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The arcane warrior was a mistake


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#76
SheffSteel

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If you don't like (problem), pretend it doesn't exist!

The argument that brooks no dissent, because (like any true fanatical position) it is so extreme as to be useless.

#77
pathenry

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I quit my game after becoming AW/BM because it was too easy and no longer any fun.
Playing as a rogue now.

#78
Titanmike357

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Morrigan is Hawt in Blood dragon armor, and even if I am a dude, Al looks pretty pimp in the warden armor and a templar helm, I don't care much for the regular templar armor, but there was a set of knight commander templar armor that I have not seen yet.

#79
BewareTheDrow

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SheffSteel wrote...

If you don't like (problem), pretend it doesn't exist!
The argument that brooks no dissent, because (like any true fanatical position) it is so extreme as to be useless.


When the problem only exists when you choose to play a particular class/spec or exploit a particular technique with spells, and you don't *enjoy* doing either of these things, then the problem *doesn't* exist.  Its an opinion. Taking away options just because a single voice of dissent believes they spoil their game is ridiculous. You have your cake, I'll have my pie, and we'll all be happy.

#80
Darpaek

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Then don't play an AW. You only encounter one AW NPC in the entire game, AFAIK, and he's a wuss.

#81
Matthew Young CT

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2 no? the guy protecting the AW sword and the proving grounds guy?

#82
Darpaek

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Damnit! Stupid illegal duels... Yup. 2.

#83
SheffSteel

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Spell X is OP? Don't cast spell X.

Specialisation Y is gimped? Don't take spec Y.

Spec Z is OP? Don't take spec Z.

Mages are OP? Don't play mages.

Warriors are too weak? Don't play warriors.

Entire game is unbalanced? Don't play the game.



Uh-huh.

Or we could try something more productive.

#84
Darpaek

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My solution doesn't actually require a subjective label being placed on AW - such as "OP"

#85
Matthew Young CT

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how many people play AW with 0 mana? please be honest

#86
T1l

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Matthew Young CT wrote...

how many people play AW with 0 mana? please be honest


There's no such thing with Lyrium Potions currently on such a short cooldown.

#87
olofarg

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I recenty specced as arcane mage and actually hasnt found it that enjoyable so far. Whats up with the constant missing? It feels like i did tons of more damage with my staff + I didnt have to run around to do it. Is the solution to put points in dexterity?



And since i miss a lot, and have too little mana to put out enough spells, I rarely get the aggro so my juggernaut armor really doesnt come into use. Instead alistair gets all the bashing, and im better of healing him.

#88
Darpaek

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Don't threaten with Alistair, then. VWB does a great job of attracting agro.

#89
themaxzero

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T1l wrote...

Matthew Young CT wrote...

how many people play AW with 0 mana? please be honest


There's no such thing with Lyrium Potions currently on such a short cooldown.


Its a bit different for Arcane Warriors because they actually can use some Willpower because they run A LOT of sustains. Its not unusual for a AW to have 90%+ of his mana bar taken up by sustains and using Blood Magic to cast spells.

Most AWs exploit the Shimmering Shield bug (hence the play with 0 mana comment). And its not a balance issue its an actual bug since Mana Draining spells are supposed to shut off if you reach 0 mana (Shimmering has a massive -10 mana regen to balance it power).

Without Shimmering Shield AW are a lot less tough (Shield gives +15 armour +75% to all resistances including mental and physical).

Modifié par themaxzero, 07 décembre 2009 - 04:30 .


#90
Brigonos

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SheffSteel wrote...

Spell X is OP? Don't cast spell X.
Specialisation Y is gimped? Don't take spec Y.
Spec Z is OP? Don't take spec Z.
Mages are OP? Don't play mages.
Warriors are too weak? Don't play warriors.
Entire game is unbalanced? Don't play the game.

Uh-huh.
Or we could try something more productive.


Productive like whining over nothing?

#91
SheffSteel

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I tell you what. If you think there's something wrong with mods, then don't install any mods. Simple as that.

Let me know if you think there's a problem with this line of reasoning.

#92
Matthew Young CT

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themaxzero wrote...
Its a bit different for Arcane Warriors because they actually can use some Willpower because they run A LOT of sustains. Its not unusual for a AW to have 90%+ of his mana bar taken up by sustains and using Blood Magic to cast spells.

Most AWs exploit the Shimmering Shield bug (hence the play with 0 mana comment). And its not a balance issue its an actual bug since Mana Draining spells are supposed to shut off if you reach 0 mana (Shimmering has a massive -10 mana regen to balance it power).

Without Shimmering Shield AW are a lot less tough (Shield gives +15 armour +75% to all resistances including mental and physical).

its not just mana draining spells btw, its most of them. spell wisp, arcane shield etc are all meant to go down. if this happened while surrounded as an AW you'd probably get waxed pretty fast. At least, Alistair without a bunch of dex/+defense items gets whacked really fast, and that's about what you'd be.

#93
themaxzero

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But most sustains don't drain mana just have upkeep and a fatigue cost. I know Cleansing Aura and Haste shut down and Spell Might shuts down if a Storm of the Century takes too much mana.



Maybe its an issue with Shimmering Shield.

#94
Jax Sparrow

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I.M.H.O. but what the O.P. wrote is an epic fail.  Yes, if you truly do not like A.W. then don't play it.  That is not snarky, but rather that is common sense for all "single player" games.  There are plenty of people who actually do like the A.W. {Myself included} and thus our numbers validate Bioware's time and money spent into adding that specialization.  If you want a game that caters 100% to you as an individual? then maybe you might want to make your own.

#95
TheMadCat

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Eh, Arcane Warrior is a class that can easily be abused and if you chose to abuse it then yes it's way overpowered. Personally I've set myself some house rules though and it works fine, I'm not the type of person who just because it's there means I need to abuse it. Limit myself to two or three mana/health potions for each fight, then only use Arcane Warrior once my mana is nearly depleted.



Not sure why people don't think setting house rules and personal restrictions isn't a viable option until a fix for said issue comes about from either Bioware or from mods. It's not like enemies also chug down pots nor are there tons of the few overpowered specializations running around. It's there to abuse if you want to abuse it, you're not put at a disadvantage here by choosing to setup a few restrictions, rather you just level the field a bit.

#96
Bluto Blutarskyx

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aw was created because they wanted to make the shapechange specialization completely useless.

IMO- the shapechanger should have been the combat heavy power mage.

i like the IDEA OF THE ARCANE WARRIOR, but the way it was implemented was just- "ok, now you can use weapons and armor and also cast spells".

i would have much preferred the opening of a new group of spells and abilities where the mage's spells are cast through the weapons used. it would have been harder to implement, but the payoff would have been better. creating a rather quirky and niche class that is fun to play and well, different.  spells that would enchant thier sword to fight on its own, act as a defender for a time when casting another spell, do enhanced damage and deliver existing magic through a sword, axe mace, etc. (so instead of a "range" spell with area of effect, casting throug a weapon channels the effects through the weapon at a single target while aw mode was active.

IMO- the shapechanger should have had better abilities to offset thier loss of spellcasting and/or most importantly, the change should have been instantaneous- thats the large thing since even with the limitations you could simple have set the tactic to switch a mage to bear form when attacked by a melee attack- now, its pointless, if the change was near instantanous it would be a valid defence mechanism for a mage.

also IMO- each mage should have one form that increases in power as you select more shapechanger abilities and the form is chosen at random from a list of 10 when you begin the character (so you can't just "save and re-set" till you get the one you want)- you are who your mage has a natural affinity for.

the ONLY exception to this bieng morrigan who naturally has had more experience with this ability.

IMO- let the shapechanger be the "melee powerhouse" which trades off its spells for animal abilities and heightened attack and defence while in animal form (if you get "mouse" form, sucks to be you).  let the arcane warrior be a mage with some combat abilities, but still the mages weakness, but the oddity of casting spells through the medium of a melee weapon and through that becomes a melee character.

Modifié par Bluto Blutarskyx, 07 décembre 2009 - 06:07 .


#97
Denhvide

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Sloth Of Doom wrote...

thegreateski wrote...

It's a one player game.

class balance be DAMNED.


+1


+1

#98
Basil_Abdef

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This game is already ridiculously easy as it is.  The AW just takes it one step further.

#99
Matthew Young CT

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themaxzero wrote...


But most sustains don't drain mana just have upkeep and a fatigue cost. I know Cleansing Aura and Haste shut down and Spell Might shuts down if a Storm of the Century takes too much mana.

Maybe its an issue with Shimmering Shield.


I know, but they're still supposed to shut down. You can see for yourself in the ABI_base.xls file. Anything with the flag 128 or 196 (196 means 128+64, 64 means dispellable), is supposed to shut down on out_of_mana. Most mage sustains have the flag. Only a few of them work correctly and shut down.

It would be interesting how powerful people regard AWs if they couldn't spam potions, and when their mana hit 0 all their sustains vanished.

#100
Tirigon

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Quote: "How many people play AW with 0 mana?"
Well I did. I used respec mod to find out the build i liked best and then i had all points in magic and constitution (and 6 in cunning for manipulation of course), and with all my buffs active i had always less than 100 maximal mana pool + shimmering shields mana drain = 0 mana after 10 seconds fight or less.

BTW, I have a dualwielding dwarf warrior now on lv 10, and up to now I find playing him easier, except in the few cases when AW + Morrigan could perma-freeze all enemies. Then considering that I could reskill Wynne and so have 2 mages with cone of frost (though I dont want to) there is really no need for an AW.