60
Posté 07 décembre 2009 - 12:25
AW will get a big nerf soon:) it will be much much worse with the sustained abilities bug fixed and potions nerfed
#61
Posté 07 décembre 2009 - 12:30
That way, we can have a real one-Mage army.
#62
Posté 07 décembre 2009 - 12:53
Was a bit long but easy, provided I had enough health poultices.
As for whether a nerf is coming or not, it is a single player game, so I don't see where the class balance issue arises. One thing I can say for sure tho, on the same difficulty level, I breeze through the game with my AW whereas I had a harder time with my dual wielding warrior.
#63
Posté 07 décembre 2009 - 12:55
ikky00 wrote...
i did a AW on normal difficulty and i died multiple times its not overpowered in my opnion and 75% res to stuff is for magic not getting whacked at by swords your still going to feel it rip though you.
I'm sorry, I usually try to stay away from threads like this because people won't acknowledge a fire even when they're burning in it. If you died on Normal Difficulty whilst playing an Arcane Warrior, then you're doing something wrong. I suck at Mages in just about any game, World of Warcraft, Baldur's Gate 2, etc. But I decided to play as a Mage this time and even I can do it easily.
There's just 0 challenge as a Mage. It is an all around broken class. I want to play a Mage because I want to test my skills since I have failed at Caster classes in the past, but this game was just too easy for a Mage. There's no argueing it, compare the Specializations and Abilities of a 2H or DW Warrior to a Mages, there's just no comparison. As a 2H & DW Warrior the only good Specs you have are Reaver and Berserker, and even those are lame and almost useless.
I played as a Warrior and almost never used the Berserker Rage... Ever. The consequences don't outweight the benefits.
Then I played as a Tank and even that was dissapointing. Champion was useless because my Stamina is already preoccupied sustaining Threatening and various Shield Sytles, now I have to sustain Rally and somehow still use my abilities nope. Then I went for Templar, which didn't really help Tanking at all, I mean, it didn't, at all, expect for the end ability which stuns it's basically a useless spec.
Bah, I love this game dearly but the classes and Specializations are broken, in almost every aspect. Still a top notch game however.
P.S. The people who say that Balance doesn't matter in a Single-Player game arn't too intelligent. Some us actually LIKE a challenge, it's kind of the whole point of playing the game. You want a challenge so that way when you beat the game you feel like you tested and accomplished something. While it was great to see how the story ended, I still wanted to feel like I did something.
Modifié par Leather_Rebel90, 07 décembre 2009 - 12:56 .
#64
Posté 07 décembre 2009 - 12:59
and mage gets the worst spec in the game, plus a spec of very debateable usefulness (spirit healer). dunno why you think their specs are so great....rogue probably gets the best overall specs, they're all useful.
#65
Posté 07 décembre 2009 - 01:04
Matthew Young CT wrote...
mage isnt broken, a few spells and potions are broken. theres a difference.
and mage gets the worst spec in the game, plus a spec of very debateable usefulness (spirit healer). dunno why you think their specs are so great....rogue probably gets the best overall specs, they're all useful.
You're kidding right? Blood Mage & Arcane Warrior are bad? Spirit Healer is bad? Do you even know how to play? And Rogue specs arn't that great either, There isn't a single spec for an Archer... Ranger is just a giant dissapointment. And please don't get me started on Warrior Specs... What is with all this 'Sustained' ability crap? We're Warriors! We already enough to Sustain and not enough Willpower to do it!
#66
Posté 07 décembre 2009 - 01:10
You need to get the Heroic Offense Spell and cast it on yourself to hit anything with an AW.hfbrooklyn wrote...
I must e doing something wrong because my AW ain't so great. His dmg is good but he hardly ever hits. More robe choice would help, though. Been using Archon robes for like ten levels.
Yes. And no "why". Its obvious balance is important. No challenge = no fun.Pellegrin wrote...
The single player RPG argument for class imbalance is a bad one and here's why.
I love Spirit Healer. Group Heal is a standard utility, how not to have it ? Revive is also highly useful. Lifeward ... not really, except as another "oh ****" fallback if everything is down (but we can have Heal, Regeneration, Group Heal .. how can ALL be down ?!? Cleansing Aura is very helpful again, though I wonder if it stacks.Matthew Young CT wrote...
and mage gets the worst spec in the game, plus a spec of very debateable usefulness (spirit healer).
#67
Posté 07 décembre 2009 - 01:22
No? Where did I say they were bad?Leather_Rebel90 wrote...
You're kidding right? Blood Mage & Arcane Warrior are bad?
Yes.Spirit Healer is bad?
I think so, what's the criteria?Do you even know how to play?
Don't agree.And Rogue specs arn't that great either
#68
Posté 07 décembre 2009 - 01:23
Only the tank gets hurt, healing characters that aren't tanks is a waste of mana.Gecon wrote...
I love Spirit Healer. Group Heal is a standard utility, how not to have it ?
I prefer not dying personally.Revive is also highly useful.
Yes, you shouldn't need it. Heal/regen/potions are more than enough.Lifeward ... not really, except as another "oh ****" fallback if everything is down
Other than saving a bit of money for the rare occasion where a character dies, it has the same issue as Group Heal.Cleansing Aura is very helpful again, though I wonder if it stacks.
#69
Posté 07 décembre 2009 - 01:33
Gliese wrote...
Apparently since class balance doesn't matter, it would have been fine if Bioware had designed a class that was called "maker" had 1 talent and 1 talent only called "kill everything in sight", with a 5s cooldown timer.
Yeah that would have been totally awesome..
That still would have been fine because you still would have the option not to use it.
#70
Posté 07 décembre 2009 - 01:40
And I'm not as brilliant player as you, apparently. I sometimes get hit by fireballs and stuff. Thats why Group Heal is a great spell for me.
The biggest problem really is how easy it is to get mana from potions. As long as its that simple, all spells that restore mana (Mana Drain and Death Syphon) are really very useless, and spells that do better healing are useless.
Modifié par Gecon, 07 décembre 2009 - 01:41 .
#71
Posté 07 décembre 2009 - 01:51
I find Spirit Healer basically a well balanced spec.
#72
Posté 07 décembre 2009 - 01:52
Gecon wrote...
Yes. And no "why". Its obvious balance is important. No challenge = no fun.Pellegrin wrote...
The single player RPG argument for class imbalance is a bad one and here's why.
It's clearly not obvious from this thread and several others like it...
#73
Posté 07 décembre 2009 - 01:53
#74
Posté 07 décembre 2009 - 01:56
#75
Posté 07 décembre 2009 - 01:57
Balance does not matter in a single player game because its always 100% up to the player if they want to take advantage of it.
This game has console commands and cheats (I assume so anyway). Why does not everyone use them? Why doesn't everyone turn the difficulty down to easy?
They CHOOSE to make the game harder for themselves just like you can choose to. Its not other peoples fault if your not willing to make that choice.





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